Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 49 | 59 | 72 |
| 1440p QHD | 49 | 78 | 95 | 116 |
| 1080p Full HD | 68 | 109 | 133 | 163 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
The recorded data for Downfall on this Intel Core i5-10400F and Intel Arc B570 combination shows a clear performance hierarchy across resolutions and presets. At 1920x1080, the system delivers strong frame rates across the board. Low settings produce an average of 163 FPS, Medium averages 133 FPS with a minimum of 113 and a maximum of 153, High averages 109 FPS, and even Ultra stays comfortably above the 60 FPS playability threshold with an average of 68 FPS.
Moving to 2560x1440, the frame rates remain playable for most presets. Low settings average 116 FPS, Medium averages 95 FPS with a minimum of 81 and a maximum of 110, and High averages 78 FPS. The Ultra preset, however, drops to an average of 49 FPS, which falls below the 60 FPS threshold and is not considered playable at this resolution.
At 3840x2160, the picture changes considerably. Low settings still manage an average of 72 FPS, keeping the game playable. Medium averages 59 FPS with a minimum of 50 and a maximum of 68, which sits just under the playability line. High drops further to 49 FPS average, and Ultra falls to 30 FPS average. The 4K resolution clearly stresses the GPU heavily, with only the Low preset maintaining a playable experience.
The minimum and maximum FPS data, where recorded, shows that the Medium preset at 1920x1080 has a spread of 40 FPS between its minimum and maximum, while at 2560x1440 the spread is 29 FPS, and at 3840x2160 it is 18 FPS. This narrowing spread at higher resolutions suggests the frame pacing becomes more consistent as the GPU becomes the limiting factor, though the averages also decline.
CPU and GPU Roles
The scaling between resolutions and presets reveals how the workload shifts between the Intel Core i5-10400F and the Intel Arc B570. At 1920x1080, the CPU has more influence on the final frame rate, as evidenced by the large jump from Ultra at 68 FPS to Low at 163 FPS. This 95 FPS difference indicates that lower presets remove GPU bottlenecks, allowing the processor to push higher frame rates.
At 2560x1440, the GPU begins to assert more dominance. The gap between Low at 116 FPS and Ultra at 49 FPS is 67 FPS, showing that the graphics card still has headroom at lower presets but becomes a constraint at higher ones. The Medium preset at 95 FPS compared to High at 78 FPS shows a 17 FPS drop, which is a modest step and typical of GPU-bound scaling as pixel count increases.
The 3840x2160 results confirm that the Intel Arc B570 is the primary bottleneck at this resolution. The difference between Low at 72 FPS and Ultra at 30 FPS is 42 FPS, but even the High preset at 49 FPS struggles to stay playable. The CPU's role diminishes significantly here, as the GPU must process four times the pixels of 1080p. The data indicates that the i5-10400F has sufficient single-thread and multi-thread performance to feed the GPU at 1080p and 1440p, but at 4K the GPU's raw throughput becomes the deciding factor.
The percentile data reinforces this interpretation. The CPU sits at the 68th percentile among all tested processors, with an average benchmark score of 14185, while the GPU sits at the 65th percentile with an average score of 20556. This relative parity means neither component is drastically weaker than the other, but the game's engine and resolution scaling dictate which one matters more. At lower resolutions, the CPU's 6 cores and 12 threads with a boost clock of 4.30 GHz are enough to maintain high frame rates, while at higher resolutions the GPU's 11.52 TFLOPS FP32 throughput and 380.0 GB/s memory bandwidth become the limiting factors.
FAQ
Q: Can this PC run Downfall at 1920x1080 with maximum settings?
A: Yes. The Ultra preset at 1920x1080 averages 68 FPS, which clears the 60 FPS playability threshold. The recorded data confirms that all four presets (Low, Medium, High, Ultra) are playable at this resolution.
Q: What is the best preset for 2560x1440?
A: The High preset is the most demanding option that stays at or above 60 FPS, averaging 78 FPS. The Ultra preset at this resolution drops to 49 FPS average, which is below the playability threshold.
Q: Is 4K gaming viable with this combination?
A: Only at Low settings. The Low preset at 3840x2160 averages 72 FPS, but Medium drops to 59 FPS, High to 49 FPS, and Ultra to 30 FPS. The database considers only Low as playable at this resolution.
Q: How does the Intel Arc B570 compare to its nearest GPU rivals?
A: The Arc B570 has an average benchmark score of 20556. The NVIDIA GeForce RTX 3070 Mobile is 0.1% ahead with 20534, the Intel Arc A750 is 0.1% behind with 20582, and the AMD Radeon R9 M390X is 0.5% behind with 20662. These deltas are minimal, indicating near-parity in synthetic benchmarks.
Q: Does the CPU bottleneck the GPU in this game?
A: At 1920x1080 and 2560x1440, the data shows the CPU can keep up, as frame rates scale predictably with preset changes. At 3840x2160, the GPU is clearly the limiting factor, with even the High preset falling to 49 FPS average.
Q: What frame rates can be expected at Medium settings across resolutions?
A: At 1920x1080, Medium averages 133 FPS with a minimum of 113 and maximum of 153. At 2560x1440, Medium averages 95 FPS with a minimum of 81 and maximum of 110. At 3840x2160, Medium averages 59 FPS with a minimum of 50 and maximum of 68.
How This Combo Ranks
The combination of Intel Core i5-10400F and Intel Arc B570 ranks 2988 out of 3716 tested combos in the database for Downfall. This places the system in the lower half of all configurations tested for this game, which is consistent with the measured frame rates showing playable but not exceptional performance at lower resolutions.
The CPU's nearest rivals provide context for its position. The Intel Xeon 6756E scores 14163, just 0.2% behind the i5-10400F's 14185 average. The Intel Core 7 160UL scores 14232, 0.3% ahead, and the AMD EPYC 7552 scores 14115, 0.5% behind. The AMD Ryzen 3 7320C scores 14277, 0.6% ahead. These tight margins indicate the i5-10400F performs in a narrow band relative to very different processor types, from data center Xeons to mobile Ryzen chips.
For the GPU, the Intel Arc B570's nearest rivals show similar clustering. The RTX 3070 Mobile at 20534 is 0.1% ahead, the Arc A750 at 20582 is 0.1% behind, the Quadro M4000M at 20480 is 0.4% behind, and the R9 M390X at 20662 is 0.5% behind. This suggests the B570 delivers performance comparable to a mobile RTX 3070 and its direct predecessor, the A750.
Given the rank of 2988 out of 3716, the combo sits at roughly the 80th percentile from the top, meaning about 80% of tested configurations deliver better performance in Downfall. The measured FPS data supports this: while 1080p Ultra is playable at 68 FPS, the system cannot maintain 60 FPS at 1440p Ultra or 4K Medium and above. This rank reflects a mid-pack system that handles 1080p and 1440p gaming well but struggles at 4K.
The Verdict
This PC can run Downfall, but the playable range depends heavily on the chosen resolution. At 1920x1080, the system clears the 60 FPS threshold on every preset, including Ultra at 68 FPS average. This makes 1080p the fully playable resolution for this combination, with no compromises needed beyond selecting a preset.
At 2560x1440, the verdict is partially positive. The High, Medium, and Low presets all average above 60 FPS, with High at 78 FPS being the most visually demanding option that remains playable. The Ultra preset at 49 FPS average is not playable, so users at this resolution must stick to High or lower.
At 3840x2160, only the Low preset at 72 FPS average is playable. Medium at 59 FPS is technically below the 60 FPS threshold, and High at 49 FPS and Ultra at 30 FPS are well below it. The verdict for 4K is that the game runs, but only with significant visual compromises.
The database verdict by resolution confirms these findings: 1920x1080 has four playable settings, 2560x1440 has three, and 3840x2160 has one. The best settings per resolution are Ultra at 1080p with 68 FPS, High at 1440p with 78 FPS, and Low at 4K with 72 FPS. For a horror game like Downfall, maintaining smooth frame rates is critical for the experience, and this system delivers that at 1080p and 1440p without requiring aggressive settings reductions.
Best Settings per Resolution
At 1920x1080, the Ultra preset is the most demanding option that stays at or above 60 FPS, with an average of 68 FPS. This allows the game to run at maximum visual quality while remaining playable, making it the recommended choice for this resolution.
At 2560x1440, the High preset averages 78 FPS and is the highest quality option that clears the 60 FPS threshold. The Ultra preset falls to 49 FPS, so High represents the best balance of visual fidelity and performance at this resolution.
At 3840x2160, the Low preset averages 72 FPS and is the only playable option. Medium at 59 FPS is just below the threshold, and High at 49 FPS and Ultra at 30 FPS are significantly below it. Users targeting 4K must accept Low settings to maintain playable frame rates.