Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 55 | 70 | 83 |
| 1440p QHD | 59 | 94 | 112 | 137 |
| 1080p Full HD | 82 | 129 | 158 | 190 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Similar Performance Alternatives
The Intel Core i5-12400 sits at the 72nd percentile among all CPUs in the database, with an average benchmark score of 18683. Its closest rivals in aggregate CPU performance are a tight cluster: the AMD EPYC 7643 scores 18697, a mere 0.1% difference; the Intel Core i7-1355U scores 18730, 0.3% higher; the AMD Ryzen AI 5 330 scores 18811, 0.7% higher; and the Intel Core i3-14100F scores 18519, 0.9% lower. In practical terms, any of these processors would deliver nearly identical frame pacing in Downfall, as the CPU workload is unlikely to differentiate among them by more than a single percentage point.
For the NVIDIA GeForce RTX 2060 SUPER, the database places it at the 62nd percentile among all GPUs, with an average benchmark score of 18093. The nearest GPU rivals are similarly clustered: the NVIDIA GeForce RTX 3060 Mobile scores 18159 (0.4% higher), the AMD Radeon Pro 5700 scores 18189 (0.5% higher), the AMD Radeon RX 460 scores 18373 (1.5% higher), and the Intel Arc A770M scores 18383 (1.6% higher). These deltas are small enough that swapping between this desktop RTX 2060 SUPER and any of those listed cards would result in visually indistinguishable performance in Downfall at the same settings and resolution.
Notably, the AMD Radeon RX 460 and Intel Arc A770M, despite being very different hardware generations and market segments, land within 1.6% of the RTX 2060 SUPER in aggregate benchmark score. This reflects the database's composite scoring methodology, which weights a broad set of compute and graphics tests. For Downfall specifically, the measured FPS data comes from the RTX 2060 SUPER, so the practical takeaway is that any of these four rival GPUs should produce FPS values within a small margin of the numbers reported below, assuming no driver-level anomalies.
FAQ
Q: Can this PC run Downfall at 1080p with maximum settings?
A: Yes. At 1920x1080 with Ultra settings, the measured average FPS is 81.5, which clears the 60 FPS playable threshold by a comfortable margin. The database's verdict lists Ultra as the best playable setting at this resolution.
Q: What is the best settings preset at 1440p for this combo?
A: At 2560x1440, the best settings preset that stays at or above 60 FPS is High, with an average of 93.6 FPS. Ultra at this resolution drops to 58.8 FPS, just below the playable threshold.
Q: Is 4K playable with this hardware in Downfall?
A: Partially. At 3840x2160, the playable settings are Low and Medium, with Medium delivering 70.4 FPS as the best playable option. High drops to 54.5 FPS and Ultra falls to 37.3 FPS, both below the 60 FPS threshold.
Q: How does the CPU's single-thread performance compare to its multi-thread performance?
A: The Core i5-12400 scores 2257 in Cinebench R23 single-core and 15989 in multi-core, a ratio of roughly 7.1x. In 3DMark, the single-thread score is 910 while the max-thread score is 5890, a 6.5x scaling. These figures indicate strong per-core efficiency, which matters for older horror titles like Downfall that often rely on fewer threads.
Q: What memory bandwidth does the GPU provide?
A: The RTX 2060 SUPER has 8 GB of GDDR6 memory on a 256-bit bus, delivering 448.0 GB/s of bandwidth. This is sufficient for the measured frame rates across all resolutions, as the game's memory footprint at 4K Ultra still keeps average FPS above 37.
Q: How many RT and tensor cores does the GPU have, and do they matter here?
A: The RTX 2060 SUPER has 34 RT cores and 272 tensor cores. For Downfall, a 2016 horror title, the measured FPS data does not indicate any reliance on ray tracing or DLSS, so these cores are likely idle. The game's performance is driven by conventional rasterization, as shown by the passmark DirectX 11 score of 130 and DirectX 12 score of 61.
Measured FPS Breakdown
The recorded data covers three resolutions and four settings presets, with average FPS values only (min and max fields are null in the database). At 1920x1080, the scaling across presets is steep: Low produces 189.6 FPS, Medium drops to 157.7, High falls to 128.6, and Ultra bottoms out at 81.5. The gap from Low to Ultra is 108.1 FPS, a 57% reduction, indicating that the Ultra preset imposes a substantial load on the GPU.
At 2560x1440, the same pattern holds but with lower absolute numbers: Low averages 137.3 FPS, Medium 111.5, High 93.6, and Ultra 58.8. The drop from High to Ultra is 34.8 FPS, which is significant enough to push the game below the 60 FPS threshold. At 3840x2160, the numbers compress further: Low averages 82.6 FPS, Medium 70.4, High 54.5, and Ultra 37.3. The Ultra preset at 4K delivers less than half the FPS of the Low preset, and the gap between High and Ultra is 17.2 FPS.
Across all resolutions, the delta between Low and Medium is smaller than between High and Ultra. For example, at 1080p, Low to Medium is a 31.9 FPS drop, while High to Ultra is a 47.1 FPS drop. This suggests that the Ultra preset introduces rendering features that are disproportionately expensive relative to the visual gain, and that the Medium preset may be the sweet spot for higher resolutions.
The Verdict
This combo can run Downfall, but the playable envelope shrinks as resolution increases. At 1920x1080, all four presets clear 60 FPS, with Ultra at 81.5 FPS being the most demanding option that still remains well above the threshold. At 2560x1440, three presets are playable: Low (137.3), Medium (111.5), and High (93.6); Ultra falls to 58.8, just below the line. At 3840x2160, only Low (82.6) and Medium (70.4) are playable, while High (54.5) and Ultra (37.3) are not.
The verdict by resolution confirms this: the best playable setting at 4K is Medium with 70.4 FPS, at 1440p it is High with 93.6 FPS, and at 1080p it is Ultra with 81.5 FPS. For users targeting a locked 60 FPS experience, the safe recommendations are Medium at 4K, High at 1440p, and Ultra at 1080p. The data shows no scenario where the game becomes unplayable at Low settings, even at 4K, so the hardware has sufficient headroom for the lowest preset everywhere.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 70.4 FPS. Pushing to High drops the average to 54.5, which is below the threshold, so Medium is the clear ceiling at 4K.
At 2560x1440, the best setting is High, averaging 93.6 FPS. Ultra at this resolution averages 58.8 FPS, missing the threshold by 1.2 FPS, so High is the optimal choice for visual quality without sacrificing smoothness.
At 1920x1080, the best setting is Ultra, averaging 81.5 FPS. This is the only resolution where the Ultra preset clears 60 FPS, and it does so with 21.5 FPS of headroom. The recommended configuration per the database is therefore: Medium at 4K, High at 1440p, and Ultra at 1080p, with all three delivering above 70 FPS.
How This Combo Ranks
In the database's ranking for Downfall, this specific combination of Intel Core i5-12400 and NVIDIA GeForce RTX 2060 SUPER ranks 2594 out of 3716 tested combos. This places it in the lower third of all tested systems, which is consistent with the GPU's 62nd percentile standing among all GPUs and the CPU's 72nd percentile. The rank reflects that while this hardware is capable of running the game at playable frame rates in most configurations, there are 1122 other combos that achieve higher measured performance in Downfall.
The percentile gap between the CPU (72nd) and GPU (62nd) suggests that the graphics card is the more limiting factor for this game's overall ranking. The CPU's strong multi-threaded scores, such as 15989 in Cinebench R23 and 18747 in Passmark multithread, do not translate into a higher combo rank because Downfall's frame rates are predominantly GPU-bound at the resolutions tested, as the FPS data demonstrates.
CPU and GPU Roles
The measured FPS values across resolutions and presets reveal a clear division of labor. At 1920x1080 Low, the system produces 189.6 FPS, which is high enough that the CPU's per-thread performance (single-thread 3DMark score of 910, Cinebench R23 single-core of 2257) becomes the limiting factor if the GPU were pushed further. However, at 3840x2160 Ultra, the GPU's raw throughput (7.181 TFLOPS FP32, 224.4 GTexel/s texture rate) is the bottleneck, yielding only 37.3 FPS.
The scaling between resolutions at the same preset shows the GPU's load curve. At Low settings, moving from 1080p to 1440p reduces FPS from 189.6 to 137.3, a 27.6% drop; moving from 1440p to 4K reduces it to 82.6, a 39.8% drop. At Ultra settings, the same resolution steps reduce FPS from 81.5 to 58.8 (27.9% drop) and then to 37.3 (36.6% drop). The consistent percentage drops across presets indicate that the GPU is the dominant factor at all resolutions, with the CPU contributing a relatively fixed overhead that does not scale with pixel count.
At higher resolutions, the gap between Low and Ultra widens in absolute terms: 108.1 FPS at 1080p, 78.5 FPS at 1440p, and 45.3 FPS at 4K. This narrowing absolute gap at 4K suggests that the GPU is approaching its saturation point, where even reducing settings cannot fully compensate for the pixel load. The CPU's role is therefore secondary: it provides enough headroom to avoid bottlenecking the GPU at 1080p Low and Medium, but at 4K Ultra, the GPU's 448.0 GB/s memory bandwidth and 105.6 GPixel/s pixel rate are the binding constraints. For users seeking higher FPS at 4K, upgrading the GPU would yield larger gains than upgrading the CPU, as the data shows the CPU is not the limiting factor in any measured configuration.