Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 57 | 69 | 85 |
| 1440p QHD | 57 | 92 | 112 | 136 |
| 1080p Full HD | 80 | 128 | 156 | 191 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Best Settings per Resolution
The recorded data for Downfall shows a clear progression of playable presets as resolution decreases. At 3840x2160, the most demanding preset that holds at or above 60 FPS is Medium, which delivers an average of 69 FPS. Low settings at this resolution reach 85 FPS average, but the Medium preset is the highest tier that remains comfortably above the 60 FPS threshold, so it is the recommended choice for 4K play.
Moving down to 2560x1440, the headroom increases substantially. High settings produce a 92 FPS average, which is the most demanding preset that clears 60 FPS. The data also records Low at 136 FPS and Medium at 112 FPS, but High is the optimal balance of visual quality and performance at this resolution. Ultra at 1440p drops to 57 FPS, below the playable threshold, so it is not recommended.
At 1920x1080, the system has enough performance to run every preset above 60 FPS. Ultra settings deliver an 80 FPS average, which is the highest preset available and the best choice for this resolution. The lower presets also perform strongly, with High at 128 FPS, Low at 191 FPS, and Medium at 156 FPS, but Ultra is the clear winner for visual fidelity without sacrificing smoothness.
CPU and GPU Roles
The benchmark results indicate that the GPU is the dominant constraint at higher resolutions, while the CPU provides ample headroom even at lower settings. The scaling from 1920x1080 to 2560x1440 on High settings shows a drop from 128 FPS to 92 FPS, a 28% reduction in frame rate. From 2560x1440 to 3840x2160 on the same High preset, the average falls from 92 FPS to 57 FPS, a 38% reduction. This progressively larger drop as resolution increases points to the graphics card being the limiting factor at 4K, since the pixel count grows faster than the CPU workload.
The Intel Core i5-13400F has a multi-threaded Cinebench R23 score of 22604 and a PassMark multithread score of 25032, placing it in the 77th percentile among all CPUs. Its single-thread performance, with a Geekbench single-core score of 1996 and a PassMark single-thread score of 3634, is strong enough that it does not bottleneck the RTX 2060 SUPER at lower resolutions. Evidence for this comes from the 1080p Low preset, which hits 191 FPS, a figure that would be impossible if the CPU were holding back the frame rate.
At 1080p Ultra, the average drops to 80 FPS, and at 1440p Ultra it falls to 57 FPS. The gap between Ultra and Medium at 1080p is 76 FPS (156 vs 80), while at 1440p the gap is 55 FPS (112 vs 57). This larger relative penalty for Ultra settings at lower resolutions suggests that the GPU's shading and memory bandwidth are the primary constraints, not the CPU. The RTX 2060 SUPER has 8 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s of bandwidth, and its FP32 throughput is 7.181 TFLOPS, figures that align with the observed scaling pattern.
The CPU's role becomes more prominent only at the highest frame rates. At 1080p Low, the 191 FPS average approaches the practical limit for many games, and further increases would depend on CPU single-thread performance. The i5-13400F's 3DMark single-thread score of 960 and 3DMark 2-thread score of 1880 indicate reasonable single-core throughput, but the data does not show a scenario where the CPU becomes the sole bottleneck.
Measured FPS Breakdown
At 3840x2160, the recorded averages are as follows: Low settings produce 85 FPS, Medium produces 69 FPS with a minimum of 59 FPS and a maximum of 80 FPS, High produces 57 FPS, and Ultra produces 36 FPS. The Medium preset is the only one with both min and max values recorded, showing a narrow range that stays close to the average. The High and Ultra presets lack min/max data, but their averages fall below the 60 FPS threshold, making them unsuitable for smooth play.
At 2560x1440, the frame rates are substantially higher. Low settings average 136 FPS, Medium averages 112 FPS with a minimum of 95 FPS and a maximum of 128 FPS, High averages 92 FPS, and Ultra averages 57 FPS. The Medium preset again has the only complete min/max range, and its minimum of 95 FPS is well above the playable threshold. The High preset's 92 FPS average is the highest tier that remains playable, while Ultra's 57 FPS average just misses the mark.
At 1920x1080, the system performs best. Low settings average 191 FPS, Medium averages 156 FPS with a minimum of 133 FPS and a maximum of 180 FPS, High averages 128 FPS, and Ultra averages 80 FPS. The Medium preset's min/max range of 133 to 180 FPS shows consistent performance, and even the Ultra preset's 80 FPS average leaves a 20 FPS margin above the 60 FPS threshold. Across all resolutions, the Medium preset is the only one with complete min/max data, which suggests it was the focus of detailed frame time capture.
The Verdict
The database verdict for this combination of Intel Core i5-13400F and NVIDIA GeForce RTX 2060 SUPER is clear: the system can run Downfall, but the playable settings depend heavily on resolution. At 3840x2160, the playable settings are Low and Medium, with Medium being the best choice at 69 FPS average. The High preset at 57 FPS and Ultra at 36 FPS are both below the 60 FPS threshold, so they are not recommended for 4K.
At 2560x1440, the playable settings expand to High, Low, and Medium, with High being the best at 92 FPS average. Ultra at 57 FPS is again below the threshold, so it should be avoided at this resolution. At 1920x1080, all four presets are playable, and Ultra is the best at 80 FPS average. This means the system can run the game at maximum settings only at 1080p, while 1440p users will need to settle for High, and 4K users should stick with Medium.
The overall rank of this combo in the game is 2630 out of 3716 tested combinations, placing it in the lower-middle tier of all possible hardware pairings. The GPU's percentile ranking of 62 among all GPUs, combined with the CPU's 77th percentile ranking, suggests that the graphics card is the limiting factor for higher resolution play.
Similar Performance Alternatives
The nearest rivals for the Intel Core i5-13400F, based on average benchmark scores, include the AMD Ryzen 9 6900HS with a delta of 0%, the Intel Core 5 120 at -0.3%, the AMD Ryzen 5 5600X3D at -0.3%, and the AMD Ryzen 7 6800H at 0.4%. These processors all sit within a 0.7% band of the i5-13400F's average score of 25292, meaning any of them would deliver nearly identical CPU-bound performance in Downfall. The Ryzen 9 6900HS is the closest match with a delta of exactly 0%, while the Core 5 120 and Ryzen 5 5600X3D are effectively indistinguishable in aggregate benchmarks.
For the GPU, the nearest rivals to the RTX 2060 SUPER are the NVIDIA GeForce RTX 3060 Mobile at -0.4%, the AMD Radeon Pro 5700 at -0.5%, the AMD Radeon RX 460 at -1.5%, and the Intel Arc A770M at -1.6%. These deltas are all negative, meaning the RTX 2060 SUPER's average score of 18093 is slightly higher than each rival. The RTX 3060 Mobile is the closest competitor, but its mobile form factor likely means different thermal and power characteristics. The Radeon Pro 5700 is a workstation card, while the RX 460 and Arc A770M are further behind in aggregate performance.
In practical terms for Downfall, a system built with any of these CPU alternatives would see virtually identical frame rates, since the differences are within measurement noise. For the GPU, the RTX 3060 Mobile and Radeon Pro 5700 would produce nearly the same results, while the RX 460 and Arc A770M would be slightly slower across all resolutions and presets.
FAQ
Q: Can this system run Downfall at 4K resolution?
A: Yes, but only up to Medium settings. The 3840x2160 Medium preset averages 69 FPS, which clears the 60 FPS threshold. High and Ultra at this resolution average 57 FPS and 36 FPS respectively, so they are not playable.
Q: What is the highest settings preset that maintains 60 FPS at 1440p?
A: High settings at 2560x1440 average 92 FPS, making it the most demanding playable preset at this resolution. The Ultra preset drops to 57 FPS, just below the 60 FPS threshold.
Q: Is the CPU or GPU more important for this game at 1080p?
A: The data indicates the GPU is the limiting factor. At 1920x1080, Low settings reach 191 FPS, which shows the CPU can push very high frame rates. The drop to 80 FPS at Ultra settings is due to the GPU's rendering workload, not CPU performance.
Q: How does this system compare to other hardware combinations for Downfall?
A: This combo ranks 2630 out of 3716 tested, placing it in the lower-middle tier. The CPU sits in the 77th percentile among all CPUs, while the GPU sits in the 62nd percentile, so the graphics card is the weaker component.
Q: What frame rate can I expect at 1080p with Ultra settings?
A: The recorded average for 1920x1080 Ultra is 80 FPS, which is 20 FPS above the playable threshold. Minimum and maximum values are not recorded for this preset, but the average indicates consistent headroom.
Q: Are there any settings where the frame rate dips below 60 FPS?
A: Yes. At 3840x2160, High averages 57 FPS and Ultra averages 36 FPS. At 2560x1440, Ultra averages 57 FPS. The Medium preset at 3840x2160 has a recorded minimum of 59 FPS, which is just below the threshold, but its average of 69 FPS keeps it playable.