Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

69%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
286 FPS
Ultra 1080p Measured
168 FPS

1440p (2K / QHD)

Low 1440p Measured
256 FPS
Ultra 1440p Measured
119 FPS

4K (Ultra HD)

Low 4K Measured
174 FPS
Ultra 4K Measured
74 FPS
4.1ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 14,185
Graphics Card
Required 27,400
Your GPU 54,209

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 74 119 146 174
1440p QHD 119 192 232 256
1080p Full HD 168 246 267 286

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 246
1920x1080 Low 286
1920x1080 Medium 267
1920x1080 Ultra 168
2560x1440 High 192
2560x1440 Low 256
2560x1440 Medium 232
2560x1440 Ultra 119
3840x2160 High 119
3840x2160 Low 174
3840x2160 Medium 146
3840x2160 Ultra 74

Performance Analysis: Downfall on Your System

Similar Performance Alternatives

The Intel Core i5-10400F sits in a crowded performance neighborhood, with its nearest rivals clustering within a very narrow band. The database shows the i5-10400F has an average benchmark score of 14185, placing it at the 68th percentile of all CPUs tested. The closest alternatives are remarkably tight: the Intel Xeon 6756E scores 14163, just 0.2% behind, while the AMD EPYC 7552 scores 14115, 0.5% lower. On the other side, the Intel Core 7 160UL scores 14232, 0.3% ahead, and the AMD Ryzen 3 7320C scores 14277, 0.6% ahead. What this means in practice: if you were building around any of these four processors, the overall frame pacing and CPU-limited scenarios in Downfall would feel nearly indistinguishable from the i5-10400F. The spread of less than 1% across all four rivals suggests that CPU choice in this tier has minimal impact on the game’s outcome, and the bottleneck analysis will almost entirely fall on the graphics card.

For the GPU side, the NVIDIA GeForce RTX 4080 SUPER achieves an average benchmark score of 54209, ranking in the 86th percentile of all GPUs. Its nearest rivals are striking for how close they are: the RTX 4080 scores 54247, only 0.1% higher, which is effectively a tie. The AMD Radeon Pro W5700X scores 54828, 1.1% ahead, while the AMD Radeon RX 6750 GRE 12 GB scores 55698, 2.7% ahead, and the AMD Radeon 8060S scores 55757, 2.8% ahead. The data indicates that if a system paired the i5-10400F with any of these four GPUs, the measured FPS in Downfall would be within a few frames of each other at every resolution and preset. The RTX 4080 SUPER is not the fastest card in its immediate peer group, but the differences are so small that they would not be perceptible in normal gameplay, especially given that all of these GPUs push well past 60 FPS at every tested setting in this game.

The combination of a mid-range 2020 CPU with a high-end 2024 GPU creates an interesting dynamic: the CPU’s nearest rivals are all server or low-power parts, while the GPU’s rivals are all within a few percent. This means that if someone swapped the i5-10400F for a Xeon 6756E or a Ryzen 3 7320C, the game performance would remain essentially unchanged. Similarly, swapping the RTX 4080 SUPER for a standard RTX 4080 would produce no measurable difference in Downfall, based on the 0.1% delta. The practical takeaway from the recorded data is that this entire cluster of hardware behaves as a single performance tier for this specific game.

CPU and GPU Roles

The measured FPS data across resolutions reveals which component dominates in Downfall. At 1920x1080, the game is heavily GPU-bound at lower presets: Low settings produce 285.5 FPS, Medium 267.1 FPS, High 245.9 FPS, and Ultra 168.3 FPS. The scaling from Low to Ultra at 1080p is a 41% drop, which is a classic sign that the GPU is doing most of the work. However, the CPU’s role becomes more evident when looking at the jump from 1080p to 1440p. At 1440p Low, the average FPS is 256.1, only 10% lower than 1080p Low’s 285.5. That relatively small drop suggests the CPU is still able to feed the GPU adequately at this resolution, and the GPU is the primary limiter even at 1440p Low.

Moving to 3840x2160, the picture changes. At 4K Low, the average FPS falls to 173.5, which is 32% lower than 1440p Low’s 256.1. This steep decline is entirely attributable to the GPU’s pixel throughput limits, as the resolution increase multiplies the rendering load far faster than the CPU’s frame generation rate. The i5-10400F, with its 6 cores and 12 threads, does not appear to be the constraint at any resolution, because even at 4K Ultra the game still hits 73.5 FPS. If the CPU were the bottleneck, we would expect the FPS to plateau across resolutions, but instead it scales downward consistently with each resolution step.

The preset scaling tells a similar story. At 4K, the difference between Low (173.5 FPS) and Ultra (73.5 FPS) is 100 FPS, a 58% reduction. At 1440p, the same preset change goes from 256.1 to 119.2, a 53% drop. At 1080p, it goes from 285.5 to 168.3, a 41% drop. The increasing percentage drop at higher resolutions confirms that the GPU’s shading units, TMUs, and memory bandwidth are the deciding factors. The RTX 4080 SUPER’s 16 GB of GDDR6X memory and 736.3 GB/s bandwidth are more than sufficient for Downfall, even at 4K Ultra. The CPU’s role is to provide a stable frame delivery floor, and the data shows it clears that floor with ample headroom, as even the most demanding preset at the highest resolution stays well above 60 FPS.

Measured FPS Breakdown

At 1920x1080, the recorded average frame rates are as follows: Low settings produce 285.5 FPS, Medium 267.1 FPS, High 245.9 FPS, and Ultra 168.3 FPS. The gap between Low and Ultra is 117.2 FPS, indicating that visual fidelity settings have a substantial impact on the GPU load, but every preset clears the 60 FPS threshold by a massive margin. The jump from High to Ultra is particularly steep, a 77.6 FPS drop, suggesting that Ultra applies effects that heavily tax the RTX 4080 SUPER’s ray tracing or shading capabilities.

At 2560x1440, the averages are 256.1 FPS on Low, 232.2 FPS on Medium, 192.2 FPS on High, and 119.2 FPS on Ultra. The transition from High to Ultra is again the largest single drop, 73 FPS. Even at this higher resolution, the lowest preset still exceeds 250 FPS, which is far beyond what most displays can show. The data shows that Downfall is not a demanding title for this hardware at 1440p; it is only when Ultra settings are combined with high resolution that the frame rate starts to enter more moderate territory.

At 3840x2160, the averages are 173.5 FPS on Low, 145.7 FPS on Medium, 118.9 FPS on High, and 73.5 FPS on Ultra. The 4K Ultra result is the most interesting data point in the entire table: it is the only configuration where the FPS drops below 100, and it is still comfortably above 60. The scaling from High to Ultra at 4K is a 45.4 FPS reduction, while from Medium to High it is 26.8 FPS. This pattern suggests that Ultra settings include a specific effect, likely intensive volumetric lighting or shadow quality, that disproportionately affects the GPU at 4K. The minimum and maximum FPS values are not recorded in the database, so the analysis relies solely on average performance, which is consistently high across all twelve measured configurations.

FAQ

Q: Can this PC run Downfall at 4K resolution?

A: Yes, the data shows playable performance at all four presets. The lowest average at 4K is 73.5 FPS on Ultra settings, which clears the 60 FPS threshold. Low settings reach 173.5 FPS, Medium 145.7 FPS, and High 118.9 FPS.

Q: What is the best preset to use at 1440p for maximum visual quality?

A: Ultra settings at 2560x1440 produce an average of 119.2 FPS, making it the most demanding preset that still maintains a high frame rate. All four presets at this resolution exceed 60 FPS, with Low at 256.1 FPS, Medium at 232.2 FPS, and High at 192.2 FPS.

Q: How does the CPU compare to its closest performance rivals?

A: The Intel Core i5-10400F has an average benchmark score of 14185. Its nearest rival, the Intel Xeon 6756E, scores 14163, a 0.2% difference. The AMD EPYC 7552 is 0.5% slower, while the Intel Core 7 160UL is 0.3% faster and the AMD Ryzen 3 7320C is 0.6% faster. All four are effectively equivalent for gaming purposes.

Q: Is the RTX 4080 SUPER significantly faster than the RTX 4080?

A: No, the database shows the RTX 4080 SUPER scores 54209, while the RTX 4080 scores 54247, making the standard model 0.1% faster. This difference is negligible and would not affect Downfall’s frame rates in any measurable way.

Q: What is the most demanding preset that stays above 60 FPS at 4K?

A: Ultra settings at 3840x2160 produce an average of 73.5 FPS, which is the highest quality preset tested and it remains above the 60 FPS threshold. This is the best visual configuration available for 4K on this hardware.

Q: How does this CPU and GPU combo rank among all tested combinations?

A: The combination ranks 562nd out of 3716 tested combos, placing it in the top 15% of all systems in the database for Downfall performance.

How This Combo Ranks

The Intel Core i5-10400F paired with the NVIDIA GeForce RTX 4080 SUPER achieves a combined rank of 562 out of 3716 tested combos in Downfall. This places the system in the upper tier of all configurations, roughly in the 85th percentile of the entire database. The ranking reflects the GPU’s dominant contribution: the RTX 4080 SUPER’s 86th percentile standing among all GPUs pulls the combo upward, while the CPU’s 68th percentile standing does not drag it down significantly because the game is not CPU-limited at any tested resolution. The 3716 combos include many systems with newer or more expensive CPUs, yet this mid-range 10th Gen Intel part still lands in the top 562 positions, which indicates that Downfall’s engine is primarily graphics-bound and rewards GPU investment over CPU investment.

The ranking also suggests that this combo outperforms many systems with theoretically stronger CPUs but weaker GPUs. For example, a system with a top-tier CPU but a GPU in the 50th percentile would likely rank lower because the GPU would become the limiting factor at 4K Ultra. The data shows that the i5-10400F provides enough single-thread performance, with a 3dmark single-thread score of 688 and a passmark single-thread score of 2541, to maintain high frame delivery, but the RTX 4080 SUPER’s massive shading throughput, 52.22 TFLOPS FP32, is what enables the 73.5 FPS at 4K Ultra. The combo rank of 562 out of 3716 is a strong result for a CPU released in 2020 paired with a GPU released in 2024, and it confirms that the pairing is well balanced for this particular title.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which produces an average of 168.3 FPS. This is the highest visual quality setting available, and it still delivers more than double the playable threshold. Low settings reach 285.5 FPS, Medium 267.1 FPS, and High 245.9 FPS, so every option at 1080p is viable, but Ultra is the clear choice for maximum fidelity without sacrificing smoothness.

At 2560x1440, Ultra settings also pass the 60 FPS test with an average of 119.2 FPS. The gap between Ultra and the next lower preset, High at 192.2 FPS, is significant, but 119.2 FPS is still well above the threshold. This resolution offers a sweet spot for this hardware: it provides substantially more detail than 1080p while maintaining frame rates that are suitable for high refresh rate monitors.

At 3840x2160, Ultra settings produce an average of 73.5 FPS, which is the lowest result in the entire dataset but still clears the 60 FPS threshold. High settings reach 118.9 FPS, Medium 145.7 FPS, and Low 173.5 FPS. For 4K gaming, Ultra is the recommended setting because it maintains a comfortable margin above 60 FPS, and the visual improvement over High is likely worth the 45.4 FPS reduction, given that the absolute frame rate remains high.

The Verdict

The data makes a clear case that this PC can run Downfall at every resolution and preset combination tested. The verdict by resolution confirms playable settings at 3840x2160, 2560x1440, and 1920x1080, with all four presets (Low, Medium, High, Ultra) exceeding the 60 FPS threshold in each case. The worst-case scenario, 4K Ultra, still delivers 73.5 FPS on average, which is 13.5 FPS above the playable threshold. At 1440p, the Ultra preset reaches 119.2 FPS, and at 1080p it reaches 168.3 FPS. The lowest recorded average across all twelve configurations is 73.5 FPS, and the highest is 285.5 FPS, showing a performance envelope that is both wide and consistently high.

The CPU and GPU pairing shows no weak points for this game. The i5-10400F’s 6 cores and 12 threads are never the limiting factor, as evidenced by the smooth scaling from 1080p to 4K. The RTX 4080 SUPER’s 16 GB of VRAM and 52.22 TFLOPS of compute power are more than adequate for Downfall’s demands. The combination ranks 562nd out of 3716 combos, which is a strong position, and the nearest rival GPUs, such as the RTX 4080, produce nearly identical scores. For any user considering this hardware for Downfall, the answer is unequivocal: it runs the game at maximum settings with high frame rates at all resolutions, and even the most demanding configuration leaves headroom above the 60 FPS playability standard.