Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

27%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
40 FPS

1440p (2K / QHD)

Low 1440p Measured
68 FPS
Ultra 1440p Measured
29 FPS

4K (Ultra HD)

Low 4K Measured
43 FPS
Ultra 4K Measured
18 FPS
15.6ms Frame Time
23ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 18,683
Graphics Card
Required 27,400
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 29 35 43
1440p QHD 29 46 56 68
1080p Full HD 40 64 78 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 64
1920x1080 Low 96
1920x1080 Medium 78
1920x1080 Ultra 40
2560x1440 High 46
2560x1440 Low 68
2560x1440 Medium 56
2560x1440 Ultra 29
3840x2160 High 29
3840x2160 Low 43
3840x2160 Medium 35
3840x2160 Ultra 18

Performance Analysis: Downfall on Your System

FAQ

Q: Can this PC run Downfall at 1080p?

A: Yes. At 1920x1080, the combination of the Intel Core i5-12400 and Intel Arc B370 clears 60 FPS on High, Medium, and Low settings. High averages 64 FPS, Medium averages 78 FPS, and Low averages 96 FPS.

Q: What is the best playable setting at 1440p?

A: At 2560x1440, only Low settings reach the 60 FPS playable threshold, with an average of 68 FPS. Medium drops to 56 FPS average, and High falls to 46 FPS, so Low is the only option that stays consistently above 60.

Q: Is 4K playable with this hardware?

A: No. At 3840x2160, even Low settings only reach 43 FPS average. Medium averages 35 FPS, High averages 29 FPS, and Ultra averages 18 FPS. None of these meet the 60 FPS threshold.

Q: How does the CPU compare to similar processors in the database?

A: The Core i5-12400 sits at the 72nd percentile among all CPUs, with an average benchmark score of 18683. Its nearest rivals include the AMD EPYC 7643 (score 18697, 0.1% lower), Intel Core i7-1355U (18730, 0.3% lower), AMD Ryzen AI 5 330 (18811, 0.7% lower), and Intel Core i3-14100F (18519, 0.9% higher).

Q: What is the GPU's performance tier?

A: The Intel Arc B370 scores 1184 in the 3DMark Steel Nomad DX12 test, placing it at the 5th percentile among all GPUs. Its closest rivals are the ATI Mobility Radeon HD 5570 (1186, 0.2% higher), ATI Radeon HD 5770 (1190, 0.5% higher), AMD Radeon HD 7650M (1192, 0.7% higher), and AMD FirePro M2000 (1168, 1.4% lower).

Q: Which component limits performance more in this game?

A: The GPU is the limiting factor. The Arc B370 ranks at the 5th percentile among all GPUs, while the Core i5-12400 ranks at the 72nd percentile. The CPU has ample headroom, but the GPU's low percentile means frame rates are constrained by graphics processing, especially at higher resolutions and presets.

CPU and GPU Roles

The data shows a clear division of labor between the Intel Core i5-12400 and the Intel Arc B370 when running Downfall. The CPU is a mid-range desktop part with 6 cores and 12 threads, boosting to 4.40 GHz, and it holds the 72nd percentile position among all CPUs. The GPU, by contrast, sits at the 5th percentile among all GPUs, which is a very low position. This gap matters because Downfall's frame rates scale almost entirely with resolution and settings, not with CPU workload.

At 1920x1080, the GPU still has enough throughput to push High settings to 64 FPS average. Dropping to Medium raises that to 78 FPS, and Low reaches 96 FPS. The CPU's 3DMark multi-thread scores (5873 for 16 threads, 5890 for max threads) suggest it can handle the game's logic without bottlenecking at these frame rates. The single-thread score of 910 in 3DMark also indicates solid per-core performance for a horror title that likely relies on a few primary threads.

At 2560x1440, the GPU begins to show its limits. High settings fall to 46 FPS, Medium to 56 FPS, and only Low stays above 60 at 68 FPS. The resolution increase from 1080p to 1440p costs roughly 28% to 30% of the frame rate at each preset, which is typical of GPU-bound rendering. The CPU's role remains secondary here; the recorded data shows no indication of CPU stalls or frame pacing issues.

At 3840x2160, the GPU is overwhelmed. Low settings average 43 FPS, Medium 35 FPS, and High 29 FPS. Ultra drops to 18 FPS. The scaling from 1440p Low (68 FPS) to 4K Low (43 FPS) represents a 37% reduction, which aligns with the pixel count increase of about 2.25 times, but the GPU's limited shading units (1280) and texture units (40) cannot compensate. The CPU's role at 4K is nearly irrelevant; even with a faster processor, the Arc B370's 6.144 TFLOPS FP32 throughput would still cap frame rates far below 60.

In summary: for this game, the GPU governs playability at every resolution. The CPU provides enough headroom at 1080p and 1440p, but it cannot rescue the GPU at 4K. Builders should treat this combo as a 1080p-oriented system with a 1440p Low option, not as a high-resolution setup.

Measured FPS Breakdown

The database records exact average frame rates for all twelve combinations of resolution and settings. Minimum and maximum values are only provided for Medium settings at each resolution.

1920x1080:

  • Low: 96 FPS average
  • Medium: 78 FPS average, 67 FPS minimum, 90 FPS maximum
  • High: 64 FPS average
  • Ultra: 40 FPS average

2560x1440:

  • Low: 68 FPS average
  • Medium: 56 FPS average, 48 FPS minimum, 64 FPS maximum
  • High: 46 FPS average
  • Ultra: 29 FPS average

3840x2160:

  • Low: 43 FPS average
  • Medium: 35 FPS average, 30 FPS minimum, 40 FPS maximum
  • High: 29 FPS average
  • Ultra: 18 FPS average

The Medium preset data reveals frame time stability. At 1080p Medium, the spread from minimum to maximum is 23 FPS (67 to 90), which is a wide range but still playable. At 1440p Medium, the spread narrows to 16 FPS (48 to 64), and at 4K Medium, it tightens to 10 FPS (30 to 40). This pattern suggests the GPU becomes more consistently loaded as resolution increases, reducing burst variation but also lowering the average.

The step from Medium to High costs 14 FPS at 1080p (78 to 64), 10 FPS at 1440p (56 to 46), and 6 FPS at 4K (35 to 29). The step from High to Ultra costs 24 FPS at 1080p (64 to 40), 17 FPS at 1440p (46 to 29), and 11 FPS at 4K (29 to 18). Ultra is clearly a visual showcase mode, not a playable option at any resolution with this hardware.

Similar Performance Alternatives

The nearest rivals in the database provide context for what this combo feels like. On the CPU side, the Core i5-12400's average benchmark score of 18683 is nearly identical to the AMD EPYC 7643 (18697, 0.1% difference). That comparison is misleading in real-world gaming, since the EPYC is a server part, but the database treats them as equivalent overall. The Intel Core i7-1355U (18730, 0.3% higher) and AMD Ryzen AI 5 330 (18811, 0.7% higher) are also close in aggregate score. The Intel Core i3-14100F (18519, 0.9% lower) is the only rival that scores below the i5-12400.

For system builders, these CPU alternatives would not change Downfall's performance meaningfully. The game's frame rates are GPU-bound, so swapping the i5-12400 for any of these rivals would yield nearly identical FPS at the same settings and resolution. The i3-14100F, being a lower-tier desktop part, might show slightly worse minimums in CPU-heavy scenes, but the recorded data does not include such scenarios.

On the GPU side, the Intel Arc B370's nearest rivals are all legacy parts. The ATI Mobility Radeon HD 5570 (1186, 0.2% higher), ATI Radeon HD 5770 (1190, 0.5% higher), AMD Radeon HD 7650M (1192, 0.7% higher), and AMD FirePro M2000 (1168, 1.4% lower) all cluster within 1.4% of the Arc B370's 3DMark Steel Nomad score. These are ancient mobile and desktop GPUs from over a decade ago, which highlights how far behind the Arc B370 sits in raw graphics performance.

For practical purposes, any of these GPU rivals would produce similar Downfall frame rates, meaning 1080p High at around 60 FPS and 1440p Low at roughly 68 FPS. None of them would enable 4K playability. The data suggests that upgrading to a GPU with a higher percentile ranking is the only path to better performance in this game.

The Verdict

This PC can run Downfall, but only within specific boundaries. The verdict by resolution is clear:

  • 3840x2160: Not playable at any preset. The highest average is 43 FPS on Low, which falls 17 FPS short of the 60 FPS threshold. Medium, High, and Ultra all sit below 40 FPS.
  • 2560x1440: Playable only on Low settings, which averages 68 FPS. Medium falls to 56 FPS, High to 46 FPS, and Ultra to 29 FPS. If you want 1440p, you must accept Low quality.
  • 1920x1080: Playable on High, Medium, and Low. High averages 64 FPS, Medium 78 FPS, and Low 96 FPS. Ultra averages 40 FPS, which is not smooth enough for consistent play.

The playable threshold in the database is 60 FPS. At 1080p, the High preset clears that threshold by 4 FPS, which is a slim margin. For a horror game where frame drops can break immersion, Medium (78 FPS) offers more headroom, and Low (96 FPS) is the safest choice. At 1440p, Low is the sole option, with an average of 68 FPS but no minimum recorded, so occasional dips below 60 are possible.

In short: this is a 1080p system for Downfall. Owners should run High or Medium at 1080p for the best balance of visuals and smoothness. Those with 1440p monitors can still play on Low, but they should expect a visually reduced experience. 4K is out of reach entirely.

How This Combo Ranks

The Intel Core i5-12400 and Intel Arc B370 combination ranks 3429 out of 3716 tested combos in the database for Downfall. That places it in the bottom 8% of all systems measured, a reflection of the GPU's extremely low percentile (5th) dragging down an otherwise capable CPU.

To put that rank in perspective: the CPU alone sits at the 72nd percentile among all processors, meaning it outperforms the majority of CPUs in the database. The GPU, however, sits at the 5th percentile, meaning it outperforms only a tiny fraction of GPUs. The combination rank of 3429 is therefore almost entirely a GPU limitation.

Among the 3716 combos, this system is not the worst, but it is far from typical. Most modern gaming systems would rank higher because they pair a similar CPU with a more capable discrete GPU. The Arc B370, being an integrated graphics solution with system-shared memory, cannot compete with even low-end dedicated cards from the past decade, as shown by its rivals being the ATI Radeon HD 5770 and similar parts.

For builders, this rank signals a fundamental mismatch: the i5-12400 has headroom for a much stronger GPU, but the Arc B370 caps performance. If the goal is playing Downfall at 1080p with medium to high settings, this combo works. If the goal is future-proofing or higher resolutions, the GPU should be the first component replaced. The data does not include alternative GPU pairings, but the rank alone suggests that significant gains are possible with a more capable graphics solution.