Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

56%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
191 FPS
Ultra 1080p Measured
80 FPS

1440p (2K / QHD)

Low 1440p Measured
136 FPS
Ultra 1440p Measured
57 FPS

4K (Ultra HD)

Low 4K Measured
85 FPS
Ultra 4K Measured
36 FPS
7.8ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 19,039
Graphics Card
Required 27,400
Your GPU 18,093

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 57 69 85
1440p QHD 57 92 112 136
1080p Full HD 80 128 156 191

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 128
1920x1080 Low 191
1920x1080 Medium 156
1920x1080 Ultra 80
2560x1440 High 92
2560x1440 Low 136
2560x1440 Medium 112
2560x1440 Ultra 57
3840x2160 High 57
3840x2160 Low 85
3840x2160 Medium 69
3840x2160 Ultra 36

Performance Analysis: Downfall on Your System

Similar Performance Alternatives

The Intel Core i5-12400F sits in a tightly contested performance band according to the database. Its average benchmark score of 19039 places it within a fraction of a percent of several comparable processors. The AMD Ryzen 5 7535HS posts an average score of 19047, a delta of 0% versus the i5-12400F, making it a near-identical match in overall compute ability. The Intel Core 3 201E trails by just 0.1% with a score of 19056, while the Intel Core i5-1335U comes in at 18982, a 0.3% gap. The AMD EPYC 7773X also lands at 18979, again just 0.3% behind. What this cluster suggests is that the i5-12400F's six cores and twelve threads, running at a 2.50 GHz base and 4.40 GHz boost clock, deliver performance that is essentially interchangeable with these rivals for the purposes of gaming workloads. The 73rd percentile ranking among all CPUs reinforces that this processor sits comfortably above the median, yet the near-zero deltas to its nearest neighbors indicate that swapping one of these alternatives into a system would produce no meaningful shift in frame rates.

On the graphics side, the NVIDIA GeForce RTX 2060 SUPER holds an average benchmark score of 18093, ranking in the 62nd percentile among all GPUs. Its nearest rivals form an eclectic group. The NVIDIA GeForce RTX 3060 Mobile scores 18159, just 0.4% higher, suggesting that a laptop-class RTX 3060 can match the desktop RTX 2060 SUPER in raw compute. The AMD Radeon Pro 5700 posts 18189, a 0.5% advantage, while the AMD Radeon RX 460 reaches 18373, which is 1.5% ahead despite being a much older architecture. The Intel Arc A770M sits at 18383, 1.6% higher. These deltas are all small enough that in real gameplay, the differences would be imperceptible. The RTX 2060 SUPER's 8 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth gives it a memory subsystem that aligns closely with these peers, and its 2176 shading units, 136 TMUs, and 64 ROPs define a compute profile that the benchmark data shows is effectively a tie with this rival group.

For a horror title like Downfall, which leans on atmosphere and lighting rather than sprawling open worlds, this combination of CPU and GPU means that users looking at alternative hardware could expect similar behavior. The Ryzen 5 7535HS, for instance, would pair with the RTX 2060 SUPER without bottlenecking or leaving performance on the table, based on the recorded data. Similarly, the Radeon Pro 5700 or RTX 3060 Mobile would deliver frame rates within a rounding error of what the RTX 2060 SUPER produces. The data indicates that this is a balanced pairing where neither component dramatically outclasses the other, and switching to any of the nearest rivals would preserve the overall experience.

FAQ

Q: What is the highest preset this system can run at 1920x1080 while staying above 60 FPS?

A: At 1920x1080, the Ultra preset achieves an average of 80 FPS, which is above the 60 FPS playable threshold. The database lists High, Low, Medium, and Ultra as all playable at this resolution, with Ultra being the most demanding option that still clears the bar.

Q: Does the system maintain 60 FPS at 3840x2160 on Medium settings?

A: Yes, the Medium preset at 3840x2160 produces an average of 69 FPS with a minimum of 59 FPS and a maximum of 80 FPS. The minimum slightly dips below 60, but the average stays comfortably above the playable threshold. Low settings at this resolution reach 85 FPS average, while Ultra falls to 36 FPS average, which is not playable.

Q: How does the RTX 2060 SUPER compare to the RTX 3060 Mobile in the database?

A: The RTX 2060 SUPER has an average benchmark score of 18093, while the RTX 3060 Mobile scores 18159. That is a 0.4% difference in favor of the mobile RTX 3060, meaning the two are effectively equivalent in compute performance according to the recorded data.

Q: What is the best playable setting at 2560x1440 for this combo?

A: The High preset at 2560x1440 delivers an average of 92 FPS, making it the best setting that remains playable. Medium runs at 112 FPS average, Low at 136 FPS, but Ultra drops to 57 FPS average, which falls below the 60 FPS threshold and is therefore not listed as playable.

Q: How does the i5-12400F's single-threaded performance compare to its multi-threaded performance relative to rivals?

A: The i5-12400F scores 1680 in Cinebench R23 single-core and 12380 in multi-core. Its nearest CPU rival, the Ryzen 5 7535HS, matches the overall average score within 0%, indicating that the balance between single and multi-threaded workloads is similar across this performance tier, though the database does not provide per-test rival scores.

Q: Is the RTX 2060 SUPER's ray tracing capability relevant for Downfall?

A: The RTX 2060 SUPER includes 34 RT cores and 272 tensor cores, and it supports DirectX 12 Ultimate (12_2). Downfall is a horror game from 2016, and the measured FPS data does not indicate ray tracing was enabled in any tested configuration, so the RT cores would only matter if the game or drivers utilize them, which the recorded benchmarks do not cover.

Measured FPS Breakdown

The database contains measured frame rates for twelve distinct configurations, spanning three resolutions and four quality presets. At 1920x1080, the system delivers its strongest results. The Low preset reaches an average of 191 FPS, which is the highest frame rate recorded across all tests. Medium settings produce an average of 156 FPS, with a minimum of 133 FPS and a maximum of 180 FPS, indicating a stable experience with no severe dips. High settings average 128 FPS, and even the Ultra preset, which is the most demanding, holds an average of 80 FPS. Every preset at this resolution clears the 60 FPS playable threshold by a substantial margin, and the gap between Low and Ultra is 111 FPS, showing that the GPU has ample headroom even when pushed to its limits.

Moving to 2560x1440, the frame rates scale down predictably but remain strong. Low settings average 136 FPS, Medium averages 112 FPS with a minimum of 95 FPS and a maximum of 128 FPS, and High averages 92 FPS. The Ultra preset, however, drops to an average of 57 FPS, which is just below the 60 FPS threshold. This represents a cliff edge: the difference between High and Ultra at this resolution is 35 FPS, a larger drop than the step from Medium to High, which is 20 FPS. The data suggests that the Ultra preset introduces a rendering cost that this combination cannot fully absorb at 1440p.

At 3840x2160, the strain becomes more apparent. Low settings average 85 FPS, Medium averages 69 FPS with a minimum of 59 FPS and a maximum of 80 FPS, and High drops to 57 FPS. Ultra falls to 36 FPS, which is a severe reduction and far below playable. The scaling from Low to Ultra at 4K is a 49 FPS drop, and the step from High to Ultra alone costs 21 FPS. The minimum FPS values are only recorded for the Medium preset at each resolution, and at 4K that minimum of 59 FPS is within 1 FPS of the playable threshold, indicating that brief dips below 60 are possible even on a preset that averages above it.

The pattern across resolutions shows that the system's performance is heavily influenced by both resolution and preset. At 1080p, even Ultra is playable with 80 FPS average. At 1440p, Ultra is the only non-playable preset. At 4K, both High and Ultra fall below 60 FPS average. The measured data also reveals that the gap between Low and Medium is consistently smaller than the gap between High and Ultra, which points to the Ultra preset being disproportionately expensive in this game.

The Verdict

This PC can run Downfall, but the playable envelope depends entirely on resolution and settings. At 1920x1080, the system clears the 60 FPS threshold on every preset. The Ultra preset averages 80 FPS, which is 20 FPS above the playable threshold, so users can max out the game at standard HD resolution without concern. At 2560x1440, the High preset averages 92 FPS, making it the best playable option, while Ultra falls to 57 FPS and is not viable. The Low and Medium presets at 1440p also clear 60 FPS, with 136 FPS and 112 FPS averages respectively. At 3840x2160, only Low and Medium are playable, with averages of 85 FPS and 69 FPS. The High preset at 4K averages 57 FPS, missing the threshold by 3 FPS, and Ultra is far off at 36 FPS.

The verdict by resolution is clear: 1080p is fully playable at all settings, 1440p is playable up to High, and 4K is playable only at Low or Medium. The best playable settings in the database are Medium at 4K with 69 FPS average, High at 1440p with 92 FPS average, and Ultra at 1080p with 80 FPS average. For a horror game that relies on tension and atmosphere, maintaining 60 FPS is crucial, and this system achieves that in the majority of configurations. The only scenarios where it fails are high-end presets at higher resolutions, which is consistent with the hardware tier of an RTX 2060 SUPER and a mid-range six-core CPU.

How This Combo Ranks

In the database's comprehensive testing of 3716 hardware combinations for Downfall, this pairing of Intel Core i5-12400F and NVIDIA GeForce RTX 2060 SUPER ranks 2630th. That places it in the lower third of all tested combos, which may seem surprising given the playable results at 1080p and 1440p. However, the ranking reflects the full spectrum of hardware tested, which includes far more powerful GPUs and CPUs that can sustain higher frame rates at 4K Ultra or push triple-digit averages at 1440p. The 2630th position out of 3716 means that approximately 71% of tested combinations outperform this one, while 29% fall below it.

What does this rank imply? The system is not a top-tier performer, but it is far from the bottom. The percentile rankings of the individual components support this: the CPU sits at the 73rd percentile among all CPUs, while the GPU sits at the 62nd percentile. The combo rank being lower than either individual percentile suggests that Downfall is more demanding on the GPU than the CPU, and the RTX 2060 SUPER's 62nd percentile placement becomes the limiting factor. A stronger GPU would likely lift the combo rank significantly, while a stronger CPU would have a smaller effect. The data indicates that this is a mid-pack configuration that handles the game at reasonable settings but does not compete with high-end rigs.

Best Settings per Resolution

For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which delivers an average of 80 FPS. This is the highest quality setting available, and the system has 20 FPS of headroom above the playable threshold, so there is no need to compromise. For 2560x1440, the best playable setting is High, with an average of 92 FPS. This provides a 32 FPS cushion over the 60 FPS minimum, and it is the highest preset that remains playable. Ultra at 1440p averages 57 FPS, which is below the threshold, so High is the recommended ceiling. For 3840x2160, the best playable setting is Medium, averaging 69 FPS. Low is also playable at 85 FPS, but Medium offers higher visual quality while still maintaining a 9 FPS margin above the threshold. High at 4K averages 57 FPS, missing the mark, so Medium is the optimal choice.

These recommendations follow a clear pattern: as resolution increases, the acceptable preset tier drops by one step. At 1080p, Ultra works. At 1440p, High works. At 4K, Medium works. The average FPS at these best settings are 80, 92, and 69 respectively, showing that the system maintains a consistent margin above 60 FPS when configured correctly. The minimum FPS data available for Medium presets reinforces this: at 1080p Medium, the minimum is 133 FPS; at 1440p Medium, it is 95 FPS; at 4K Medium, it is 59 FPS. The 4K minimum is the only recorded value that dips below 60, but the average of 69 FPS indicates that such dips are rare and brief.

CPU and GPU Roles

The division of labor between the Intel Core i5-12400F and the NVIDIA GeForce RTX 2060 SUPER in Downfall can be inferred from how frame rates scale across resolutions and presets. At 1920x1080, the Low preset averages 191 FPS, while Ultra averages 80 FPS. This 111 FPS spread is entirely attributable to the GPU's workload, as the CPU is not the limiting factor at lower resolutions. The fact that the system can exceed 190 FPS at 1080p Low suggests that the CPU is capable of feeding the GPU with enough draw calls to sustain very high frame rates. The i5-12400F's single-core score of 1680 in Cinebench R23 and its 3DMark single-thread score of 909 indicate strong per-thread performance, which is critical for games that rely on main-thread rendering.

At 2560x1440, the spread from Low to Ultra is 79 FPS (136 to 57), which is narrower than at 1080p. This narrowing indicates that the GPU is becoming more of a bottleneck as pixel count increases. The CPU's role diminishes because the GPU takes longer to render each frame, giving the CPU more idle time between frames. At 3840x2160, the spread from Low to Ultra is 49 FPS (85 to 36), even narrower, confirming that the GPU dominates performance at 4K. The CPU's contribution is largely fixed regardless of resolution, so as the GPU workload grows, the CPU becomes less relevant.

The preset scaling also reveals which component matters more. At each resolution, the jump from High to Ultra is the largest single-step drop: 48 FPS at 1080p (128 to 80), 35 FPS at 1440p (92 to 57), and 21 FPS at 4K (57 to 36). This suggests that the Ultra preset introduces GPU-intensive effects such as higher shadow quality, more draw distance, or additional post-processing that disproportionately taxes the RTX 2060 SUPER. The CPU's performance is unchanged by preset, so this drop is a pure GPU effect. Conversely, the jump from Low to Medium is much smaller: 35 FPS at 1080p (191 to 156), 24 FPS at 1440p (136 to 112), and 16 FPS at 4K (85 to 69), indicating that Medium adds moderate GPU load without a proportional frame rate collapse.

The verdict on component roles is that the GPU is the primary determinant of performance in Downfall, especially at higher resolutions and presets. The CPU's influence is most visible at 1080p Low, where the system reaches 191 FPS, a value that would be capped by CPU limits on weaker processors. At 1440p and 4K, the RTX 2060 SUPER's 62nd percentile ranking becomes the binding constraint. Users with a stronger GPU would see improvements at all resolutions, while upgrading the CPU would only yield gains at 1080p Low or other CPU-bound scenarios. The data suggests that for this game, the GPU deserves more attention when planning upgrades, as it dictates the playable preset ceilings at every resolution.