Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 60 | 73 | 89 |
| 1440p QHD | 60 | 96 | 118 | 144 |
| 1080p Full HD | 84 | 135 | 165 | 201 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The Intel Core i5-12400 paired with the NVIDIA GeForce RTX 5050 delivers a robust performance profile for Downfall, a 2016 horror title. Benchmark data indicates that this combination handles the game with significant headroom across most resolutions and settings, with the primary constraint appearing at 4K Ultra. The processor, a 6-core/12-thread Alder Lake part with a 65 W TDP, ranks in the 72nd percentile against all CPUs, while the GPU, based on the Blackwell 2.0 architecture with 8 GB of GDDR6 memory, sits in the 66th percentile against all GPUs. Measured frame rates show a clear scaling pattern: performance degrades predictably as resolution and visual fidelity increase, but the system remains comfortably above the 60 FPS playability threshold for the vast majority of configurations.
Similar Performance Alternatives
For the CPU side, the Intel Core i5-12400's average benchmark score of 18683 places it in close proximity to several alternatives. The AMD EPYC 7643 scores 18697, a negligible 0.1% difference, meaning users would experience virtually identical CPU-bound behavior in Downfall. Similarly, the Intel Core i7-1355U scores 18730, just 0.3% higher, and the AMD Ryzen AI 5 330 scores 18811, a 0.7% gap. The closest rival on the lower end is the Intel Core i3-14100F, which scores 18519, representing a 0.9% deficit. For this game, any of these processors would deliver comparable CPU performance, though the i5-12400's 12 threads provide a structural advantage in multithreaded workloads that these scores partially reflect.
On the GPU front, the RTX 5050's average benchmark score of 21035 is closely matched by several alternatives. The AMD Radeon RX Vega M GL scores 21153, a 0.6% difference, while the AMD Radeon HD 8970M scores 21237, a 1% gap. The NVIDIA RTX A4000 Mobile scores 21379, 1.6% higher, and the AMD Radeon RX 5600 XT scores 20713, which is 1.6% lower. In practical terms for Downfall, a system with any of these GPUs would produce nearly identical frame rates at the same settings, with the RX 5600 XT being the closest performance match on the lower side. The deltaPct values across both CPU and GPU rivals are all within roughly 2%, indicating that the tested combo sits in a tightly packed performance band where component swaps would yield minimal observable changes in this title.
FAQ
Q: Can this system achieve 60 FPS at 4K resolution?
A: Yes, but not at the highest settings. Measured data shows 60 FPS average at 3840x2160 High, 73 FPS at Medium, and 89 FPS at Low. Ultra settings drop to 37 FPS, which falls below the 60 FPS playability threshold.
Q: What is the best settings preset at 1440p for a smooth experience?
A: The system can run Ultra settings at 2560x1440 with an average of 60 FPS. This is the most demanding preset that maintains the playability threshold, with High at 96 FPS, Medium at 118 FPS, and Low at 144 FPS also available.
Q: How does the combo rank among all tested configurations for this game?
A: The Intel Core i5-12400 and NVIDIA GeForce RTX 5050 combination ranks 2281 out of 3716 tested combos in Downfall. This places it in the lower-middle portion of the overall distribution, though it still achieves playable frame rates at most settings.
Q: What is the frame rate difference between 1080p and 4K at Medium settings?
A: At 1920x1080 Medium, the average FPS is 165 with a minimum of 140 and maximum of 189. At 3840x2160 Medium, the average drops to 73 FPS with a minimum of 62 and maximum of 84. The 4K resolution yields approximately a 56% reduction in average frame rate compared to 1080p at the same settings.
Q: Is the RTX 5050 a bottleneck for the i5-12400 in this game?
A: The data indicates the GPU is the limiting factor at higher resolutions. At 1080p Low, the system reaches 201 FPS, suggesting CPU headroom, while at 4K Ultra it falls to 37 FPS, which is a GPU-bound scenario. The scaling pattern across resolutions is consistent with GPU limitation as pixel count increases.
Q: Does the game support ray tracing on this hardware?
A: The RTX 5050 includes 20 RT cores and supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6. However, the measured FPS data for Downfall does not include ray tracing-specific benchmarks, so no performance figures for that feature are available from the data.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates across all presets. Low settings produce an average of 201 FPS, while Medium sees a reduction to 165 FPS with a minimum of 140 and maximum of 189. High settings average 135 FPS, and Ultra drops to 84 FPS. All settings at this resolution far exceed the 60 FPS playability threshold, with even the most demanding preset maintaining a 40% margin above the target.
Moving to 2560x1440, the performance scales down predictably. Low settings average 144 FPS, which is a 28% reduction from 1080p. Medium averages 118 FPS with a range of 100 to 135, while High averages 96 FPS. Ultra at this resolution averages 60 FPS exactly, meeting the playability threshold but leaving no headroom for frame time spikes. The transition from 1080p to 1440p at Ultra represents a 29% drop in average frame rate.
At 3840x2160, the system shows its limits. Low settings average 89 FPS, which is still comfortably playable, while Medium averages 73 FPS with a minimum of 62 FPS, keeping it just above the threshold. High settings average exactly 60 FPS, marking the boundary of playability. Ultra settings fall to 37 FPS, which is 38% below the 60 FPS target and not suitable for smooth gameplay. The scaling from 1080p Ultra to 4K Ultra shows a 56% reduction in average FPS, highlighting the significant GPU load increase at 4K.
The Verdict
This PC can run Downfall at all tested resolutions, but with important caveats at 4K. At 1920x1080, the system clears 60 FPS at every preset, including Ultra at 84 FPS average. At 2560x1440, all four settings presets—Low, Medium, High, and Ultra—remain at or above 60 FPS, with Ultra exactly meeting the threshold. At 3840x2160, the playable settings are High, Low, and Medium, with High being the best setting at exactly 60 FPS average. Ultra at 4K is not playable, as it falls to 37 FPS. Based on the verdictByResolution data, the system is fully capable of delivering a smooth experience at 1080p and 1440p across all settings, and at 4K up to High quality. The playableThresholdFps of 60 is met or exceeded in 11 of the 12 measured configurations.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is High, with an average FPS of 60. This represents the optimal balance between visual quality and performance at 4K, though it leaves no margin for demanding scenes. At 2560x1440, Ultra is the best setting, averaging 60 FPS. This allows maximum visual fidelity while maintaining the playability threshold. At 1920x1080, Ultra is also the best setting, with a significantly higher average of 84 FPS. This provides ample headroom above the 60 FPS target, making it the recommended configuration for 1080p gaming. Across all resolutions, the data shows that the system can handle the highest quality preset at 1080p and 1440p, while 4K requires dialing back to High settings to maintain smooth performance.
How This Combo Ranks
The Intel Core i5-12400 and NVIDIA GeForce RTX 5050 combination ranks 2281 out of 3716 tested combos in Downfall, placing it in the 61st percentile of all tested configurations. This ranking reflects the system's overall performance capability relative to other CPU-GPU pairings. While the combo sits in the lower-middle portion of the rankings, the measured FPS data shows that it still delivers playable performance at most settings and resolutions. The rank of 2281 indicates that a significant number of other combos achieve higher frame rates, but the practical impact is limited to the 4K Ultra setting, where the system falls short of the 60 FPS target. For 1080p and 1440p gaming, this combo's rank does not translate into visible shortcomings, as it maintains playable or better frame rates across all presets at these resolutions.
CPU and GPU Roles
The data reveals a clear division of labor between the Intel Core i5-12400 and the NVIDIA GeForce RTX 5050 depending on resolution. At 1920x1080, the system achieves 201 FPS at Low settings, which suggests the CPU is capable of driving very high frame rates, while the GPU becomes the limiting factor at higher presets. The drop from 201 FPS at Low to 84 FPS at Ultra at 1080p is a 58% reduction, indicating that GPU load scales heavily with settings. At 2560x1440, the pattern continues, with Low at 144 FPS and Ultra at 60 FPS, a 58% reduction as well. This consistency suggests the GPU is the primary constraint at both 1080p and 1440p when moving from Low to Ultra.
At 3840x2160, the GPU's role becomes even more dominant. The system drops from 89 FPS at Low to 37 FPS at Ultra, a 58% reduction that mirrors the lower resolutions. However, the absolute numbers at 4K are much lower, with even Low settings only reaching 89 FPS. This indicates that at 4K, the RTX 5050 is severely taxed, and the CPU's performance is largely irrelevant to the final frame rate. The scaling between resolutions at the same settings further illustrates this: at Ultra, moving from 1080p to 1440p reduces FPS by 29%, and moving from 1440p to 4K reduces it by 38%. The CPU, with its 12 threads and 3DMark 16-thread score of 5873, provides sufficient processing power for this game at all resolutions, but the GPU's 8 GB of memory and 320.0 GB/s bandwidth become the limiting factor as resolution increases. The data shows that for Downfall, the GPU is the dominant component at every resolution and settings level, with the CPU maintaining adequate headroom even at the highest frame rates observed.