Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

58%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
297 FPS
Ultra 1080p Measured
124 FPS

1440p (2K / QHD)

Low 1440p Measured
213 FPS
Ultra 1440p Measured
92 FPS

4K (Ultra HD)

Low 4K Measured
134 FPS
Ultra 4K Measured
57 FPS
5ms Frame Time
8ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 13,494
Graphics Card
Required 27,400
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 57 89 107 134
1440p QHD 92 143 177 213
1080p Full HD 124 202 245 297

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 202
1920x1080 Low 297
1920x1080 Medium 245
1920x1080 Ultra 124
2560x1440 High 143
2560x1440 Low 213
2560x1440 Medium 177
2560x1440 Ultra 92
3840x2160 High 89
3840x2160 Low 134
3840x2160 Medium 107
3840x2160 Ultra 57

Performance Analysis: Downfall on Your System

The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 3080 delivers a strong performance profile in Downfall, a horror title from 2016. Across all three tested resolutions, the combination exceeds the 60 FPS playability threshold at multiple settings, with the only exception being the Ultra preset at 3840x2160. The data shows a system where the RTX 3080’s raw graphics power dominates the frame rate, while the i3-12100F’s four performance cores provide sufficient throughput for this title.

Similar Performance Alternatives

Based on aggregate benchmark scores, the Intel Core i3-12100F sits at the 68th percentile among all CPUs, with an average benchmark score of 13494. Its nearest rivals in synthetic testing are extremely close: the Intel Core 3 N355 matches it exactly with a 0% delta, while the Intel Core i5-9500 trails by just 0.3%. The Intel Core 5 120UL is 0.7% ahead, and the Intel Core i7-1250U leads by 1.1%. This means that in CPU-bound scenarios, swapping the i3-12100F for any of these four processors would produce nearly identical frame pacing in Downfall, since the difference in raw compute is under 1.2% across the entire group.

On the GPU side, the NVIDIA GeForce RTX 3080 also ranks at the 68th percentile among all GPUs, with an average benchmark score of 23172. Its nearest rivals are notably varied in architecture and era: the NVIDIA P106-100 scores 23249 (0.3% higher), the AMD Radeon Pro Vega 16 scores 23250 (0.3% higher), the AMD Radeon RX 6600M scores 23273 (0.4% higher), and the AMD Radeon R9 M290X scores 23276 (0.4% higher). For Downfall specifically, any of these GPUs would deliver nearly identical frame rates at the same settings, because the measured FPS deltas would be well within the margin of error given the game’s age and the high absolute frame counts involved.

The practical implication is that this combo behaves like a cluster of similar hardware. If the i3-12100F were replaced with an i5-9500, the user would lose roughly 0.3% of CPU benchmark performance, which translates to no perceptible change in Downfall. Similarly, swapping the RTX 3080 for an RX 6600M would shift GPU performance by 0.4%, again a negligible difference in a game that runs at over 200 FPS in many configurations. The bottleneck profile remains GPU-centric, so the CPU alternatives listed above would all feed the graphics card adequately.

CPU and GPU Roles

The measured FPS data reveals a clear division of labor between the CPU and GPU across resolutions. At 1920x1080, the lowest resolution tested, the system reaches 296.9 FPS on Low settings, which is the highest frame rate recorded in the entire dataset. This indicates that the RTX 3080 is not being fully saturated at this resolution; the CPU’s four cores and eight threads are likely the limiting factor, but they still deliver far above the 60 FPS threshold. The scaling from Low to Medium at 1920x1080 drops the average from 296.9 to 245.2 FPS (a 17.4% reduction), while moving from Medium to High drops it further to 201.7 FPS (a 17.7% reduction). These are substantial steps, suggesting the GPU is increasingly engaged as settings rise.

At 2560x1440, the frame rates remain high but begin to show more GPU sensitivity. The Low preset averages 212.7 FPS, Medium drops to 176.9 FPS (16.8% lower), High falls to 142.9 FPS (19.2% lower), and Ultra lands at 91.8 FPS (35.8% lower than High). The Ultra preset at this resolution still clears 60 FPS with a 53% margin, indicating the GPU has ample headroom. The jump from High to Ultra is the largest single-step reduction at this resolution, a pattern consistent with the increased shading and texture demands of the highest preset.

At 3840x2160, the GPU becomes the dominant constraint. Low averages 133.9 FPS, Medium drops to 106.6 FPS (20.4% lower), High falls to 89 FPS (16.5% lower), and Ultra plummets to 57.1 FPS (35.8% lower than High). The Ultra preset at 4K is the only configuration in the entire dataset that falls below the 60 FPS playability threshold. This progression shows that as resolution scales from 1080p to 4K, the RTX 3080’s workload increases dramatically, while the CPU’s role diminishes relatively. At 1080p, the CPU can still feed the GPU enough to reach nearly 300 FPS on Low; at 4K Ultra, the GPU is clearly the bottleneck, dropping below playable rates.

The data indicates that for this game, the GPU matters more at every resolution above 1080p, and even at 1080p, the settings scaling shows that graphics load is the primary variable. The CPU’s 3.30 GHz base and 4.30 GHz boost clocks, combined with its 12 MB of shared L3 cache, are sufficient to avoid stalling the RTX 3080 at most settings, but the 4K Ultra result highlights where the graphics card reaches its limit.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 124 FPS. This is the best visual quality available while maintaining a 64 FPS margin above the playability threshold. The measured average of 124 FPS means the system has substantial headroom even in the most demanding preset at this resolution.

At 2560x1440, the Ultra preset also qualifies, averaging 91.8 FPS. This is a 31.8 FPS margin above the 60 FPS threshold, which is comfortable but not as generous as at 1080p. The step down to High at this resolution averages 142.9 FPS, but Ultra is still the best choice for visual fidelity without sacrificing playability.

At 3840x2160, the most demanding playable preset is High, averaging 89 FPS. The Ultra preset at this resolution falls to 57.1 FPS, which is 2.9 FPS below the 60 FPS threshold, making it unplayable by the defined criterion. Medium averages 106.6 FPS and Low averages 133.9 FPS, but High is the highest quality setting that remains playable. The data shows that at 4K, users should select High for the best balance, as Ultra’s visual upgrade costs more than 30 FPS and drops below playable rates.

The Verdict

This PC can run Downfall at all three tested resolutions, but not at every preset. At 1920x1080, all four settings — Low, Medium, High, and Ultra — clear the 60 FPS threshold, with Ultra averaging 124 FPS. At 2560x1440, the same is true: Low (212.7 FPS), Medium (176.9 FPS), High (142.9 FPS), and Ultra (91.8 FPS) all remain playable. At 3840x2160, three of the four presets are playable: Low (133.9 FPS), Medium (106.6 FPS), and High (89 FPS). The Ultra preset at 4K fails, averaging 57.1 FPS, which is below the 60 FPS playability threshold.

The verdict is that the system is playable at every resolution, but users targeting 4K must avoid the Ultra preset. The 4K Ultra configuration is the only combination in the entire dataset that does not meet the 60 FPS standard. For all other resolution-settings combinations, the system provides a comfortable margin, with the lowest playable average being the 4K High at 89 FPS. The RTX 3080’s 10 GB of GDDR6X memory and 320-bit bus, delivering 760.3 GB/s of bandwidth, are sufficient for this game’s demands at High settings, but the Ultra preset at 4K exceeds what the card can sustain.

Measured FPS Breakdown

At 1920x1080, the measured average frame rates are as follows: Low averages 296.9 FPS, Medium averages 245.2 FPS, High averages 201.7 FPS, and Ultra averages 124 FPS. The progression from Low to Ultra represents a 58.2% reduction in average FPS, with the largest single drop occurring between High and Ultra (77.7 FPS). All four presets are well above the 60 FPS threshold.

At 2560x1440, the averages are: Low at 212.7 FPS, Medium at 176.9 FPS, High at 142.9 FPS, and Ultra at 91.8 FPS. The reduction from Low to Ultra is 56.8%, and the largest step is again between High and Ultra (51.1 FPS). Every preset remains playable, with Ultra having the smallest margin at 31.8 FPS above the threshold.

At 3840x2160, the averages are: Low at 133.9 FPS, Medium at 106.6 FPS, High at 89 FPS, and Ultra at 57.1 FPS. The reduction from Low to Ultra is 57.4%, and the High to Ultra step is 31.9 FPS. This is the only resolution where a preset falls below 60 FPS, with Ultra averaging 2.9 FPS under the threshold. The min and max FPS values are not available in the data, so the analysis relies solely on averages, but the margin at High (29 FPS above threshold) suggests that even with typical frame time variance, High at 4K should remain stable.

The scaling between resolutions at the same preset is also informative. For Low settings, moving from 1080p to 1440p reduces FPS from 296.9 to 212.7 (28.4% lower), and from 1440p to 4K from 212.7 to 133.9 (37.1% lower). For Ultra, the same transitions go from 124 to 91.8 (26% lower) and then to 57.1 (37.8% lower). This shows that resolution scaling has a consistent effect across presets, with the 4K jump being proportionally larger in every case.

How This Combo Ranks

Among all tested CPU-GPU combinations for Downfall, this pairing ranks 1081 out of 3716 combos. That places it in the top 29.1% of all systems tested for this game. The percentile ranking is notable because the individual components both sit at the 68th percentile against their respective hardware pools, but the combination performance in Downfall is better than that would suggest, likely due to the game’s age and the RTX 3080’s strong absolute performance.

The rank of 1081 out of 3716 means that 2635 other combos tested slower in this game, while 1080 combos tested faster. The proximity of the CPU’s nearest rivals (all within 1.1% of its average score) and the GPU’s nearest rivals (all within 0.4%) suggests that many similar systems would cluster near this rank. The RTX 3080’s 29.77 TFLOPS of FP32 performance and 68 RT cores contribute to its high standing, while the i3-12100F’s 4 cores and 8 threads are sufficient for a 2016 horror title that does not appear to scale beyond that thread count based on the 3DMark scores (4051 at 16 threads versus 4023 at max threads, showing minimal scaling beyond 8 threads).

FAQ

Q: Can this system run Downfall at 1080p with the highest settings?

A: Yes. At 1920x1080 with Ultra settings, the measured average FPS is 124, which is 64 FPS above the 60 FPS playability threshold. All four presets at this resolution exceed 60 FPS.

Q: What is the best playable setting at 4K resolution?

A: At 3840x2160, the best playable setting is High, which averages 89 FPS. The Ultra preset at this resolution averages 57.1 FPS, which is below the 60 FPS threshold, making it unplayable by the defined standard.

Q: How does the RTX 3080 perform at 1440p Ultra in this game?

A: At 2560x1440 with Ultra settings, the system averages 91.8 FPS. This is 31.8 FPS above the playability threshold, providing a comfortable margin for the highest visual quality at this resolution.

Q: Is the CPU or GPU the bottleneck at 1080p Low settings?

A: At 1920x1080 with Low settings, the system reaches 296.9 FPS. This high frame rate suggests the GPU is not fully saturated, and the CPU’s 4 cores and 8 threads may be the limiting factor, but the system still delivers nearly 300 FPS, so the bottleneck is not impactful for playability.

Q: What is the only configuration that fails to reach 60 FPS?

A: The only measured configuration that falls below the 60 FPS threshold is 3840x2160 with Ultra settings, which averages 57.1 FPS. This is 2.9 FPS below the playability standard.

Q: How does this combo rank against other tested systems?

A: This specific Intel Core i3-12100F and NVIDIA GeForce RTX 3080 combination ranks 1081 out of 3716 tested combos for Downfall, placing it in the top 29.1% of all systems tested.