Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your system exceeds recommended specs. Enjoy max settings!
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 57 | 96 | 115 | 138 |
| 1440p QHD | 92 | 151 | 183 | 221 |
| 1080p Full HD | 132 | 212 | 256 | 315 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The Intel Core i5-14600K and NVIDIA GeForce RTX 4070 combination has been benchmarked in Downfall, a horror title that stresses both CPU and GPU depending on resolution and settings. The measured data set provides average FPS at 1080p, 1440p, and 2160p across Low, Medium, High, and Ultra presets. This combo ranks 840th out of 3,716 tested combinations, with the CPU sitting at the 90th percentile and the GPU at the 81st percentile among all comparable components. The following analysis breaks down what those numbers mean for playability and how this system compares to nearby hardware.
How This Combo Ranks
The combination of the Intel Core i5-14600K and NVIDIA GeForce RTX 4070 achieves a rank of 840 out of 3,716 in Downfall. That places it well above the median of the tested field, but not in the top tier. The CPU’s percentile of 90 indicates that it outperforms 90% of all CPUs in the database, while the GPU’s percentile of 81 is also strong but slightly lower. This gap suggests that the CPU is the more powerful component relative to the overall market, but in this game the GPU still carries most of the rendering workload. The average benchmark score for the CPU is 48,618, while the GPU’s average benchmark score is 37,648. These figures reinforce the idea that the CPU is a high-end desktop part, whereas the GPU is a capable mid-to-high-range card.
In terms of raw compute, the CPU’s Cinebench R23 multicore score reaches 24,491 and its single-core score is 2,064. The GPU’s 3DMark Steel Nomad DX12 score is 3,854, and its PassMark G3D score is 26,927. These numbers are not directly tied to Downfall’s frame rates, but they help explain why this combination can deliver the measured FPS values. The rank of 840 out of 3,716 means that 2,876 other combos achieved higher average FPS in this game, but the margin is often small, as the nearest rivals show.
CPU and GPU Roles
The measured FPS scaling across resolutions and presets reveals how the CPU and GPU each influence performance. At 1080p, the system produces extremely high frame rates: Low averages 314.5 FPS, Medium 256, High 212.1, and Ultra 132.1. These numbers are far above the 60 FPS threshold, indicating that the CPU is not a limiting factor at this resolution. The GPU is also not stressed to its limits, since even Ultra settings remain above 130 FPS.
At 1440p, the frame rates remain high: Low 220.9, Medium 182.8, High 151.4, and Ultra 92.2. The drop from 1080p to 1440p is noticeable, but the system still delivers more than 90 FPS on the most demanding preset. This suggests that the GPU begins to play a larger role at this resolution, but the CPU still has enough headroom to keep up.
At 4K (3840x2160), the picture changes. Low averages 138.3 FPS, Medium 115.1, High 95.9, and Ultra 56.6. The Ultra preset falls below the 60 FPS threshold, which is the only sub-60 result across all tested combinations. The scaling from 1080p to 4K at Low is from 314.5 to 138.3, a reduction of more than half. At Ultra, the drop is from 132.1 to 56.6, a similar proportional decline. This pattern confirms that the GPU is the primary bottleneck at 4K, especially when high settings are enabled. The CPU’s strong single-thread performance (PassMark single-thread score of 4,270) allows it to keep up at lower resolutions, but once the pixel count rises, the GPU’s raw fill rate and memory bandwidth become decisive.
The data implies that for this game, the CPU is never the main constraint—even at 4K Ultra, the 56.6 FPS average is more likely limited by the GPU’s inability to process the heavy shading and texture loads. The GPU’s 12 GB GDDR6X memory and 504.2 GB/s bandwidth are sufficient for the game, but the 4K Ultra preset likely exceeds the GPU’s compute capacity. In contrast, at 1080p, the system is so far above the playable threshold that the CPU’s 14 cores and 20 threads are more than enough, and the GPU can still render frames quickly.
Measured FPS Breakdown
The table below lists every measured average frame rate from the FACT PACK. No minimum or maximum FPS values are provided; only the average is reported.
| Resolution | Settings | Average FPS |
|------------|----------|-------------|
| 3840x2160 | High | 95.9 |
| 3840x2160 | Low | 138.3 |
| 3840x2160 | Medium | 115.1 |
| 3840x2160 | Ultra | 56.6 |
| 2560x1440 | High | 151.4 |
| 2560x1440 | Low | 220.9 |
| 2560x1440 | Medium | 182.8 |
| 2560x1440 | Ultra | 92.2 |
| 1920x1080 | High | 212.1 |
| 1920x1080 | Low | 314.5 |
| 1920x1080 | Medium | 256 |
| 1920x1080 | Ultra | 132.1 |
The pattern is consistent: each preset step up reduces FPS by a significant margin. At 1080p, the difference between Low and Ultra is 182.4 FPS, while at 1440p it is 128.7 FPS, and at 4K it is 81.7 FPS. These differences are all larger than the 60 FPS threshold, meaning that settings choice has a huge impact on the experience. Notably, the 4K Ultra preset is the only combination that falls below 60 FPS, making it the only non-playable configuration in the dataset.
The Verdict
The verdict by resolution is clear. At 3840x2160, the system can play Downfall at High, Medium, or Low settings, but not at Ultra. The best playable setting at 4K is High, which averages 95.9 FPS—comfortably above the 60 FPS playable threshold. At 2560x1440, every setting is playable, and the best is Ultra with 92.2 FPS. At 1920x1080, all settings are playable, with Ultra reaching 132.1 FPS. Therefore, this combination is fully capable of running Downfall at 60 FPS or more in most scenarios. The only exception is 4K Ultra, which falls short at 56.6 FPS.
For users who own a 4K monitor, the game is still highly playable at High settings, which delivers 95.9 FPS—more than 50% above the threshold. For 1440p or 1080p displays, the system can be pushed to Ultra without any risk of dropping below 60 FPS. The data does not include minimum or maximum frame times, so stuttering cannot be assessed, but the average frame rates indicate a smooth experience across all playable presets.
Similar Performance Alternatives
The CPU and GPU each have nearest rivals that would produce nearly identical performance in Downfall, based on benchmark scores. For the Intel Core i5-14600K, the closest competitors are:
- Intel Xeon Gold 5318H (average score 48,698, delta -0.2%)
- AMD EPYC 4345P (average score 48,470, delta +0.3%)
- Intel Core Ultra 5 245HX (average score 48,287, delta +0.7%)
- Intel Core Ultra 5 245 (average score 48,995, delta -0.8%)
These CPUs have average benchmark scores within 0.8% of the i5-14600K, meaning they would likely produce very similar frame rates in Downfall. The GPU’s nearest rivals are:
- NVIDIA Tesla P4 (average score 37,628, delta +0.1%)
- AMD Radeon RX Vega 56 (average score 37,507, delta +0.4%)
- NVIDIA GeForce RTX 4080 Mobile (average score 38,135, delta -1.3%)
- AMD Radeon PRO W6400 (average score 37,157, delta +1.3%)
The RTX 4070’s average GPU benchmark score is 37,648, and all rivals are within a 1.3% margin. Consequently, any system pairing one of those CPUs with one of those GPUs would deliver a similar experience in Downfall—likely within a few FPS of the numbers reported here. The fact that the delta percentages are small suggests that the performance differences are negligible for practical purposes.
Best Settings per Resolution
For each resolution, the most demanding preset that stays at or above 60 FPS is:
- 3840x2160: High preset, averaging 95.9 FPS. Medium (115.1) and Low (138.3) also clear 60, but High is the highest setting that remains playable.
- 2560x1440: Ultra preset, averaging 92.2 FPS. All four presets exceed 60, so Ultra is the best option.
- 1920x1080: Ultra preset, averaging 132.1 FPS. Again, all presets are playable, with Ultra delivering the highest visual quality.
These settings represent the maximum graphical fidelity that maintains a smooth 60 FPS experience. At 4K, users should avoid Ultra unless they are willing to accept a sub-60 average, which is the only configuration in the dataset that fails the threshold.
FAQ
Q: Can the Intel Core i5-14600K and RTX 4070 run Downfall at 4K Ultra?
A: No. The average FPS at 4K Ultra is 56.6, which is below the 60 FPS playable threshold.
Q: What is the highest playable setting at 4K?
A: High preset, with an average of 95.9 FPS.
Q: Is the 1440p Ultra preset playable?
A: Yes, the average FPS is 92.2, which exceeds the 60 FPS threshold.
Q: How does this combo rank compared to other tested systems?
A: It ranks 840th out of 3,716 combos, with the CPU in the 90th percentile and the GPU in the 81st percentile.
Q: Which GPU rivals are closest in performance to the RTX 4070?
A: The NVIDIA Tesla P4, AMD Radeon RX Vega 56, NVIDIA GeForce RTX 4080 Mobile, and AMD Radeon PRO W6400, all within 1.3% of the RTX 4070’s average benchmark score.
Q: Which CPU rivals are closest to the i5-14600K?
A: The Intel Xeon Gold 5318H, AMD EPYC 4345P, Intel Core Ultra 5 245HX, and Intel Core Ultra 5 245, all within 0.8% of the i5-14600K’s average benchmark score.