Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

78%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
212 FPS
Ultra 1080p Measured
86 FPS

1440p (2K / QHD)

Low 1440p Measured
152 FPS
Ultra 1440p Measured
65 FPS

4K (Ultra HD)

Low 4K Measured
92 FPS
Ultra 4K Measured
36 FPS
7.2ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 32,279
Graphics Card
Required 27,400
Your GPU 20,282

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 63 78 92
1440p QHD 65 100 124 152
1080p Full HD 86 139 171 212

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 139
1920x1080 Low 212
1920x1080 Medium 171
1920x1080 Ultra 86
2560x1440 High 100
2560x1440 Low 152
2560x1440 Medium 124
2560x1440 Ultra 65
3840x2160 High 63
3840x2160 Low 92
3840x2160 Medium 78
3840x2160 Ultra 36

Performance Analysis: Downfall on Your System

Similar Performance Alternatives

The Intel Core i5-14400F and NVIDIA GeForce RTX 2070 SUPER sit within distinct performance brackets, and the database shows several nearby alternatives that would behave almost identically in a system like this.

For the CPU, the i5-14400F posts an average benchmark score of 32279, placing it in the 83rd percentile among all processors. The closest rivals are separated by fractions of a percent. The AMD Ryzen 7 PRO 8840U scores 32233, a delta of just 0.1% behind. The Intel Core i9-11900 scores 32226, also 0.2% behind. On the other side, the AMD Ryzen 7 6800HS scores 32354, which is 0.2% ahead of the i5-14400F. The Intel Core i7-12800H scores 32121, sitting 0.5% behind. These deltas are so small that in real-world gaming, any of these processors would deliver effectively the same frame rates as the i5-14400F. The choice between them would come down to platform features rather than raw performance.

The GPU side shows a similar picture. The RTX 2070 SUPER averages 20282 in the database and sits in the 65th percentile of all GPUs. Its nearest rival, the NVIDIA Quadro M4000M, scores 20480, which is 1% higher. The NVIDIA GeForce RTX 3070 Mobile scores 20534, 1.2% higher. The Intel Arc B570 reaches 20556, 1.3% higher, and the Intel Arc A750 hits 20582, 1.5% higher. None of these deltas exceed 1.5%, meaning a system built with any of these GPUs would produce nearly identical frame rates in Downfall. The practical takeaway: if you already own one of these alternative parts, upgrading to the RTX 2070 SUPER would yield no measurable improvement in this game.

The combo rank for this specific pairing is 2263 out of 3716 tested combinations. That places it in the upper half of all CPU-GPU pairings in the database, though not near the top. For a horror title like Downfall, which is not a current-generation release, this rank suggests the hardware is comfortably positioned for the game's demands, but there is headroom above it in the overall hierarchy.

CPU and GPU Roles

Downfall is a 2016 horror title, and the recorded data shows that the GPU carries most of the load, especially at higher resolutions. The key evidence is how frame rates scale when resolution changes while settings stay fixed.

At Low settings, the 1080p result is 212.4 FPS. Moving to 1440p drops that to 152.1 FPS, and at 2160p it falls to 91.5 FPS. The consistent decline across resolutions points to the GPU being the limiting factor. If the CPU were the bottleneck, you would expect frame rates to stay flat or even rise as resolution increases, since the CPU workload stays constant while the GPU gets more work. The data does not show that pattern.

The same scaling appears at Medium settings. The 1080p score is 170.8 FPS, 1440p drops to 124.4 FPS, and 2160p falls to 77.9 FPS. Again, the GPU is dictating the frame rate. At High settings, the pattern holds: 139 FPS at 1080p, 100.4 FPS at 1440p, and 63.1 FPS at 2160p. The percentage drop from 1080p to 2160p is roughly 55% at Low, 54% at Medium, and 55% at High. That consistency across presets reinforces that resolution scaling is the dominant factor, not preset changes.

At Ultra settings, the numbers are 85.7 FPS at 1080p, 65 FPS at 1440p, and 36.4 FPS at 2160p. The drop from 1080p to 1440p is about 24%, but from 1440p to 2160p it is about 44%. That steep cliff at 4K Ultra indicates the GPU is running out of compute and memory bandwidth. The RTX 2070 SUPER has 8 GB of GDDR6 memory and a 448.0 GB/s bus, which is sufficient for lower presets but stressed by Ultra at 4K.

The CPU side is not irrelevant, but the data shows it is not the primary constraint. The i5-14400F has 10 cores and 16 threads with a boost clock of 4.70 GHz. Its Cinebench R23 multi-core score of 21645 and single-core score of 3055 indicate strong general processing power. For a horror game with limited AI and simulation complexity, this CPU has ample headroom. The GPU becomes the deciding factor once resolution climbs, and the measured FPS reflects that.

Measured FPS Breakdown

The database contains measured average FPS for every combination of three resolutions and four settings presets. The full breakdown is as follows.

At 1920x1080, Low settings deliver 212.4 FPS average. Medium settings drop to 170.8 FPS. High settings come in at 139 FPS. Ultra settings fall to 85.7 FPS. The progression from Low to Ultra is a steady decline, with each preset tier costing roughly 20 to 30 FPS. At 1080p, even Ultra stays well above 60 FPS, so there is no risk of dipping below the playable threshold.

At 2560x1440, Low settings produce 152.1 FPS. Medium settings deliver 124.4 FPS. High settings hit 100.4 FPS. Ultra settings settle at 65 FPS. The step from High to Ultra is the largest drop, about 35 FPS, which highlights the cost of the most demanding preset. Still, every preset at 1440p remains above 60 FPS, including Ultra, which clears the threshold by 5 FPS.

At 3840x2160, the numbers compress significantly. Low settings achieve 91.5 FPS. Medium settings reach 77.9 FPS. High settings manage 63.1 FPS. Ultra settings fall to 36.4 FPS. The gap between High and Ultra at 4K is 26.7 FPS, and Ultra is the only configuration in the entire dataset that fails to hit 60 FPS. Low, Medium, and High all stay playable, but the margin at High is slim, just 3.1 FPS above the threshold.

The missing min and max FPS values in the database mean the analysis must rely on averages. There is no recorded frame time variance or 1% low data for this game. The averages are consistent and repeatable across the tested configurations, which supports the conclusion that these are stable results rather than outliers.

The Verdict

Yes, this PC can run Downfall, and it does so with substantial margin at most settings. The verdict by resolution is clear.

At 1920x1080, all four presets are playable. The best setting is Ultra at 85.7 FPS average. That is 25.7 FPS above the 60 FPS threshold, giving comfortable headroom for any scene variation. Even if the game has occasional dips, the average is high enough that sustained drops below 60 are unlikely.

At 2560x1440, all four presets are also playable. Ultra runs at 65 FPS average, which is just 5 FPS above the threshold. This is workable, but there is less margin. If you prefer a buffer, High at 100.4 FPS offers much more safety without a major visual sacrifice. The data supports Ultra as technically playable, but the practical recommendation is to consider High if you want stability.

At 3840x2160, the situation changes. Low, Medium, and High are all playable, with High at 63.1 FPS. That is only 3.1 FPS above the threshold. Medium at 77.9 FPS provides a safer margin, and Low at 91.5 FPS is the most comfortable. Ultra at 36.4 FPS is not playable by the 60 FPS standard. For 4K gaming, the GPU is the limiting factor, and the RTX 2070 SUPER cannot sustain Ultra settings at this resolution.

The overall picture: this system is overkill for 1080p, strong for 1440p, and acceptable for 4K only if you avoid Ultra. The game is from 2016, and the hardware is from 2019 and 2024 respectively, so the age gap works in your favor. The i5-14400F and RTX 2070 SUPER combination ranks 2263 out of 3716 in the database, and for Downfall specifically, that rank reflects a system that exceeds the game's demands at most settings.

FAQ

Q: Can this PC run Downfall at 4K Ultra settings?

A: No. The measured average FPS at 3840x2160 Ultra is 36.4 FPS, which falls well below the 60 FPS playable threshold. The RTX 2070 SUPER cannot sustain Ultra settings at 4K for this game.

Q: What is the best setting for 1440p?

A: Ultra at 2560x1440 runs at 65 FPS average, which clears the 60 FPS threshold. This is the most demanding preset that remains playable at this resolution. High runs at 100.4 FPS if you want more margin.

Q: How much performance is lost when moving from 1080p to 4K?

A: At Low settings, the drop is from 212.4 FPS at 1080p to 91.5 FPS at 2160p, a reduction of roughly 57%. At High settings, the drop is from 139 FPS to 63.1 FPS, about 55%. The resolution scaling is consistent across presets.

Q: Is the CPU or GPU the bottleneck in this game?

A: The GPU is the limiting factor. Frame rates decline steadily as resolution increases at every preset, which indicates the graphics card is the constraint. The i5-14400F has enough processing power for this title, as shown by its strong benchmark scores.

Q: What frame rate can I expect at 1080p Ultra?

A: The measured average is 85.7 FPS at 1920x1080 Ultra. This is 25.7 FPS above the 60 FPS playable threshold, providing a comfortable margin for smooth gameplay.

Q: How does this GPU compare to its nearest rivals?

A: The RTX 2070 SUPER scores 20282 on average. The nearest rivals are within 1.5%: the NVIDIA Quadro M4000M at 20480, the RTX 3070 Mobile at 20534, the Intel Arc B570 at 20556, and the Intel Arc A750 at 20582. Any of these would perform nearly identically in Downfall.

Best Settings per Resolution

The most demanding preset that stays at or above 60 FPS at each resolution is determined by the recorded data. The goal is to maximize visual quality while maintaining a playable frame rate.

At 1920x1080, Ultra is the best setting. The average FPS is 85.7, which is 25.7 FPS above the threshold. Since even the highest preset clears 60 FPS by a large margin, there is no reason to drop below Ultra at this resolution.

At 2560x1440, Ultra is also the best setting. The average FPS is 65, which is 5 FPS above the threshold. This is playable, but the margin is small. If you experience any frame drops in intense scenes, High at 100.4 FPS is the safer alternative. The data supports Ultra as the maximum playable preset.

At 3840x2160, High is the best setting. The average FPS is 63.1, which is 3.1 FPS above the threshold. This is technically playable, but the margin is very thin. Medium at 77.9 FPS provides a much more comfortable buffer if you want to avoid any risk of dropping below 60. Ultra at 36.4 FPS is not playable and should be avoided at 4K.

The practical summary: run Ultra at 1080p and 1440p, and run High at 4K, with Medium as a fallback if you want stability over maximum quality. This configuration maximizes visual fidelity while keeping the game above the 60 FPS threshold at every resolution.