Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 52 | 63 | 77 |
| 1440p QHD | 52 | 83 | 102 | 124 |
| 1080p Full HD | 73 | 117 | 142 | 174 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
The recorded data for Downfall on this Intel Core i3-12100F and NVIDIA GeForce RTX 2060 combination covers three resolutions and four quality presets. The game's playable threshold is set at 60 FPS, and the results show a clear pattern of performance scaling across the tested configurations.
At 3840x2160, the highest resolution tested, the system delivers an average of 52 FPS on High settings, which falls short of the 60 FPS target. Dropping to Medium settings improves the average to 63 FPS, with a minimum recorded at 54 FPS and a maximum at 73 FPS. The Low preset produces an average of 77 FPS, comfortably above the threshold. The Ultra preset, however, pulls the average down to 32 FPS, making it the most demanding configuration in the entire dataset. The spread between Low and Ultra at 4K is substantial, with the Ultra preset delivering less than half the frame rate of Low.
Moving to 2560x1440, the system shows much stronger performance. The High preset averages 83 FPS, while Medium reaches 102 FPS with a minimum of 86 FPS and a maximum of 117 FPS. Low settings push the average to 124 FPS. The Ultra preset at this resolution averages 52 FPS, again failing to clear the 60 FPS threshold. The pattern is consistent: Low, Medium, and High all perform well at 1440p, but Ultra remains a challenge.
At 1920x1080, every preset clears the 60 FPS mark. The Ultra preset averages 73 FPS, which is notable given that the same setting drops to 32 FPS at 4K and 52 FPS at 1440p. High averages 117 FPS, Medium reaches 142 FPS with a minimum of 121 FPS and a maximum of 164 FPS, and Low peaks at 174 FPS. The 1080p results show that this hardware combination has ample headroom for the game at standard resolutions, with even the most demanding preset staying well above the playable threshold.
The measured data includes min and max FPS only for the Medium preset at each resolution. At 4K Medium, the range is 54 to 73 FPS, meaning the minimum dips below the 60 FPS threshold even though the average clears it. At 1440p Medium, the range is 86 to 117 FPS, with no dips below 60. At 1080p Medium, the range is 121 to 164 FPS, showing a very stable experience. For all other presets, only average FPS is recorded, so variability cannot be assessed for those configurations.
Similar Performance Alternatives
The database places this CPU and GPU in specific performance tiers relative to other hardware. For the Intel Core i3-12100F, the nearest rival is the Intel Core 3 N355, which has an identical average benchmark score of 13492, a delta of 0%. The Intel Core i5-9500 scores 13452, which is 0.3% lower. The Intel Core 5 120UL scores 13594, which is 0.7% higher. The Intel Core i7-1250U scores 13351, which is 1.1% lower. These four processors are effectively in the same performance band, meaning a system built with any of them would likely produce nearly identical frame rates in Downfall, assuming the GPU remains the same. The Core i3-12100F sits at the 68th percentile among all CPUs in the database, indicating it outperforms a majority of processors.
For the NVIDIA GeForce RTX 2060, the nearest rival is the NVIDIA GeForce GTX 580 with an average score of 15283, a delta of 0%. The AMD Radeon 680M scores 15270, 0.1% lower. The NVIDIA GeForce RTX 3050 OEM scores 15199, 0.6% lower. The AMD Radeon RX 7600 scores 15171, 0.8% lower. The RTX 2060 sits at the 58th percentile among all GPUs. These rivals are all within 1% of the RTX 2060's average score, so in practice, a system with any of them would deliver very similar performance in Downfall at the same settings and resolution. The RX 7600, despite being a newer architecture, posts a slightly lower average score in the database, which suggests it would not offer a meaningful advantage in this specific game.
It is notably the CPU and GPU rival lists are derived from benchmark averages, not from in-game measurements. However, given the tight clustering of scores, the frame rate differences between these alternatives would likely be within a few FPS across all tested presets.
CPU and GPU Roles
The data reveals how the balance between CPU and GPU shifts across resolutions and presets. At 3840x2160, the GPU is clearly the dominant constraint. The average FPS drops sharply as settings increase: 77 FPS at Low, 63 FPS at Medium, 52 FPS at High, and 32 FPS at Ultra. This scaling indicates that the RTX 2060 is being pushed to its limits at 4K, and the CPU has enough headroom to keep up. The Core i3-12100F's single-thread and multi-thread scores in the database, such as a Cinebench R23 single-core score of 1674 and multi-core score of 11860, suggest it can feed the GPU adequately at this resolution.
At 2560x1440, the same pattern holds but with higher absolute numbers. Low averages 124 FPS, Medium 102 FPS, High 83 FPS, and Ultra 52 FPS. The gap between Low and Ultra is 72 FPS, which is slightly smaller than the 45 FPS gap at 4K. This suggests the GPU is still the primary bottleneck, but the CPU begins to play a larger role as the resolution drops and frame rates rise.
At 1920x1080, the CPU becomes more relevant. Low settings average 174 FPS, Medium 142 FPS, High 117 FPS, and Ultra 73 FPS. The extremely high frame rates at Low and Medium indicate that the GPU is no longer the sole limiting factor; the CPU's processing power starts to cap performance. The Core i3-12100F has 4 cores and 8 threads, and its benchmark scores place it at the 68th percentile among all CPUs. For a game like Downfall, which is a horror title, the CPU demand is likely moderate, but the data shows that at 1080p Low, the system approaches the practical limits of this processor's ability to generate frames.
The scaling between presets also tells a story. At 4K, moving from Low to Medium costs 14 FPS on average, Medium to High costs 11 FPS, and High to Ultra costs 20 FPS. At 1440p, the same transitions cost 22, 19, and 31 FPS respectively. At 1080p, the transitions cost 32, 25, and 44 FPS. The cost of each preset step increases as resolution decreases, which is consistent with the CPU becoming more involved at lower resolutions. The Ultra preset is disproportionately expensive at every resolution, confirming that it includes effects that heavily tax the GPU regardless of resolution.
The Verdict
The verdict by resolution is clear from the measured data. At 3840x2160, the playable settings are Low and Medium, with Medium being the best choice since it averages 63 FPS. The High preset at 52 FPS and Ultra at 32 FPS do not clear the 60 FPS threshold. At 2560x1440, the playable settings are High, Low, and Medium, with High being the best option at 83 FPS average. The Ultra preset at 52 FPS is not playable. At 1920x1080, all four presets are playable, including Ultra at 73 FPS average, making Ultra the recommended setting.
So, can this PC run Downfall? Yes, it can, with caveats. At 1080p, the system has no trouble maintaining 60 FPS at any setting, and even the most demanding preset leaves headroom. At 1440p, users should stick to High or below for a smooth experience. At 4K, the system is limited to Medium settings, and even then, the minimum FPS of 54 on Medium means there may be brief dips below the playable threshold. For a horror game where frame pacing matters for atmosphere, the stability at 4K Medium might be a concern, but the average is acceptable.
The combination ranks 2937 out of 3716 in the database for this game, which places it in the lower half of tested configurations. That ranking reflects the fact that the RTX 2060 is an older GPU, now end-of-life, and the Core i3-12100F is a budget quad-core. Still, the measured results show that this system is capable of running Downfall well at 1080p and 1440p, which is likely where most users would play a horror title.
FAQ
Q: Can this system run Downfall at 60 FPS on Ultra settings?
A: Yes, but only at 1920x1080. The Ultra preset averages 73 FPS at 1080p. At 2560x1440, Ultra averages 52 FPS, and at 3840x2160, Ultra averages 32 FPS, both below the 60 FPS threshold.
Q: What is the best setting for 4K on this hardware?
A: The best playable setting at 3840x2160 is Medium, which averages 63 FPS. Low also works at 77 FPS, but Medium offers higher visual quality while staying above the playable threshold. Note that the Medium preset has a minimum FPS of 54, so occasional dips below 60 are possible.
Q: How does the RTX 2060 compare to its nearest rivals in the database?
A: The RTX 2060 has an average benchmark score of 15290. Its nearest rivals are the GTX 580 at 15283 (0% delta), the Radeon 680M at 15270 (0.1% lower), the RTX 3050 OEM at 15199 (0.6% lower), and the RX 7600 at 15171 (0.8% lower). All are within 1% of each other.
Q: Is the Core i3-12100F a bottleneck for the RTX 2060 in Downfall?
A: The data suggests the GPU is the main constraint at 4K and 1440p, but at 1080p with Low settings, the system reaches 174 FPS, indicating the CPU becomes more relevant at high frame rates. The CPU's benchmark scores place it at the 68th percentile, and its nearest rival, the Core 3 N355, scores nearly identically.
Q: What frame rates can be expected at 1440p with Medium settings?
A: The measured data shows an average of 102 FPS, with a minimum of 86 FPS and a maximum of 117 FPS. This is well above the playable threshold and shows no dips below 60 FPS.
Q: Does the game support DirectX 12 on this GPU?
A: The RTX 2060 supports DirectX 12 Ultimate (12_2), and its passmark DirectX 12 score is 53. The database also records a 3DMark Steel Nomad DX12 score of 1242. No other DirectX version scores are listed for comparison in the game data.
Best Settings per Resolution
The most demanding preset that stays at or above 60 FPS at each resolution, based on the verdict by resolution data, is as follows:
At 3840x2160, the best setting is Medium with an average FPS of 63. This is the only preset at 4K that clears the 60 FPS threshold while offering moderate quality. Low also averages 77 FPS, but Medium is listed as the best playable setting. The minimum FPS at 4K Medium is 54, which means the average is above the threshold but the lowest recorded frame dips below it.
At 2560x1440, the best setting is High with an average FPS of 83. High clears the threshold with room to spare, while Ultra at 52 FPS is not playable. Medium averages 102 FPS and Low averages 124 FPS, but High offers the best visual quality among playable options.
At 1920x1080, the best setting is Ultra with an average FPS of 73. Ultra is the most demanding preset in the game, and at 1080p it remains above the 60 FPS threshold. High averages 117 FPS, Medium 142 FPS, and Low 174 FPS.
In summary, users targeting 60 FPS should select Ultra at 1080p only if they prioritize visual fidelity. At 1440p, High is the ceiling for playable settings. At 4K, Medium is the ceiling. The measured data indicates that the system's performance at 1080p Ultra leaves significant headroom, and the 73 FPS average suggests the GPU is not fully maxed out.