Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

81%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
194 FPS
Ultra 1080p Measured
81 FPS

1440p (2K / QHD)

Low 1440p Measured
138 FPS
Ultra 1440p Measured
59 FPS

4K (Ultra HD)

Low 4K Measured
88 FPS
Ultra 4K Measured
37 FPS
7.9ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 51,947
Graphics Card
Required 27,400
Your GPU 18,093

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 58 67 88
1440p QHD 59 88 114 138
1080p Full HD 81 126 155 194

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 126
1920x1080 Low 194
1920x1080 Medium 155
1920x1080 Ultra 81
2560x1440 High 88
2560x1440 Low 138
2560x1440 Medium 114
2560x1440 Ultra 59
3840x2160 High 58
3840x2160 Low 88
3840x2160 Medium 67
3840x2160 Ultra 37

Performance Analysis: Downfall on Your System

The AMD Ryzen 9 5950X paired with the NVIDIA GeForce RTX 2060 SUPER delivers a wide spread of frame rates in Downfall, depending on how strictly the resolution and quality presets are pushed. The recorded data shows a system that is clearly comfortable at 1080p, very capable at 1440p with some room to spare, and only at 4K where the most demanding settings start to strain the combination. The pattern across the measured points suggests a GPU-bound experience for most of the tested configurations, with the CPU providing ample headroom throughout.

Measured FPS Breakdown

At 1920x1080, the RTX 2060 SUPER with the Ryzen 9 5950X produces its highest frame rates. The Low preset averages 193.6 FPS, which is the fastest result recorded for this pairing. Moving to Medium drops the average to 154.5 FPS, still a very strong showing. High settings bring the average down to 125.6 FPS, and Ultra, the most demanding preset at this resolution, maintains an average of 80.6 FPS. Every setting at 1080p clears the 60 FPS threshold with a substantial margin, and even the heaviest load stays well above the playable line.

Stepping up to 2560x1440, the same pattern holds but with lower absolute numbers. Low settings average 138.4 FPS, Medium averages 114.4 FPS, and High averages 88.4 FPS. Ultra at 1440p drops to 59.3 FPS, which falls just below the 60 FPS playable mark. This is the first point in the data where the most demanding preset fails to hold the line, though the gap is only 0.7 FPS, making it a near miss rather than a significant shortfall. The other three presets at 1440p all remain comfortably above 60 FPS.

At 3840x2160, the performance curve steepens considerably. Low settings still deliver a playable 87.8 FPS average, and Medium manages 66.9 FPS. High settings fall to 57.7 FPS, which is below the 60 FPS target, and Ultra drops further to 37.1 FPS, a significant reduction from the next step down. The delta between Medium and High at 4K is 9.2 FPS, while the drop from High to Ultra is 20.6 FPS, indicating that the Ultra preset imposes a much heavier load than the others. For this resolution, only Low and Medium meet the playable threshold.

No minimum or maximum frame rate data was recorded for any of the tested configurations, so the analysis relies solely on average FPS values. The absence of those extremes means the data cannot speak to frame time consistency or stutter behavior, but the averages themselves provide a clear picture of overall performance.

CPU and GPU Roles

The scaling between resolutions and presets points strongly to the GPU as the limiting factor in most scenarios. Moving from 1920x1080 to 2560x1440 at High settings, the average FPS drops from 125.6 to 88.4, a reduction of 37.2 FPS or roughly 30%. At Medium, the drop is from 154.5 to 114.4, a 40.1 FPS decline, and at Low, the drop is from 193.6 to 138.4, a 55.2 FPS decline. This consistent and substantial decrease with each resolution increase is typical of a GPU-bound workload, where the additional pixel count directly taxes the rendering hardware.

The jump from 1440p to 4K shows an even steeper falloff. At High settings, the average goes from 88.4 FPS at 2560x1440 to 57.7 FPS at 3840x2160, a drop of 30.7 FPS. At Medium, the drop is from 114.4 to 66.9, a 47.5 FPS reduction. At Low, the drop is from 138.4 to 87.8, a 50.6 FPS decline. These larger absolute losses at 4K reinforce the GPU-bound nature of the game, as the pixel throughput requirement roughly doubles between 1440p and 4K, and the RTX 2060 SUPER simply cannot compensate.

The CPU, a 16-core, 32-thread AMD Ryzen 9 5950X with a boost clock of 4.90 GHz, is far ahead of what a horror title like Downfall would need for logical simulation. The benchmark data shows the CPU ranking in the 91st percentile against all tested processors, with an average benchmark score of 51947. Even in single-threaded workloads, which are often more relevant for games, the Ryzen 9 5950X scores 3470 in Passmark single-thread tests, a strong result. Therefore, the recorded FPS patterns are not a reflection of CPU limitations; they are almost entirely driven by the GPU's rendering capacity.

The preset scaling within a single resolution reinforces this. At 1080p, moving from Low to Ultra reduces the average from 193.6 to 80.6 FPS, a 113 FPS swing. At 1440p, the same preset change goes from 138.4 to 59.3 FPS, a 79.1 FPS swing. At 4K, the swing is from 87.8 to 37.1 FPS, a 50.7 FPS swing. The fact that the absolute FPS loss from preset changes shrinks as resolution increases is another sign that the GPU is saturated at higher resolutions, leaving less headroom for quality adjustments to affect the frame rate as drastically.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 80.6 FPS. This is the highest quality option available, and the data shows it clears the playable threshold by a 20.6 FPS margin. There is no need to compromise on visual fidelity at this resolution.

At 2560x1440, the best preset that maintains the 60 FPS target is High, averaging 88.4 FPS. Ultra falls to 59.3 FPS, which is not playable by the established standard. High provides a 28.4 FPS buffer over the threshold, making it a solid choice for a smooth experience. Medium and Low also remain playable, but High is the optimal balance of quality and performance according to the measured results.

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 66.9 FPS. Low also clears the threshold at 87.8 FPS, but Medium offers a higher quality setting while still maintaining a 6.9 FPS margin over the 60 FPS line. High and Ultra are not playable at this resolution, with averages of 57.7 and 37.1 FPS respectively.

FAQ

Q: Can this PC run Downfall at 1920x1080 with Ultra settings?

A: Yes. The recorded average FPS at 1080p Ultra is 80.6, which is above the 60 FPS playable threshold. The data shows this is the best preset for that resolution, with no need to lower quality.

Q: What is the highest playable preset at 2560x1440?

A: High settings, with an average of 88.4 FPS. Ultra at 1440p drops to 59.3 FPS, which is below the 60 FPS line, so High is the most demanding option that stays playable.

Q: Is 4K gaming viable with this hardware?

A: Only with Low or Medium presets. Low averages 87.8 FPS and Medium averages 66.9 FPS at 3840x2160. High falls to 57.7 FPS and Ultra drops to 37.1 FPS, both below the playable threshold.

Q: How much performance is lost when moving from 1080p to 1440p at the same settings?

A: At High settings, the average drops from 125.6 FPS at 1080p to 88.4 FPS at 1440p, a reduction of 37.2 FPS. At Medium, the drop is from 154.5 to 114.4 FPS, and at Low, from 193.6 to 138.4 FPS.

Q: Is the CPU holding back the GPU in this game?

A: The data does not indicate CPU limitation. The Ryzen 9 5950X ranks in the 91st percentile among all tested CPUs and has a strong single-thread score of 3470 in Passmark. The FPS scaling pattern aligns with GPU-bound rendering, as frame rates drop consistently with resolution increases.

Q: What is the lowest playable setting at 4K?

A: Low, with an average of 87.8 FPS. This is the least demanding preset, and it provides a 27.8 FPS buffer above the 60 FPS threshold.

Similar Performance Alternatives

Looking at the nearest rivals for the CPU, the AMD Ryzen 9 5950X has an average benchmark score of 51947. The closest competitor is the Intel Core Ultra 5 235HX, which scores 52073, a delta of -0.2% relative to the Ryzen. The AMD EPYC 8124P scores 52121, also -0.3% relative. On the other side, the Intel Core i9-13900F scores 51730, a 0.4% positive delta for the Ryzen, and the Intel Core i7-14700 scores 52301, a -0.7% delta. These differences are all within a single percentage point, meaning any of these processors would deliver virtually identical gaming performance in a GPU-bound title like Downfall. The Ryzen 9 5950X and its rivals all sit far above the demands of the game's logic, so swapping among them would not change the measured FPS results.

For the GPU, the NVIDIA GeForce RTX 2060 SUPER has an average benchmark score of 18093. Its nearest rival, the NVIDIA GeForce RTX 3060 Mobile, scores 18159, a -0.4% delta, placing it at a nearly identical performance level. The AMD Radeon Pro 5700 scores 18189, a -0.5% delta, and the AMD Radeon RX 460 scores 18373, a -1.5% delta. The Intel Arc A770M scores 18383, a -1.6% delta. The negative delta values here indicate that these rivals have slightly higher average scores than the RTX 2060 SUPER, but the margins are small, ranging from 0.4% to 1.6%. In practical terms, any of these GPUs would produce very similar frame rates in Downfall, with the RTX 3060 Mobile and Radeon Pro 5700 being the closest matches. The RX 460 and Arc A770M are slightly ahead in aggregate benchmarks, but the differences are unlikely to push a playable preset into a non-playable one or vice versa at any given resolution.

The Verdict

The data shows that this PC can run Downfall with playable frame rates across a majority of the tested configurations. At 1920x1080, every preset, including Ultra, clears the 60 FPS line. The best setting is Ultra with an average of 80.6 FPS. At 2560x1440, High is the best playable preset, averaging 88.4 FPS, while Ultra falls just short at 59.3 FPS. At 3840x2160, Medium is the best playable preset, averaging 66.9 FPS, with Low also viable at 87.8 FPS. High and Ultra at 4K are not playable, with averages of 57.7 and 37.1 FPS respectively.

The verdict by resolution is clear: 1080p offers full freedom to max out the game, 1440p requires dropping one step from Ultra to High for a smooth experience, and 4K demands a compromise down to Medium for playability. The system is not capable of running Downfall at 4K Ultra, but it handles the lower resolutions with authority.

How This Combo Ranks

In the database of tested combinations for Downfall, this pairing of the AMD Ryzen 9 5950X and the NVIDIA GeForce RTX 2060 SUPER ranks 2563 out of 3716 total combos. This places it in the lower-middle portion of the ranking, which is consistent with the GPU's position in the overall hardware landscape. The RTX 2060 SUPER sits in the 62nd percentile against all tested GPUs, while the CPU is in the 91st percentile. This imbalance means the combo's rank is dragged down by the GPU, as the CPU is clearly not a bottleneck. The rank of 2563 out of 3716 indicates that there are many faster combinations, but also a substantial number of slower ones. The measured FPS data shows that this combo still delivers a playable experience at most settings, so the rank reflects relative performance against other hardware, not a failure to meet the game's minimum requirements. The recorded frame rates at 1080p and 1440p are strong, and even 4K is viable with lowered presets, so the combo occupies a functional, if not top-tier, position in the broader comparison.