Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 70 | 88 | 108 |
| 1440p QHD | 74 | 118 | 141 | 170 |
| 1080p Full HD | 100 | 160 | 195 | 239 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
The recorded data for Downfall shows a clear performance hierarchy across resolutions and presets. At 1920x1080, the Intel Core i3-12100F and NVIDIA GeForce RTX 5060 combination delivers 239.3 FPS on Low settings, 195.1 FPS on Medium, 160 FPS on High, and 100.4 FPS on Ultra. The 1080p results indicate that even the most demanding preset clears the 60 FPS playable threshold by a wide margin, with Ultra still delivering more than 1.67 times the required frame rate.
Moving to 2560x1440, the averages shift downward but remain substantial. Low settings produce 170.2 FPS, Medium reaches 140.7 FPS, High sits at 118 FPS, and Ultra drops to 74 FPS. The scaling from 1080p to 1440p shows a reduction of roughly 29 percent on Low, 28 percent on Medium, 26 percent on High, and 26 percent on Ultra. The smallest percentage drop occurs at the highest preset, which suggests that the GPU workload scaling is not perfectly linear across settings.
At 3840x2160, the pattern continues with more pronounced reductions. Low settings still deliver 108.2 FPS, Medium drops to 88.2 FPS, High falls to 70.1 FPS, and Ultra reaches 45.5 FPS. The 4K Ultra result is the only configuration in the entire dataset that falls below the 60 FPS playable threshold. From 1440p to 4K, Low loses about 36 percent, Medium loses about 37 percent, High loses about 41 percent, and Ultra loses about 39 percent. The High preset at 4K remains playable at 70.1 FPS, but the margin shrinks considerably compared to lower resolutions.
The min and max FPS fields are null throughout the measured data, so the analysis relies exclusively on average frame rates. The average FPS values themselves show consistent behavior: each step from Low to Medium to High to Ultra imposes a predictable cost, and each resolution step from 1080p to 1440p to 4K imposes an additional load. The largest single drop in the entire dataset occurs between 1080p Low at 239.3 FPS and 1080p Medium at 195.1 FPS, a reduction of 44.2 FPS. The smallest drop occurs between 4K Medium at 88.2 FPS and 4K High at 70.1 FPS, a reduction of 18.1 FPS.
CPU and GPU Roles
The benchmark data reveals how the Intel Core i3-12100F and NVIDIA GeForce RTX 5060 share the workload across resolutions. At 1920x1080, the frame rates are exceptionally high, especially on Low settings where 239.3 FPS approaches the ceiling for many displays. The CPU, with 4 cores and 8 threads, must feed the GPU with draw calls and game logic at these rates. The recorded 3DMark scores for the i3-12100F, including 4,051 for 16 threads and 4,023 for max threads, indicate a processor capable of sustaining high throughput in lightly threaded scenarios. The single-thread score of 893 in 3DMark suggests that per-core performance is strong enough to avoid becoming the primary constraint at 1080p Low.
At 2560x1440, the GPU begins to take on a larger share of the responsibility. The frame rates remain high, but the gap between Low and Ultra narrows from 138.9 FPS at 1080p to 96.2 FPS at 1440p. This compression indicates that the RTX 5060 is becoming the limiting factor as pixel count rises. The GPU's 8 GB of GDDR7 memory on a 128-bit bus with 448.0 GB/s bandwidth provides sufficient headroom for 1440p, but the shading units, 3,840 in total, are doing progressively more work per frame.
At 3840x2160, the GPU role dominates. The difference between Low and Ultra at 4K is 62.7 FPS, down from 96.2 FPS at 1440p and 138.9 FPS at 1080p. This trend shows that as resolution increases, the performance ceiling is dictated almost entirely by the RTX 5060's rasterization throughput. The CPU's influence diminishes because the frame rate itself drops, giving the processor more time per frame to prepare work for the GPU. The i3-12100F's Cinebench R23 multicore score of 11,860 and single-core score of 1,674 are sufficient for this workload, but the data suggests that at 4K Ultra, the GPU simply cannot maintain the pace, regardless of CPU headroom.
The settings scaling reinforces this interpretation. At 1080p, going from Low to Ultra costs 138.9 FPS, a reduction of 58 percent. At 4K, the same settings jump costs 62.7 FPS, a reduction of 58 percent as well. The proportional cost of Ultra settings is nearly identical across resolutions, which indicates that the settings themselves impose a consistent shader and memory bandwidth load, while the resolution scaling adds a separate geometric load. The RTX 5060's 19.18 TFLOPS of FP32 performance and 299.6 GTexel/s texture rate are the resources being consumed by these settings, and the measured averages align with a GPU that scales predictably.
Similar Performance Alternatives
The nearest rivals in the database provide context for both components. For the Intel Core i3-12100F, the closest comparable CPU is the Intel Core 3 N355 with an average benchmark score of 13,492, a delta of 0 percent. The Intel Core i5-9500 scores 13,452, which is 0.3 percent lower, while the Intel Core 5 120UL scores 13,594, which is 0.7 percent higher. The Intel Core i7-1250U scores 13,351, which is 1.1 percent lower. These four processors all fall within a narrow band of roughly 1.8 percent of each other, so a system using any of them would produce nearly identical CPU-bound behavior in Downfall. The i3-12100F sits at the 68th percentile among all CPUs, and its average benchmark score of 13,494 places it squarely in this cluster.
For the NVIDIA GeForce RTX 5060, the nearest rivals are more spread out. The AMD Radeon 860M scores 26,401, which is 0.3 percent higher than the RTX 5060's average of 26,331. The NVIDIA GeForce MX550 scores 26,421, also 0.3 percent higher. The AMD Radeon RX 5700 XT 50th Anniversary scores 26,553, which is 0.8 percent higher, and the AMD Radeon RX 6750 XT scores 26,011, which is 1.2 percent lower. These deltas are small enough that any of these GPUs would deliver frame rates within a few percent of the RTX 5060 in Downfall. The RTX 5060 sits at the 72nd percentile among all GPUs, and its Passmark G3D score of 20,891 reflects its position in this group.
A system pairing the i3-12100F with a GPU from this rival set, such as the RX 6750 XT, would show slightly lower frame rates at every resolution and preset. A pairing with the RX 5700 XT 50th Anniversary would show slightly higher frame rates. The practical difference in Downfall would be small: at 4K Ultra, where the RTX 5060 records 45.5 FPS, a GPU that is 0.8 percent faster would produce roughly 45.9 FPS, still below the 60 FPS threshold. At 1080p Ultra, a 1.2 percent slower GPU would produce roughly 99.2 FPS instead of 100.4 FPS, a difference that is unlikely to be perceptible.
The Verdict
The recorded data answers the question directly: this PC can run Downfall at 1920x1080 and 2560x1440 with any preset, and at 3840x2160 with most presets. At 1080p, all four settings clear the 60 FPS playable threshold, with Ultra delivering 100.4 FPS. At 1440p, all four settings also clear the threshold, with Ultra delivering 74 FPS. At 4K, the High, Medium, and Low presets clear the threshold, with High delivering 70.1 FPS, but Ultra falls short at 45.5 FPS.
The verdict by resolution confirms this structure. At 3840x2160, the playable settings are High, Low, and Medium, with the best playable setting being High at 70.1 FPS. At 2560x1440, all settings are playable, with the best being Ultra at 74 FPS. At 1920x1080, all settings are playable, with the best being Ultra at 100.4 FPS.
The 4K Ultra result is the only failure case in the entire dataset. The 45.5 FPS average is 24 percent below the 60 FPS threshold, which means the RTX 5060 lacks the raw throughput to handle the combined load of 4K resolution and the highest preset. The use of a 145 W GPU with a 300 W suggested PSU and a dual-slot cooler does not change this outcome; the measured data is what it is. For anyone targeting 4K Ultra in Downfall, this combination is not sufficient.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is High, with an average of 70.1 FPS. Medium delivers 88.2 FPS and Low delivers 108.2 FPS, but High is the best balance of visual quality and performance. Ultra at 45.5 FPS is not playable.
At 2560x1440, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 74 FPS. This is a comfortable margin above the threshold, and the lower presets all exceed it as well: High at 118 FPS, Medium at 140.7 FPS, and Low at 170.2 FPS.
At 1920x1080, the most demanding preset that stays at or above 60 FPS is also Ultra, with an average of 100.4 FPS. The margin is substantial, and even the lowest preset at 239.3 FPS is far beyond what most displays can show. The data indicates that 1080p Ultra is the recommended configuration for this resolution, with no need to compromise on settings.
FAQ
Q: Can this PC run Downfall at 4K Ultra settings?
A: No. The measured average FPS at 3840x2160 with Ultra settings is 45.5, which is below the 60 FPS playable threshold. The best playable setting at 4K is High, which delivers 70.1 FPS.
Q: What is the highest playable preset at 2560x1440?
A: Ultra settings at 2560x1440 deliver an average of 74 FPS, which clears the 60 FPS threshold. All four presets are playable at this resolution.
Q: How much performance is lost when moving from 1080p to 4K at the same settings?
A: At Low settings, the average drops from 239.3 FPS at 1080p to 108.2 FPS at 4K, a reduction of 131.1 FPS. At Ultra settings, the average drops from 100.4 FPS at 1080p to 45.5 FPS at 4K, a reduction of 54.9 FPS.
Q: Which component is the limiting factor at 4K Ultra?
A: The NVIDIA GeForce RTX 5060 is the limiting factor. The GPU's measured performance at 4K Ultra falls below the threshold, and the CPU has sufficient headroom, as shown by the frame rates at lower resolutions where the same CPU sustains much higher output.
Q: How does the RTX 5060 compare to its nearest GPU rivals?
A: The AMD Radeon RX 6750 XT is 1.2 percent slower, the AMD Radeon 860M is 0.3 percent faster, the NVIDIA GeForce MX550 is 0.3 percent faster, and the AMD Radeon RX 5700 XT 50th Anniversary is 0.8 percent faster. These differences are small enough that gameplay would be nearly identical.
Q: What is the best preset for a 60 FPS target at 4K?
A: High settings at 3840x2160 deliver 70.1 FPS, which is the most demanding preset that stays above the threshold. Medium at 88.2 FPS and Low at 108.2 FPS also qualify.
How This Combo Ranks
The combination of the Intel Core i3-12100F and NVIDIA GeForce RTX 5060 ranks 1,693 out of 3,716 tested combos in Downfall. This places it in the 45th percentile among all tested systems, meaning roughly 45 percent of tested combos are slower and 55 percent are faster. The rank reflects a system that handles 1080p and 1440p with ease, and 4K with a single preset exception.
The percentile data for the individual components offers additional context. The CPU sits at the 68th percentile among all CPUs, while the GPU sits at the 72nd percentile among all GPUs. The combined rank of 1,693 out of 3,716 is lower than either individual percentile would suggest, which indicates that the pairing, while balanced, faces stiff competition from combos with stronger GPUs that push the overall frame rates higher in this title. The 4K Ultra result of 45.5 FPS is the primary drag on the ranking, since a GPU with higher throughput would move the combo up substantially.
The measured FPS values across all 12 configurations show only one failure case, and the remaining 11 all exceed the 60 FPS threshold, most by wide margins. The recorded data positions this combo as a capable 1080p and 1440p system for Downfall, with 4K support available at High settings or below.