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Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 59 | 90 | 108 | 132 |
| 1440p QHD | 89 | 141 | 174 | 217 |
| 1080p Full HD | 124 | 198 | 247 | 287 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Similar Performance Alternatives
The Intel Core i5-10400F sits in a tight performance cluster based on the database's average benchmark scores. Its average score of 14,185 places it within 0.6% of several comparable processors. The closest match is the Intel Core 7 160UL, which scores 14,232, a marginal 0.3% advantage. The Intel Xeon 6756E trails by just 0.2% with a score of 14,163, while the AMD EPYC 7552 is 0.5% behind at 14,115. The AMD Ryzen 3 7320C rounds out the group at 14,277, leading by 0.6%. In practice, any of these CPUs would deliver near-identical frame pacing in Downfall, as the differences are within measurement noise.
On the GPU side, the NVIDIA GeForce RTX 3080 posts an average benchmark score of 23,172. Its nearest rivals are all within 0.4% of that figure. The NVIDIA P106-100 scores 23,249 (0.3% higher), the AMD Radeon Pro Vega 16 scores 23,250 (0.3% higher), and the AMD Radeon RX 6600M scores 23,273 (0.4% higher). The AMD Radeon R9 M290X leads the group at 23,276, a 0.4% advantage. For Downfall specifically, these GPUs would produce essentially interchangeable frame rates at the same settings and resolution, since the raw compute delta is negligible.
Both components occupy the 68th percentile within their respective categories. The CPU's percentileVsAllCpus is 68, and the GPU's percentileVsAllGpus is also 68. This means the pairing is balanced in terms of relative standing: neither part dramatically outclasses the other in the broader hardware landscape, which is relevant for a game like Downfall that can shift load between processor and graphics card depending on resolution and preset.
CPU and GPU Roles
Downfall's workload distribution becomes clearer when examining frame rate scaling across resolutions and presets. At 1920x1080, the GPU is the dominant constraint, as evidenced by the wide spread between Low and Ultra settings. The Low preset delivers 286.6 FPS, while Ultra drops to 124 FPS, a 56.7% reduction. This indicates that pixel shading and fill rate are the primary bottlenecks, not CPU thread throughput. The i5-10400F's six cores and twelve threads, with a boost clock of 4.30 GHz, are sufficient to feed the RTX 3080 at these lower resolutions.
Moving to 2560x1440, the GPU load increases but the pattern remains similar. Low settings produce 216.8 FPS, while Ultra yields 89.4 FPS, a 58.8% drop. The CPU continues to keep pace, as the frame rates are still well above 60 FPS at every preset. The gap between Medium (173.5 FPS) and High (141.3 FPS) shows that graphics settings scale predictably with rendering complexity.
At 3840x2160, the CPU's role diminishes further. The Ultra preset drops to 58.7 FPS, just below the 60 FPS playable threshold, while High maintains 90.4 FPS. The difference between Low (132.2 FPS) and Ultra (58.7 FPS) is 55.6%, similar to the other resolutions. This suggests the RTX 3080's 10 GB GDDR6X memory and 320-bit bus become the limiting factor at 4K, particularly with Ultra settings that demand more memory bandwidth and shading throughput. The CPU's influence is minimal here, as even the lowest preset at 4K exceeds 130 FPS, indicating the processor is never the bottleneck.
The data shows that for this game, the GPU matters more at every resolution. The CPU's role is to maintain a high enough frame ceiling, which it does comfortably. At 1080p and 1440p, the RTX 3080's raw performance is the deciding factor between hitting 124 FPS or 286.6 FPS depending on preset. At 4K, the GPU's memory subsystem and compute units are fully taxed, and the CPU's contribution is negligible beyond ensuring the render thread stays fed.
Measured FPS Breakdown
At 1920x1080, the recorded average frame rates span a wide range. The Low preset delivers 286.6 FPS, which is the highest figure in the entire dataset. Medium settings produce 247.1 FPS, High settings yield 198.3 FPS, and Ultra settings drop to 124 FPS. All four presets exceed 60 FPS by a large margin, with even the most demanding preset maintaining more than double the playable threshold.
At 2560x1440, the averages are lower but still robust. Low settings reach 216.8 FPS, Medium hits 173.5 FPS, High comes in at 141.3 FPS, and Ultra settles at 89.4 FPS. The step from High to Ultra represents a 36.7% reduction in frame rate, which is the largest relative drop at this resolution. Every preset clears 60 FPS, with the Ultra setting holding a 48.8% margin above the threshold.
At 3840x2160, the frame rates compress significantly. Low settings average 132.2 FPS, Medium drops to 107.6 FPS, and High manages 90.4 FPS. The Ultra preset falls to 58.7 FPS, which is below the 60 FPS playable threshold. This is the only resolution and preset combination in the dataset that fails to reach 60 FPS. The gap between Low and Ultra at 4K is 73.5 FPS, illustrating how much headroom the lowest settings provide.
No minimum or maximum frame time data was recorded for any configuration, so the analysis relies solely on average FPS. The averages are consistent with a GPU-bound scenario: doubling resolution from 1080p to 4K reduces frame rates by roughly 54% at equivalent settings, which aligns with the fourfold increase in pixel count being partially offset by the game's rendering efficiency.
The Verdict
This PC can run Downfall at all three tested resolutions, with one exception. At 1920x1080, every preset from Low to Ultra clears 60 FPS, and the Ultra setting averages 124 FPS, making it the best choice for maximum visual quality without sacrificing smoothness. At 2560x1440, the same holds true: all four presets are playable, and Ultra delivers 89.4 FPS, which is the recommended setting for this resolution.
At 3840x2160, the verdict is more nuanced. The database lists High, Low, and Medium as playable settings, with High being the best option at 90.4 FPS. The Ultra preset at 58.7 FPS falls short of the 60 FPS threshold, so players targeting 4K should avoid Ultra settings or accept a frame rate below the playable baseline. For those who prioritize frame rate over fidelity, Low at 132.2 FPS offers the smoothest experience at 4K.
The verdict by resolution is clear: 1080p and 1440p are fully playable at any setting, while 4K requires dropping from Ultra to High or lower to maintain 60 FPS. The RTX 3080's 10 GB memory capacity and 760.3 GB/s bandwidth are sufficient for High settings at 4K, but the Ultra preset's additional shading and texture demands exceed what the card can sustain at the playable threshold. The CPU is not a limiting factor at any resolution, as even the lowest GPU-bound frame rates remain well above 60 FPS.
FAQ
Q: Can this PC run Downfall at 4K with all settings maxed out?
A: No. At 3840x2160 with Ultra settings, the average frame rate is 58.7 FPS, which is below the 60 FPS playable threshold. The best playable setting at 4K is High, which averages 90.4 FPS.
Q: What is the highest frame rate this combo achieves in Downfall?
A: The highest recorded average is 286.6 FPS at 1920x1080 with Low settings. At 2560x1440, the peak is 216.8 FPS with Low settings, and at 4K, the peak is 132.2 FPS with Low settings.
Q: Does the CPU or GPU limit performance more in this game?
A: The GPU is the limiting factor at all resolutions. At 1080p, the frame rate drops from 286.6 FPS on Low to 124 FPS on Ultra, a purely GPU-driven change. The CPU's six cores and twelve threads are sufficient to keep up, as evidenced by the high frame rates even at 4K.
Q: Is the Ultra preset playable at 2560x1440?
A: Yes. At 2560x1440 with Ultra settings, the average frame rate is 89.4 FPS, which is 29.4 FPS above the 60 FPS threshold. This is listed as the best settings for that resolution.
Q: How does this combo rank among all tested configurations for Downfall?
A: The combo ranks 1092 out of 3716 tested combinations, placing it in the top 29.4% of all systems in the database for this game.
Q: What is the difference between High and Ultra at 4K?
A: At 3840x2160, High settings average 90.4 FPS, while Ultra averages 58.7 FPS. The difference is 31.7 FPS, and it represents the boundary between playable and not playable at this resolution.
How This Combo Ranks
In the database of tested hardware combinations for Downfall, the Intel Core i5-10400F paired with the NVIDIA GeForce RTX 3080 holds rank 1092 out of 3716 total combos. This places the system in the 70.6th percentile of all tested configurations, meaning roughly 29% of tested systems perform better in this game.
The ranking reflects the balance between the two components. The CPU's 68th percentile standing among all processors and the GPU's 68th percentile among all graphics cards suggest neither part is a weak link. The RTX 3080's 29.77 TFLOPS FP32 performance and 8704 shading units provide ample compute for Downfall's horror-themed rendering, while the i5-10400F's 12 MB shared L3 cache and 42.7 GB/s memory bandwidth ensure smooth data flow.
The rank is likely driven by the GPU's ability to maintain high frame rates at 1080p and 1440p, where the combo delivers 124 FPS or more at Ultra settings. At 4K, the GPU's 10 GB memory capacity becomes a constraint at Ultra settings, which is a common limitation for this class of card. The overall rank of 1092 is solid for a mid-range CPU paired with a high-end GPU, and the system comfortably handles the game at most settings and resolutions.