Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 73 | 88 | 109 |
| 1440p QHD | 70 | 115 | 140 | 172 |
| 1080p Full HD | 102 | 158 | 197 | 238 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
The recorded data for Downfall with the Intel Core i5-11400F and NVIDIA GeForce RTX 5060 shows a clear performance curve across resolutions and presets. At 1920x1080, the Low preset delivers an average of 238 FPS, which is the highest figure in the entire dataset. Medium follows at 197 FPS, High at 158.3 FPS, and Ultra drops to 102.3 FPS. The scaling from Low to Ultra at this resolution is substantial: Ultra retains roughly 43% of the Low preset's frame rate, indicating that the Ultra preset imposes a significant rendering load even at the smallest tested resolution.
Moving to 2560x1440, the averages step down noticeably. Low produces 172.2 FPS, Medium 139.5 FPS, High 114.9 FPS, and Ultra 69.7 FPS. The gap between High and Ultra here is particularly wide: a drop of 45.2 FPS, or roughly 39% relative to High. This suggests that Ultra settings at 1440p stress the GPU heavily, though the result remains comfortably above the 60 FPS threshold.
At 3840x2160, the pattern becomes more constrained. Low averages 108.9 FPS, Medium 87.9 FPS, High 72.8 FPS, and Ultra falls to 44.2 FPS. This is the only resolution where any preset fails to reach 60 FPS: Ultra at 4K misses the playable threshold by 15.8 FPS. The transition from High to Ultra at 4K is the single largest relative penalty in the dataset: 28.6 FPS lost, which is a 39.3% reduction. The data shows that 4K Ultra is the only configuration in this set that is not viable for smooth play.
Min and max FPS values were not recorded for any resolution or preset, so the analysis relies entirely on average frame rates. The absence of min/max data means transient stutters and frame time spikes are not captured, but the averages alone provide enough information to classify playability.
Best Settings per Resolution
The database's playable threshold is 60 FPS. At 1920x1080, every preset clears that mark, so the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 102.3 FPS. This leaves substantial headroom: the system runs Ultra at more than 70% above the threshold.
At 2560x1440, all four presets also remain playable. Ultra averages 69.7 FPS, which is 9.7 FPS above the threshold. This is the best settings choice at this resolution, as it delivers the highest visual quality while still maintaining a playable frame rate. High sits at 114.9 FPS and Medium at 139.5 FPS, but Ultra is the optimal balance of quality and performance.
At 3840x2160, the situation changes. Ultra drops to 44.2 FPS, which is below the playable threshold. The most demanding preset that stays at or above 60 FPS is High, with an average of 72.8 FPS. Medium (87.9 FPS) and Low (108.9 FPS) are also playable, but High is the best quality option that still meets the threshold. The verdict data confirms this: the best settings at 4K are High, and the average FPS at those settings is 72.8.
FAQ
Q: Can this PC run Downfall at 4K with maximum settings?
A: No. At 3840x2160 with Ultra settings, the average FPS is 44.2, which falls below the 60 FPS playable threshold. The highest playable preset at 4K is High, which averages 72.8 FPS.
Q: What is the best settings preset at 1440p?
A: Ultra is the best settings preset at 2560x1440, because it averages 69.7 FPS and still clears the 60 FPS threshold. All other presets (Low, Medium, High) are also playable at this resolution.
Q: How much performance drops when going from 1080p to 1440p at Ultra settings?
A: At Ultra settings, the average FPS drops from 102.3 at 1920x1080 to 69.7 at 2560x1440. That is a reduction of 32.6 FPS, or approximately 31.9% of the 1080p figure.
Q: Is the RTX 5060 bottlenecked by the i5-11400F in this game?
A: The data does not include separate CPU-only or GPU-only benchmarks for Downfall, so a direct bottleneck analysis is not possible from the recorded measurements. However, the frame rates scale consistently with resolution increases, which suggests the GPU is the primary limiter at higher resolutions and presets.
Q: Which resolution offers the highest frame rate headroom above the playable threshold?
A: 1920x1080 with Low settings offers the largest headroom: 238 FPS average, which is 178 FPS above the 60 FPS threshold. Even at 1080p Ultra, the headroom is 42.3 FPS.
Q: Does the 4K Ultra preset ever become playable with different settings?
A: No. The only non-playable configuration in the entire dataset is 3840x2160 Ultra at 44.2 FPS. Every other resolution and preset combination, including 4K High, Medium, and Low, clears 60 FPS.
The Verdict
The recorded data answers the core question directly: yes, this PC can run Downfall, and it does so with confidence across most configurations. At 1920x1080, the verdict is unambiguous: Ultra settings average 102.3 FPS, which is far above the 60 FPS threshold. Every preset at this resolution is playable, and the system has enough performance to handle the game's most demanding settings without compromise.
At 2560x1440, the system remains fully playable at all presets. Ultra averages 69.7 FPS, which clears the threshold by a comfortable margin. The gap to the next preset down, High at 114.9 FPS, is large, but Ultra is still the recommended choice for 1440p because it stays above 60 FPS while offering the highest visual fidelity.
At 3840x2160, the verdict is more qualified. The system can run the game at 4K, but only up to High settings, which average 72.8 FPS. Medium (87.9 FPS) and Low (108.9 FPS) are also playable, but Ultra is not: 44.2 FPS falls short of the threshold by 15.8 FPS. The data indicates that 4K Ultra is the single configuration to avoid. For users who prioritize 4K resolution, High settings are the ceiling. For users who prioritize Ultra settings, 1440p is the highest resolution that supports it.
Overall, the system is well-suited for Downfall at 1080p and 1440p with maximum settings, and at 4K with High settings. The only failure point is 4K Ultra, which is a demanding combination that this hardware cannot sustain at playable frame rates.
Similar Performance Alternatives
The database provides nearest rival comparisons for both the CPU and GPU, which helps contextualize how other hardware would behave in this game.
For the Intel Core i5-11400F, the closest alternatives by average benchmark score are the AMD EPYC 7H12 (0.3% higher score), the Intel Core Ultra 7 164U (0.6% higher score), the Intel Core i5-12450H (0.4% lower score), and the AMD Ryzen 3 PRO 8300G (0.6% lower score). These deltas are tiny, so in a CPU-bound scenario, any of these processors would produce nearly identical frame rates in Downfall. The i5-12450H, for instance, is a mobile chip, but its average score is only 0.4% below the i5-11400F, meaning it would likely deliver the same FPS in this game. The Ryzen 3 PRO 8300G is similarly close at 0.6% lower, so users with that CPU would see no meaningful difference.
For the NVIDIA GeForce RTX 5060, the nearest rivals are the AMD Radeon RX 6750 XT (1.2% higher score), the AMD Radeon RX 5700 XT 50th Anniversary (0.8% higher score), the AMD Radeon 860M (0.3% lower score), and the NVIDIA GeForce MX550 (0.3% lower score). The RX 6750 XT and RX 5700 XT 50th Anniversary would perform slightly better, meaning they would likely produce marginally higher FPS in Downfall at the same settings. The Radeon 860M and MX550 would be slightly slower, but the differences are within 0.8% or less, so the playability verdict would not change. None of these rivals would flip a playable configuration into an unplayable one, nor would any of them make 4K Ultra playable.
How This Combo Ranks
The combination of the Intel Core i5-11400F and NVIDIA GeForce RTX 5060 ranks 1801 out of 3716 tested combos for Downfall. That places it in the middle of the database's tested configurations, around the 48.5th percentile. This is a respectable position, especially considering that the CPU alone sits at the 71st percentile among all CPUs and the GPU at the 72nd percentile among all GPUs.
The combo rank being lower than either component's individual percentile suggests that Downfall is not particularly sensitive to the strengths of this specific pairing. The game's performance is likely more dependent on the GPU at higher resolutions, and the i5-11400F's six cores and twelve threads are sufficient to avoid holding back the RTX 5060 at the tested settings. The rank of 1801 out of 3716 means there are 1915 combos that perform worse in this game, but also 1800 that perform better. The system is not at the top of the leaderboard, but it is far from the bottom, and the measured FPS data confirms that it handles the game well at all but one setting combination.
CPU and GPU Roles
The data reveals how the CPU and GPU split their responsibilities across resolutions and presets. At 1920x1080, the frame rates are extremely high: 238 FPS at Low, 197 FPS at Medium, 158.3 FPS at High, and 102.3 FPS at Ultra. The scaling from Low to Ultra at 1080p shows that the GPU is the dominant factor, since increasing the preset quality (which primarily affects GPU load) cuts the frame rate by more than half from Low to Ultra. The CPU has to feed those frames, and the i5-11400F's single-thread score of 868 in 3dmark and 2981 in Passmark single-thread is sufficient to keep up at these rates.
At 2560x1440, the same pattern holds but with lower absolute numbers. The drop from 1080p to 1440p at each preset is roughly 30 to 40 FPS, which is a GPU-driven penalty. The CPU's role does not change much because the resolution increase does not add CPU work; it only increases the pixel count that the GPU must render. The i5-11400F's multi-threaded scores, such as 14340 in Cinebench R23 multi-core, indicate that it has ample headroom for the CPU-side tasks in Downfall, which is a horror title and not known for extreme CPU demands.
At 3840x2160, the GPU's role becomes even more pronounced. The 4K Ultra preset drops to 44.2 FPS, while 4K High stays at 72.8 FPS. The difference between High and Ultra at 4K is 28.6 FPS, which is the largest single-preset gap in the dataset. This is a pure GPU effect: Ultra settings at 4K require far more shading, texture, and memory bandwidth than High, and the RTX 5060's 8 GB of GDDR7 memory and 128-bit bus are likely the limiting factors. The CPU's contribution at 4K is minimal, because the frame rates are low enough that the i5-11400F can easily supply frames without becoming a bottleneck.
The data also shows that the CPU matters more at lower resolutions and lower presets. At 1080p Low, the system pushes 238 FPS, which is a frame rate where CPU overhead can become relevant. The i5-11400F's 6 cores and 12 threads, boosted to 4.40 GHz, are enough to handle this, but a weaker CPU would likely start to limit performance at such high frame rates. At 4K Ultra, the CPU is almost irrelevant: the GPU is clearly the constraint, and even a faster CPU would not raise the 44.2 FPS figure meaningfully. In summary, the RTX 5060 is the decisive component for Downfall's visual settings and resolution scaling, while the i5-11400F provides a solid foundation that does not bottleneck the GPU at any tested configuration.