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Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 33 | 36 | 43 |
| 1440p QHD | 30 | 49 | 62 | 72 |
| 1080p Full HD | 41 | 72 | 86 | 103 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
The recorded data for Downfall on the Intel Core i5-12400 with the AMD Radeon RX 580 covers three resolutions and four quality presets. All figures represent average frame rates, as minimum and maximum values were not captured in this dataset.
At 3840x2160, the combination struggles across every preset. The Low preset produces an average of 43 FPS, which is the best result at this resolution. Medium drops to 36 FPS, High falls to 33.1 FPS, and Ultra bottoms out at 21.5 FPS. None of these settings approach the 60 FPS playable threshold, and the scaling from Low to Ultra represents a 50% reduction in frame rate, indicating that the GPU is heavily saturated by the pixel count.
At 2560x1440, the results improve substantially. Low delivers 72.4 FPS, which clears the playable threshold with headroom. Medium maintains 62.4 FPS, still above 60 FPS but with less margin. High drops to 48.6 FPS, and Ultra falls to 30.2 FPS. The gap between Medium and High is notable at 13.8 FPS, suggesting a significant jump in shading complexity or texture memory demand at that preset tier.
At 1920x1080, the combination performs strongest. Low reaches 103.3 FPS, Medium hits 86.3 FPS, and High stays at 72.2 FPS. All three clear the 60 FPS threshold comfortably. Ultra, however, collapses to 41.1 FPS, which is below playable. The difference between High and Ultra at this resolution is 31.1 FPS, the largest single-preset drop in the entire dataset. This pattern indicates that the Ultra preset introduces a rendering feature or effect that the RX 580 cannot handle efficiently, regardless of resolution.
FAQ
Q: Can this PC run Downfall at 1920x1080 with High settings?
A: Yes. The recorded average FPS at 1920x1080 with High settings is 72.2, which is above the 60 FPS playable threshold. This is the highest preset that remains playable at this resolution.
Q: What is the best playable setting at 2560x1440?
A: At 2560x1440, the Medium preset delivers 62.4 FPS, which is the best setting that stays above 60 FPS. The High preset falls to 48.6 FPS, below the playable threshold.
Q: Is 4K resolution playable with this hardware?
A: No. At 3840x2160, even the Low preset only reaches 43 FPS, and all other presets are lower. The verdict data lists no playable settings at this resolution.
Q: How large is the performance gap between Low and Ultra at 1920x1080?
A: The Low preset averages 103.3 FPS, while Ultra averages 41.1 FPS. This represents a 62.2 FPS difference, with Ultra falling below the 60 FPS threshold despite Low being nearly double the playable mark.
Q: Does the Ultra preset ever reach 60 FPS at any resolution?
A: No. The recorded data shows Ultra at 21.5 FPS at 3840x2160, 30.2 FPS at 2560x1440, and 41.1 FPS at 1920x1080. None of these results clear the playable threshold.
Q: What resolution provides the most headroom above 60 FPS?
A: At 1920x1080 with Low settings, the average FPS is 103.3, which is 43.3 FPS above the threshold. This is the largest margin recorded in the dataset.
CPU and GPU Roles
The measured data across resolutions and presets reveals a clear division of labor between the Intel Core i5-12400 and the AMD Radeon RX 580. Downfall is primarily GPU-bound at higher resolutions, but the CPU becomes more relevant when settings are lowered and frame rates rise.
At 3840x2160, the GPU is the dominant constraint. The frame rates range from 21.5 FPS at Ultra to 43 FPS at Low, with the gap between presets driven almost entirely by pixel shading and memory bandwidth demands. The RX 580, with its 8 GB GDDR5 memory and 256-bit bus, is saturated by the 8.3 million pixel workload. The i5-12400, with its 6 cores and 12 threads, has ample headroom at these low frame rates, as the workload per frame is far below what the CPU can feed.
At 2560x1440, the balance shifts slightly. Low settings produce 72.4 FPS, which is a 68% increase over the 4K Low result. This scaling is consistent with a 44% reduction in pixel count, but the frame rate gain is larger, indicating that the GPU is less constrained and the CPU is beginning to contribute more. Medium still stays above 60 FPS at 62.4 FPS, but High drops to 48.6 FPS. The transition from Medium to High at this resolution costs 13.8 FPS, which is a larger drop than the transition from Low to Medium (10 FPS). This suggests that the High preset adds effects or geometry that disproportionately burden the GPU.
At 1920x1080, the CPU becomes a meaningful partner. Low settings reach 103.3 FPS, which is near the practical limit for a mid-range GPU in a heavily threaded scene. Medium stays high at 86.3 FPS, and High remains playable at 72.2 FPS. The scaling from 1440p Low to 1080p Low is 30.9 FPS, which is a 43% improvement. This is larger than the pixel count reduction alone would predict, meaning that the i5-12400's single-thread and multi-thread performance (Cinebench R23 scores of 2257 and 15989 respectively) is sufficient to keep up with the GPU's output at lower resolutions. The Ultra preset, however, drops to 41.1 FPS, which is a 31.1 FPS loss from High. This discontinuity suggests that the Ultra preset enables a specific rendering path, possibly related to volumetric effects or shadow quality, that the RX 580 cannot sustain even when the CPU has more than enough throughput.
In summary, the GPU governs performance at 3840x2160 and at higher presets across all resolutions. The CPU's role becomes more visible at 1920x1080 and at Low or Medium settings, where the frame rate ceiling is determined by how quickly the i5-12400 can submit draw calls and physics updates. The data indicates that the CPU is never the primary bottleneck in this pairing, as even the most demanding CPU-bound scenario (1080p Low) still achieves over 100 FPS.
The Verdict
The Intel Core i5-12400 with the AMD Radeon RX 580 can run Downfall, but only within specific resolution and preset combinations. The verdict data is unambiguous: there are no playable settings at 3840x2160, where even the lowest preset falls short of 60 FPS. At 2560x1440, the Low and Medium presets are playable, with Medium being the best option at 62.4 FPS. At 1920x1080, the High, Low, and Medium presets all clear 60 FPS, with High being the best playable setting at 72.2 FPS.
For a 1080p display, this combination is viable for the game, and the user can expect smooth performance on High settings with some headroom above the threshold. For 1440p, the Medium preset is the ceiling, and the 62.4 FPS average leaves little margin for fluctuations. For 4K, this hardware is not suitable for Downfall, as the frame rates are consistently below 60 FPS across all presets. The Ultra preset is not playable at any resolution in this dataset.
How This Combo Ranks
In the database's measured results for Downfall, this specific combination of the Intel Core i5-12400 and the AMD Radeon RX 580 ranks 3372 out of 3716 tested combos. This places it in the lower portion of the ranking, reflecting the GPU's age and the game's demands at higher settings. The combo outperforms roughly 9% of tested configurations, but it trails the vast majority of systems that include more modern graphics hardware.
The ranking is influenced heavily by the RX 580, which sits at the 53rd percentile among all GPUs in the database. The i5-12400, conversely, is at the 72nd percentile among all CPUs, indicating that the processor is capable of driving more powerful graphics cards. The low overall rank is therefore a direct consequence of the GPU's limited performance in this title, especially at higher resolutions and on the Ultra preset.
Best Settings per Resolution
Based on the recorded data, the most demanding preset that stays at or above 60 FPS varies by resolution.
At 3840x2160, there is no playable setting. The highest average FPS is 43 at Low, which is below the 60 FPS threshold, so no recommendation can be made.
At 2560x1440, the best playable setting is Medium, which produces 62.4 FPS. This is the only preset above the threshold that also maintains reasonable visual quality, as Low (72.4 FPS) is playable but sacrifices more detail.
At 1920x1080, the best playable setting is High, which delivers 72.2 FPS. This provides a solid margin above 60 FPS while retaining most visual features. Low (103.3 FPS) and Medium (86.3 FPS) are also playable, but High offers the best balance of quality and performance.
Similar Performance Alternatives
The nearest rivals for the Intel Core i5-12400, based on average benchmark scores, include the AMD EPYC 7643 (0.1% slower), the Intel Core i7-1355U (0.3% slower), the AMD Ryzen AI 5 330 (0.7% slower), and the Intel Core i3-14100F (0.9% faster). In practical terms, any of these CPUs would produce nearly identical frame rates in Downfall when paired with the same GPU, as the differences in average score are within 1%. The i3-14100F is the closest match on the faster side, while the EPYC 7643 is the closest on the slower side.
For the AMD Radeon RX 580, the nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile (0.1% slower), the NVIDIA GeForce GTX 1660 SUPER (0.4% slower), the AMD Radeon 740M (0.5% faster), and the AMD FirePro W5100 (0.6% faster). The GTX 1660 SUPER is particularly relevant for desktop users, as its performance is within 0.4% of the RX 580, meaning it would deliver nearly identical frame rates in Downfall at all resolutions and presets. The RTX 3050 Ti Mobile, despite being a laptop part, also falls in the same performance band. The AMD Radeon 740M and FirePro W5100 are slightly faster but by margins that are unlikely to change the playability verdict at any resolution.
For users considering alternative hardware, swapping the CPU to an i3-14100F or the GPU to a GTX 1660 SUPER would yield effectively the same experience as the tested configuration. None of these alternatives would push any resolution above the playable threshold where the current combo fails, nor would they introduce a bottleneck that the current setup does not already exhibit. The limiting factor remains the GPU at 4K and Ultra presets, and the CPU at lower resolutions is already sufficient.