Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

80%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
224 FPS
Ultra 1080p Measured
97 FPS

1440p (2K / QHD)

Low 1440p Measured
164 FPS
Ultra 1440p Measured
70 FPS

4K (Ultra HD)

Low 4K Measured
100 FPS
Ultra 4K Measured
41 FPS
6.5ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 53,288
Graphics Card
Required 27,400
Your GPU 17,639

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 70 83 100
1440p QHD 70 108 131 164
1080p Full HD 97 153 187 224

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 153
1920x1080 Low 224
1920x1080 Medium 187
1920x1080 Ultra 97
2560x1440 High 108
2560x1440 Low 164
2560x1440 Medium 131
2560x1440 Ultra 70
3840x2160 High 70
3840x2160 Low 100
3840x2160 Medium 83
3840x2160 Ultra 41

Performance Analysis: Downfall on Your System

Downfall is an undemanding horror title from 2016, and the pairing of AMD's Ryzen 9 7900X with NVIDIA's GeForce RTX 4060 makes short work of it. The measured data shows this combination clears the 60 FPS playable threshold at eleven of twelve tested configurations — every resolution and preset except 4K Ultra. At 1080p and 1440p the game runs at Ultra settings comfortably; at 4K it still sustains 70.1 FPS average on High. The CPU in this pairing sits in the 91st percentile of all tested processors, while the GPU sits in the 61st percentile, and that asymmetry shapes how the game scales: the graphics card is the limiting component in every scenario that matters.

Measured FPS Breakdown

All figures below are measured averages from the benchmark database; minimum and maximum frame rates were not recorded for this run, so the average is the definitive metric here.

1920x1080:

  • Low: 223.7 FPS
  • Medium: 187.4 FPS
  • High: 152.7 FPS
  • Ultra: 97.1 FPS

2560x1440:

  • Low: 164.1 FPS
  • Medium: 131.4 FPS
  • High: 107.7 FPS
  • Ultra: 70.2 FPS

3840x2160:

  • Low: 99.9 FPS
  • Medium: 82.8 FPS
  • High: 70.1 FPS
  • Ultra: 41.3 FPS

The pattern is consistent: each step up in resolution costs roughly a third of the frame rate at any given preset, and each step up in preset quality costs a similar slice. At 1080p Low the system pushes past 220 FPS, meaning the display — not the hardware — will be the ceiling for high-refresh gaming. Even the heaviest configuration that stays playable, 1440p Ultra, holds a 70.2 FPS average. The single failure point is 4K Ultra at 41.3 FPS, a 41 percent drop from 4K High's 70.1 FPS — by far the largest single-step penalty in the dataset and a clear indication that Ultra's demands exceed what the RTX 4060's 8 GB of GDDR6 can feed across a 128-bit bus at that pixel count.

Best Settings per Resolution

The playable threshold is 60 FPS average, and the most demanding preset that meets or exceeds it at each resolution is:

  • 1920x1080 — Ultra, 97.1 FPS. There is headroom to spare; even the top preset runs nearly two-thirds faster than the threshold.
  • 2560x1440 — Ultra, 70.2 FPS. Ultra just clears the line with a 10.2 FPS margin, making High (107.7 FPS) the safer pick for consistent frame pacing.
  • 3840x2160 — High, 70.1 FPS. Ultra is out of reach at 41.3 FPS, so High is the ceiling, and it clears 60 FPS with a 10.1 FPS margin.

Note how flat the margins are at the top of each ladder: 1440p Ultra and 4K High both land almost exactly 70 FPS. If the goal is maximum visual quality without dipping below the threshold, those two configurations are the equivalent sweet spots at their respective resolutions.

CPU and GPU Roles

The scaling data points to a GPU-bound game on this hardware. Dropping the resolution from 1080p to 1440p at Ultra cuts the average from 97.1 to 70.2 FPS, and dropping again to 4K cuts it to 41.3 FPS. That near-proportional response to pixel count — resolution is the dominant variable in the results — is the signature of a graphics-limited scenario. If the CPU were the constraint, frame rates would flatten as resolution rose, and they do not.

The component profiles reinforce this. The Ryzen 9 7900X is a 12-core, 24-thread Zen 4 processor with a 5.60 GHz boost clock, a 1093 3DMark single-thread score, a 12536 max-threads score, and a 29300 Cinebench R23 multi-core score — placing it in the 91st percentile of all CPUs in the database, statistically neck-and-neck with rivals like the Intel Core i7-14700F (within 0.6 percent on average benchmark score). The RTX 4060, by contrast, sits in the 61st percentile of GPUs with a 19545 PassMark G3D score, 3072 shading units, and 15.11 TFLOPS of FP32 throughput. A horror game from 2016 simply does not load a processor of this class: Downfall's demands fall almost entirely on the Ada Lovelace GPU, and the 7900X has abundant headroom at every tested resolution.

Practically, this means upgrading the GPU alone would raise frame rates, while upgrading the CPU alone would change almost nothing. Within this pairing, the RTX 4060 decides what is playable — and it decides in favor of everything except 4K Ultra.

FAQ

Q: Can the Ryzen 9 7900X + RTX 4060 run Downfall at 4K?

A: Yes, at three of four presets. Low averages 99.9 FPS, Medium 82.8 FPS, and High 70.1 FPS — all above the 60 FPS threshold. Only 4K Ultra fails, at 41.3 FPS.

Q: What is the best-looking configuration that still runs at 60 FPS or higher?

A: 2560x1440 at Ultra, averaging 70.2 FPS. For a 4K display, High is the equivalent ceiling at 70.1 FPS.

Q: How fast is Downfall at 1080p on this hardware?

A: Very fast. Low averages 223.7 FPS, Medium 187.4, High 152.7, and even Ultra holds 97.1 FPS — comfortably above any common refresh target.

Q: Is the CPU or the GPU the bottleneck in this game?

A: The GPU. Frame rates scale down almost proportionally with resolution (97.1 to 70.2 to 41.3 FPS across Ultra at 1080p, 1440p, and 4K), which indicates graphics-limited performance. The 7900X sits in the 91st CPU percentile and is never the constraint.

Q: Where does this CPU-GPU combo rank among systems tested in Downfall?

A: Rank 1987 out of 3716 tested combinations — roughly the middle of the field, reflecting a top-tier CPU paired with a mid-tier GPU for a game this old.

Q: How close is the 7900X to comparable processors?

A: Within a fraction of a percent on average benchmark score: the Intel Core i7-14700F is 0.6 percent ahead, and the AMD EPYC 7313P, Intel Xeon Phi 7290, and Intel Xeon 634 are all within 0.6 percent either way.

The Verdict

Yes — this PC runs Downfall, decisively. At 1920x1080, every preset from Low to Ultra is playable, with Ultra averaging 97.1 FPS. At 2560x1440, every preset is playable as well, with Ultra at 70.2 FPS. At 3840x2160, Low, Medium, and High are playable, with High at 70.1 FPS; Ultra is the single exclusion at 41.3 FPS. Eleven of twelve tested configurations clear the 60 FPS threshold. For a horror game where consistent frame delivery matters more than raw frame count, the data supports running Ultra at 1080p or 1440p and High at 4K without hesitation.

How This Combo Ranks

Against the full field of systems measured in Downfall, this pairing ranks 1987 out of 3716 combinations — almost exactly median. That placement is the product of mismatched strength: the Ryzen 9 7900X is a 91st-percentile CPU with a Geekbench multi-core score of 19267 and a PassMark multi-thread score of 51406, while the RTX 4060 is a 61st-percentile GPU that is now end-of-life, averaging 17639 across its benchmark suite. In a game that is GPU-bound at every meaningful setting, the median ranking reflects the graphics card, not the processor. The practical takeaway: this combo delivers flawless Downfall performance at 1080p and 1440p and strong performance at 4K High, and any future uplift in this game would come from the GPU side of the pairing.