Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

75%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
381 FPS
Ultra 1080p Measured
163 FPS

1440p (2K / QHD)

Low 1440p Measured
270 FPS
Ultra 1440p Measured
116 FPS

4K (Ultra HD)

Low 4K Measured
171 FPS
Ultra 4K Measured
74 FPS
3.9ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 19,039
Graphics Card
Required 27,400
Your GPU 49,957

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 74 115 139 171
1440p QHD 116 183 224 270
1080p Full HD 163 258 312 381

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 258
1920x1080 Low 381
1920x1080 Medium 312
1920x1080 Ultra 163
2560x1440 High 183
2560x1440 Low 270
2560x1440 Medium 224
2560x1440 Ultra 116
3840x2160 High 115
3840x2160 Low 171
3840x2160 Medium 139
3840x2160 Ultra 74

Performance Analysis: Downfall on Your System

The Intel Core i5-12400F and NVIDIA GeForce RTX 5070 Ti combination delivers exceptionally high frame rates in Downfall, a 2016 horror title. Benchmark data shows this pairing consistently exceeds the 60 FPS playability threshold across every tested resolution and preset, with performance scaling predictably from 1080p through 4K. The measured results indicate a system with substantial headroom, capable of running the game at maximum settings with significant margin.

Measured FPS Breakdown

At 1920x1080, the combo produces its highest raw throughput. The Low preset averages 381.1 FPS, while Medium reaches 312.1 FPS and High hits 257.7 FPS. The Ultra preset, which typically imposes the heaviest load, still averages 163 FPS. These figures show a clear performance hierarchy: moving from Low to Medium reduces average FPS by approximately 18%, and stepping from Medium to High yields another 17% drop. The gap between High and Ultra is larger at roughly 37%, suggesting Ultra introduces additional rendering features that disproportionately impact frame time.

At 2560x1440, the same pattern holds but with reduced absolute numbers. Low averages 270.4 FPS, Medium 223.7 FPS, and High 183.4 FPS. Ultra remains well above the playability threshold at 115.6 FPS. The resolution jump from 1080p to 1440p costs roughly 29% of performance at the Low preset (from 381.1 to 270.4 FPS), and about 29% at Ultra (from 163 to 115.6 FPS). This consistent scaling indicates the GPU is the primary limiter at these settings, as pixel count increases proportionally.

At 3840x2160, the system still maintains high frame rates. Low averages 171 FPS, Medium 138.7 FPS, and High 115.2 FPS. The Ultra preset drops to 73.7 FPS average, which is still 22.8% above the 60 FPS threshold but shows the sharpest degradation from High (a 36% reduction). The 4K resolution imposes roughly 37% lower performance than 1440p at the same preset, consistent with the 2.25x pixel count increase between these resolutions.

Similar Performance Alternatives

The nearestRivals data for the CPU places the Intel Core i5-12400F in close company with several other processors. The AMD Ryzen 5 7535HS scores 19047, a 0% delta from the i5-12400F's average benchmark score of 19039, indicating virtually identical overall performance. The Intel Core 3 201E trails by 0.1% with a score of 19056, while the Intel Core i5-1335U leads by 0.3% at 18982. The AMD EPYC 7773X also sits at 18979, a 0.3% delta. These four processors would produce nearly indistinguishable frame rates in Downfall, as their multi-threaded performance differences fall within measurement noise.

For the GPU, the NVIDIA GeForce RTX 5070 Ti's average benchmark score of 49957 aligns with several comparable graphics cards. The AMD Radeon RX Vega 64 scores 50001, a -0.1% delta, meaning it would deliver essentially the same frame rates. The Intel Arc A550M scores 49737, 0.4% lower, while the AMD Radeon RX 6900 XT scores 50951, which is 2% higher. The AMD Radeon RX 6800 XT scores 48477, 3.1% lower. In practice, the RX 6900 XT might edge out the RTX 5070 Ti by a small margin, while the RX 6800 XT would lag by a few frames in the most demanding 4K Ultra scenarios.

FAQ

Q: Can this PC run Downfall at 4K Ultra settings?

A: Yes. Benchmark results show an average of 73.7 FPS at 3840x2160 with Ultra settings, which is 22.8% above the 60 FPS playable threshold.

Q: What is the highest preset that maintains 60 FPS at 1080p?

A: All four tested presets exceed 60 FPS at 1920x1080. The most demanding preset, Ultra, averages 163 FPS, so even the maximum settings provide nearly three times the required frame rate.

Q: How much performance is lost when moving from 1080p to 4K?

A: At the Ultra preset, the average FPS drops from 163 at 1920x1080 to 73.7 at 3840x2160, a 54.8% reduction. At the Low preset, the drop is from 381.1 to 171 FPS, a 55.1% reduction.

Q: Which preset should I use at 1440p for the best visual quality?

A: The Ultra preset averages 115.6 FPS at 2560x1440, comfortably above 60 FPS. This is the most demanding preset that still clears the playability threshold, making it the recommended choice.

Q: Does the RTX 5070 Ti significantly outperform the RX 6800 XT in this game?

A: Based on average benchmark scores, the RTX 5070 Ti (49957) is 3.1% higher than the RX 6800 XT (48477). In Downfall, this would translate to roughly 3-5 FPS difference at 4K Ultra, which is perceptible but not transformative.

Q: Is the CPU or GPU more critical for reaching high frame rates?

A: The data shows frame rates scale consistently with resolution changes, indicating the GPU is the primary factor. The CPU's nearest rivals all perform within 0.3% of each other, yet FPS varies by up to 55% between 1080p and 4K, confirming GPU-bound behavior.

The Verdict

This PC configuration clears the 60 FPS playable threshold at every resolution and preset combination tested. At 3840x2160, the Ultra preset averages 73.7 FPS, making it fully playable at maximum settings. The 2560x1440 resolution shows even stronger performance, with Ultra averaging 115.6 FPS. At 1920x1080, the system produces 163 FPS at Ultra, which is far beyond the requirements for smooth gameplay. The verdictByResolution data confirms all three resolutions list every tested preset (Low, Medium, High, Ultra) as playable. This system does not merely meet the 60 FPS standard; it exceeds it by substantial margins at every level, with the smallest margin being the 4K Ultra result at 73.7 FPS.

Best Settings per Resolution

For 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 73.7 FPS. This provides the highest visual fidelity while maintaining a 22.8% buffer above the playability threshold. At 2560x1440, Ultra again qualifies, averaging 115.6 FPS, which is 92.7% above the threshold. For 1920x1080, Ultra averages 163 FPS, giving a 171.7% margin over the minimum requirement. In all cases, the system has enough headroom to run the game at maximum settings without compromising frame rate stability. The data does not include minimum or maximum FPS values, so the analysis relies solely on average scores, but the margins are large enough that even significant dips would likely remain above 60 FPS.

How This Combo Ranks

The combination of Intel Core i5-12400F and NVIDIA GeForce RTX 5070 Ti achieves a rank of 352 out of 3716 tested combos for Downfall. This places it in the top 9.5% of all configurations evaluated for this game. The high ranking reflects the GPU's strong performance, as the CPU's 73rd percentile among all processors is respectable but not elite, while the GPU sits in the 86th percentile among all graphics cards. The rank of 352 indicates that roughly 3164 other combos perform worse in this title, while 351 deliver higher frame rates. Given that the system already exceeds 60 FPS at 4K Ultra, the combos ranked above it likely achieve even higher frame rates or target higher refresh rate displays, but the practical benefit in Downfall would be marginal beyond the already excellent playability.

CPU and GPU Roles

The benchmark data reveals a clear division of labor between the CPU and GPU in Downfall. The CPU's nearest rivals show performance differences of only 0.1% to 0.3%, yet the measured FPS varies dramatically across resolutions. At 1080p Low, the system produces 381.1 FPS, while at 4K Ultra it drops to 73.7 FPS — a 5.2x difference. This scaling is almost entirely attributable to GPU workload, as the pixel count increases 4x from 1080p to 4K, and Ultra settings add shading and post-processing costs.

The CPU's role becomes more apparent at lower resolutions and settings where the GPU is less stressed. At 1080p Low, the 381.1 FPS result suggests the CPU can feed frames faster than the GPU can render them at higher presets. However, the consistent ~55% performance drop from 1080p to 4K at both Low and Ultra presets indicates the CPU is not a bottleneck even at 4K Ultra, where the GPU is clearly the limiting factor. The i5-12400F's 12 threads and 6 cores provide sufficient processing power for this 2016 horror title, which likely does not exploit multi-threading heavily. The GPU's 300 W TDP and 5 nm architecture deliver the raw throughput needed for 4K Ultra, while the CPU's 65 W TDP indicates a modest power envelope that does not constrain gaming performance in this scenario.