Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 50 | 66 | 81 |
| 1440p QHD | 53 | 83 | 105 | 124 |
| 1080p Full HD | 75 | 118 | 141 | 173 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The Intel Core i3-12100F paired with the AMD Radeon RX 6600 delivers a wide spread of frame rates in Downfall, ranging from an average of 35.2 FPS at 4K Ultra to 172.7 FPS at 1080p Low. The data shows a consistent pattern: resolution and settings dramatically shift performance, with the combo comfortably handling 1080p and 1440p at most presets, while 4K requires careful settings selection to stay fluid. This analysis breaks down the measured results, ranks the combo against other tested hardware, and clarifies what settings to use for a 60 FPS experience.
Measured FPS Breakdown
The measured FPS data for this combination is clean and complete, covering three resolutions and four quality presets each. At 1920x1080, the lowest resolution tested, the combo produces its strongest results. Low settings yield an average of 172.7 FPS, Medium drops to 141.3 FPS, and High still maintains a very smooth 117.5 FPS. Even at Ultra, the most demanding preset, the average remains at 74.6 FPS, which is well above the 60 FPS playable threshold. No min or max FPS values are provided in the data, so all analysis is based on average frame rates.
Moving to 2560x1440, the performance scales down predictably but remains strong. Low settings average 124.3 FPS, Medium delivers 104.6 FPS, and High still clears the 60 FPS bar decisively at 83.2 FPS. The Ultra preset, however, falls below the threshold to 52.8 FPS, indicating that the GPU begins to struggle with the highest quality settings at this resolution. The gap between Medium and Ultra at 1440p is 51.8 FPS, which is the largest single-preset drop in the entire dataset.
At 3840x2160, the picture changes significantly. Low settings still produce a playable 80.9 FPS average, and Medium remains fluid at 66.2 FPS. High settings drop to 49.8 FPS, which is below the 60 FPS target, and Ultra falls further to 35.2 FPS. The scaling from 1440p to 4K at High settings shows a reduction from 83.2 FPS to 49.8 FPS, a 33.4 FPS loss. At Low settings, the drop from 1440p to 4K is from 124.3 FPS to 80.9 FPS, a 43.4 FPS loss, showing that lower settings increase the resolution penalty in absolute terms.
The data also reveals how settings scale within each resolution. At 1080p, moving from Low to Ultra reduces the average by 98.1 FPS, from 172.7 down to 74.6. At 1440p, the same Low-to-Ultra transition costs 71.5 FPS, from 124.3 down to 52.8. At 4K, the Low-to-Ultra difference is 45.7 FPS, from 80.9 down to 35.2. This pattern indicates that the absolute performance headroom at lower resolutions allows for larger frame rate swings between presets, while at 4K the GPU is already saturated even at Low settings.
How This Combo Ranks
In the benchmark database, this specific combination of the Intel Core i3-12100F and AMD Radeon RX 6600 ranks 2862 out of 3716 tested combos for Downfall. That places it in the lower-middle portion of the overall distribution, at roughly the 23rd percentile of all tested configurations. This rank is driven by the fact that many competing systems feature higher-end CPUs and GPUs, but it does not mean the combo is inadequate for this game.
The CPU itself sits at the 68th percentile when compared against all processors in the database, with an average benchmark score of 13494. This is a solid mid-range result. The GPU, meanwhile, ranks at the 63rd percentile against all graphics cards, with an average benchmark score of 19036. Both components are above the median for their respective categories, yet the combined rank is lower than either individual percentile, suggesting that Downfall may be sensitive to the balance between CPU and GPU or that the game favors configurations with more headroom.
Within the context of the 3716 combos tested, a rank of 2862 means there are 854 combos that perform worse. The combo is not at the bottom, but it is also not competitive with high-end builds. For a game like Downfall, which is a horror title from 2016, the rank reflects that this hardware is capable but not exceptional. The practical takeaway is that the combo will handle the game at many settings, but it will not dominate the benchmark charts.
CPU and GPU Roles
The roles of the CPU and GPU shift depending on the resolution and settings selected. At 1080p, the GPU is the primary bottleneck. The CPU, with its 4 cores and 8 threads, has enough headroom to feed the Radeon RX 6600 at lower resolutions. The evidence lies in the FPS scaling: from 1080p Low at 172.7 FPS to 1080p Ultra at 74.6 FPS, the GPU is doing most of the work, and the CPU is not limiting the frame rate at any preset. The data does not show any stutter or inconsistency that would indicate CPU throttling.
At 1440p, the balance shifts slightly. The CPU still keeps up, but the GPU is now under more load. The difference between Low and Medium at 1440p is 19.7 FPS, from 124.3 to 104.6, while the difference between Medium and High is 21.4 FPS, from 104.6 to 83.2. These are substantial drops that point to GPU-bound rendering. The Ultra preset at 1440p drops to 52.8 FPS, a 30.4 FPS reduction from High, which is a clear sign that the GPU is running out of pixel-pushing capability.
At 4K, the GPU is almost certainly the sole limiting factor. The CPU is not going to be challenged by 4K resolution in a 2016 horror game, but the GPU must process four times the pixels of 1080p. The data supports this: 4K Low averages 80.9 FPS, but 4K High drops to 49.8 FPS and 4K Ultra to 35.2 FPS. The gap between 1080p and 4K at the same settings is enormous. For example, at High settings, 1080p averages 117.5 FPS while 4K averages 49.8 FPS, a 67.7 FPS difference. This is entirely attributable to GPU load, as the CPU workload does not scale with resolution in the same way.
The settings scaling also reveals the GPU's role. Across all resolutions, the difference between Low and Medium is smaller than the difference between Medium and Ultra, indicating that the higher presets introduce effects that are particularly taxing on the Radeon RX 6600's 8 GB of GDDR6 memory and 1792 shading units. The CPU, with its 12 MB of shared L3 cache and boost clock of 4.30 GHz, is sufficient for this title, and the data shows no evidence that it constrains performance at any tested resolution.
FAQ
Q: Can this PC run Downfall at 1080p with the highest settings?
A: Yes. The measured average FPS at 1920x1080 with Ultra settings is 74.6 FPS, which is above the 60 FPS playable threshold.
Q: What is the best settings preset for 1440p?
A: The data shows that High settings at 2560x1440 produce an average of 83.2 FPS, which is the most demanding preset that remains above 60 FPS. Ultra at 1440p drops to 52.8 FPS, which is not playable.
Q: Is the Intel Core i3-12100F a bottleneck for the Radeon RX 6600 in this game?
A: No. The benchmark data does not indicate CPU limitation. The FPS scales consistently with resolution and settings, which suggests the GPU is the primary performance driver. The CPU's single-thread score of 893 in 3dMark and Cinebench R23 single-core score of 1674 are adequate for this title.
Q: How does the combo rank compared to other tested systems?
A: The combo ranks 2862 out of 3716 tested combos for Downfall. This places it in the lower-middle range, though both the CPU and GPU individually sit above the 60th percentile in their respective databases.
Q: What is the best settings preset for 4K?
A: Medium settings at 3840x2160 yield an average of 66.2 FPS, which is the highest preset that stays above 60 FPS. High and Ultra at 4K fall to 49.8 FPS and 35.2 FPS, respectively.
Q: Are there any settings where the frame rate drops below 60 FPS at 1080p?
A: No. All four presets at 1920x1080—Low, Medium, High, and Ultra—produce average FPS values above 60, with the lowest being Ultra at 74.6 FPS.
Similar Performance Alternatives
For users considering this combination, the nearest rivals for the CPU and GPU provide useful reference points. The Intel Core i3-12100F has an average benchmark score of 13494, and its closest competitors are the Intel Core 3 N355 with a score of 13492 (0% difference), the Intel Core i5-9500 with a score of 13452 (0.3% lower), and the Intel Core 5 120UL with a score of 13594 (0.7% higher). These processors would behave almost identically in this game, meaning the CPU is not a differentiating factor.
On the GPU side, the AMD Radeon RX 6600 has an average benchmark score of 19036. The nearest rivals are the NVIDIA Quadro K6000 with a score of 19030 (0% difference), the NVIDIA GeForce RTX 4050 Mobile with a score of 19049 (0.1% higher), and the NVIDIA Tesla K20m with a score of 19089 (0.3% higher). These graphics cards would deliver nearly the same frame rates in Downfall, so users with any of these GPUs paired with the i3-12100F should expect similar performance.
The deltaPct values are all within 0.7% for the CPU and 0.4% for the GPU, indicating that these alternatives are effectively equivalent in raw compute power. In practice, the measured FPS for Downfall with the i3-12100F and RX 6600 would carry over to any of these near-identical configurations. There is no meaningful performance difference between the Intel Core i3-12100F and the Intel Core 3 N355, nor between the Radeon RX 6600 and the Quadro K6000, for this specific game.
Best Settings per Resolution
The optimal settings for each resolution are determined by finding the most demanding preset that still maintains an average FPS at or above the 60 FPS playable threshold. The data provides clear answers for each of the three tested resolutions.
At 1920x1080, the Ultra preset is the best choice. It produces an average of 74.6 FPS, which is comfortably above 60 FPS. This means users can enable the highest quality settings without sacrificing playability. The next step down, High, offers 117.5 FPS, but Ultra provides the full visual experience at a still-smooth frame rate.
At 2560x1440, the High preset is the best option. It yields an average of 83.2 FPS, which is well above the threshold. The Ultra preset at 1440p drops to 52.8 FPS, so it is not viable for 60 FPS gameplay. Medium at 1440p offers 104.6 FPS, but High is the better balance of visual quality and performance.
At 3840x2160, the Medium preset is the best choice. It delivers an average of 66.2 FPS, just above the 60 FPS line. Low at 4K provides 80.9 FPS, but Medium is the highest preset that stays playable. High at 4K falls to 49.8 FPS, so users must accept Medium as the ceiling for 4K with this hardware.
The Verdict
The clear answer is yes, this PC can run Downfall, with specific limitations based on resolution. At 1920x1080, the verdict is unambiguous: all four presets—Low, Medium, High, and Ultra—are playable, with the best settings being Ultra at 74.6 FPS average. The combo has no trouble at 1080p.
At 2560x1440, the verdict is also positive, but with a caveat. Three presets—Low, Medium, and High—are playable, and the best settings are High at 83.2 FPS average. The Ultra preset at 1440p is not playable because it drops to 52.8 FPS, which is below the 60 FPS threshold.
At 3840x2160, the verdict is conditional. Only Low and Medium are playable, with Medium being the best settings at 66.2 FPS average. High and Ultra at 4K are not playable, falling to 49.8 FPS and 35.2 FPS, respectively. In summary, the Intel Core i3-12100F and AMD Radeon RX 6600 combination is a capable 1080p and 1440p machine for Downfall, and it can handle 4K only if the user is willing to reduce settings to Medium. The data shows no CPU bottleneck, and the GPU is the sole determinant of performance at higher resolutions.