Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 72 | 85 | 108 |
| 1440p QHD | 75 | 114 | 142 | 170 |
| 1080p Full HD | 103 | 162 | 197 | 240 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The Intel Core i5-14600K paired with the NVIDIA GeForce RTX 5060 delivers a robust experience in Downfall, but the data reveals a sharp performance cliff at 4K Ultra that dictates how users should configure the game. Across the three tested resolutions, the combination shows consistent headroom above the 60 FPS threshold, with the only failure occurring at the most demanding preset on a 3840x2160 display. This analysis breaks down the measured frames, contextualizes the hardware against its nearest rivals, and clarifies which component carries the load at each setting tier.
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains an average of at least 60 FPS is High, which produces an average of 72.1 FPS. Pushing to Ultra at this resolution drops the average to 47.9 FPS, falling below the playable threshold, so High is the ceiling for smooth 4K gameplay.
For 2560x1440, the data shows the combo can handle the highest preset without breaking a sweat. Ultra settings deliver an average of 75 FPS, making it the best choice for this resolution. The step down to High offers 114.2 FPS, but Ultra is clearly viable and recommended for maximum visual fidelity.
At 1920x1080, the story is similar but with even more headroom. Ultra settings yield an average of 102.5 FPS, which is the best preset available and comfortably above the 60 FPS target. Lower presets push the frame rate far higher, but there is no need to compromise on quality at this resolution.
FAQ
*Q: Can this PC run Downfall at 4K with maximum settings?*
A: No. At 3840x2160 with Ultra settings, the measured average FPS is 47.9, which is below the 60 FPS playable threshold. The highest playable preset at this resolution is High, averaging 72.1 FPS.
Q: What is the best preset for 1440p gaming?
A: Ultra settings at 2560x1440 produce an average of 75 FPS, which is above the playable threshold. This is the most demanding preset that remains playable, so it is the recommended choice for this resolution.
Q: How much performance headroom exists at 1080p?
A: At 1920x1080, even Ultra settings achieve an average of 102.5 FPS, which is 42.5 FPS above the 60 FPS threshold. Lower presets like Medium and Low reach 196.6 FPS and 239.7 FPS respectively, indicating the combo is far from being stressed at this resolution.
Q: Which resolution shows the biggest performance drop between Medium and Ultra?
A: At 3840x2160, the drop from Medium to Ultra is severe: the average falls from 84.6 FPS to 47.9 FPS, a reduction of 36.7 FPS. This contrasts with 1440p, where the same preset change only drops from 142 FPS to 75 FPS.
Q: Is the GPU or CPU more responsible for the 4K Ultra failure?
A: The data suggests the GPU is the limiting factor. At 4K, the resolution scaling shows a dramatic decline in performance as settings increase, which is typical of GPU-bound workloads. The CPU’s benchmark scores, while strong, do not translate into playable Ultra frames at this resolution.
Q: What are the closest hardware alternatives to this CPU and GPU?
A: For the CPU, the Intel Xeon Gold 5318H is 0.2% slower in average benchmark score, while the AMD EPYC 4345P is 0.3% faster. For the GPU, the AMD Radeon 860M is 0.3% slower, and the AMD Radeon RX 6750 XT is 1.2% faster in average score.
Measured FPS Breakdown
At 1920x1080, the frame rates are exceptionally high across all presets. Low settings average 239.7 FPS, Medium averages 196.6 FPS, High averages 162.2 FPS, and Ultra averages 102.5 FPS. The scaling from Low to Ultra shows a consistent decline, but even the lowest figure remains far above the 60 FPS threshold.
Moving to 2560x1440, the same pattern holds with a noticeable step down. Low averages 170.1 FPS, Medium averages 142 FPS, High averages 114.2 FPS, and Ultra averages 75 FPS. The drop from High to Ultra is 39.2 FPS, indicating that Ultra is the first preset where the GPU starts to feel the resolution pressure.
At 3840x2160, the data reveals a steep cliff. Low averages 107.7 FPS, which is still playable, but Medium drops to 84.6 FPS and High falls to 72.1 FPS. The critical issue is Ultra, which averages 47.9 FPS, missing the 60 FPS target by 12.1 FPS. The gap between Medium and Ultra at this resolution is 36.7 FPS, far larger than the 12.1 FPS gap seen between High and Ultra at 1440p.
Similar Performance Alternatives
The Intel Core i5-14600K sits in a tight cluster of comparable CPUs based on average benchmark scores. The Intel Xeon Gold 5318H is nearly identical at 0.2% slower, while the AMD EPYC 4345P is 0.3% faster. The Intel Core Ultra 5 245HX is 0.7% faster, and the Intel Core Ultra 5 245 is 0.8% slower. Any of these would produce nearly indistinguishable frame rates in Downfall, assuming the GPU remains constant.
On the GPU side, the NVIDIA GeForce RTX 5060 has rivals that are similarly close in average score. The AMD Radeon 860M is 0.3% slower, and the NVIDIA GeForce MX550 is also 0.3% slower. The AMD Radeon RX 5700 XT 50th Anniversary is 0.8% slower, while the AMD Radeon RX 6750 XT is 1.2% faster. These delta values are small, meaning users with these alternative GPUs should expect nearly the same average FPS in Downfall at each resolution and preset combination.
The Verdict
According to the verdict data, this PC can run Downfall at all three tested resolutions, but not at every preset. At 3840x2160, the playable settings are High, Low, and Medium, with High being the best at 72.1 FPS. Ultra is not playable. At 2560x1440, all four presets clear the 60 FPS threshold, with Ultra averaging 75 FPS. At 1920x1080, every preset is playable, and Ultra averages 102.5 FPS.
The system is clearly capable of handling the game at 1440p and 1080p with maximum settings, offering a smooth experience. For 4K users, the choice is between High settings for a stable 72.1 FPS or dropping to Medium for 84.6 FPS, which provides extra headroom. The single point of failure is 4K Ultra, where the average of 47.9 FPS is below the playable threshold and would likely result in noticeable stutter.
How This Combo Ranks
In the database of tested combinations, this specific CPU-GPU pairing ranks 1672 out of 3716 combos for Downfall. This places it in the 45th percentile of all tested systems, meaning roughly 45% of combinations perform better. Given that the combo achieves playable frame rates at 1440p Ultra and 1080p Ultra, the mid-pack ranking suggests that many other systems offer higher absolute performance, but this pairing remains entirely viable for the game’s intended settings.
The rank is likely influenced by the GPU’s 8 GB memory capacity and the CPU’s strong but not top-tier benchmark scores. The fact that it clears 60 FPS at 4K High indicates the combination is well-balanced, but the 4K Ultra failure prevents it from climbing higher in the rankings.
CPU and GPU Roles
The data shows a clear division of labor between the two components depending on resolution. At 1920x1080, the CPU is likely the primary driver of performance, as the frame rates exceed 200 FPS on lower presets. The i5-14600K’s single-thread score of 2064 in Cinebench R23 and multi-thread score of 24491 provide ample processing power to feed the GPU. However, the GPU’s 19.18 TFLOPS of FP32 performance is more than sufficient at this resolution, so neither component appears to be a bottleneck.
At 2560x1440, the scaling suggests a shift toward GPU dependence. The drop from 170.1 FPS at Low to 75 FPS at Ultra represents a 55.9% reduction, which is steeper than the 57.2% reduction seen at 1080p (from 239.7 FPS to 102.5 FPS). This indicates the GPU is becoming more stressed as pixel count increases, while the CPU still has headroom.
At 3840x2160, the GPU is clearly the limiting factor. The Ultra preset’s 47.9 FPS average is a direct result of the RTX 5060’s 8 GB GDDR7 memory and 128-bit bus, which struggles with the higher memory bandwidth demands of 4K. The CPU’s performance, as measured by its 90th percentile ranking among all CPUs, is not the constraint here. The resolution scaling from 1440p to 4K at Ultra shows a 36.1% performance drop (from 75 FPS to 47.9 FPS), which is a larger relative decline than the 26.8% drop from 1080p to 1440p (from 102.5 FPS to 75 FPS). This pattern confirms that the GPU’s workload scales disproportionately with resolution, while the CPU’s role diminishes as the GPU becomes the bottleneck.