Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

40%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
105 FPS
Ultra 1080p Measured
44 FPS

1440p (2K / QHD)

Low 1440p Measured
72 FPS
Ultra 1440p Measured
29 FPS

4K (Ultra HD)

Low 4K Measured
44 FPS
Ultra 4K Measured
18 FPS
14.9ms Frame Time
22ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 13,494
Graphics Card
Required 27,400
Your GPU 12,928

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 28 38 44
1440p QHD 29 51 58 72
1080p Full HD 44 67 87 105

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 67
1920x1080 Low 105
1920x1080 Medium 87
1920x1080 Ultra 44
2560x1440 High 51
2560x1440 Low 72
2560x1440 Medium 58
2560x1440 Ultra 29
3840x2160 High 28
3840x2160 Low 44
3840x2160 Medium 38
3840x2160 Ultra 18

Performance Analysis: Downfall on Your System

Measured FPS Breakdown

The recorded data for Downfall on this Intel Core i3-12100F with an AMD Radeon RX 580 shows a wide performance spread depending on resolution and quality preset. At 3840x2160, the system averages 28.3 FPS on High settings, 38.1 FPS on Medium, 44.2 FPS on Low, and drops to 18 FPS on Ultra. None of these 4K results reach the 60 FPS playable threshold, and the gap between Low and Ultra is substantial: Low delivers more than double the frame rate of Ultra.

Stepping down to 2560x1440 improves matters considerably. The Low preset averages 71.5 FPS, which clears the playable threshold with margin to spare. Medium sits just below the threshold at 58.3 FPS, while High manages 50.9 FPS and Ultra falls to 29.1 FPS. The scaling pattern here is consistent: each preset tier costs roughly 8 to 13 FPS, with the jump from High to Ultra being the most punishing at a 21.8 FPS loss.

At 1920x1080, the system finally shows its full capability. Low settings average 104.8 FPS, Medium reaches 86.7 FPS, and High delivers 67 FPS. All three presets clear the 60 FPS threshold. Ultra, however, drops to 44 FPS, making it the only 1080p preset that fails to maintain smooth gameplay. The data shows a clear ceiling: this combination can handle most settings at 1080p, but Ultra remains out of reach even at the lowest resolution tested.

A notable observation from the measurements is the absence of min and max FPS values in the database. The recorded averages alone indicate that frame pacing consistency is not documented, so the analysis relies strictly on average performance. The 1080p Low result of 104.8 FPS suggests headroom exists for higher settings, while the 4K Ultra result of 18 FPS confirms that extreme configurations will struggle severely.

CPU and GPU Roles

The benchmark data reveals how the balance between processor and graphics card shifts across resolutions. At 3840x2160, the GPU is clearly the limiting factor. The RX 580's 8 GB GDDR5 memory and 256-bit bus, combined with its Polaris 20 chip, are being pushed to their limits. The difference between Low and High at 4K is 15.9 FPS, indicating that the GPU's fill rate and shader throughput dominate the frame rate. The CPU, with its 4 cores and 8 threads running at up to 4.30 GHz boost, has ample headroom at this resolution.

At 2560x1440, the balance begins to shift. The RX 580 still carries most of the load, but the i3-12100F's performance becomes more relevant as frame rates rise. The 71.5 FPS Low result at 1440p approaches the CPU's ability to feed the GPU in lighter scenes. The 58.3 FPS Medium result shows a 13.2 FPS drop from Low, which is a larger relative penalty than seen at 4K, suggesting that both components are contributing to the bottleneck.

At 1920x1080, the CPU's role becomes more pronounced. The 104.8 FPS Low result is high enough that the i3-12100F's single-thread and multi-thread capabilities start to matter. The CPU's Cinebench R23 multi-core score of 11860 and single-core score of 1674 indicate strong per-thread performance for a 4-core part. The 86.7 FPS Medium result and 67 FPS High result show that the GPU still has work to do, but the CPU is no longer idle. The 44 FPS Ultra result at 1080p is telling: the GPU's 6.175 TFLOPS FP32 throughput is insufficient for the most demanding settings, regardless of CPU headroom.

The resolution scaling data provides additional insight. From 1080p to 1440p, the Low preset drops from 104.8 to 71.5 FPS, a 31.8 percent reduction. From 1440p to 4K, it drops from 71.5 to 44.2 FPS, a 38.2 percent reduction. The increasing percentage loss at higher resolutions confirms that the GPU becomes more dominant as pixel count rises. Conversely, the CPU's influence is strongest at 1080p, where frame rates are high enough to expose any per-thread limitations.

Best Settings per Resolution

For 1920x1080, the best settings that maintain at least 60 FPS average are High, with a recorded average of 67 FPS. This is the most demanding preset that clears the playable threshold at this resolution. Medium also qualifies at 86.7 FPS, and Low at 104.8 FPS, but High offers the best visual quality while still remaining above 60 FPS. Ultra at 44 FPS does not qualify.

For 2560x1440, only the Low preset achieves the 60 FPS goal, with an average of 71.5 FPS. Medium falls short at 58.3 FPS, so the database's verdict identifies Low as the best playable setting at this resolution. The 71.5 FPS result provides a buffer above the threshold, but not enough to consider Medium viable without accepting occasional dips below 60 FPS.

For 3840x2160, no preset reaches the 60 FPS threshold. The highest average recorded is 44.2 FPS on Low settings, which remains well below playable. The verdict for 4K lists no playable settings, so there is no best settings recommendation for this resolution. The system simply cannot maintain smooth performance at 4K in Downfall, regardless of quality settings.

The playable threshold in the database is set at 60 FPS. The recorded data shows that this system achieves playable status at 1080p on three presets and at 1440p on one preset. The progression from best to worst settings at each resolution follows a predictable pattern, with Low always being the fastest and Ultra always being the slowest.

FAQ

Q: Can this PC run Downfall at 1920x1080 with High settings?

A: Yes. The recorded average FPS at 1080p High is 67, which exceeds the 60 FPS playable threshold. This is the highest quality preset that remains playable at this resolution.

Q: What is the best settings preset at 2560x1440?

A: Low is the only playable preset at 1440p, with an average of 71.5 FPS. Medium averages 58.3 FPS, which is below the 60 FPS threshold, so it is not considered playable.

Q: Is 4K gaming possible with this hardware in Downfall?

A: No. The highest average FPS at 3840x2160 is 44.2 on Low settings. High averages 28.3 FPS, Medium 38.1 FPS, and Ultra drops to 18 FPS. None of these reach the 60 FPS playable threshold.

Q: How much performance difference is there between Low and Ultra at 1080p?

A: At 1920x1080, Low averages 104.8 FPS while Ultra averages 44 FPS. This represents a 60.8 FPS difference, meaning Low delivers more than double the frame rate of Ultra.

Q: What rank does this CPU and GPU combination hold in the game's benchmark database?

A: The combination ranks 3392 out of 3716 total combos tested in Downfall. This places it in the lower portion of the distribution, consistent with the 4K results being unplayable.

Q: Does this system meet the playable threshold at any resolution with Medium settings?

A: Yes, at 1080p Medium averages 86.7 FPS, which is playable. At 1440p Medium averages 58.3 FPS, just below the threshold. At 4K Medium averages 38.1 FPS, far below playable.

Similar Performance Alternatives

The CPU's nearest rivals in the database provide context for its performance tier. The Intel Core 3 N355 matches the i3-12100F almost exactly, with an average benchmark score of 13492 versus 13494, a delta of 0 percent. The Intel Core i5-9500 scores 13452, which is 0.3 percent lower. The Intel Core 5 120UL scores 13594, 0.7 percent higher, and the Intel Core i7-1250U scores 13351, 1.1 percent lower. Systems built with any of these processors would behave nearly identically in Downfall, assuming the same GPU.

On the GPU side, the RX 580's nearest rivals show similar clustering. The NVIDIA GeForce RTX 3050 Ti Mobile scores 12940, just 0.1 percent higher. The NVIDIA GeForce GTX 1660 SUPER scores 12986, 0.4 percent higher. The AMD Radeon 740M scores 12870, 0.5 percent lower, and the AMD FirePro W5100 scores 12847, 0.6 percent lower. Any of these graphics cards paired with the i3-12100F would produce frame rates within a few percent of the recorded Downfall results.

The percentile rankings reinforce this picture. The i3-12100F sits at the 68th percentile among all CPUs, meaning it outperforms about two-thirds of processors in the database. The RX 580 sits at the 53rd percentile among all GPUs, placing it just above the midpoint. The combination of a slightly above-average CPU with a roughly average GPU explains the 1080p playability and 4K failure: the CPU is capable enough, but the GPU runs out of steam at higher pixel counts.

For users considering upgrades or alternative builds, the data suggests that swapping the RX 580 for a GTX 1660 SUPER would yield only a marginal improvement, given their 0.4 percent score difference. Similarly, replacing the i3-12100F with an i5-9500 would not meaningfully change Downfall performance. The bottleneck at 4K is the GPU, and no CPU change among these rivals would fix that.

The Verdict

The database's verdict is clear: this PC can run Downfall playably at 1920x1080 and 2560x1440, but not at 3840x2160. At 1080p, the system achieves playable status on High, Medium, and Low presets, with High being the most demanding playable option at 67 FPS average. At 1440p, only Low reaches the 60 FPS threshold, averaging 71.5 FPS. At 4K, no settings preset qualifies, with the best result being 44.2 FPS on Low.

The measured FPS data supports these conclusions. The 1080p High result of 67 FPS leaves only 7 FPS of headroom above the threshold, so users should expect occasional dips in heavier scenes, though the database does not record min FPS values to quantify this risk. The 1440p Low result of 71.5 FPS provides more buffer, but the next preset up, Medium at 58.3 FPS, falls short by 1.7 FPS, making it a borderline case that the database classifies as unplayable.

For a horror game like Downfall, released in 2016, the performance profile is acceptable for 1080p gaming on mid-to-high settings. The combination of the i3-12100F's strong single-thread performance and the RX 580's 8 GB VRAM is sufficient for the game's demands at lower resolutions. However, the 53rd GPU percentile and the 3392 rank out of 3716 combos indicate that this is not a high-end configuration. Users targeting 4K or Ultra settings will need more powerful hardware, particularly on the GPU side. The data shows that this system's sweet spot is 1080p High, where it delivers smooth, playable performance without requiring the lowest quality settings.