Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

61%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
210 FPS
Ultra 1080p Measured
88 FPS

1440p (2K / QHD)

Low 1440p Measured
150 FPS
Ultra 1440p Measured
63 FPS

4K (Ultra HD)

Low 4K Measured
93 FPS
Ultra 4K Measured
39 FPS
7.1ms Frame Time
11ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 25,292
Graphics Card
Required 27,400
Your GPU 16,014

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 63 76 93
1440p QHD 63 101 123 150
1080p Full HD 88 141 172 210

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 141
1920x1080 Low 210
1920x1080 Medium 172
1920x1080 Ultra 88
2560x1440 High 101
2560x1440 Low 150
2560x1440 Medium 123
2560x1440 Ultra 63
3840x2160 High 63
3840x2160 Low 93
3840x2160 Medium 76
3840x2160 Ultra 39

Performance Analysis: Downfall on Your System

The Intel Core i5-13400F paired with the AMD Radeon RX 9060 ranks 2185 out of 3716 tested combos for Downfall, placing it in the 59th percentile of all combinations. This is a mid-table result for a horror title that clearly favors GPU throughput over CPU muscle. The combo delivers a playable experience at every tested resolution, but the headroom above the 60 FPS threshold varies dramatically depending on how aggressively you push the graphics settings.

How This Combo Ranks

The combo’s rank of 2185 out of 3716 places it just past the midpoint of the database’s tested configurations. That percentile position is driven by the GPU’s 59th percentile standing among all graphics cards, while the CPU sits higher at 77th percentile among all processors. In practice, this means the pairing is balanced but not exceptional; the i5-13400F has ample compute headroom, while the RX 9060 becomes the limiting factor at higher resolutions and settings. The data shows a system that will handle 1080p and 1440p with ease, but 4K Ultra pushes it to the edge of playability.

At 1080p, the combo outperforms the 60 FPS threshold by a wide margin across all settings, with even the most demanding preset averaging 88 FPS. Moving to 1440p, the Ultra preset still manages 63 FPS on average, which barely clears the playable line. At 4K, only the High, Medium, and Low presets remain playable, with Ultra dropping to 39 FPS. This pattern indicates a GPU-bound system at higher resolutions, where the CPU’s strong single-thread performance becomes irrelevant once pixel count increases.

Best Settings per Resolution

For 3840x2160, the most demanding preset that stays at or above 60 FPS is High, which averages exactly 63 FPS. This is a narrow margin — only 3 FPS above the playable threshold — so frame pacing could be a concern in intense scenes. The Medium preset offers a more comfortable 76 FPS average, while Low reaches 93 FPS. Ultra falls to 39 FPS and is not recommended at this resolution.

At 2560x1440, the Ultra preset is playable with an average of 63 FPS. This matches the 4K High result exactly, suggesting that the resolution drop from 4K to 1440p effectively buys one full settings tier. Below Ultra, Medium delivers 123 FPS, High reaches 101 FPS, and Low hits 150 FPS. The jump from Ultra to Medium is substantial — a 60 FPS increase — indicating that the Ultra preset’s additional effects cost heavily in frame rate.

For 1920x1080, the Ultra preset averages 88 FPS, which is well above the playable threshold. This is the only resolution where the most demanding settings still provide comfortable headroom. The Medium preset reaches 172 FPS, High hits 141 FPS, and Low tops out at 210 FPS. At this resolution, the combo has enough performance to max out the game without compromise, and the 88 FPS average leaves room for frame drops without crossing below 60 FPS.

CPU and GPU Roles

The data reveals a clear shift in bottleneck behavior across resolutions. At 1920x1080, the CPU and GPU share the load more evenly; the i5-13400F’s strong single-thread score of 960 on 3dmark single-thread and 3634 on Passmark single-thread helps maintain high minimum frame rates. The scaling from Low to Ultra at 1080p shows a 122 FPS drop (210 to 88), which is a significant performance cost but still leaves the game highly playable at all settings.

Moving to 2560x1440, the GPU begins to dominate. The average FPS drops by roughly 30-40% across all settings compared to 1080p, while the CPU’s workload remains similar. The Ultra preset at 1440p averages 63 FPS, exactly matching the 4K High result, which strongly suggests the RX 9060 is the limiting factor once resolution increases. The GPU’s 128-bit memory bus and 288.0 GB/s bandwidth become a constraint at higher pixel counts, particularly with the Ultra preset’s texture and shadow demands.

At 3840x2160, the GPU is firmly the bottleneck. The Ultra preset drops to 39 FPS, while even Medium averages 76 FPS. This 37 FPS difference between Medium and Ultra at 4K, compared to a 84 FPS difference at 1080p, indicates that the GPU’s compute resources (21.43 TFLOPS FP32) and memory bandwidth are overwhelmed by the combination of high resolution and maximum settings. The CPU’s role becomes negligible at 4K, as the frame rate is determined almost entirely by the RX 9060’s rendering throughput.

Similar Performance Alternatives

Looking at the CPU’s nearest rivals, the AMD Ryzen 9 6900HS scores 25284 on average benchmarks, a 0% delta from the i5-13400F’s 25292. This mobile chip would behave nearly identically in Downfall, though it uses a different socket and power profile. The Intel Core 5 120 scores 25362, which is 0.3% higher, and the AMD Ryzen 5 5600X3D scores 25365, also 0.3% higher — both would produce essentially the same frame rates in this game. The AMD Ryzen 7 6800H scores 25201, 0.4% lower, and would be marginally slower in CPU-bound scenarios.

On the GPU side, the NVIDIA GeForce RTX 3060 Ti scores 16129 on average benchmarks, which is 0.7% higher than the RX 9060’s 16014. This means the RTX 3060 Ti would deliver nearly identical performance in Downfall, making it a direct alternative for builders who prefer NVIDIA’s feature set. The AMD Radeon R9 370X scores 15862, 1% lower, and the AMD Radeon RX 7700 scores 15852, also 1% lower — both would be slightly slower but still within the same performance tier. The AMD Radeon Pro W5500 scores 15679, 2.1% lower, representing the slowest of the nearby alternatives.

Measured FPS Breakdown

At 3840x2160, the measured results are as follows:

  • Low: 93 FPS average
  • Medium: 76 FPS average, with a minimum of 65 and maximum of 88
  • High: 63 FPS average
  • Ultra: 39 FPS average

The Medium preset is the only one at 4K with reported min/max values, showing a 23 FPS spread between minimum and maximum. This suggests some scene-to-scene variability, but the 65 FPS minimum stays above the playable threshold. The High preset’s 63 FPS average is concerning because there are no min/max data points to confirm whether it dips below 60 FPS during intense moments.

At 2560x1440:

  • Low: 150 FPS average
  • Medium: 123 FPS average, with a minimum of 104 and maximum of 141
  • High: 101 FPS average
  • Ultra: 63 FPS average

The Medium preset at 1440p shows a 37 FPS spread, which is wider than the 4K Medium spread. The Ultra preset’s 63 FPS average mirrors the 4K High result, reinforcing that the GPU is working at a similar load level in both scenarios. The 104 FPS minimum at Medium indicates that even with frame drops, the game remains far above playable.

At 1920x1080:

  • Low: 210 FPS average
  • Medium: 172 FPS average, with a minimum of 146 and maximum of 198
  • High: 141 FPS average
  • Ultra: 88 FPS average

The 1080p Medium preset shows a 52 FPS spread, the largest of any settings/resolution combination with reported min/max values. Despite this variability, the 146 FPS minimum is still more than double the playable threshold. The Ultra preset’s 88 FPS average provides a comfortable buffer, with enough headroom to absorb frame drops without hitting 60 FPS.

FAQ

Q: Can this combo run Downfall at 4K with maximum settings?

A: No. At 3840x2160 with Ultra settings, the combo averages 39 FPS, which is well below the 60 FPS playable threshold. The best playable setting at 4K is High, which averages 63 FPS.

Q: What is the highest playable preset at 1440p?

A: The Ultra preset at 2560x1440 averages 63 FPS, which clears the 60 FPS threshold. This is the most demanding setting that remains playable at this resolution.

Q: How much performance is lost when moving from 1080p to 4K at the same settings?

A: At High settings, the average FPS drops from 141 at 1920x1080 to 63 at 3840x2160, a reduction of 78 FPS. At Ultra settings, the drop is from 88 to 39 FPS, a reduction of 49 FPS.

Q: Is the CPU or GPU more important for this game at 1080p?

A: At 1920x1080, the load is more balanced, but the GPU still dominates frame rate scaling. The CPU’s strong single-thread performance (960 on 3dmark single-thread) helps maintain high minimums, but the 122 FPS difference between Low and Ultra settings indicates the GPU handles most of the rendering burden.

Q: Which GPU rival would perform most similarly to the RX 9060 in Downfall?

A: The NVIDIA GeForce RTX 3060 Ti has an average benchmark score 0.7% higher than the RX 9060, making it the closest performance match. Builders could expect nearly identical frame rates from either card.

Q: What is the best overall setting for a smooth experience at 4K?

A: The Medium preset at 3840x2160 averages 76 FPS with a minimum of 65 FPS. This provides more headroom than High (63 FPS average) and ensures that even the lowest recorded frame rate stays above the playable threshold.