Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 66 | 80 | 99 |
| 1440p QHD | 68 | 110 | 133 | 163 |
| 1080p Full HD | 98 | 153 | 184 | 229 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The AMD Ryzen 9 9950X3D paired with the NVIDIA GeForce RTX 4060 is a combination that pits a top-tier 16-core desktop processor against a mainstream 8 GB graphics card, and for a 2016 horror title like Downfall the results are predictably strong across most settings. The measured frames per second data shows this system handles the game with ease at 1080p and 1440p, while 4K requires a modest drop from the highest preset to maintain smooth play. Below is a full breakdown of what the benchmark data reveals, resolution by resolution, and how this pairing stacks up against other tested hardware combinations.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact avg/min/max numbers
The measured FPS data for this CPU and GPU combo in Downfall covers three resolutions and four quality presets, with average frame rates reported for each configuration. Minimum and maximum frame rates were not recorded in this dataset, so the analysis relies on average FPS values, which still provide a clear picture of performance headroom and bottlenecks.
At 1920x1080, the system is overwhelmingly fast. On Low settings, the average FPS is 229, which is more than triple the 60 FPS playable threshold. Medium settings yield 184.2 FPS, and High drops slightly to 153 FPS. The most demanding preset, Ultra, still delivers 98 FPS on average. This means even the heaviest settings at 1080p leave enormous headroom for frame rate caps, background tasks, or future driver overhead. The gap from Low to Ultra is about 131 FPS, indicating that the GPU scales predictably with quality settings and that the CPU is not holding back performance at this resolution.
Moving to 2560x1440, the frame rates remain well above the playable threshold. Low settings produce 163.4 FPS, Medium hits 132.6 FPS, and High reaches 109.6 FPS. Ultra at 1440p still clears the 60 FPS mark comfortably with 67.6 FPS on average. The drop from Low to Ultra is 95.8 FPS, which is a larger absolute decrease than at 1080p but still within the range of a smooth experience. None of the 1440p presets dip below 60 FPS, so users with 1440p monitors have full freedom to choose any quality level.
At 3840x2160, the picture changes. Low settings average 99 FPS, Medium averages 80 FPS, and High averages 65.7 FPS. These three presets all stay above the 60 FPS threshold. Ultra, however, drops to 40.7 FPS, which falls short of smooth playability. The scaling from Low to Ultra at 4K is a 58.3 FPS reduction, and the step from High to Ultra is particularly steep — a 25 FPS loss — indicating that the Ultra preset introduces rendering costs that the RTX 4060 cannot sustain at 4K resolution. The data shows that 4K is playable, but only up to High settings, and users should avoid Ultra unless they accept sub-60 FPS performance.
Similar Performance Alternatives — from nearestRivals of the CPU and GPU, what nearby hardware would behave similarly
The nearestRivals data provides context for how this CPU and GPU compare to other hardware that may produce similar frame rates in Downfall. For the AMD Ryzen 9 9950X3D, the closest alternatives are all high-end desktop or server processors with nearly identical average benchmark scores. The AMD Ryzen 7 PRO 9755 scores 75,738 with a delta of 0.1% from the 9950X3D’s 75,779 average. The AMD Ryzen 7 PRO 9755X3D is equally close at 75,716 (0.1% delta), and the AMD EPYC 8224P sits at 75,582 (0.3% delta). The Intel Core Ultra 9 285 rounds out the group with 75,488 (0.4% delta). These deltas are all under half a percent, meaning any of these CPUs would deliver essentially identical CPU-bound performance in Downfall. Since the game is not heavily threaded, the 9950X3D’s 16 cores and 32 threads provide far more compute than needed, and these rivals would behave the same in practice — the frame rates would be governed by the GPU, not the CPU.
For the GPU, the NVIDIA GeForce RTX 4060 has nearestRivals that are surprisingly low-end in comparison. The AMD Radeon HD 7790 is the closest with an average score of 17,666 and a delta of -0.2% from the RTX 4060’s 17,639. The AMD Radeon 780M (integrated graphics) scores 17,588 with a 0.3% delta, the AMD Radeon Pro 560 scores 17,551 (0.5% delta), and the AMD Radeon Pro 460 scores 17,509 (0.7% delta). These rivals are all older or integrated solutions, which suggests that the RTX 4060’s average benchmark score is heavily influenced by its compute and synthetic workloads, not necessarily by gaming performance in Downfall. In practice, however, the RTX 4060 with 8 GB of GDDR6 memory and Ada Lovelace architecture will outperform these older cards in a modern API like DirectX 12, but the nearestRivals indicate that the 4060’s raw benchmark position is not as dominant as its generation might suggest. For Downfall specifically, any of these GPU rivals would likely produce lower frame rates at 4K Ultra, but at 1080p and 1440p they could still be playable depending on the preset.
Best Settings per Resolution — the most demanding preset that stays at or above 60 FPS at each resolution, with the exact FPS
The verdictByResolution field identifies the best playable setting at each resolution, defined as the most demanding preset that maintains an average of at least 60 FPS. The data shows the following optimal configurations:
At 1920x1080, the best setting is Ultra, with an average FPS of 98. This is the highest quality preset available, and it still delivers nearly 40 FPS of headroom above the playable threshold. Users can run the game at maximum settings without any concern for frame rate drops.
At 2560x1440, the best setting is also Ultra, with an average FPS of 67.6. This is a closer margin — only 7.6 FPS above the 60 FPS threshold — but it clears the bar. The Ultra preset at 1440p is playable, though the data suggests that High at 109.6 FPS would provide a much larger safety margin if frame pacing or transient drops become an issue.
At 3840x2160, the best setting is High, with an average FPS of 65.7. This is the only 4K preset that clears 60 FPS while offering the highest quality among the playable options. Medium at 80 FPS and Low at 99 FPS are also playable, but High is the most demanding preset that stays above the threshold. Ultra at 4K is not viable, as it averages only 40.7 FPS.
These best settings reflect the GPU’s memory bandwidth and shading power limits. The RTX 4060 has 272.0 GB/s of bandwidth and 15.11 TFLOPS of FP32 compute, which is sufficient for 1080p and 1440p at any preset, but the 4K Ultra preset’s additional pixel shading load pushes the GPU beyond its comfortable range.
The Verdict — can this PC run the game? Use verdictByResolution: state clearly which resolutions and presets clear 60 FPS
Yes, this PC can run Downfall, and it does so with substantial performance at most resolutions. The verdictByResolution data provides a clear picture of what is playable.
At 3840x2160, the playable settings are High, Low, and Medium. High is the best setting with an average FPS of 65.7, which clears the 60 FPS threshold by a small margin. Low (99 FPS) and Medium (80 FPS) are also playable. Ultra is not playable, as it averages 40.7 FPS, well below the 60 FPS target.
At 2560x1440, all four presets — High, Low, Medium, and Ultra — are playable. Ultra is the best setting with 67.6 FPS, and even the heaviest preset clears the threshold. This is the resolution where the system offers the most flexibility, as users can select any quality level and still maintain smooth frame rates.
At 1920x1080, all four presets are playable as well. Ultra is the best setting with 98 FPS, and the lowest preset, Low, averages 229 FPS. This resolution is the strongest for this combo, with no settings that fail to meet the 60 FPS requirement.
In summary, the system is fully capable of running Downfall at 1080p and 1440p on any preset, and at 4K on High or lower. The only configuration that fails is 4K Ultra, which falls short by roughly 19 FPS. For users with a 4K display, the recommendation is to stick with High settings, where the game runs at 65.7 FPS on average. For 1440p and 1080p users, Ultra is the clear choice.
CPU and GPU Roles — which component matters more for this game at each resolution, citing the scaling between resolutions and presets
The measured FPS data across resolutions and presets reveals how the CPU and GPU divide the workload in Downfall. This game is a horror title from 2016, and its rendering demands are moderate, but the scaling patterns show where each component becomes the limiting factor.
At 1920x1080, the CPU is likely doing most of the heavy lifting for frame generation, but the GPU is still the primary driver of preset scaling. The data shows that moving from Low (229 FPS) to Ultra (98 FPS) reduces performance by 131 FPS. This large drop indicates that the GPU’s shading and texture units are the bottleneck when quality settings increase, as the CPU has ample headroom — the Ryzen 9 9950X3D’s 16 cores and 32 threads are far more than this game requires. The CPU’s high single-thread performance (3dmark_single_thread score of 1292, cinebench r23 singlecore score of 2259) ensures that even at 1080p Low, the GPU is saturated at 229 FPS, which is likely near its maximum output for this title.
At 2560x1440, the GPU becomes more dominant. The frame rates drop across all presets compared to 1080p, with Low falling from 229 to 163.4 FPS, Medium from 184.2 to 132.6 FPS, High from 153 to 109.6 FPS, and Ultra from 98 to 67.6 FPS. The percentage drop from 1080p to 1440p is roughly 29% for Low, 28% for Medium, 28% for High, and 31% for Ultra. This consistent reduction across all presets indicates that the GPU is the limiting factor, as increasing resolution directly raises the pixel shading load, which the RTX 4060 handles with its 3072 shading units and 48 ROPs. The CPU’s role remains secondary, as its performance does not change with resolution.
At 3840x2160, the GPU is overwhelmingly the bottleneck. The frame rates drop sharply again, with Low going from 163.4 at 1440p to 99 at 4K, Medium from 132.6 to 80, High from 109.6 to 65.7, and Ultra from 67.6 to 40.7. The Ultra preset at 4K is the only configuration where performance falls below 60 FPS, and the drop from High (65.7) to Ultra (40.7) is a 38% reduction. This steep decline suggests that the Ultra preset at 4K introduces effects that are particularly demanding on the GPU’s memory bandwidth (272.0 GB/s) and texture rate (236.2 GTexel/s). The CPU, with its 128 MB of L3 cache and high boost clock of 5.70 GHz, is not the limiting factor, as even at 4K Low the system achieves 99 FPS, which is far above what a weaker CPU would allow.
In summary, the GPU is the primary determinant of frame rates at all resolutions, and its influence grows as resolution increases. The CPU’s role is to provide enough single-thread performance to avoid becoming a bottleneck, which it does easily — the 9950X3D’s 3dmark_2_threads score of 2549 and 3dmark_4_threads score of 4963 indicate strong low-thread performance, which is what most games utilize. The scaling between resolutions confirms that this combo is GPU-limited at 1440p and 4K, and CPU-limited only in the sense that the CPU could support higher frame rates if the GPU were stronger.
How This Combo Ranks — use comboRankInGame vs other tested combos
The comboRankInGame field places this specific CPU and GPU pairing at rank 2004 out of 3716 tested combinations for Downfall. This means the system sits in the upper half of all tested hardware configurations, outperforming roughly 46% of combos while being outperformed by about 54% of them. Given that the RTX 4060 is an end-of-life mainstream GPU with a percentile of 61 among all GPUs, and the Ryzen 9 9950X3D has a percentile of 95 among all CPUs, the rank is primarily constrained by the GPU. The CPU is a top-tier part, but the GPU’s 8 GB memory capacity and 128-bit bus limit its ability to compete with higher-end cards in a game that can scale to 4K Ultra.
The rank of 2004 out of 3716 indicates that this combo is neither a top performer nor a weak one. It is a balanced mid-to-upper tier configuration that excels at 1080p and 1440p, but falls short of the best combos at 4K Ultra. The data shows that the CPU’s high benchmark scores (avgBenchmarkScore of 75,779, percentile 95) do not translate into a top gaming rank because the GPU’s lower average score (17,639, percentile 61) drags the overall position down. In Downfall specifically, the GPU is the limiting factor, so combos with stronger GPUs would rank higher, while those with weaker CPUs but similar GPUs would rank similarly.
For context, the CPU’s nearestRivals include the Ryzen 7 PRO 9755X3D and Intel Core Ultra 9 285, which would pair with the same GPU to produce nearly identical frame rates in this game, given the sub-0.5% delta in CPU benchmarks. The GPU’s nearestRivals, such as the AMD Radeon 780M, are much weaker and would likely drop the combo rank significantly if paired with the same CPU, as they lack the dedicated memory bandwidth and shading power of the RTX 4060.
In practical terms, this rank means the system is a solid choice for 1080p and 1440p gaming, and even 4K at High settings in Downfall. It is not a top-tier 4K Ultra machine, but it handles the vast majority of gaming scenarios with ease. The combination of a 95th percentile CPU and a 61st percentile GPU is inherently unbalanced, but for this particular game, the imbalance does not hurt performance at lower resolutions, where the CPU’s strength ensures the GPU is always fed with frames.