Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 55 | 63 | 78 |
| 1440p QHD | 52 | 81 | 100 | 126 |
| 1080p Full HD | 74 | 120 | 146 | 175 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
The recorded data for Downfall with the Intel Core i5-13400F and NVIDIA GeForce RTX 2060 combination shows a clear performance gradient across resolutions and presets. At 1920x1080, the system delivers strong average frame rates across all settings. Low settings produce an average of 175 FPS, Medium reaches 145.6 FPS, High hits 119.8 FPS, and Ultra still maintains a solid 73.5 FPS. These numbers indicate that the combo has ample headroom at 1080p, with even the most demanding preset remaining comfortably above the 60 FPS threshold.
Moving to 2560x1440, the performance scales down as expected but remains respectable. The Low preset averages 126 FPS, Medium drops to 99.6 FPS, and High comes in at 81 FPS. The Ultra preset falls to 52 FPS, which is below the playable threshold of 60 FPS. The step from High to Ultra at this resolution represents a significant drop of 29 FPS, suggesting that the Ultra preset introduces rendering demands that the GPU cannot fully sustain at 1440p.
At 3840x2160, 4K resolution, the picture changes considerably. The Low preset averages 77.8 FPS, which is playable, while Medium averages 63 FPS, barely clearing the 60 FPS mark. High drops to 54.8 FPS, and Ultra falls to 32.6 FPS. The gap between Medium and High at 4K is 8.2 FPS, while the gap between High and Ultra is 22.2 FPS, showing that the Ultra preset imposes a disproportionately heavy load at this resolution.
The database records only average FPS values for this game, with no minimum or maximum frame times captured. This means the analysis relies on sustained average performance rather than frame pacing consistency. For a horror title like Downfall, where sudden visual changes can stress the renderer, the lack of minimum FPS data means that occasional stutters or hitches are not reflected in these figures.
Best Settings per Resolution
For 1920x1080, the Ultra preset is the most demanding option that stays at or above 60 FPS, with an average of 73.5 FPS. This gives the user access to the full visual feature set while still maintaining a comfortable margin above the playability threshold. The difference between Ultra and the next step down, High at 119.8 FPS, is substantial, but the Ultra preset remains viable.
At 2560x1440, the High preset is the best choice that clears 60 FPS, averaging 81 FPS. The Medium preset at 99.6 FPS and Low at 126 FPS also qualify, but High offers the best visual fidelity among the playable options. The Ultra preset at 52 FPS falls short of the threshold, so users seeking higher quality at 1440p would need to accept a performance trade-off.
For 3840x2160, the Medium preset is the most demanding option that maintains at least 60 FPS, with an average of 63 FPS. This is a narrow margin, only 3 FPS above the threshold, so users should be aware that any additional background load or demanding scene could push it lower. The Low preset at 77.8 FPS provides more headroom for those prioritizing stability over visual quality.
The verdict data confirms these choices: the database lists playable settings for each resolution, and the best settings align with the highest preset that stays at or above 60 FPS. For 1080p that is Ultra at 73.5 FPS, for 1440p it is High at 81 FPS, and for 4K it is Medium at 63 FPS.
CPU and GPU Roles
The scaling between resolutions and presets reveals how the CPU and GPU divide responsibilities in Downfall. The i5-13400F is a 10-core, 16-thread processor from the Raptor Lake architecture, with a boost clock of 4.60 GHz. The RTX 2060 is a Turing-based GPU with 1920 shading units and 6 GB of GDDR6 memory on a 192-bit bus.
At 1920x1080, the combination delivers 175 FPS on Low settings. This high frame rate suggests that the GPU is not the limiting factor at this resolution and preset, as the CPU is capable of feeding frames quickly. The drop from Low to Medium at 1080p is 29.4 FPS, and from Medium to High is 25.8 FPS, showing that each preset step adds meaningful GPU load. The jump from High to Ultra is 46.3 FPS, which is the largest single-step drop in the 1080p data, indicating that the Ultra preset places a heavy burden on the GPU's shading and memory subsystems.
At 2560x1440, the same pattern holds but with lower absolute values. Low averages 126 FPS, which is still high enough to suggest CPU involvement in frame generation. The drop from Low to Medium is 26.4 FPS, from Medium to High is 18.6 FPS, and from High to Ultra is 29 FPS. The relatively smaller gaps between Medium and High at 1440p compared to 1080p suggest that the GPU is becoming more of a bottleneck as pixel count increases.
At 3840x2160, the GPU is clearly the dominant constraint. Low averages 77.8 FPS, Medium drops to 63 FPS, and High falls to 54.8 FPS. The scaling from 1080p Low at 175 FPS to 4K Low at 77.8 FPS represents a 55.5% reduction in frame rate, which tracks closely with the increase in pixel count. The CPU, with its 20 MB of shared L3 cache and strong single-thread performance, is not the limiting factor at 4K; instead, the RTX 2060's 336.0 GB/s memory bandwidth and 6.451 TFLOPS of FP32 compute determine the ceiling.
The data indicates that at 1080p, the combo is balanced, with the CPU able to push high frame rates and the GPU keeping pace at most presets. At 1440p, the GPU starts to dictate performance more strongly, especially at Ultra. At 4K, the GPU is the clear bottleneck, and the CPU's role diminishes to feeding frames that the GPU can process.
How This Combo Ranks
The database ranks this combination at 2876 out of 3716 tested combos for Downfall. This places it in the lower portion of the field, roughly in the 23rd percentile of all tested systems, though the percentile against all CPUs and GPUs individually tells a different story. The i5-13400F sits at the 77th percentile among all CPUs, while the RTX 2060 is at the 58th percentile among all GPUs. The combo's overall rank is pulled down by the GPU's relative position within the tested pool.
The CPU's average benchmark score is 25292, with a percentile of 77. The GPU's average benchmark score is 15290, with a percentile of 58. This disparity suggests that the combo is CPU-heavy relative to its GPU, meaning the processor has more headroom than the graphics card in many scenarios. For Downfall specifically, the game's rendering demands appear to lean on the GPU, which explains why the combo rank is lower than the CPU's individual percentile might suggest.
A rank of 2876 out of 3716 means that 840 tested combinations performed worse than this setup. The combo is not at the bottom of the field, but it is also far from the top. For a horror game with atmospheric lighting and shadow effects, the RTX 2060's Turing architecture provides features like ray tracing cores, though the measured data does not indicate whether these are utilized at the tested presets.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide context for what other hardware would behave similarly. For the Intel Core i5-13400F, the closest matches in average benchmark score are the AMD Ryzen 9 6900HS at 25284, the Intel Core 5 120 at 25362, the AMD Ryzen 5 5600X3D at 25365, and the AMD Ryzen 7 6800H at 25201. The delta percentages are minimal, ranging from -0.3% to 0.4%, meaning all four alternatives are effectively within noise of the i5-13400F's performance.
For the NVIDIA GeForce RTX 2060, the nearest rivals include the NVIDIA GeForce GTX 580 at 15283, the AMD Radeon 680M at 15270, the NVIDIA GeForce RTX 3050 OEM at 15199, and the AMD Radeon RX 7600 at 15171. The delta percentages here are also small, from 0% to 0.8%, indicating that these GPUs would deliver very similar frame rates in Downfall when paired with a comparable CPU.
A user swapping the i5-13400F for a Ryzen 9 6900HS, for example, would see virtually identical performance in this game, as the 0% delta suggests. Moving to a Ryzen 5 5600X3D would bring a 0.3% improvement, while a Ryzen 7 6800H would be 0.4% slower. On the GPU side, a switch to an RTX 3050 OEM would be 0.6% slower, while an RX 7600 would be 0.8% faster. These differences are negligible in real-world gameplay, so any of these pairings would produce nearly the same experience.
The practical implication is that this combo sits within a cluster of similarly performing hardware. Users upgrading or downgrading within these rival sets would not notice meaningful changes in Downfall's frame rates.
The Verdict
The Intel Core i5-13400F and NVIDIA GeForce RTX 2060 can run Downfall at playable frame rates, but the experience depends heavily on resolution and settings. At 1920x1080, the system clears the 60 FPS threshold at every preset, including Ultra with an average of 73.5 FPS. This is the best environment for this combo, offering full visual quality with a comfortable margin above the playability threshold.
At 2560x1440, the system remains playable at Low, Medium, and High presets, with High averaging 81 FPS. The Ultra preset at 52 FPS falls short of the 60 FPS requirement, so users at this resolution must choose between visual fidelity and smoothness. The High preset provides a good balance, with 81 FPS giving enough headroom for most scenes.
At 3840x2160, the system barely qualifies as playable. The Low preset at 77.8 FPS and Medium at 63 FPS are the only options that clear the threshold. The Medium preset is the best playable setting, but its 63 FPS average leaves only 3 FPS of margin, which could be problematic in demanding scenes. High at 54.8 FPS and Ultra at 32.6 FPS are not viable for smooth gameplay at 4K.
The verdict data confirms these findings: the database lists Medium as the best playable setting at 4K with 63 FPS, High at 1440p with 81 FPS, and Ultra at 1080p with 73.5 FPS. For users who prioritize frame rate consistency, the Low preset at 4K offers more safety margin, while those at 1080p can confidently use Ultra. The combo is best suited for 1080p and 1440p gaming, with 4K requiring compromises on visual settings to stay above the playability threshold.