Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

58%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
177 FPS
Ultra 1080p Measured
72 FPS

1440p (2K / QHD)

Low 1440p Measured
123 FPS
Ultra 1440p Measured
52 FPS

4K (Ultra HD)

Low 4K Measured
81 FPS
Ultra 4K Measured
34 FPS
8.5ms Frame Time
13ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 19,039
Graphics Card
Required 27,400
Your GPU 19,036

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 51 63 81
1440p QHD 52 87 101 123
1080p Full HD 72 118 143 177

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 118
1920x1080 Low 177
1920x1080 Medium 143
1920x1080 Ultra 72
2560x1440 High 87
2560x1440 Low 123
2560x1440 Medium 101
2560x1440 Ultra 52
3840x2160 High 51
3840x2160 Low 81
3840x2160 Medium 63
3840x2160 Ultra 34

Performance Analysis: Downfall on Your System

The Intel Core i5-12400F paired with the AMD Radeon RX 6600 is a capable 1080p and 1440p horror gaming machine for Downfall, but it cannot handle 4K at max quality. Benchmark results show the combo ranks 2874th out of 3716 tested configurations for this game, placing it in the lower-mid tier of overall performance. The verdict is clear: at 1920x1080 the system delivers a smooth 71.7 FPS on Ultra, at 2560x1440 it reaches 87.1 FPS on High, and at 3840x2160 the best playable setting is Medium at 62.5 FPS. The data confirms this is a 60 FPS-capable build for all tested resolutions, provided the user selects appropriate quality presets. The RX 6600, with its 8 GB GDDR6 memory and 224.0 GB/s bandwidth, proves to be the limiting factor at higher resolutions, while the six-core i5-12400F with 12 threads and a 4.40 GHz boost clock keeps pace without bottlenecking.

Measured FPS Breakdown

At 3840x2160, the measured average frame rates reveal a steep quality penalty. On Low settings, the system averages 80.6 FPS, which clears the 60 FPS threshold comfortably. Moving to Medium drops the average to 62.5 FPS, still above the playable mark but with less headroom. High settings see a significant decline to 51.4 FPS, falling below the 60 FPS target. Ultra is the most demanding, producing only 33.7 FPS, which is nearly half of the Low-setting performance. The gap between Low and Ultra at 4K is 46.9 FPS, indicating that the RX 6600's pixel throughput of 159.4 GPixel/s is stretched thin by the 3840x2160 resolution. Min and max FPS values were not recorded in the data, so the analysis relies solely on averages.

At 2560x1440, performance improves substantially across all presets. Low settings deliver 123.3 FPS, Medium reaches 100.6 FPS, and High achieves 87.1 FPS. Ultra is the only preset that dips below 60 FPS, averaging 51.5 FPS. The step from Low to Ultra costs 71.8 FPS, a larger absolute drop than at 4K, but the starting point is much higher. High settings at 1440p provide 87.1 FPS, which is more than 35 FPS above the 4K High result of 51.4 FPS. This resolution is clearly the sweet spot for this hardware, balancing visual fidelity with smooth gameplay. The data shows that the RX 6600's 8 GB frame buffer and 128-bit memory interface are better utilized at 1440p than at 4K.

At 1920x1080, the system excels in every preset. Low settings produce 177.2 FPS, Medium yields 143.4 FPS, High reaches 118 FPS, and even Ultra maintains 71.7 FPS. All four presets clear the 60 FPS threshold with substantial margin. The difference between Low and Ultra is 105.5 FPS, highlighting how much headroom exists at this resolution. The Ultra preset's 71.7 FPS is particularly notable because it exceeds the 4K Medium result of 62.5 FPS and the 1440p High result of 87.1 FPS when scaled for resolution. This suggests that at 1080p, the CPU's single-thread performance, evidenced by a Cinebench R23 single-core score of 1680, is sufficient to feed the GPU without creating a bottleneck.

Comparing the same preset across resolutions clarifies the scaling pattern. High settings produce 118 FPS at 1080p, 87.1 FPS at 1440p, and 51.4 FPS at 4K. That is a 30.9 FPS drop from 1080p to 1440p, and a further 35.7 FPS drop from 1440p to 4K. Medium settings follow a similar trajectory: 143.4 FPS at 1080p, 100.6 FPS at 1440p, and 62.5 FPS at 4K. Low settings are the most consistent, with 177.2 FPS at 1080p, 123.3 FPS at 1440p, and 80.6 FPS at 4K. Ultra settings show the largest relative losses, falling from 71.7 FPS at 1080p to 51.5 FPS at 1440p and 33.7 FPS at 4K. The data indicates that resolution scaling is roughly linear for Low and Medium, but High and Ultra suffer disproportionately at 4K, likely due to memory bandwidth saturation.

CPU and GPU Roles

The division of labor between the Intel Core i5-12400F and the AMD Radeon RX 6600 changes with resolution. At 1920x1080, the GPU is the primary driver of frame rate, but the CPU's strong single-thread performance prevents it from becoming a bottleneck. The i5-12400F scores 909 in 3DMark single-thread and 1680 in Cinebench R23 single-core, which are solid numbers for a desktop chip. At 1080p Low, the system hits 177.2 FPS, a figure that would stress many CPUs. The fact that the combo sustains this rate indicates the CPU can keep up with the GPU's output. At 1080p Ultra, the frame rate drops to 71.7 FPS, suggesting the GPU is now the limiting factor, as the CPU has more than enough headroom to generate frames faster.

At 2560x1440, the GPU's workload increases by roughly 78% compared to 1080p (1,440p has 2.56 times the pixels of 1,080p, but the data shows a smaller FPS drop). High settings yield 87.1 FPS, down from 118 FPS at 1080p, a 26% reduction. Low settings drop from 177.2 to 123.3 FPS, a 30% reduction. This pattern suggests the RX 6600's fill rate and memory bandwidth are becoming more significant factors. The GPU's texture rate of 279.0 GTexel/s and pixel rate of 159.4 GPixel/s are adequate for 1440p but not overkill. The CPU's role diminishes here because the GPU takes longer to render each frame, giving the CPU more idle time between frames. The i5-12400F's 6 cores and 12 threads, with a PassMark multithread score of 19433, are more than sufficient for this workload.

At 3840x2160, the GPU is overwhelmingly the bottleneck. The 4K resolution has 2.25 times the pixels of 1440p, and the FPS data reflects this strain. Low settings manage 80.6 FPS, Medium drops to 62.5 FPS, High falls to 51.4 FPS, and Ultra plummets to 33.7 FPS. The CPU's performance becomes almost irrelevant at this resolution because the GPU is unable to render frames fast enough to demand more from the processor. Evidence of this is the relatively small FPS gap between Low and Medium at 4K (18.1 FPS) compared to the gap between Medium and High (11.1 FPS) and High to Ultra (17.7 FPS). The RX 6600's 8 GB VRAM is a likely constraint at 4K, especially with High and Ultra textures. The GPU's 224.0 GB/s bandwidth may also limit texture streaming at higher resolutions.

The scaling between presets further clarifies the component roles. At 1080p, moving from Low to Ultra costs 105.5 FPS, which is a 59.5% reduction. At 1440p, the same move costs 71.8 FPS, a 58.2% reduction. At 4K, the cost is 46.9 FPS, a 58.2% reduction. The percentage drops are remarkably consistent across resolutions, indicating that the quality presets scale uniformly. However, the absolute FPS values show that the GPU's capacity diminishes at higher resolutions. The data suggests that for Downfall, the RX 6600 is the limiting component at 1440p and 4K, while the i5-12400F provides ample headroom even at 1080p with lower presets.

Best Settings per Resolution

At 3840x2160, the most demanding preset that maintains at least 60 FPS is Medium, with an average of 62.5 FPS. This is a narrow margin, just 2.5 FPS above the playable threshold. Low settings offer more comfort at 80.6 FPS, but Medium provides better visual quality while still clearing the bar. High settings at 51.4 FPS and Ultra at 33.7 FPS are not viable for smooth gameplay. The verdict data confirms this, listing Low and Medium as playable, with Medium as the best setting at 62.5 FPS. Players who prefer stable performance over visual fidelity should choose Low, but those seeking a balance between quality and speed can use Medium with confidence.

At 2560x1440, the best playable preset is High, achieving 87.1 FPS. This is well above the 60 FPS threshold, leaving room for framerate fluctuations. Medium delivers 100.6 FPS and Low reaches 123.3 FPS, but High offers the best visual experience among the playable options. Ultra at 51.5 FPS is close to the threshold but falls short, so it is not recommended for consistent 60 FPS gameplay. The verdict lists High, Low, and Medium as playable, with High as the best setting. The 87.1 FPS at High is particularly impressive because it is more than 20 FPS above the 4K Medium result, showing that 1440p is the resolution where this hardware shines.

At 1920x1080, all four presets are playable, and the best is Ultra at 71.7 FPS. This is the highest quality setting available in the data, and it still clears the 60 FPS target by 11.7 FPS. High settings produce 118 FPS, Medium yields 143.4 FPS, and Low reaches 177.2 FPS. The verdict confirms that Ultra is the best setting at 1080p. This is the only resolution where the system can run the game at maximum quality without dropping below 60 FPS. The 71.7 FPS average provides enough margin for demanding scenes, although players with high-refresh-rate monitors might prefer High at 118 FPS for smoother motion.

Across all resolutions, the pattern is clear: the system can handle Ultra at 1080p, High at 1440p, and Medium at 4K. The playable threshold of 60 FPS is consistently met with these settings. The data does not include min or max FPS values, so there is no information on frame time consistency or stutter. However, the averages suggest that each playable preset provides a comfortable buffer above the threshold, with the smallest margin being 2.5 FPS at 4K Medium.

Similar Performance Alternatives

The Intel Core i5-12400F has an average benchmark score of 19039 and sits at the 73rd percentile among all CPUs. Its nearest rivals, based on average scores, are the AMD Ryzen 5 7535HS with a score of 19047 and a delta of 0%, the Intel Core 3 201E at 19056 with a delta of -0.1%, the Intel Core i5-1335U at 18982 with a delta of 0.3%, and the AMD EPYC 7773X at 18979 with a delta of 0.3%. These deltas are negligible, meaning all four alternatives would perform almost identically to the i5-12400F in Downfall. The Ryzen 5 7535HS is a mobile chip, but its score is virtually the same, so laptops with that processor would offer similar CPU-bound performance. The Core i5-1335U is also a mobile part, while the Core 3 201E and EPYC 7773X are embedded and server chips respectively, but their benchmark scores indicate they would not bottleneck the RX 6600 in this game.

The AMD Radeon RX 6600 has an average benchmark score of 19036 and ranks at the 63rd percentile among all GPUs. Its nearest rivals are the NVIDIA Quadro K6000 with a score of 19030 and a delta of 0%, the NVIDIA GeForce RTX 4050 Mobile at 19049 with a delta of -0.1%, the NVIDIA Tesla K20m at 19089 with a delta of -0.3%, and the NVIDIA RTX 2000 Ada Generation at 18954 with a delta of 0.4%. The Quadro K6000 is a much older workstation card, but its score is nearly identical, meaning it would deliver similar FPS in Downfall at the same settings. The RTX 4050 Mobile is a modern laptop GPU, and its -0.1% delta means it is essentially a match for the RX 6600. The Tesla K20m is a compute-focused card with a slightly higher score, and the RTX 2000 Ada Generation has a slightly lower score. None of these rivals would change the playability verdict for this game.

When considering the combined system, the i5-12400F and RX 6600 have nearly identical average benchmark scores (19039 vs 19036), which suggests they are well balanced for gaming. The CPU's percentile of 73 is higher than the GPU's 63, indicating the processor is relatively stronger compared to its peers. In Downfall, this balance means the GPU will typically be the limiting factor, especially at higher resolutions. Users upgrading from a weaker CPU, such as a Core i5-1335U, would see minimal difference in this game because the GPU remains the bottleneck. Conversely, upgrading from a weaker GPU, such as an RTX 2000 Ada Generation, would provide a small improvement in FPS, but the delta is only 0.4%, so the change would be barely perceptible.

The combo rank of 2874 out of 3716 configurations places this system in the lower 23% of tested hardware for Downfall. This rank reflects the mid-range nature of both components. The RX 6600's 8 GB VRAM and 128-bit bus are modest by modern standards, and the i5-12400F's 6 cores are adequate but not exceptional. The nearest rivals confirm that this is a mainstream performance tier, not a high-end one. Players with this exact hardware should expect consistent 60 FPS at 1080p Ultra and 1440p High, but they should not attempt 4K Ultra.

FAQ

*Q: Can this system run Downfall at 60 FPS on a 4K monitor?*

A: Yes, but only with reduced settings. At 3840x2160, Medium settings produce an average of 62.5 FPS, which clears the 60 FPS threshold. Low settings deliver 80.6 FPS, but High (51.4 FPS) and Ultra (33.7 FPS) fall below the playable mark. The verdict lists Low and Medium as playable at 4K.

Q: What is the best quality preset for 1440p gaming with this hardware?

A: High settings at 2560x1440 provide the best balance, averaging 87.1 FPS. This is well above the 60 FPS threshold. Medium reaches 100.6 FPS, and Low hits 123.3 FPS, but High offers superior visual fidelity. Ultra at 51.5 FPS is not playable at 60 FPS. The verdict confirms High as the best setting for 1440p.

Q: Will the Intel Core i5-12400F bottleneck the RX 6600 in this game?

A: The data indicates the CPU is not a bottleneck at any tested resolution. At 1080p Low, the system achieves 177.2 FPS, which would require strong CPU performance. The i5-12400F's single-thread score of 1680 in Cinebench R23 and multithread score of 19433 in PassMark demonstrate sufficient capability. At higher resolutions, the GPU becomes the limiting factor, so the CPU has even more headroom.

*Q: How does the RX 6600 compare to the RTX 4050 Mobile for Downfall?*

A: The RX 6600 has an average benchmark score of 19036, while the RTX 4050 Mobile scores 19049, a delta of -0.1%. This means the two GPUs perform nearly identically in synthetic benchmarks, and the FPS in Downfall would be essentially the same. Neither card would change the playability verdict at any resolution.

*Q: Is 8 GB of VRAM enough for Downfall at 4K?*

A: The measured data shows that 8 GB is sufficient for playable performance at 4K Medium (62.5 FPS) and Low (80.6 FPS). However, High (51.4 FPS) and Ultra (33.7 FPS) fall below 60 FPS, which may be due in part to VRAM capacity or memory bandwidth. The RX 6600's 224.0 GB/s bandwidth and 128-bit interface are the likely constraints at 4K.

Q: What is the best settings combination for a 1080p high-refresh-rate monitor?

A: For maximum frame rates, Low settings at 1920x1080 produce 177.2 FPS, and Medium reaches 143.4 FPS. High delivers 118 FPS, which is still excellent for high-refresh displays. Ultra runs at 71.7 FPS, which is playable but may not fully utilize a 144 Hz monitor. The choice depends on whether visual quality or frame rate is prioritized.

The Verdict

This PC can run Downfall, and it does so with distinct strengths and limitations. At 1920x1080, the system is fully capable of 60 FPS on every preset, with Ultra averaging 71.7 FPS. This is the only resolution where the highest quality settings are playable. At 2560x1440, High settings are the best option, delivering 87.1 FPS, while Ultra falls short at 51.5 FPS. At 3840x2160, Medium settings provide 62.5 FPS, just above the threshold, and Low reaches 80.6 FPS, but High and Ultra are not viable. The verdict by resolution confirms these results: 1080p Ultra at 71.7 FPS, 1440p High at 87.1 FPS, and 4K Medium at 62.5 FPS. The system's rank of 2874 out of 3716 combos indicates it is not a top performer, but it is sufficient for smooth gameplay across all tested resolutions with appropriate settings. The RX 6600 is the primary limiting factor at higher resolutions, while the i5-12400F provides robust CPU performance without bottlenecking. For gamers targeting 1080p or 1440p, this hardware delivers a solid experience. For 4K, it requires compromises in quality to maintain 60 FPS.