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Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 26 | 32 | 44 |
| 1440p QHD | 25 | 46 | 54 | 63 |
| 1080p Full HD | 39 | 62 | 75 | 93 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
The recorded data for Downfall on this configuration shows a wide performance spread across resolutions and presets. At 3840x2160, the system struggles to maintain playable framerates under any setting. The Low preset delivers an average of 43.5 FPS, Medium drops to 31.5 FPS, High falls further to 25.8 FPS, and Ultra bottoms out at 20.1 FPS. None of these averages reach the 60 FPS playability threshold, and the gap between Low and Ultra is substantial: a 23.4 FPS difference, indicating that the GPU is heavily taxed at 4K regardless of quality settings.
Moving to 2560x1440, performance improves noticeably but remains uneven. The Low preset averages 63.1 FPS, which clears the 60 FPS bar. Medium averages 54.1 FPS, just short of playable. High averages 46.3 FPS, and Ultra collapses to 25.0 FPS. The scaling pattern here is telling: dropping from Ultra to Low more than doubles the average framerate, from 25.0 to 63.1 FPS. That 38.1 FPS swing suggests the graphics card is the limiting factor at this resolution, as reducing visual load produces outsized gains.
At 1920x1080, the configuration becomes viable across multiple presets. Low averages 93.2 FPS, the highest recorded figure in the entire dataset. Medium averages 75.3 FPS, and High averages 62.2 FPS. All three clear the 60 FPS threshold. Ultra, however, drops to 38.9 FPS, a 54.3 FPS deficit compared to Low. The step from High to Ultra is particularly steep: a 23.3 FPS loss, which indicates that the Ultra preset introduces rendering demands that this GPU cannot sustain even at 1080p.
The min and max FPS fields are absent from the measurements, so the analysis relies solely on average framerates. Even without those extremes, the averages paint a clear picture of a system that is resolution-sensitive and preset-sensitive in predictable ways.
Similar Performance Alternatives
The nearest rivals for the Intel Core i5-10400F, based on average benchmark scores, include the Intel Xeon 6756E at a delta of 0.2 percent, the Intel Core 7 160UL at -0.3 percent, the AMD EPYC 7552 at 0.5 percent, and the AMD Ryzen 3 7320C at -0.6 percent. In practical terms, these processors sit within a fraction of a percent of the i5-10400F's average score of 14185. The Ryzen 3 7320C and Core 7 160UL are marginally ahead, while the Xeon 6756E and EPYC 7552 are marginally behind. For Downfall specifically, the CPU is unlikely to be the decisive factor at most settings, as the GPU bottlenecks dominate the measured results. Still, any of these rival CPUs would produce nearly identical frame pacing in CPU-bound scenarios.
On the GPU side, the NVIDIA GeForce GTX 1650 has an average benchmark score of 7472 and sits at the 40th percentile of all GPUs. Its nearest rivals are the AMD Radeon HD 8850M at 0.3 percent delta, the Intel UHD Graphics 750 at 0.4 percent, the AMD Radeon R7 350 at 0.6 percent, and the Intel Arc A310 at -1.0 percent. The Arc A310 is the only rival that scores higher, and even then by just 1 percent. The Radeon HD 8850M and UHD Graphics 750 are essentially equivalent in raw benchmark terms. What this means for Downfall is that swapping the GTX 1650 for any of these alternatives would yield nearly identical framerates, within a margin of error. The UHD Graphics 750 is an integrated solution, so pairing it with a discrete card would be redundant, but the data shows it performs on par with the GTX 1650 in synthetic tests.
For players considering an upgrade or a sidegrade, the database suggests that none of these nearby components would materially change the Downfall experience. The 40th percentile GPU ranking already indicates a mid-low tier position, and the rivals do not escape that band.
CPU and GPU Roles
The measured FPS scaling across resolutions reveals which component dominates in Downfall. At 3840x2160, the framerate collapses even on Low (43.5 FPS) and Ultra (20.1 FPS). The GPU is clearly the binding constraint: the GTX 1650, with its 4 GB GDDR5 memory and 128.1 GB/s bandwidth, cannot feed the pixel throughput demanded by 4K. The CPU, a 6-core, 12-thread Comet Lake part with a 4.30 GHz boost clock, has ample headroom at these settings.
At 2560x1440, the pattern persists. Ultra averages 25.0 FPS while Low averages 63.1 FPS. The 38.1 FPS gain from reducing settings is entirely attributable to GPU workload reduction. CPU-side benchmarks for the i5-10400F, such as Cinebench R23 multi-core at 10283 and single-core at 1451, indicate strong processing capability, but those scores do not translate into higher framerates when the GPU is saturated.
At 1920x1080, the balance shifts slightly. The CPU becomes more relevant at higher presets, but even here the GPU remains the primary limiter. Low hits 93.2 FPS, which suggests the CPU can push well beyond 60 FPS when the GPU is not overloaded. Medium at 75.3 FPS and High at 62.2 FPS both stay above the threshold, confirming that the CPU is not the bottleneck at 1080p. Ultra's drop to 38.9 FPS is a GPU limitation, not a CPU one.
The resolution scaling tells the story: from 1080p Low (93.2 FPS) to 1440p Low (63.1 FPS) is a 32 percent reduction, and from 1440p Low to 4K Low (43.5 FPS) is another 31 percent reduction. Those are GPU bandwidth and fill-rate limits. The CPU's role is to keep up with the GPU's output, and it does so at every resolution except possibly 4K Ultra, where the GPU is so slow that CPU utilization likely drops anyway.
The Verdict
The data is unambiguous about this configuration's ability to run Downfall. At 3840x2160, no preset achieves a playable framerate. The best case is Low at 43.5 FPS, which is 16.5 FPS below the 60 FPS threshold. Ultra at 20.1 FPS is effectively unplayable. The verdict for 4K is a clear no.
At 2560x1440, exactly one setting is playable: Low, with an average of 63.1 FPS. That is 3.1 FPS above the threshold, a slim margin. Medium at 54.1 FPS, High at 46.3 FPS, and Ultra at 25.0 FPS all fail. The best playable setting is Low, and the average framerate at that setting is 63.1 FPS. Players who accept Low visuals at 1440p can play Downfall, but there is no headroom for demanding scenes.
At 1920x1080, the configuration clears 60 FPS on three presets: High at 62.2 FPS, Low at 93.2 FPS, and Medium at 75.3 FPS. The best playable setting is High, with an average of 62.2 FPS. That is just 2.2 FPS above the threshold, so it is playable but not comfortable. Low offers a much larger buffer at 93.2 FPS, and Medium sits between at 75.3 FPS. Ultra at 38.9 FPS is not playable. The verdict for 1080p is a conditional yes: use High or lower, and expect the best experience on Low or Medium.
How This Combo Ranks
The combination of the Intel Core i5-10400F and the NVIDIA GeForce GTX 1650 ranks 3543rd out of 3716 tested combos in Downfall. That places it in the bottom 5 percent of all configurations in the database. The rank reflects the GPU's 40th percentile standing and the overall modest performance profile. Only 173 combos perform worse, which means this setup is near the tail end of the distribution.
To contextualize the rank, consider that the GPU alone sits at the 40th percentile, while the CPU sits at the 68th percentile. The combo rank is dragged down by the GPU, which is the limiting component in this game. The CPU is a mid-tier part that performs well in synthetic tests, but it cannot compensate for the GPU's weaknesses at higher resolutions and presets. The rank of 3543 out of 3716 suggests that most other tested configurations, even those with weaker CPUs, outperform this pair in Downfall because they pair those CPUs with stronger graphics cards.
FAQ
Q: Can this PC run Downfall at 1920x1080 with High settings?
A: Yes, the measured average FPS at 1920x1080 High is 62.2 FPS, which clears the 60 FPS playability threshold. It is a narrow margin, so expect occasional dips below 60 in demanding scenes.
Q: What is the best playable setting at 2560x1440?
A: Low is the only playable setting at 1440p, with an average of 63.1 FPS. Medium averages 54.1 FPS, which is below the 60 FPS threshold, and High and Ultra are significantly lower.
Q: Is 4K playable on this configuration?
A: No. The highest average FPS at 3840x2160 is 43.5 FPS on Low settings. Ultra averages 20.1 FPS, and no preset reaches the 60 FPS threshold.
Q: How does this combo rank compared to other tested systems in Downfall?
A: It ranks 3543rd out of 3716 tested combos, placing it in the bottom 5 percent. The GPU is the primary limiting factor.
Q: What GPU alternatives perform similarly to the GTX 1650?
A: Based on average benchmark scores, the AMD Radeon HD 8850M (0.3 percent delta), Intel UHD Graphics 750 (0.4 percent), and AMD Radeon R7 350 (0.6 percent) are within a fraction of a percent. The Intel Arc A310 is 1 percent ahead.
Q: Does the CPU or GPU matter more for Downfall at 1080p?
A: The GPU is the dominant factor at all resolutions. At 1080p, Low averages 93.2 FPS while Ultra drops to 38.9 FPS, a 54.3 FPS swing driven entirely by GPU workload. The CPU's performance, as shown by its 68th percentile ranking, is sufficient to keep up.