Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

85%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
207 FPS
Ultra 1080p Measured
89 FPS

1440p (2K / QHD)

Low 1440p Measured
147 FPS
Ultra 1440p Measured
65 FPS

4K (Ultra HD)

Low 4K Measured
92 FPS
Ultra 4K Measured
38 FPS
7.1ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 49,394
Graphics Card
Required 27,400
Your GPU 20,282

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 63 77 92
1440p QHD 65 103 121 147
1080p Full HD 89 141 170 207

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 141
1920x1080 Low 207
1920x1080 Medium 170
1920x1080 Ultra 89
2560x1440 High 103
2560x1440 Low 147
2560x1440 Medium 121
2560x1440 Ultra 65
3840x2160 High 63
3840x2160 Low 92
3840x2160 Medium 77
3840x2160 Ultra 38

Performance Analysis: Downfall on Your System

Best Settings per Resolution

At 1920x1080, the Intel Core i5-14600KF with the NVIDIA GeForce RTX 2070 SUPER delivers a fully fluid experience across every preset. The most demanding preset that stays at or above 60 FPS is Ultra, with a recorded average of 89.4 FPS. This is comfortably above the playable threshold, leaving meaningful headroom for scene complexity or background tasks.

Moving to 2560x1440, the same combination again clears 60 FPS on every preset. The most demanding preset that remains playable is Ultra, averaging 65.1 FPS. That figure sits just 5.1 FPS above the 60 FPS threshold, so while it passes, it is considerably closer to the boundary than at 1080p. High settings average 103.4 FPS here, offering a much larger safety margin if preferred.

At 3840x2160, the situation changes. Ultra drops to 38.3 FPS, which is far below the playable threshold. The most demanding preset that stays at or above 60 FPS is High, with an average of 63.3 FPS. Medium averages 77 FPS and Low reaches 91.8 FPS, both also playable, but High is the highest visual quality that still clears the bar. The data shows a steep penalty for Ultra at this resolution, a 25 FPS drop from High, which indicates that the Ultra preset imposes a load the GPU cannot sustain at 4K.

CPU and GPU Roles

The recorded FPS scaling across resolutions reveals a clear division of labor. At 1920x1080, the GPU is the primary limiter, but the CPU is strong enough to feed it well: Low settings produce 207.4 FPS, and Ultra still holds 89.4 FPS. The spread from Low to Ultra is 118 FPS, a wide gap that shows how much work the graphics card is doing as settings increase.

At 2560x1440, the same pattern holds but with tighter margins. Low averages 147.4 FPS, Medium 121 FPS, High 103.4 FPS, and Ultra 65.1 FPS. The delta between Low and Ultra is 82.3 FPS. The reduction in FPS compared to 1080p at every preset is consistent with a GPU-bound workload: the additional pixels require more shading and texture work, and the RTX 2070 SUPER responds with lower output across the board.

At 3840x2160, the GPU becomes the dominant constraint. Low averages 91.8 FPS, Medium 77 FPS, High 63.3 FPS, and Ultra 38.3 FPS. The scaling from 1440p to 4K is steep: for example, Low drops from 147.4 to 91.8 FPS, a 37.7% reduction, while Ultra drops from 65.1 to 38.3 FPS, a 41.2% reduction. These large proportional losses confirm that the graphics card is saturated at 4K, especially under Ultra settings. The CPU, with 14 cores and 20 threads, is not the bottleneck in any of these scenarios; its high single-thread and multi-thread scores in the database (4594 in Cinebench R23 single-core, 32544 in multi-core) indicate ample processing headroom for a horror title of this generation.

Similar Performance Alternatives

The database places the i5-14600KF at the 90th percentile among all CPUs. Its nearest rivals in average benchmark score are closely matched: the AMD Ryzen 9 7900 sits 0.3% ahead, the AMD Ryzen 7 PRO 5755G is 0.4% ahead, the Intel Core Ultra 5 245 is 0.8% ahead, and the AMD Ryzen AI Max+ 388 is 0.8% behind. These deltas are negligible in practical terms, so any of these processors would produce nearly identical frame rates in Downfall when paired with the same GPU. The choice among them would not meaningfully alter the measured FPS at any resolution or preset.

For the GPU, the RTX 2070 SUPER ranks at the 65th percentile among all graphics cards. Its nearest rivals are all within 1.5% of its average score: the NVIDIA Quadro M4000M is 1% slower, the NVIDIA GeForce RTX 3070 Mobile is 1.2% slower, the Intel Arc B570 is 1.3% slower, and the Intel Arc A750 is 1.5% slower. In practice, these differences are well within run-to-run variance, so a system built with any of these GPUs would show similar behavior in Downfall. The Quadro M4000M is a workstation part, but its benchmark score suggests comparable rasterization performance for this title. The RTX 3070 Mobile and Intel Arc parts would also land in the same performance envelope, meaning the 4K Ultra result would likely remain unplayable and the 1440p Ultra result would hover near the 60 FPS line.

The Verdict

Yes, this PC can run Downfall, but the answer depends heavily on resolution and settings. At 1920x1080, every preset clears 60 FPS, with Ultra averaging 89.4 FPS. This is the most comfortable configuration: full visual quality with a substantial margin above the playable threshold. At 2560x1440, Ultra also clears 60 FPS at 65.1 FPS, though the margin is thinner. Players who prefer consistent frame pacing over maximum fidelity might choose High at 103.4 FPS instead.

At 3840x2160, the verdict is conditional. High settings average 63.3 FPS, which is playable, and Medium and Low are also above 60 FPS. Ultra, however, falls to 38.3 FPS, which is not playable by the database standard. The recorded data therefore supports 4K gaming only if the user avoids the Ultra preset. In summary: 1080p Ultra is fully playable, 1440p Ultra is playable but close to the boundary, and 4K is playable up to High settings.

FAQ

Q: What is the highest preset that maintains 60 FPS at 3840x2160?

A: High settings, with an average of 63.3 FPS. Ultra drops to 38.3 FPS and is not playable at this resolution.

Q: Does the RTX 2070 SUPER bottleneck the i5-14600KF in this game?

A: Yes, in the sense that the GPU is the limiting factor at higher resolutions. The CPU has substantial headroom (32544 in Cinebench R23 multi-core), while the GPU shows steep FPS drops from 1440p to 4K, especially on Ultra.

Q: How does the i5-14600KF compare to its nearest rival, the AMD Ryzen 9 7900?

A: The Ryzen 9 7900 is 0.3% ahead in average benchmark score. This difference is negligible and would not produce a visible FPS difference in Downfall.

Q: Is 1440p Ultra playable with this combination?

A: Yes, it averages 65.1 FPS, which is above the 60 FPS threshold. It is the highest preset that remains playable at this resolution.

Q: What GPU is closest in performance to the RTX 2070 SUPER?

A: The NVIDIA Quadro M4000M is 1% slower, and the NVIDIA GeForce RTX 3070 Mobile is 1.2% slower. The Intel Arc B570 and Arc A750 are 1.3% and 1.5% slower, respectively.

Q: What average FPS does the system produce at 1080p on Medium settings?

A: 169.6 FPS. Low produces 207.4 FPS, High produces 140.9 FPS, and Ultra produces 89.4 FPS.

How This Combo Ranks

Among all tested CPU and GPU combinations in the database for Downfall, this pairing ranks 2267 out of 3716. That places it in the lower-middle portion of the field, which is consistent with the GPU's 65th percentile standing and the CPU's 90th percentile. The high-end CPU does not boost the combo into the top tier because the game's performance at higher resolutions is gated by the graphics card. The rank reflects that the system is capable of smooth play at 1080p and 1440p, but it is not among the elite configurations for 4K gaming. The 2267 position means a large number of tested combos deliver higher average frame rates, likely due to more powerful GPUs paired with similar or stronger CPUs.

Measured FPS Breakdown

The database records average FPS at three resolutions and four settings, with no minimum or maximum values captured for any configuration. The full set of measurements is as follows:

At 1920x1080, Low averages 207.4 FPS, Medium averages 169.6 FPS, High averages 140.9 FPS, and Ultra averages 89.4 FPS. The progression is smooth, with each step up in settings costing a meaningful but manageable amount of performance.

At 2560x1440, Low averages 147.4 FPS, Medium averages 121 FPS, High averages 103.4 FPS, and Ultra averages 65.1 FPS. The drop from High to Ultra is 38.3 FPS, the largest single-step penalty at this resolution, which underscores how demanding the Ultra preset is on the GPU.

At 3840x2160, Low averages 91.8 FPS, Medium averages 77 FPS, High averages 63.3 FPS, and Ultra averages 38.3 FPS. Here, the step from High to Ultra costs 25 FPS, pushing the result below the playable threshold. The difference between Low and Ultra at 4K is 53.5 FPS, a dramatic range that reflects the GPU's inability to sustain maximum settings at this pixel count.

The data shows no minimum or maximum FPS values, so all analysis relies on averages. The absence of frame time variance data means the database cannot speak to stuttering or consistency, only to mean throughput. Based on the averages alone, the system is playable across all presets at 1080p, playable across all presets at 1440p, and playable up to High at 4K.