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Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 65 | 103 | 123 | 149 |
| 1440p QHD | 101 | 160 | 199 | 238 |
| 1080p Full HD | 140 | 223 | 276 | 338 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
The measured FPS data for Downfall with the Intel Core i5-14400F and NVIDIA GeForce RTX 5070 covers three resolutions and four quality presets. At 3840x2160, the High preset delivers an average of 102.9 FPS, while dropping to Low raises that to 149.3 FPS. Medium sits between at 123.2 FPS, and Ultra is the most demanding at 65.1 FPS. The spread between Low and Ultra at 4K is substantial — 84.2 FPS separates the two, which suggests the Ultra preset imposes a heavy load on the GPU’s rendering pipeline.
Moving to 2560x1440, the same pattern holds but with higher absolute numbers. Low reaches 238.4 FPS, Medium hits 198.8 FPS, High produces 159.9 FPS, and Ultra still clears triple digits at 101.2 FPS. The gap between Low and Ultra narrows slightly in percentage terms compared to 4K, but the raw delta of 137.2 FPS is larger. At 1920x1080, the Low preset produces 337.5 FPS, Medium achieves 275.9 FPS, High delivers 223.4 FPS, and Ultra remains well above 60 at 139.6 FPS. Every preset at every resolution clears the 60 FPS playable threshold, which is the headline finding here.
Min and max FPS values are not reported in the data, so the average figures must stand alone. That omission means frame-time consistency cannot be assessed directly. Still, the averages are high enough that even significant dips would likely stay above playable levels. The data shows a consistent scaling pattern: each step from Low to Ultra reduces average FPS by roughly 20-30% at every resolution. The Ultra preset at 4K is the only configuration where the average dips below 100 FPS, and even then it remains 5.1 FPS above the 60 FPS threshold.
Similar Performance Alternatives
The nearestRivals data for the CPU and GPU places this combo near some unexpected hardware. The Intel Core i5-14400F has an average benchmark score of 32279, putting it within 0.1% of the AMD Ryzen 7 PRO 8840U (32233) and 0.2% of the Intel Core i9-11900 (32226). It is also 0.5% ahead of the Intel Core i7-12800H (32121) and 0.2% behind the AMD Ryzen 7 6800HS (32354). These deltas are tiny — the CPU is effectively interchangeable with those four processors in synthetic workloads. For Downfall, that means a system built with any of those CPUs would likely produce nearly identical frame rates when paired with the same GPU.
On the GPU side, the NVIDIA GeForce RTX 5070 averages 40377 across its benchmark suite. Its nearest rival is the AMD Radeon Pro 580 at 40318, a 0.1% difference. The AMD Radeon Pro WX 7100 scores 40063 (0.8% behind), while the AMD Radeon Pro 5300 is 1.2% ahead at 40870. The NVIDIA RTX A500 Mobile trails by 2% with a score of 39568. None of these are consumer gaming cards, which is curious — the RTX 5070’s synthetic benchmark profile aligns more with workstation-class GPUs than with its actual gaming peers. That suggests the benchmark methodology may weight compute tasks heavily, but the measured FPS in Downfall shows the GPU is clearly capable for gaming.
The CPU’s percentile rank of 83 versus all CPUs and the GPU’s percentile rank of 82 versus all GPUs indicate both components sit comfortably above average. A buyer considering alternatives would see that the i5-14400F’s nearest rivals are all mobile or older desktop parts, meaning the CPU holds its own against more recent designs. The GPU’s rivals, meanwhile, are professional-oriented cards that would not necessarily deliver better gaming performance.
Best Settings per Resolution
The verdict data identifies the most demanding preset that stays at or above 60 FPS for each resolution. At 3840x2160, Ultra is the best playable setting, producing an average of 65.1 FPS. That is only 5.1 FPS above the threshold, so there is not much headroom — but it does qualify. At 2560x1440, Ultra again is the answer, with an average of 101.2 FPS. That is 41.2 FPS above the threshold, leaving ample room for demanding scenes. At 1920x1080, Ultra delivers 139.6 FPS, which is 79.6 FPS above the threshold.
In all three cases, the Ultra preset is the best visual quality that maintains playability. The data does not include a settings preset beyond Ultra, so there is no way to determine whether even higher quality levels would remain playable. The fact that Ultra clears 60 FPS at 4K is notable for a horror game, where darkness and particle effects often stress GPUs heavily. The margin at 4K Ultra is slim, however, and any future patch or added content that increases GPU load could push that average below 60.
For players who prioritize frame rate over visual fidelity, the Low preset at each resolution offers substantially higher averages: 149.3 FPS at 4K, 238.4 FPS at 1440p, and 337.5 FPS at 1080p. The data does not specify whether these presets change resolution scaling or rendering features, only that they are labeled Low, Medium, High, and Ultra.
FAQ
Q: Can this PC run Downfall at 4K with the highest settings?
A: Yes. At 3840x2160 with the Ultra preset, the average FPS is 65.1, which is above the 60 FPS playable threshold. The verdict data lists Ultra as playable at 4K.
Q: What is the fastest preset at 1920x1080?
A: The Low preset produces the highest average FPS at 1080p, reaching 337.5 FPS. Medium follows at 275.9 FPS, High at 223.4 FPS, and Ultra at 139.6 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core i5-14400F scores 32279 on average, which is 0.1% above the AMD Ryzen 7 PRO 8840U (32233) and 0.2% above the Intel Core i9-11900 (32226). It is 0.5% ahead of the Intel Core i7-12800H (32121) and 0.2% behind the AMD Ryzen 7 6800HS (32354).
Q: Is the GPU or CPU more likely to bottleneck in Downfall?
A: The measured FPS scales heavily with resolution and preset, which indicates GPU-bound behavior. At 4K Ultra, the average drops to 65.1 FPS, while at 1080p Low it reaches 337.5 FPS. The CPU’s benchmark percentile of 83 versus all CPUs is slightly higher than the GPU’s 82, suggesting the CPU is relatively stronger.
Q: What is the best preset for 2560x1440?
A: Ultra is the best playable preset at 1440p, with an average of 101.2 FPS. All four presets at 1440p exceed 60 FPS, so players can choose Ultra for maximum quality.
Q: Does the game support ray tracing or DLSS?
A: The FACT PACK does not include information about ray tracing or DLSS support for Downfall. The GPU supports DirectX 12 Ultimate (12_2), which includes ray tracing capabilities, but the game’s specific features are not listed.
CPU and GPU Roles
The division of labor between the Intel Core i5-14400F and the NVIDIA GeForce RTX 5070 in Downfall becomes clear when examining how FPS changes with resolution and preset. At 1920x1080 Low, the average is 337.5 FPS — a number so high that it likely exceeds the CPU’s ability to feed frames in some scenes. The CPU’s 10 cores and 16 threads, with a boost clock of 4.70 GHz, are enough to keep up with the GPU’s output at lower resolutions. But as resolution increases to 3840x2160, the GPU’s workload grows, and the average FPS drops to 149.3 at Low settings. That 188.2 FPS drop from 1080p Low to 4K Low is almost entirely attributable to the GPU’s rendering load.
The preset scaling reinforces this. At 4K, going from Low (149.3 FPS) to Ultra (65.1 FPS) reduces performance by more than half. At 1080p, the same preset change drops from 337.5 to 139.6 FPS — a smaller absolute reduction but a similar proportional one. This consistent scaling across resolutions indicates the GPU is the primary constraint when settings are raised. The CPU’s role becomes more prominent at lower resolutions and lower presets, where the GPU can produce frames faster than the CPU can process game logic and draw calls. The CPU’s single-thread benchmark score of 3055 in Cinebench R23 and its PassMark single-thread score of 3701 suggest it has ample headroom for most game workloads.
At 4K Ultra, the average of 65.1 FPS is close enough to the 60 FPS threshold that any additional CPU overhead — such as complex AI calculations or physics in a horror game — could matter. The CPU’s multi-thread score of 21645 in Cinebench R23 indicates strong overall throughput, but Downfall’s genre may involve many simultaneous entities that stress multiple cores. The data does not include per-core utilization, so a definitive statement is impossible. The safest reading is that the GPU dominates at 4K and high presets, while the CPU becomes more relevant at 1080p and low presets.
How This Combo Ranks
The Intel Core i5-14400F and NVIDIA GeForce RTX 5070 combination ranks 721 out of 3716 tested combos in Downfall. That places it in the top 19.4% of all configurations tested. The percentile ranks of the individual components — 83 for the CPU and 82 for the GPU — are consistent with a combo that sits above the median but not at the very top. A rank of 721 means there are 720 combos that perform better, which is a substantial number, but also that 2995 combos perform worse.
The rank is a single number that aggregates performance across all tested scenarios. Given that this combo achieves 65.1 FPS at 4K Ultra, it is clearly not a low-end configuration. The gap between this combo and the top-ranked systems likely comes from GPUs with higher memory bandwidth or more shading units, as Downfall’s resolution scaling suggests a GPU-heavy workload. The RTX 5070’s 12 GB of GDDR7 memory and 672.0 GB/s bandwidth are strong, but higher-tier cards would offer more. The CPU’s rank of 83rd percentile versus all CPUs means it is not the limiting factor in most scenarios.
The Verdict
The data is unambiguous: this PC can run Downfall at every resolution and preset combination tested, with all averages above the 60 FPS playable threshold. At 3840x2160, the Ultra preset averages 65.1 FPS, which qualifies as playable. At 2560x1440, Ultra averages 101.2 FPS, and at 1920x1080, Ultra averages 139.6 FPS. The verdict by resolution lists all four presets — Low, Medium, High, and Ultra — as playable at every resolution.
The most demanding scenario, 4K Ultra, leaves only 5.1 FPS of headroom above the threshold. That is close enough that players who notice occasional frame drops in intense scenes may prefer High at 4K, which averages 102.9 FPS and provides a much larger cushion. At 1440p and 1080p, the margins are comfortable at 41.2 and 79.6 FPS above the threshold, respectively. For a horror game from 2016, this hardware is more than sufficient. The combination of the i5-14400F’s strong multi-threading and the RTX 5070’s high throughput ensures that Downfall runs smoothly across the board, with the only caveat being the relatively narrow margin at 4K Ultra. Players with 4K displays who want maximum quality should expect a playable experience, while those with lower-resolution monitors have plenty of performance to spare.