Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 58 | 68 | 82 |
| 1440p QHD | 54 | 87 | 106 | 129 |
| 1080p Full HD | 76 | 122 | 148 | 186 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The AMD Ryzen 9 9950X3D and Intel Arc B580 combination delivers a surprisingly capable 1080p and 1440p experience in Downfall, but the horror title pushes the GPU to its limits at 4K. Benchmark data shows a clear pattern: the CPU is overqualified for this workload, while the Arc B580 becomes the primary bottleneck as resolution climbs. At 1920x1080, the system averages 185.5 FPS on Low settings, dropping to 76.2 FPS on Ultra—both well above the 60 FPS playability threshold. The 2560x1440 results remain strong, with High settings averaging 87 FPS, but 3840x2160 tells a different story, where only Low and Medium presets stay playable, and Ultra falls to a sub-60 FPS 35 FPS average.
FAQ
Q: What is the overall performance rank of this CPU and GPU combination for Downfall?
A: The combo ranks 2844 out of 3716 tested configurations, placing it in the lower-middle portion of the database. This rank reflects the Arc B580's position as a mid-range GPU rather than the CPU, which sits in the 95th percentile against all CPUs.
Q: Can this system maintain 60 FPS at 4K resolution?
A: Yes, but only on Low and Medium presets. At 3840x2160, Low averages 81.5 FPS and Medium averages 68.4 FPS. High drops to 57.5 FPS (below the 60 FPS threshold), and Ultra falls to 35 FPS.
Q: How does the Ryzen 9 9950X3D compare to its closest rival in synthetic benchmarks?
A: The Ryzen 9 9950X3D has an average benchmark score of 75779, which is only 0.1% higher than the AMD Ryzen 7 PRO 9755 (75738) and the AMD Ryzen 7 PRO 9755X3D (75716). It leads the Intel Core Ultra 9 285 (75488) by 0.4%.
Q: Which GPU rivals are closest in performance to the Intel Arc B580?
A: The Arc B580's average benchmark score is 23021. Its nearest rival is the AMD Radeon RX 580 2048SP at 23061 (0.2% faster), followed by the NVIDIA GeForce RTX 3080 at 23172 (0.7% faster). The NVIDIA GeForce RTX 2080 trails slightly at 22895 (0.6% slower).
Q: What is the best playable preset at 1440p for this system?
A: High settings at 2560x1440 deliver an average of 87 FPS, making it the most demanding preset that stays above 60 FPS. Ultra drops to 54.2 FPS, which fails the playability threshold.
Q: Does the CPU bottleneck the GPU in this game?
A: No. The Ryzen 9 9950X3D's 16-core, 32-thread configuration with a 5.70 GHz boost clock and 128 MB L3 cache provides far more headroom than Downfall requires. The data shows GPU-bound scaling: dropping from 1080p to 4K at Medium settings reduces average FPS from 147.8 to 68.4, a 53.7% decline that points squarely at the Arc B580 as the limiting factor.
Similar Performance Alternatives
For the CPU, the AMD Ryzen 9 9950X3D's synthetic average of 75779 places it in a tight cluster with three near-identical performers. The AMD Ryzen 7 PRO 9755 (75738) and AMD Ryzen 7 PRO 9755X3D (75716) are within 0.1% of the 9950X3D's score, meaning any of these chips would produce nearly indistinguishable frame rates in Downfall. The Intel Core Ultra 9 285 (75488) sits 0.4% behind, a negligible gap for gaming workloads. The 9950X3D also holds a 95th percentile ranking against all CPUs, so most high-end desktop processors from the last two generations will deliver comparable gaming performance in this title.
On the GPU side, the Intel Arc B580's average benchmark score of 23021 aligns it with a surprising mix of older and newer hardware. The AMD Radeon RX 580 2048SP (23061) is the closest match at 0.2% faster, while the NVIDIA GeForce RTX 3080 (23172) leads by 0.7%. The NVIDIA GeForce RTX 2080 (22895) trails by 0.6%. For Downfall specifically, these rivals would produce nearly identical FPS numbers at every resolution and preset, since the delta between them is under one percent. The Arc B580's 12 GB of GDDR6 memory and 456.0 GB/s bandwidth are sufficient for this game's demands, but the 68th percentile GPU ranking indicates that most modern mid-range and higher GPUs will outperform it.
CPU and GPU Roles
The benchmark data reveals a decisive GPU-bound scenario for Downfall. At 1920x1080 with Low settings, the system produces 185.5 FPS. Moving to 2560x1440 Low drops that to 128.5 FPS (a 30.7% reduction), and 3840x2160 Low yields 81.5 FPS (a further 36.6% reduction). This scaling pattern is classic GPU-limited behavior—the Ryzen 9 9950X3D has ample single-thread and multi-thread headroom, with a PassMark single-thread score of 4737 and a Cinebench R23 multi-core score of 42018, so it is never the constraint.
The CPU's role becomes even less significant at higher presets. At 4K Ultra, the system averages just 35 FPS, which represents a 79.3% drop from 1080p Low. The Arc B580's 13.67 TFLOPS FP32 throughput and 213.6 GPixel/s pixel rate simply cannot keep pace with the render load at 4K Ultra. The GPU's percentile ranking of 68 against all GPUs, combined with its 0.7% deficit to the RTX 3080, confirms it sits in the mid-range tier where 4K Ultra is generally out of reach.
Resolution scaling tells the full story. At 1080p, the gap between Low (185.5 FPS) and Ultra (76.2 FPS) is 109.3 FPS, indicating the GPU has spare capacity. At 1440p, that gap narrows to 74.3 FPS (128.5 vs 54.2), and at 4K it compresses to 46.5 FPS (81.5 vs 35). This progressive narrowing demonstrates that the GPU becomes the sole limiting factor as pixel count rises. Players seeking higher frame rates at 4K would need to reduce settings, since the CPU cannot compensate for the Arc B580's throughput ceiling.
The Verdict
Yes, this PC can run Downfall, but the experience depends heavily on resolution and settings. The verdict data confirms that 1920x1080 is fully playable across all four presets: Low (185.5 FPS), Medium (147.8 FPS), High (122.3 FPS), and Ultra (76.2 FPS) all clear the 60 FPS threshold. At 2560x1440, three of four presets remain playable—High (87 FPS), Medium (105.5 FPS), and Low (128.5 FPS)—but Ultra fails at 54.2 FPS. The 3840x2160 situation is more restrictive: only Low (81.5 FPS) and Medium (68.4 FPS) are playable, while High (57.5 FPS) and Ultra (35 FPS) fall short.
The best playable preset at each resolution is as follows: 1080p Ultra at 76.2 FPS, 1440p High at 87 FPS, and 4K Medium at 68.4 FPS. For players targeting 60 FPS as a hard minimum, the system delivers consistently at 1080p and 1440p with appropriate settings, but 4K requires compromise on visual fidelity. The Arc B580's 68th percentile GPU ranking places it in the mid-range bracket, so demanding 4K Ultra performance is unrealistic. The Ryzen 9 9950X3D, with its 95th percentile CPU ranking, ensures the system never suffers CPU-induced stutters, but it cannot rescue the GPU at higher resolutions.
Measured FPS Breakdown
At 1920x1080, the system delivers its strongest performance. Low settings produce an average of 185.5 FPS, Medium hits 147.8 FPS, High reaches 122.3 FPS, and Ultra settles at 76.2 FPS. All four presets exceed the 60 FPS playability threshold with substantial headroom, and even the most demanding preset maintains a 16.2 FPS margin above the minimum.
Moving to 2560x1440, the numbers remain robust but begin to show strain at the top end. Low averages 128.5 FPS, Medium 105.5 FPS, and High 87 FPS—all comfortably above 60 FPS. Ultra, however, drops to 54.2 FPS, which falls 5.8 FPS short of the threshold. The gap between Low and Ultra at this resolution is 74.3 FPS, nearly double the 109.3 FPS gap seen at 1080p.
At 3840x2160, the GPU's limitations become stark. Low averages 81.5 FPS, Medium 68.4 FPS, and High 57.5 FPS (2.5 FPS below threshold). Ultra plummets to 35 FPS, a 46.5 FPS deficit from Low. This represents the steepest performance cliff in the entire dataset, with Ultra at 4K delivering less than half the frame rate of Low. No min or max FPS values were recorded for any resolution or preset, so the analysis relies solely on average frame rates.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 76.2 FPS. This provides a 16.2 FPS buffer over the threshold, making it the recommended choice for players who prioritize visual quality without sacrificing smoothness.
At 2560x1440, High settings are the optimal choice, averaging 87 FPS. This delivers a 27 FPS margin above the 60 FPS threshold while retaining significantly better visuals than Medium or Low. Ultra fails at 54.2 FPS, so players must accept the High preset as the ceiling for playable performance.
For 3840x2160, Medium settings represent the best playable option, averaging 68.4 FPS. This provides an 8.4 FPS buffer above the threshold. Low is also playable at 81.5 FPS but sacrifices visual fidelity. High and Ultra are not viable at 4K, with High averaging 57.5 FPS and Ultra dropping to 35 FPS. Players targeting 4K should choose Medium to balance image quality against the playability requirement.