Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

60%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
190 FPS
Ultra 1080p Measured
80 FPS

1440p (2K / QHD)

Low 1440p Measured
134 FPS
Ultra 1440p Measured
59 FPS

4K (Ultra HD)

Low 4K Measured
87 FPS
Ultra 4K Measured
38 FPS
7.8ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 13,494
Graphics Card
Required 27,400
Your GPU 24,442

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 59 70 87
1440p QHD 59 93 110 134
1080p Full HD 80 128 154 190

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 128
1920x1080 Low 190
1920x1080 Medium 154
1920x1080 Ultra 80
2560x1440 High 93
2560x1440 Low 134
2560x1440 Medium 110
2560x1440 Ultra 59
3840x2160 High 59
3840x2160 Low 87
3840x2160 Medium 70
3840x2160 Ultra 38

Performance Analysis: Downfall on Your System

The Intel Core i3-12100F paired with the AMD Radeon RX 6600 XT delivers a strong performance profile for Downfall, ranking in the 70th percentile of all tested combos and clearing the 60 FPS threshold at every resolution except 4K Ultra. The data shows this system is a capable 1080p and 1440p machine for this horror title, with specific settings choices determining whether 4K remains playable. Benchmark results indicate a clear hierarchy: 1080p Ultra runs at 80.2 FPS, 1440p High reaches 93.2 FPS, and 4K Medium holds at 69.7 FPS, making the combination versatile across modern display targets.

How This Combo Ranks

The combo sits at rank 2617 out of 3716 tested configurations, placing it in the upper-middle tier of all possible pairings. This rank reflects a balanced system where neither component is a severe bottleneck for Downfall. The CPU achieves a 68th percentile ranking against all processors, while the GPU reaches the 70th percentile against all graphics cards, indicating both parts perform near their respective class expectations.

In practical terms, this rank means the combo outperforms roughly 70% of all tested systems in this game. The i3-12100F's nearest rivals include the Intel Core 3 N355 (delta 0%), Core i5-9500 (0.3% faster), Core 5 120UL (0.7% slower), and Core i7-1250U (1.1% faster). These tight deltas confirm the CPU sits in a crowded performance band where small architectural differences matter less than the GPU workload. The RX 6600 XT's rivals show similar clustering: GTX 1630 (0.7% faster), Arc A350M (0.8% slower), GTX 780 Ti (0.8% faster), and RTX 2080 SUPER (1.1% faster).

The combined rank suggests Downfall is not exceptionally demanding on either component. The game's horror genre typically favors GPU throughput over CPU multi-threading, and the measured FPS data supports this — the system's strength lies in its ability to maintain high frame rates at lower resolutions while only struggling at the most extreme 4K Ultra preset.

CPU and GPU Roles

The performance scaling across resolutions reveals a classic GPU-bound scenario. Moving from 1080p to 1440p at High settings drops average FPS from 128.1 to 93.2, a 27% reduction. Going further to 4K High brings the average down to 59 FPS, another 37% drop. These steep declines indicate the RX 6600 XT is the limiting factor as pixel count rises. The CPU's role becomes more apparent at lower resolutions, where its 4-core, 8-thread design keeps pace with the GPU's output.

At 1080p, the difference between Low and Ultra settings is 189.7 FPS versus 80.2 FPS, a 2.4x spread. This large gap shows the GPU handles the full range of visual complexity without CPU interference. At 1440p, the spread narrows slightly: 133.5 FPS at Low versus 58.5 FPS at Ultra, a 2.3x difference. The 4K results compress further — 86.9 FPS at Low versus 38 FPS at Ultra, a 2.3x ratio. This consistent scaling pattern suggests the CPU maintains frame delivery even at the highest settings, with the GPU absorbing the visual load.

The medium preset across resolutions tells a similar story: 153.7 FPS at 1080p, 109.7 FPS at 1440p, and 69.7 FPS at 4K. The proportional drops (29% and 36% respectively) mirror the High preset's behavior, confirming that resolution scaling is the dominant factor. The i3-12100F's single-thread performance, evidenced by its 3DMark single-thread score of 893 and Geekbench single-core score of 1932, proves sufficient for Downfall's engine demands at every tested configuration.

Best Settings per Resolution

At 1920x1080, the Ultra preset delivers 80.2 FPS, which is the most demanding setting that remains above the 60 FPS playable threshold. This makes Ultra the recommended choice for 1080p users seeking maximum visual quality without sacrificing smoothness. The High preset runs at 128.1 FPS and Medium at 153.7 FPS, but Ultra's 80.2 FPS still leaves headroom for occasional frame dips.

For 2560x1440, the High preset achieves 93.2 FPS, making it the optimal balance of fidelity and performance. Ultra at this resolution dips to 58.5 FPS, just below the 60 FPS threshold, so High is the clear winner. Medium runs at 109.7 FPS and Low at 133.5 FPS, but High offers the best visual experience while maintaining a comfortable margin above playable.

At 3840x2160, the Medium preset is the playable ceiling at 69.7 FPS. High drops to 59 FPS, which is technically below the 60 FPS mark, while Low runs at 86.9 FPS. Medium provides 4K resolution with acceptable frame pacing, though users sensitive to frame drops may prefer Low. The Ultra preset at 38 FPS is not viable for smooth gameplay at this resolution.

FAQ

Q: Can this combo run Downfall at 60 FPS on a 4K monitor?

A: Yes, but only up to Medium settings. The measured data shows 69.7 FPS at 4K Medium, while High drops to 59 FPS and Ultra falls to 38 FPS.

Q: What is the best resolution for this system in Downfall?

A: 2560x1440 on High settings provides the best balance, delivering 93.2 FPS. This resolution offers a significant visual upgrade over 1080p while maintaining well above the 60 FPS threshold.

Q: Is the CPU or GPU more important for this game?

A: The GPU is the primary bottleneck. Evidence shows consistent FPS drops of 27-37% when moving from 1080p to 1440p to 4K, while the CPU maintains frame delivery across all settings at each resolution.

Q: How does this combo compare to systems with an RTX 2080 SUPER?

A: The RX 6600 XT scores 1.1% lower than the RTX 2080 SUPER in average benchmark scores, meaning performance in Downfall should be nearly identical between the two GPUs.

Q: Can I max out all settings at 1080p?

A: Yes, the Ultra preset runs at 80.2 FPS at 1920x1080, which is above the 60 FPS playable threshold. This is the highest quality setting and remains fully playable.

Q: What happens if I try 4K Ultra settings?

A: The system will struggle, with average FPS falling to 38. This is far below the 60 FPS threshold and would result in noticeably stuttering gameplay.

Measured FPS Breakdown

At 1920x1080, the system delivers exceptional performance across all settings. Low runs at 189.7 FPS average, Medium at 153.7 FPS, High at 128.1 FPS, and Ultra at 80.2 FPS. All four presets exceed the 60 FPS threshold, with even the most demanding setting providing a comfortable margin. The progression from Low to Ultra shows a consistent 20-25% drop at each tier, reflecting the GPU's ability to scale with visual complexity.

Moving to 2560x1440, performance remains strong but Ultra becomes marginal. Low achieves 133.5 FPS, Medium 109.7 FPS, and High 93.2 FPS — all well above playable. Ultra drops to 58.5 FPS, just below the 60 FPS mark, making it unsuitable for consistent smoothness. The resolution jump from 1080p costs roughly 27% performance at each equivalent setting, a typical penalty for the 78% increase in pixel count.

At 3840x2160, the system shows its limits. Low runs at 86.9 FPS, Medium at 69.7 FPS, and High at 59 FPS — the first preset to fall below 60. Ultra collapses to 38 FPS, a 52% drop from Medium. The 4K resolution requires 4x the pixels of 1080p, and the RX 6600 XT's 8 GB GDDR6 memory and 256.0 GB/s bandwidth become strained at this load. The GPU's 10.60 TFLOPS FP32 performance and 165.7 GPixel/s pixel rate explain the steep decline at 4K Ultra.

The Verdict

This PC can run Downfall effectively at 1080p and 1440p, with clear limitations only at 4K. At 1920x1080, all four presets clear 60 FPS, making Ultra the recommended setting for maximum visual fidelity. The 80.2 FPS average at Ultra ensures smooth gameplay even in intense horror sequences. For 1440p, the High preset at 93.2 FPS is the sweet spot, offering near-maximum quality without crossing below the playable threshold — Ultra's 58.5 FPS is a notable miss.

At 4K, the system remains usable but requires compromise. Medium settings at 69.7 FPS is the best playable option, providing acceptable performance for users with 4K displays. High at 59 FPS is tantalizingly close but technically fails the 60 FPS requirement, while Ultra at 38 FPS is unplayable for a smooth experience.

The verdict is positive: this combo handles Downfall well across most configurations. The i3-12100F's 12 MB L3 cache and 4.30 GHz boost clock provide sufficient CPU headroom, while the RX 6600 XT's 2048 shading units and 64 ROPs deliver strong rasterization performance. The data confirms that for most users, this system will run Downfall at high quality with excellent frame rates, making it a reliable choice for this horror title at 1080p and 1440p, with acceptable 4K performance at reduced settings.