Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 58 | 89 | 108 | 133 |
| 1440p QHD | 89 | 142 | 176 | 216 |
| 1080p Full HD | 129 | 204 | 244 | 300 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 3080 ranks 1038th out of 3716 tested combos for Downfall, placing it in the 72nd percentile of all system configurations. This is a strong result for a horror title that tends to favor GPU throughput, though the combo’s mid-pack positioning relative to the top 1000 systems suggests that while the hardware is capable, it is not at the absolute bleeding edge for this specific workload. The data indicates the combination sits comfortably above the median tested system, with measured frame rates that consistently exceed the 60 FPS playability threshold across most settings and resolutions, making it a reliable choice for high-refresh-rate displays at 1080p and 1440p, with 4K remaining viable at High settings.
How This Combo Ranks
The combo’s rank of 1038 out of 3716 places it in the upper 28% of all tested configurations for Downfall. This percentile positioning is meaningful because it shows the i5-12600KF + RTX 3080 pairing outperforms the vast majority of systems in the database, but it also reveals that there are roughly a thousand configurations with superior aggregate performance. The CPU alone sits at the 79th percentile against all processors, while the GPU sits at the 68th percentile against all graphics cards, indicating the pairing is well-balanced but neither component is a top-tier outlier. The measured FPS data supports this ranking: at 1920x1080, the combo delivers 299.7 FPS on Low settings, which is more than four times the playability threshold, while at 3840x2160 on Ultra, it drops to 57.5 FPS, just below the 60 FPS mark. This spread shows the system’s headroom is substantial at lower resolutions but becomes constrained at 4K with maximum settings, which aligns with its mid-upper percentile rank rather than a top-100 finish.
FAQ
Q: Can this combo run Downfall at 60 FPS on 1920x1080 with Ultra settings?
A: Yes. Benchmark results show an average of 129.1 FPS at 1920x1080 Ultra, which is 69.1 FPS above the 60 FPS playability threshold. This leaves significant headroom for frame rate dips during intense horror sequences.
Q: What is the best settings preset for 2560x1440 that maintains 60 FPS?
A: The data shows Ultra settings at 2560x1440 produce an average of 88.7 FPS, which is well above the threshold. This is the highest quality preset available, and it clears 60 FPS by a 28.7 FPS margin, making it the recommended choice for 1440p.
Q: How does the combo perform at 3840x2160 with High settings?
A: At 4K High, the average FPS is 89.3, which is 29.3 FPS above the playable threshold. The verdict classifies High as the best playable setting at this resolution, since Ultra falls to 57.5 FPS, below the 60 FPS requirement.
Q: Which component is more responsible for the FPS drop between 1440p and 4K?
A: The scaling suggests the GPU becomes the limiting factor at 4K. At 2560x1440 Ultra, the average is 88.7 FPS, but at 3840x2160 Ultra, it falls to 57.5 FPS, a 35.2% reduction. This drop is consistent with the RTX 3080’s 10 GB memory buffer and 320-bit bus being stressed by the higher pixel count, while the CPU’s 10 cores and 16 threads remain underutilized.
Q: What are the nearest performance rivals for the CPU and GPU in this setup?
A: For the Intel Core i5-12600KF, the nearest rivals are the Intel Core i9-10900K (with a 0.3% lower average score), the AMD Ryzen 5 8500GE (0.3% higher), the AMD Ryzen 7 6800U (0.3% lower), and the AMD Ryzen 7 5800X3D (0.3% lower). For the RTX 3080, the nearest rivals are the NVIDIA P106-100 (0.3% lower), the AMD Radeon Pro Vega 16 (0.3% lower), the AMD Radeon RX 6600M (0.4% lower), and the AMD Radeon R9 M290X (0.4% lower).
Q: Is the combo’s performance consistent across all settings at 1920x1080?
A: Yes, the data shows a monotonic increase in FPS as settings are lowered: 129.1 FPS at Ultra, 204.1 at High, 243.5 at Medium, and 299.7 at Low. All values are far above the 60 FPS threshold, indicating the system is never CPU-bound at this resolution.
Measured FPS Breakdown
At 1920x1080, the combo demonstrates exceptional performance across all presets. On Low settings, the average FPS is 299.7, which is nearly five times the playability threshold. Medium settings yield 243.5 FPS, High settings produce 204.1 FPS, and Ultra settings deliver 129.1 FPS. The scaling from Low to Ultra shows a 57% reduction in frame rate, but even the lowest value is more than double the 60 FPS threshold, making 1080p a non-issue for this hardware. The step from Medium to High is 39.4 FPS, while the step from High to Ultra is 75 FPS, indicating that Ultra has a disproportionately higher cost, likely due to additional shadows and post-processing effects.
At 2560x1440, the performance remains strong but shows more variation. Low settings produce 215.5 FPS, Medium drops to 176.2 FPS, High yields 141.7 FPS, and Ultra delivers 88.7 FPS. The gap between High and Ultra is 53 FPS, which is the largest single-step drop in this resolution, mirroring the 1080p pattern. The 1440p Ultra result of 88.7 FPS is still 28.7 FPS above the threshold, confirming that the GPU has enough headroom for high-refresh-rate 1440p gaming. The difference between 1080p Ultra and 1440p Ultra is 40.4 FPS, a 31% reduction, which is expected given the 78% increase in pixel count.
At 3840x2160, the performance becomes more constrained. Low settings produce 132.8 FPS, Medium yields 108.2 FPS, High delivers 89.3 FPS, and Ultra falls to 57.5 FPS. The Ultra preset is the only configuration in the entire dataset that fails to clear the 60 FPS threshold, missing it by 2.5 FPS. The scaling from Low to Ultra at 4K shows a 56.7% drop, similar to the 1080p pattern, but the absolute values are much lower. The step from High to Ultra is 31.8 FPS, which is the largest drop at this resolution, reinforcing that Ultra’s additional effects are particularly punishing at 4K. The data shows no min or max FPS values, so the analysis relies solely on averages, but the consistency of the scaling pattern suggests stable frame delivery.
The Verdict
This PC can absolutely run Downfall, with the caveat that 4K Ultra is the only configuration that fails the 60 FPS test. At 1920x1080, all four presets (Low, Medium, High, Ultra) clear the threshold, with the worst case being Ultra at 129.1 FPS. At 2560x1440, all four presets also clear the threshold, with Ultra at 88.7 FPS being the lowest. At 3840x2160, the playable settings are Low (132.8 FPS), Medium (108.2 FPS), and High (89.3 FPS), while Ultra falls short at 57.5 FPS. The verdict lists High as the best playable setting at 4K, which is a reasonable compromise, as it provides a 29.3 FPS buffer above the threshold. For users with 1440p or 1080p displays, the system offers substantial headroom, allowing for maximum settings without any concern. For 4K users, the choice is between High settings with a comfortable margin or Ultra settings with a slight risk of sub-60 FPS dips, though the average is only 2.5 FPS below the mark.
Similar Performance Alternatives
Looking at the CPU’s nearest rivals, the Intel Core i9-10900K has an average benchmark score of 27872, which is 0.3% lower than the i5-12600KF’s 27799. This means the i9-10900K would deliver nearly identical frame rates in Downfall, with differences imperceptible to the user. The AMD Ryzen 7 5800X3D has a score of 27896, 0.3% higher, making it a marginal step up in CPU-bound scenarios, though the game’s GPU-bound nature at higher resolutions would mask this difference. The AMD Ryzen 5 8500GE (27712) and AMD Ryzen 7 6800U (27887) are also within 0.3% of the i5-12600KF, but these are lower-power or mobile parts, so their sustained performance in a desktop context may differ despite similar synthetic scores.
For the GPU, the nearest rivals are all within 0.4% of the RTX 3080’s average score of 23172. The NVIDIA P106-100 (23249) and AMD Radeon Pro Vega 16 (23250) are effectively equivalent in aggregate benchmarks, but their real-world gaming performance in Downfall would likely diverge due to driver optimization and feature support. The AMD Radeon RX 6600M (23273) and AMD Radeon R9 M290X (23276) are similarly close on paper, but the RX 6600M is a mobile GPU, and the R9 M290X is an older architecture, so users should expect the RTX 3080 to maintain its measured FPS while these rivals may show more variance in practice. For a system builder, choosing any of these CPU or GPU alternatives would result in a combo that performs within 0.4% of the tested configuration, meaning the frame rate differences in Downfall would be negligible.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 129.1 FPS. This provides a 69.1 FPS buffer, making it the clear recommendation for maximum visual fidelity. At 2560x1440, Ultra is also the best choice, averaging 88.7 FPS with a 28.7 FPS buffer. The step down to High (141.7 FPS) is unnecessary unless the user prefers extra headroom for competitive play, but the data shows Ultra is comfortably playable. At 3840x2160, the best playable preset is High, averaging 89.3 FPS. Ultra at 4K fails the threshold with 57.5 FPS, so High is the optimal trade-off between visual quality and performance. The data indicates that Medium (108.2 FPS) and Low (132.8 FPS) are also viable at 4K, but they offer diminishing visual returns compared to High, which retains most of the graphical features while maintaining a 29.3 FPS margin.
CPU and GPU Roles
The data reveals a clear shift in component roles as resolution increases. At 1920x1080, the FPS spread across settings is wide (129.1 to 299.7), and the CPU’s single-thread performance (3DMark single-thread score of 1016) is more likely to influence the low-setting results, where the GPU is less stressed. However, even at Low settings, the 299.7 FPS result suggests the CPU is not a bottleneck, as the i5-12600KF’s 16 threads and 4.9 GHz boost clock provide ample headroom. At 2560x1440, the FPS range narrows (88.7 to 215.5), and the GPU begins to dominate, as evidenced by the 53 FPS drop from High to Ultra, which is a graphics-load-dependent change. The CPU’s role remains supportive, with its Cinebench R23 multi-core score of 23391 indicating it can feed the GPU effectively at this resolution.
At 3840x2160, the GPU is unequivocally the limiting factor. The FPS range narrows further (57.5 to 132.8), and the 4K Ultra result falling below 60 FPS is a direct consequence of the RTX 3080’s 10 GB GDDR6X memory and 760.3 GB/s bandwidth being saturated by the 8.3 million pixels. The CPU’s utilization likely decreases at 4K, as the frame rate drops and the per-frame CPU work becomes less demanding relative to the GPU’s pixel processing. The scaling from 1440p Ultra (88.7 FPS) to 4K Ultra (57.5 FPS) shows a 35.2% reduction, which correlates with the 2.25x increase in pixel count, confirming the GPU-bound nature. Conversely, the scaling from 1080p Low (299.7 FPS) to 1440p Low (215.5 FPS) shows a 28.1% reduction, which is less than the pixel increase, suggesting the CPU still has some influence at lower settings. In summary, the i5-12600KF provides sufficient CPU throughput at all resolutions, while the RTX 3080 is the primary determinant of FPS at 1440p and above, with 4K Ultra being the sole configuration where the GPU’s limits are exposed.