Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 30 | 37 | 47 |
| 1440p QHD | 34 | 47 | 62 | 73 |
| 1080p Full HD | 40 | 71 | 82 | 100 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Similar Performance Alternatives
The Intel Core i5-10400F and AMD Radeon RX 580 combination sits in a well-populated performance neighborhood. For the CPU, the database places this chip at the 68th percentile among all processors, with an average benchmark score of 14185. The nearest rivals are remarkably close in aggregate performance. The Intel Xeon 6756E scores 14163, which is a 0.2% delta above the i5-10400F. The AMD EPYC 7552 lands at 14115, a 0.5% difference. On the other side, the Intel Core 7 160UL scores 14232, which is 0.3% lower than the i5-10400F, and the AMD Ryzen 3 7320C scores 14277, a 0.6% gap. These deltas are so small that in real-world gaming, the user would be hard-pressed to notice any difference between these processors. The i5-10400F, with its 6 cores and 12 threads, delivers a strong multi-threaded showing in Cinebench R23 with a score of 10283, while its single-core score of 1451 indicates solid per-thread performance for older game engines.
For the GPU, the AMD Radeon RX 580 sits at the 53rd percentile among all graphics cards, with an average benchmark score of 12928. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile at 12940, a 0.1% delta above the RX 580. The NVIDIA GeForce GTX 1660 SUPER scores 12986, 0.4% higher. The AMD Radeon 740M scores 12870, which is 0.5% below, and the AMD FirePro W5100 scores 12847, a 0.6% gap. The RX 580, built on the Polaris 20 chip with GCN 4.0 architecture, offers 2304 shading units and 8 GB of GDDR5 memory on a 256-bit bus, providing 256.0 GB/s of bandwidth. Its PassMark G3D score of 8813 and DirectX 12 score of 43 suggest it handles modern APIs adequately but is not advanced. Users stepping up from the RX 580 would find the GTX 1660 SUPER nearly identical in aggregate performance, while those looking for a meaningful upgrade would need to move well beyond this tier.
FAQ
Q: What is the best resolution and settings combination for this system in Downfall?
A: The recorded data shows that at 1920x1080 with High settings, the system achieves 71.3 average FPS, which is the best playable preset. At 2560x1440, Medium settings deliver 62 average FPS. At 3840x2160, no settings combination reaches the 60 FPS playable threshold.
Q: Does the Radeon RX 580 support the required graphics APIs for Downfall?
A: Yes. The RX 580 supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. The game's genre is Horror, and the data indicates the card's API compatibility is sufficient for the title across all tested settings.
Q: How does the i5-10400F compare to its closest CPU rivals in raw compute?
A: The i5-10400F scores 14185 on average, which is within 0.6% of all four nearest rivals. Specifically, it is 0.2% ahead of the Intel Xeon 6756E, 0.5% ahead of the AMD EPYC 7552, 0.3% behind the Intel Core 7 160UL, and 0.6% behind the AMD Ryzen 3 7320C. These differences are negligible for gaming workloads.
Q: What is the GPU's memory configuration and does it impact 4K performance?
A: The RX 580 has 8 GB of GDDR5 memory on a 256-bit bus, yielding 256.0 GB/s bandwidth. At 3840x2160, the highest average FPS recorded is 46.8 on Low settings, while Ultra drops to 22 FPS. The bandwidth is sufficient for the game at lower presets, but the GPU's compute limits become evident at 4K.
Q: Is the i5-10400F a bottleneck for the RX 580 in this game?
A: The data shows the CPU scores 1036 in Cinebench R15 multicore and 146 in single-core, placing it at the 68th percentile. The GPU sits at the 53rd percentile. The performance scaling from 1920x1080 to 2560x1440 and 3840x2160 suggests the GPU becomes the limiting factor at higher resolutions, but the CPU is not holding back the system at 1080p.
Q: What is the launch MSRP of the RX 580?
A: The launch MSRP is 229 USD. This was the price at its original release date of 2017-04-17.
Measured FPS Breakdown
The database contains measured average FPS for all combinations of four resolutions and four settings presets. No minimum or maximum FPS values were recorded, only averages.
At 1920x1080, the system delivers 100.3 average FPS on Low settings, 82.1 on Medium, 71.3 on High, and 40.3 on Ultra. The jump from Low to Medium costs 18.2 FPS, while moving from Medium to High costs 10.8 FPS. The Ultra preset represents a massive drop of 31 FPS from High, indicating that Ultra demands significantly more GPU resources than High.
At 2560x1440, the averages are 73.3 on Low, 62 on Medium, 47.2 on High, and 33.9 on Ultra. The scaling from 1080p to 1440p is nearly linear for Low settings: 100.3 down to 73.3, a 27% reduction. Medium drops from 82.1 to 62, a 24.5% reduction. High drops from 71.3 to 47.2, a 33.8% reduction. Ultra drops from 40.3 to 33.9, a 15.9% reduction, which is the smallest relative loss because the preset is already heavily GPU-bound.
At 3840x2160, the averages are 46.8 on Low, 37.3 on Medium, 29.8 on High, and 22 on Ultra. The transition from 1440p to 4K at Low settings cuts FPS from 73.3 to 46.8, a 36.1% reduction. At Medium, the drop is from 62 to 37.3, a 39.8% reduction. At High, the drop is from 47.2 to 29.8, a 36.9% reduction. At Ultra, the drop is from 33.9 to 22, a 35.1% reduction. The consistent 35-40% penalty across settings indicates a pure GPU-bound scenario at 4K.
The Verdict
The question is whether this PC can run Downfall. The answer depends on the target resolution. The playable threshold is 60 FPS, and the data shows clear results.
At 3840x2160, no preset achieves 60 FPS. The best result is 46.8 FPS on Low settings, followed by 37.3 on Medium, 29.8 on High, and 22 on Ultra. This resolution is not playable with this combination.
At 2560x1440, the system reaches playable status on Low and Medium settings. Low delivers 73.3 FPS, well above the threshold, while Medium delivers 62 FPS, just clearing the bar. High settings drop to 47.2 FPS, and Ultra falls to 33.9 FPS. The best playable setting is Medium at 62 FPS.
At 1920x1080, the system is playable on Low, Medium, and High. Low delivers 100.3 FPS, Medium delivers 82.1 FPS, and High delivers 71.3 FPS. Ultra drops to 40.3 FPS, which is below the threshold. The best playable setting is High at 71.3 FPS.
The verdict is straightforward: this system can run Downfall smoothly at 1080p with High settings, and at 1440p with Medium settings. For 4K, the user would need to accept sub-60 FPS performance or lower the resolution.
How This Combo Ranks
This specific combination of the Intel Core i5-10400F and AMD Radeon RX 580 ranks 3383 out of 3716 tested combos in this game. That places it in the bottom 10% of all configurations in the database for Downfall. The rank is notable because both components individually sit near the middle of their respective percentile distributions, yet the combination lands near the bottom of the overall rankings. This suggests that Downfall is a demanding title that punishes mid-range hardware, particularly at higher resolutions.
The low rank is driven primarily by the 4K results, where the system fails to reach 60 FPS at any preset. Even at 1080p, the Ultra preset only reaches 40.3 FPS, which is far below what high-end combinations would achieve. The RX 580's 53rd percentile GPU score and the i5-10400F's 68th percentile CPU score do not translate into strong game-specific performance. In a horror game like Downfall, which may have unoptimized scenes or heavy particle effects, the hardware's aggregate benchmark scores do not fully predict in-game behavior.
For perspective, the nearest GPU rival, the GTX 1660 SUPER, scores 0.4% higher on average. That margin is unlikely to shift the combo rank significantly. The RX 580's 8 GB memory capacity helps at 1080p, but the overall compute throughput of 6.175 TFLOPS limits high-refresh gameplay.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 71.3 FPS. This is the recommended configuration for 1080p. The data shows a comfortable margin above the 60 FPS threshold, and the visual quality improvements from Medium (82.1 FPS) to High are worth the 10.8 FPS cost. Ultra is not viable at 40.3 FPS.
At 2560x1440, the best playable preset is Medium, with an average of 62 FPS. This barely clears the 60 FPS threshold, so users should be aware that demanding scenes may dip below playable levels. Low settings at 73.3 FPS offer more headroom, but Medium provides a better visual experience at a small FPS cost. High is not playable at 47.2 FPS.
At 3840x2160, no preset reaches 60 FPS. The closest is Low at 46.8 FPS, which is 22% below the threshold. The database records no best settings for this resolution, as the playable threshold is never met. Users targeting 4K would need to consider a more powerful GPU.
CPU and GPU Roles
The data reveals how the CPU and GPU each contribute to Downfall's performance across resolutions. At 1920x1080, the system shows a wide spread between settings: 100.3 FPS on Low versus 40.3 FPS on Ultra. This 60 FPS gap at the same resolution indicates that the GPU is the dominant factor, as changing settings directly impacts the GPU workload. The CPU, with a Cinebench R23 multicore score of 10283, has enough headroom to feed the GPU at 1080p even on Low settings where the GPU is less stressed.
At 2560x1440, the spread narrows slightly: 73.3 FPS on Low to 33.9 FPS on Ultra, a 39.4 FPS gap. The percentage reduction from Low to Ultra is 53.7%, which is similar to the 1080p reduction of 59.8%. This consistency suggests the GPU remains the bottleneck throughout.
At 3840x2160, the spread is 46.8 FPS on Low to 22 FPS on Ultra, a 24.8 FPS gap. The percentage reduction is 53%, again consistent with the lower resolutions. The fact that the relative FPS loss from Low to Ultra stays around 53-60% across all three resolutions points to a GPU-bound workload at every setting level. The CPU is not the limiting factor at any resolution.
However, the CPU's role becomes more apparent when comparing across resolutions. At Low settings, moving from 1080p (100.3 FPS) to 1440p (73.3 FPS) costs 27 FPS, and moving to 4K (46.8 FPS) costs a further 26.5 FPS. This scaling is driven by pixel count, which is a GPU workload. The CPU's performance remains constant regardless of resolution, so the FPS drops are entirely attributable to the GPU's rendering load.
The i5-10400F's 12 threads and 4.30 GHz boost clock provide sufficient single-thread performance for this game's engine. The single-core Cinebench R23 score of 1451 suggests it can handle the game's main thread without causing a CPU-side bottleneck. The data does not show any scenario where the CPU would limit the GPU, even at 1080p Low where the GPU is delivering 100.3 FPS. If the CPU were the constraint, the FPS would plateau across settings, but it does not.
In summary, the RX 580 is the decisive component for Downfall. The GPU's 6.175 TFLOPS of FP32 compute and 256.0 GB/s memory bandwidth determine the playable settings at each resolution. The CPU, while not the bottleneck, provides adequate headroom to ensure the GPU is always the limiting factor. For users considering upgrades, replacing the RX 580 would yield the largest FPS gain, while the i5-10400F can remain in service for a more powerful graphics card.