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Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 60 | 73 | 89 |
| 1440p QHD | 60 | 96 | 118 | 144 |
| 1080p Full HD | 84 | 135 | 165 | 201 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The AMD Ryzen 9 5950X and NVIDIA GeForce RTX 5050 combination delivers a surprisingly capable experience in Downfall, a 2016 horror title that is far more demanding than its age might suggest. At 4K, the combo only manages 60 FPS on High settings, while at 1440p and 1080p, it clears the 60 FPS threshold at every preset, including Ultra. The data reveals a system where the GPU becomes the primary bottleneck at higher resolutions, while the 16-core CPU provides ample headroom at lower settings. The measured frame rates show a clear scaling pattern: dropping from 4K to 1440p yields a roughly 60% performance increase at High settings, and moving to 1080p adds another 40% on top of that. This suggests a well-balanced pairing for a game that is not particularly CPU-intensive, but the GPU’s 8 GB of VRAM and mid-range positioning are the defining constraints.
FAQ
*Q: What is the best preset for 4K gaming in Downfall?*
A: The data shows High settings are the most demanding preset that stays at or above 60 FPS at 3840x2160, with an average of exactly 60 FPS. Ultra settings drop to 37 FPS, which is below the playable threshold.
*Q: Can this PC run Downfall at 1440p with maximum settings?*
A: Yes. At 2560x1440, the Ultra preset achieves an average of 60 FPS, which meets the playable threshold. All four presets — Low, Medium, High, and Ultra — are listed as playable at this resolution.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 9 5950X has an average benchmark score of 51947, placing it in the 91st percentile of all CPUs. It is essentially tied with the Intel Core Ultra 5 235HX (52073, -0.2% delta), AMD EPYC 8124P (52121, -0.3% delta), and Intel Core i7-14700 (52301, -0.7% delta), while sitting 0.4% ahead of the Intel Core i9-13900F (51730).
Q: What is the GPU’s standing relative to other graphics cards?
A: The RTX 5050 has an average benchmark score of 21035 and sits in the 66th percentile of all GPUs. Its nearest rival is the AMD Radeon RX Vega M GL (21153, -0.6% delta), with the AMD Radeon RX 5600 XT (20713, +1.6% delta) being the closest competitor that scores lower.
Q: What frame rates can I expect at 1080p with Medium settings?
A: At 1920x1080 with Medium settings, the combo delivers an average of 165 FPS, with a minimum of 140 FPS and a maximum of 189 FPS. This is well above the 60 FPS playable threshold.
*Q: Is the RTX 5050’s 8 GB VRAM sufficient for Downfall?*
A: The benchmark results indicate it is sufficient at all tested resolutions and presets, as even the most demanding 4K Ultra setting produces measurable frame rates. However, the significant drop from 60 FPS at High to 37 FPS at Ultra at 4K suggests memory capacity or bandwidth may be a limiting factor at the highest settings.
CPU and GPU Roles
The division of labor between the Ryzen 9 5950X and RTX 5050 in Downfall becomes clear when examining the scaling across resolutions. At 3840x2160, the GPU is the dominant constraint. The average frame rate drops from 89 FPS on Low to 73 FPS on Medium, then to 60 FPS on High, and finally collapses to 37 FPS on Ultra. This 58% reduction from Low to Ultra at 4K indicates that the graphics card is being pushed to its limits, with the 8 GB VRAM buffer likely causing the steep falloff at Ultra.
Moving to 2560x1440, the picture changes dramatically. The average FPS on Low jumps to 144, which is 62% higher than at 4K Low. The Medium preset runs at 118 FPS, High at 96 FPS, and Ultra at 60 FPS. The gap between High and Ultra narrows to 36 FPS, suggesting the GPU still matters but is less stressed. The CPU’s role becomes more apparent here, as the 5950X’s high single-thread and multi-thread scores (1614 in Cinebench R23 single-core, 26017 in multi-core) ensure that even at 1440p, the processor is not a bottleneck.
At 1920x1080, the GPU regains some importance, but the CPU clearly has headroom. Low settings produce 201 FPS, Medium 165 FPS, High 135 FPS, and Ultra 84 FPS. The scaling from 4K to 1080p at High settings is instructive: 60 FPS at 4K, 96 FPS at 1440p, and 135 FPS at 1080p. This is a 1.6x improvement from 4K to 1440p and a 1.4x improvement from 1440p to 1080p. The pattern is consistent with a GPU-bound scenario at higher resolutions, where the RTX 5050’s 320.0 GB/s memory bandwidth and 13.17 TFLOPS FP32 throughput become the limiting factors.
The CPU’s 16 cores and 32 threads, with a boost clock of 4.90 GHz, are never the primary constraint in this game. Even at 1080p Low, where the GPU is less taxed, the 5950X’s Passmark single-thread score of 3470 and multi-thread score of 45424 indicate it can easily feed the GPU. The data suggests that for Downfall, the GPU is the decisive component at 4K and Ultra settings, while the CPU provides consistent performance across all resolutions, making it a non-issue for this title.
How This Combo Ranks
The combination of the Ryzen 9 5950X and RTX 5050 ranks 2281 out of 3716 tested combos in Downfall, placing it in the bottom 39% of all systems. This ranking is notable because the CPU itself is in the 91st percentile of all CPUs, while the GPU is only in the 66th percentile of all GPUs. The disparity explains the combo’s middling rank: the powerful processor is paired with a mid-range graphics card, and in a game like Downfall, the GPU’s performance dominates the overall score.
The rank of 2281 suggests that most higher-ranked combos likely feature stronger GPUs, even if their CPUs are weaker. The RTX 5050’s nearest rivals include the AMD Radeon RX Vega M GL (21153, -0.6% delta) and the AMD Radeon RX 5600 XT (20713, +1.6% delta), both of which are older or more mobile-oriented parts. This indicates that the GPU is not a top-tier performer, and the combo’s rank reflects that. However, the 5950X’s high percentile means that in CPU-bound scenarios, this system would outperform many others, but Downfall is not one of those scenarios.
The data implies that the combo rank is almost entirely determined by the GPU. If the same CPU were paired with a higher-end GPU, the rank would improve significantly. Conversely, pairing this GPU with a weaker CPU would likely not change the rank much, as the GPU is the bottleneck in most settings. The 2281 rank out of 3716 serves as a warning that while the CPU is exceptional, the overall gaming experience in Downfall is capped by the RTX 5050’s mid-range capabilities.
The Verdict
This PC can run Downfall at 1080p and 1440p with all presets exceeding 60 FPS, and at 4K with Low, Medium, and High settings meeting the playable threshold. At 1920x1080, the Ultra preset delivers an average of 84 FPS, which is 40% above the 60 FPS threshold, making it the clear choice for the best visual quality. At 2560x1440, Ultra also achieves exactly 60 FPS, so players can enjoy maximum settings without dipping below playable frame rates.
At 3840x2160, the situation is more nuanced. High settings produce an average of 60 FPS, which is exactly at the threshold, but Ultra drops to 37 FPS, which is unplayable. The verdict data lists Low, Medium, and High as playable at 4K, with Medium providing 73 FPS and Low providing 89 FPS. The 16 FPS difference between High and Medium at 4K is significant, and the 23 FPS gap between Medium and Ultra is even larger, indicating a steep performance cliff at the highest preset.
For a 60 FPS target, the system is fully capable at 1080p and 1440p across all settings. At 4K, players must choose between High at 60 FPS or Medium at 73 FPS, with the latter offering more headroom for demanding scenes. The data does not include minimum FPS values for most presets, but the available min/max figures (e.g., 62-84 FPS at 4K Medium, 100-135 FPS at 1440p Medium) suggest that the average values are representative of the experience. The verdict is clear: this is a solid 1080p and 1440p machine for Downfall, with 4K being viable only at reduced settings.
Measured FPS Breakdown
At 3840x2160, the measured frame rates are as follows: Low settings produce an average of 89 FPS. Medium settings yield an average of 73 FPS, with a minimum of 62 FPS and a maximum of 84 FPS. High settings deliver an average of 60 FPS. Ultra settings drop to an average of 37 FPS. The spread from Low to Ultra is 52 FPS, with the most significant drop occurring between High and Ultra (23 FPS).
At 2560x1440, the performance improves substantially. Low settings average 144 FPS. Medium settings average 118 FPS, with a minimum of 100 FPS and a maximum of 135 FPS. High settings average 96 FPS. Ultra settings average 60 FPS. The gap between Low and Ultra is 84 FPS, but the difference between High and Ultra is 36 FPS, which is more manageable than at 4K.
At 1920x1080, the combo reaches its peak performance. Low settings average 201 FPS. Medium settings average 165 FPS, with a minimum of 140 FPS and a maximum of 189 FPS. High settings average 135 FPS. Ultra settings average 84 FPS. The drop from High to Ultra is 51 FPS, which is the largest single-step decrease at this resolution, but even the lowest Ultra frame rate remains well above the 60 FPS threshold.
The pattern across all resolutions is consistent: Low to Medium is a modest 16-16-36 FPS decrease (at 4K, 1440p, and 1080p respectively), Medium to High is a 13-22-30 FPS decrease, and High to Ultra is a 23-36-51 FPS decrease. The increasingly steep drops at higher resolutions and higher presets confirm that the GPU is the limiting factor, with the RTX 5050’s performance envelope being reached at 4K Ultra and approached at 1440p Ultra.
Best Settings per Resolution
At 3840x2160, the best settings are High, which achieves an average of 60 FPS. This is exactly at the playable threshold, so it is the most demanding preset that remains playable. Medium settings offer a safer 73 FPS average, but High provides the best visual quality without sacrificing playability.
At 2560x1440, the best settings are Ultra, which achieves an average of 60 FPS. This allows for maximum visual fidelity at a resolution that still offers a significant upgrade over 1080p. The 60 FPS average is exactly at the threshold, but the data indicates this is the recommended choice.
At 1920x1080, the best settings are Ultra, which achieves an average of 84 FPS. This is 40% above the playable threshold, providing a comfortable margin for frame rate fluctuations. The 84 FPS average is the highest among the Ultra presets across all resolutions, making 1080p the only resolution where Ultra settings are not just playable but also smooth.
The recommendation for each resolution is to use the highest preset that meets the 60 FPS threshold. For 4K, that is High at 60 FPS. For 1440p, that is Ultra at 60 FPS. For 1080p, that is Ultra at 84 FPS. Players who prefer higher frame rates over visual quality could drop to Medium at 4K (73 FPS) or use the lower presets at other resolutions, but the data supports these settings as the optimal balance.
Similar Performance Alternatives
The CPU’s nearest rivals, based on average benchmark scores, include the Intel Core Ultra 5 235HX (52073, -0.2% delta), AMD EPYC 8124P (52121, -0.3% delta), Intel Core i9-13900F (51730, +0.4% delta), and Intel Core i7-14700 (52301, -0.7% delta). These processors would perform nearly identically in Downfall, as the game is not CPU-bound at any resolution. The 5950X’s 16 cores and 32 threads are more than sufficient, and any of these rivals would deliver similar frame rates.
The GPU’s nearest rivals are the AMD Radeon RX Vega M GL (21153, -0.6% delta), AMD Radeon HD 8970M (21237, -1% delta), AMD Radeon RX 5600 XT (20713, +1.6% delta), and NVIDIA RTX A4000 Mobile (21379, -1.6% delta). Among these, the RX 5600 XT is the most interesting comparison, as it scores 1.6% higher than the RTX 5050, suggesting it would deliver marginally better frame rates in Downfall. The RX Vega M GL and HD 8970M are older or mobile parts that would likely perform similarly, while the RTX A4000 Mobile is a professional mobile GPU that would also be in the same performance class.
For a user considering alternatives, pairing the 5950X with an RX 5600 XT would yield nearly identical results, with the RX 5600 XT’s slightly higher score potentially providing 1-2 FPS more at each preset. Conversely, the RTX 5050’s 66th percentile ranking means that any GPU in that range, such as the RX Vega M GL, would be a comparable choice. The data suggests that the CPU is not a differentiator in this game, so the GPU choice is the primary factor in determining overall performance.