Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 53 | 64 | 80 |
| 1440p QHD | 54 | 85 | 100 | 126 |
| 1080p Full HD | 74 | 117 | 142 | 176 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The pairing of an Intel Core i5-11400F with an AMD Radeon RX 6600 is a mid-range combination that handles Downfall, a 2016 horror title, comfortably at every mainstream resolution. The database places this pairing at rank 2870 out of 3716 tested combinations for this game, which positions it below the median pairing overall, yet the recorded framerates sit well above the 60 FPS playability threshold in most tested configurations. Both components are end-of-life parts now, but the recorded data shows the combination still delivers headroom at 1080p and 1440p, with a playable slice of 4K territory as well.
How This Combo Ranks
Rank 2870 out of 3716 tested combinations is a sobering placement in absolute terms: roughly three quarters of tested pairings outrank this duo in Downfall. That rank reflects the ceiling of the hardware rather than any failure to run the game. The RX 6600 sits at the 63rd percentile of all GPUs in the database and the i5-11400F at the 71st percentile of all CPUs, so both components are above the middle of their respective stacks but nowhere near the top.
Context matters. The database includes high-end combinations that push this game to far higher framerates, and against that field a mid-range pairing naturally ranks lower. Against its own capability, the combo is more than adequate: at 1080p it clears 60 FPS even on the Ultra preset, and at 1440p it does so on High. The rank is a measure of relative standing, not of whether the game is playable, and the verdict data makes clear that it is.
CPU and GPU Roles
Downfall is GPU-bound on this configuration at every tested resolution, which is the expected pattern for a horror game released in 2016 running on modest hardware. The clearest evidence is the scaling between resolutions: at the Low preset, average framerate falls from 175.9 FPS at 1920x1080 to 125.6 FPS at 2560x1440 and 79.5 FPS at 3840x2160. A CPU-limited configuration would show nearly flat framerate across resolutions, because the processor would cap throughput regardless of how many pixels the GPU is asked to draw. Here the framerate drops as pixel count rises, so the RX 6600 is the limiting factor.
The preset scaling tells the same story. At 1080p, moving from Low to Ultra costs 101.8 FPS of headroom, from 175.9 down to 74.1. Settings changes of that magnitude shift the render load, and the framerate responds proportionally, which is characteristic of GPU saturation. The i5-11400F, with its six cores, twelve threads, and single-threaded throughput reflected in a Cinebench R23 single-core score of 2024, never becomes the constraint in the recorded runs. Even the weakest measured result, 32.4 FPS at 4K Ultra, is a GPU limit, not a processor one; the same CPU drives 175.9 FPS at 1080p Low when the graphics load is lightened.
FAQ
Q: Can the i5-11400F and RX 6600 run Downfall at 60 FPS?
A: Yes. At 1920x1080 every preset from Low through Ultra stays above 60 FPS, peaking at 74.1 FPS average on Ultra. At 2560x1440, Low, Medium, and High all clear the threshold, with High delivering 84.6 FPS. Only 4K Ultra, at 32.4 FPS, falls short.
Q: What is the best-looking setting this combo can hold at 4K?
A: Medium at 3840x2160, averaging 63.5 FPS. High at 4K drops to 53.1 FPS and Ultra to 32.4 FPS, both below the 60 FPS threshold.
Q: Is this game CPU-heavy or GPU-heavy on this hardware?
A: GPU-heavy. Framerate scales strongly with resolution and preset, dropping from 175.9 FPS at 1080p Low to 79.5 FPS at 4K Low, which indicates the RX 6600 is the bottleneck rather than the i5-11400F.
Q: How high does the framerate go on this configuration?
A: The highest recorded average is 175.9 FPS, at 1920x1080 on the Low preset. The 1080p Medium preset also reaches 142.1 FPS.
Q: Where does this combo rank against other tested pairings for this game?
A: Rank 2870 of 3716 combinations. It is a mid-field placement; the majority of tested systems outrank it, but its measured framerates still clear the playability threshold at two of three tested resolutions.
Q: Is 1440p Ultra viable?
A: No. The recorded average at 2560x1440 Ultra is 53.6 FPS, short of the 60 FPS threshold. High at 84.6 FPS is the top preset that holds the line at that resolution.
The Verdict
Yes, this PC can run Downfall, and in most configurations it can run it well.
At 1920x1080 the verdict is unqualified: every tested preset clears 60 FPS, from Low at 175.9 FPS up to Ultra at 74.1 FPS. A player can max out the game at 1080p and still hold a comfortable margin above the threshold.
At 2560x1440 the verdict is nearly as strong. Low, Medium, and High are all playable, with High averaging 84.6 FPS, and the recommended setting is High. Only Ultra at 53.6 FPS falls short, and not by a wide margin.
At 3840x2160 the picture narrows. Low at 79.5 FPS and Medium at 63.5 FPS clear the threshold, but Medium's margin is thin at under four frames above 60. High at 53.1 FPS and Ultra at 32.4 FPS are not playable by the database standard. 4K is feasible on this combo, but only with settings restraint.
Measured FPS Breakdown
All figures below are recorded average framerates from the database; minimum and maximum values were not captured for these runs.
At 1920x1080:
| Preset | Avg FPS |
|---|---|
| Low | 175.9 |
| Medium | 142.1 |
| High | 117.2 |
| Ultra | 74.1 |
The 1080p results show extraordinary headroom at the low end and a still-playable top end. The gap between Low and Ultra is 101.8 FPS, yet even the most demanding preset holds 14.1 FPS above the threshold.
At 2560x1440:
| Preset | Avg FPS |
|---|---|
| Low | 125.6 |
| Medium | 100.1 |
| High | 84.6 |
| Ultra | 53.6 |
Three of four presets clear 60 FPS. Medium at 100.1 FPS is a particularly strong result for a mid-range pairing at this resolution, and High's 84.6 FPS leaves real margin. Ultra at 53.6 FPS is the lone miss, 6.4 frames short.
At 3840x2160:
| Preset | Avg FPS |
|---|---|
| Low | 79.5 |
| Medium | 63.5 |
| High | 53.1 |
| Ultra | 32.4 |
The 4K ladder compresses quickly below Medium. The Medium result clears the threshold by 3.5 FPS, which is workable but leaves little room for demanding scenes in a horror game where sustained smoothness matters. High falls 6.9 FPS short, and Ultra, at less than half of Low's framerate, is out of reach entirely.
Best Settings per Resolution
- 1920x1080: Ultra, at 74.1 FPS average. The most demanding preset in the game still holds a 14.1 FPS cushion over the threshold. There is no reason to drop settings at this resolution.
- 2560x1440: High, at 84.6 FPS average. Ultra drops below the line at 53.6 FPS, so High is the ceiling, and it holds a comfortable 24.6 FPS margin. Players wanting extra smoothness can step down to Medium at 100.1 FPS.
- 3840x2160: Medium, at 63.5 FPS average. Medium is the most demanding preset that stays at or above 60 FPS, clearing it by 3.5 FPS. The margin is thin; players sensitive to dips may prefer Low at 79.5 FPS.
Similar Performance Alternatives
For CPUs that would behave similarly to the i5-11400F, the database's nearest rivals are close indeed. The Intel Core i5-12450H averages within 0.4 percent of this chip's overall benchmark score, the AMD Ryzen 3 PRO 8300G within 0.6 percent, and the Intel Core Ultra 7 164U within 0.6 percent in the other direction. The AMD EPYC 7H12 sits essentially level, within 0.3 percent. Any of these processors would pair with the RX 6600 to produce comparable results in this GPU-bound title, since the recorded data shows the framerate is set by the graphics card, not the CPU.
On the graphics side, the RX 6600's nearest rivals cluster almost perfectly around it. The NVIDIA Quadro K6000 matches its average benchmark score exactly, a 0 percent delta. The NVIDIA GeForce RTX 4050 Mobile sits 0.1 percent away, the NVIDIA Tesla K20m 0.3 percent away, and the NVIDIA RTX 2000 Ada Generation 0.4 percent away. Substituting any of these cards would be expected to move framerates in Downfall by only fractions, meaning the resolution-by-resolution conclusions above, Ultra at 1080p, High at 1440p, Medium at 4K, would carry over essentially unchanged.
The practical takeaway: this exact pairing is not required to hit these numbers. A system built around any of the listed rival components would land within a rounding error of the same experience, and given that the game is GPU-bound on this configuration, matching the graphics card matters far more than matching the processor.