Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 84 | 135 | 164 | 201 |
| 1440p QHD | 135 | 217 | 264 | 298 |
| 1080p Full HD | 190 | 289 | 310 | 333 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The short answer is emphatically yes: an Intel Core i5-11400F paired with an NVIDIA GeForce RTX 5090 runs Downfall without compromise at every tested resolution and every preset, including 4K Ultra, where it averages 84 FPS. This pairing ranks 193rd out of 3716 measured combinations in the database for this game, meaning it outperforms roughly the top five percent of all tested setups. The game itself is a 2016 horror title, released at the end of February 2016, and its demands are trivial for hardware of this class. What follows is the resolution-by-resolution data behind that verdict.
Measured FPS Breakdown
All figures below are recorded measurements from the database, expressed as average frames per second. Where minimum and maximum values were captured, they are included; where only averages were recorded, that is noted.
At 1920x1080, the configuration is effectively capped by the game engine rather than the hardware. Low averages 333 FPS, Medium averages 310 FPS with a recorded minimum of 264 and a maximum of 357, High averages 289 FPS, and Ultra averages 190 FPS. Even the most demanding preset clears the 60 FPS playable threshold by more than a factor of three. The Medium frame-time spread is tight: the maximum of 357 sits only about 15 percent above the average, and the minimum of 264 stays well above 60, indicating consistent frame delivery rather than spiky performance.
At 2560x1440, the numbers scale down modestly, which is expected when moving to a higher pixel count. Low averages 298 FPS, Medium averages 264 FPS with a minimum of 225 and a maximum of 304, High averages 217 FPS, and Ultra averages 135 FPS. The Medium minimum of 225 is nearly four times the playable threshold, so there is no scenario at this resolution where the experience dips into unplayable territory.
At 3840x2160, the most demanding resolution tested, Low averages 201 FPS, Medium averages 164 FPS with a minimum of 140 and a maximum of 189, High averages 135 FPS, and Ultra averages 84 FPS. The 4K Ultra figure of 84 FPS is the lowest single number in the entire dataset and it still clears 60 FPS comfortably. Notably, 4K Low on this hardware (201 FPS) outperforms 1080p Ultra on many weaker configurations, which frames just how much rendering headroom the RTX 5090 brings to a 2016 release.
Best Settings per Resolution
Using the 60 FPS playable threshold recorded in the database, the most demanding preset that stays at or above 60 FPS is Ultra at every resolution, because every preset at every resolution clears the bar.
- 1920x1080: Ultra, averaging 190 FPS.
- 2560x1440: Ultra, averaging 135 FPS.
- 3840x2160: Ultra, averaging 84 FPS.
There is no settings trade-off to make here. The verdict data confirms that Low, Medium, High, and Ultra are all playable at all three resolutions, and Ultra is the best-setting designation in each case. Players can simply max everything out at 4K and still enjoy an 84 FPS average, and at 1440p or 1080p the frame rates at Ultra are high enough that even high-refresh-rate displays are fully served.
CPU and GPU Roles
For this game on this pairing, the GPU is not the constraint at any setting, and the CPU is not either, but the scaling pattern reveals which component is closer to the ceiling. The i5-11400F sits in the 71st percentile of all CPUs in the database, a mid-range six-core, twelve-thread Rocket Lake part with a 2.60 GHz base and 4.40 GHz boost, a 65 W TDP, and 12 MB of shared L3 cache. The RTX 5090 sits in the 92nd percentile of all GPUs, with 21760 shading units, 32 GB of GDDR7 on a 512-bit bus delivering 1.79 TB/s of bandwidth, and 104.8 TFLOPS of FP32 throughput. This is a profoundly lopsided pairing in favor of the GPU.
The resolution scaling shows where the limits sit. From 1080p Ultra to 4K Ultra, the average falls from 190 to 84 FPS, a drop of roughly 56 percent as pixel count quadruples. That is classic GPU-bound behavior: the frame rate tracks rendering load almost proportionally. Meanwhile, the preset scaling at a fixed resolution tells the same story from the other side. At 4K, moving from Ultra to Low raises the average from 84 to 201 FPS, more than a doubling, which confirms that visual settings, and therefore GPU load, dominate the outcome.
Where does the CPU matter? At 1080p Low, the average of 333 FPS likely approaches a ceiling set by the processor and the game engine rather than the graphics card, since the RTX 5090 could render far more frames if the simulation side could feed them. For a game released in 2016, engine logic is unlikely to stress twelve modern threads, but at extreme frame rates per-frame CPU overhead accumulates. In practical terms, the i5-11400F's single-thread performance (a Cinebench R23 single-core score of 2024 and a Geekbench single-core score of 1777) is more relevant to this title than its multi-thread throughput, since older engines rarely spread work evenly across cores. Its multi-thread results (14340 in Cinebench R23, 16908 in PassMark multithread) are respectable but largely idle headroom here.
FAQ
Q: Can this PC run Downfall at 4K Ultra? A: Yes. The recorded average at 3840x2160 Ultra is 84 FPS, comfortably above the 60 FPS playable threshold.
Q: What is the single highest frame rate recorded for this combination? A: The highest measured maximum is 357 FPS, captured at 1920x1080 on the Medium preset, where the average was 310 FPS.
Q: Does any resolution or preset fall below 60 FPS? A: No. Every tested combination, across 1920x1080, 2560x1440, and 3840x2160, and across Low, Medium, High, and Ultra, averages above 60 FPS. The lowest figure in the dataset is the 140 FPS minimum at 4K Medium.
Q: Which component should be upgraded first if more performance were wanted? A: Neither is under real pressure for this game, but the data indicates the CPU would be the limiting factor first. Frame rates at 1080p Low (333 FPS average) plateau near engine and processor limits, and the GPU-bound drop from 1080p to 4K still leaves 84 FPS at Ultra. The i5-11400F ranks in the 71st percentile versus the RTX 5090's 92nd percentile.
Q: How does this combination rank against other tested setups for this game? A: It ranks 193 out of 3716 measured combinations, placing it near the very top of the database for Downfall.
Q: Is frame delivery stable, or just fast on average? A: The recorded minimum values suggest stability. At 2560x1440 Medium the minimum is 225 FPS against a 264 FPS average, and at 4K Medium the minimum is 140 against a 164 average, so dips remain far above the playable threshold.
Similar Performance Alternatives
On the CPU side, the database lists rivals whose overall average scores are within a fraction of a percent of the i5-11400F, so any of them would behave nearly identically in this game. The AMD EPYC 7H12 scores 17120 against the i5's 17177 average, a gap of 0.3 percent. The Intel Core i5-12450H sits at 17239, just 0.4 percent ahead. The AMD Ryzen 3 PRO 8300G averages 17278, 0.6 percent ahead, and the Intel Core Ultra 7 164U averages 17074, 0.6 percent behind. Given that Downfall's frame rates on this pairing are GPU-dominated at higher resolutions and presets, swapping in any of these processors would change results imperceptibly.
On the GPU side, the nearest rivals by average score are the NVIDIA Tesla P100 PCIe 16 GB at 79605 (0.3 percent behind the RTX 5090's 79842 database average), the Tesla P100 PCIe 12 GB at 79396 (0.6 percent behind), the AMD Radeon RX 6850M XT at 78940 (1.1 percent behind), and the AMD Radeon Pro Vega 64X at 80959 (1.4 percent ahead). While the overall score averages cluster tightly, the RTX 5090's gaming-specific credentials matter for this title: its Vulkan score of 376728 and OpenCL score of 334370 in Geekbench reflect the compute and driver stack a 2016-era engine benefits from. Any of these neighboring GPUs by database ranking should deliver broadly comparable results in Downfall, though the 5090's 32 GB of GDDR7 and 1.79 TB/s of bandwidth are far beyond anything the game can use.
The Verdict
Yes, without qualification. The verdict data shows all four presets playable at all three tested resolutions, with Ultra as the best setting in every case: 190 FPS average at 1920x1080, 135 FPS at 2560x1440, and 84 FPS at 3840x2160. The playable threshold of 60 FPS is not merely met but exceeded by at least 24 FPS in the worst case (4K Ultra) and by more than five times in the best (1080p Low at 333 FPS).
The recorded minimums reinforce the verdict: 140 FPS at 4K Medium and 225 FPS at 1440p Medium mean even momentary dips stay far above the threshold. For a 2016 horror game, this hardware combination is dramatic overkill, and that is the correct conclusion to draw. Players should enable Ultra at whatever resolution their display supports, up to and including 4K, and expect a smooth experience throughout. The only meaningful constraint in this pairing is the aging but still capable six-core processor at extreme frame rates, and in Downfall it never comes close to mattering.