Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 49 | 59 | 72 |
| 1440p QHD | 49 | 78 | 95 | 116 |
| 1080p Full HD | 68 | 109 | 133 | 163 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
# Can AMD Ryzen 9 5950X + Intel Arc B570 Run Downfall?
The AMD Ryzen 9 5950X paired with the Intel Arc B570 delivers a playable experience in Downfall at 1080p and 1440p, but falls short of the 60 FPS threshold at 4K Ultra settings. Benchmark data shows the combination reaches 68 FPS at 1080p Ultra (the highest preset tested), 78 FPS at 1440p High, and only 72 FPS at 4K with Low settings. The system ranks 2988 out of 3716 tested combinations in this game, placing it in the lower-middle tier of overall performance.
FAQ
Q: What is the best settings preset for 1080p on this system?
A: At 1920x1080, the Ultra preset delivers 68 FPS on average, which clears the 60 FPS playability threshold. This is the most demanding preset that remains playable at this resolution. For reference, Medium runs at 133 FPS, High at 109 FPS, and Low at 163 FPS.
Q: Can this PC handle 1440p gaming in Downfall?
A: Yes, at 2560x1440 the High preset achieves 78 FPS on average. The Medium preset runs at 95 FPS with a minimum of 81 FPS. Ultra drops to 49 FPS, which falls below the 60 FPS playability threshold. The verdict data confirms High, Medium, and Low are all playable at this resolution.
Q: Is 4K gaming possible with this hardware combination?
A: At 3840x2160, only the Low preset is playable, delivering 72 FPS on average. Medium runs at 59 FPS (just below the threshold), High at 49 FPS, and Ultra at 30 FPS. The verdict lists Low as the only playable setting at 4K.
Q: How does the GPU compare to its closest rivals in raw performance?
A: The Intel Arc B570 has an average benchmark score of 20556, placing it at the 65th percentile among all GPUs. Its nearest rival, the Intel Arc A750, scores 20582 (0.1% higher). The NVIDIA GeForce RTX 3070 Mobile scores 20534 (0.1% lower), and the AMD Radeon R9 M390X scores 20662 (0.5% higher). Performance differences among these are negligible.
Q: How does the CPU compare to its nearest competitors?
A: The AMD Ryzen 9 5950X has an average benchmark score of 51947, ranking at the 91st percentile among all CPUs. Its closest rival, the Intel Core i9-13900F, scores 51730 (0.4% lower). The Intel Core Ultra 5 235HX scores 52073 (0.2% higher), and the AMD EPYC 8124P scores 52121 (0.3% higher). These deltas are all within 0.7%.
Q: What frame rates can be expected at 1080p with Medium settings?
A: At 1920x1080 with Medium settings, the system delivers 133 FPS on average, with a minimum of 113 FPS and a maximum of 153 FPS. This provides a substantial margin above the 60 FPS playability threshold, with the minimum frame rate still well above the cutoff.
CPU and GPU Roles
The benchmark data reveals a clear pattern: the GPU becomes the primary performance bottleneck as resolution increases. At 1080p, the system achieves 163 FPS on Low settings, 133 FPS on Medium, and 109 FPS on High. The scaling from Low to Ultra at 1080p shows a drop from 163 FPS to 68 FPS, a reduction of 95 FPS. This suggests the CPU can feed the GPU adequately at lower resolutions, allowing the graphics card to hit high frame rates.
Moving to 1440p, the performance curve shifts. Low settings produce 116 FPS, Medium 95 FPS, High 78 FPS, and Ultra 49 FPS. The gap between Low and Ultra at 1440p is 67 FPS. Compared to 1080p, the frame rates at each preset drop by roughly 30-47 FPS, indicating the increased pixel count places more load on the GPU. The Ultra preset at 1440p falls below the 60 FPS threshold, suggesting the Arc B570's compute resources are the limiting factor.
At 4K, the GPU is clearly the dominant constraint. Low settings yield 72 FPS, Medium 59 FPS, High 49 FPS, and Ultra 30 FPS. The progression from Low to Ultra at this resolution spans a 42 FPS range. The Medium preset at 4K runs just 1 FPS below the playability threshold, and High is 11 FPS below. The 30 FPS result at Ultra indicates the GPU cannot handle the combined load of 4K resolution and maximum graphics settings.
The CPU's role is more pronounced at lower resolutions. The Ryzen 9 5950X, with 16 cores and 32 threads, provides strong single-thread performance (944 score in 3dmark single thread, 1614 in Cinebench R23 single core) and exceptional multi-thread capability (11597 in 3dmark max threads). These metrics suggest the CPU is unlikely to bottleneck the Arc B570 at any resolution tested. The data shows the GPU is the limiting factor at 1440p and 4K, while at 1080p even the Ultra preset's 68 FPS result keeps the system above the playability line.
Best Settings per Resolution
At 1920x1080, the Ultra preset is the best playable option, delivering 68 FPS on average. This is the highest quality setting that maintains 60 FPS or above. The Medium preset offers 133 FPS and High 109 FPS, both with significant headroom, but Ultra provides the best visual quality while still clearing the threshold. The minimum frame rate data for Medium (113 FPS) indicates consistent performance, though no minimum is listed for Ultra.
For 2560x1440, the High preset achieves 78 FPS on average, making it the most demanding playable setting at this resolution. Medium runs at 95 FPS with a minimum of 81 FPS, while Low hits 116 FPS. The Ultra preset drops to 49 FPS, below the playable threshold. The High preset at 1440p offers a good balance, with average frame rates 18 FPS above the 60 FPS cutoff.
At 3840x2160, the Low preset is the only playable option, producing 72 FPS on average. The Medium preset falls just short at 59 FPS, and both High (49 FPS) and Ultra (30 FPS) are well below the threshold. The 4K Low setting represents a substantial visual compromise, but it remains the only way to maintain smooth gameplay at this resolution. The 72 FPS average provides a 12 FPS margin above the playability line.
Similar Performance Alternatives
The Intel Arc B570's nearest rivals in benchmark performance include the NVIDIA GeForce RTX 3070 Mobile (0.1% higher score), the Intel Arc A750 (0.1% lower), the NVIDIA Quadro M4000M (0.4% higher), and the AMD Radeon R9 M390X (0.5% lower). These deltas are all within a fraction of a percent, meaning any of these GPUs would produce nearly identical frame rates in Downfall. The Arc A750, as a fellow Intel discrete GPU, would behave most similarly in terms of driver characteristics and feature support.
On the CPU side, the AMD Ryzen 9 5950X's closest competitors are the Intel Core Ultra 5 235HX (0.2% higher average score), the AMD EPYC 8124P (0.3% higher), the Intel Core i9-13900F (0.4% lower), and the Intel Core i7-14700 (0.7% lower). All four alternatives would deliver essentially the same CPU-bound performance in this game. The Core i9-13900F and Core i7-14700 are particularly relevant comparisons for gaming workloads, as they are mainstream desktop parts with similar multi-threaded capabilities.
For users seeking similar overall system behavior, pairing any of these rival CPUs with any of the rival GPUs would yield frame rates within roughly 1% of the measured results. The combination's 1080p Ultra result of 68 FPS and 1440p High result of 78 FPS would remain largely unchanged with these alternative components.
The Verdict
This system can run Downfall at playable frame rates at all three tested resolutions, though with significant caveats at 4K. At 1920x1080, all four presets—Low (163 FPS), Medium (133 FPS), High (109 FPS), and Ultra (68 FPS)—clear the 60 FPS threshold. The Ultra preset is the recommended choice, providing the best visual fidelity while maintaining a comfortable margin above the playability line.
At 2560x1440, the High preset delivers 78 FPS, making it the best playable option. Medium (95 FPS) and Low (116 FPS) also clear the threshold, while Ultra falls short at 49 FPS. Users prioritizing frame rate over visuals can choose Medium for a 95 FPS experience with a minimum of 81 FPS, ensuring consistent performance.
The 4K resolution presents the biggest challenge. Only the Low preset achieves playable performance at 72 FPS. The Medium preset runs at 59 FPS, just 1 FPS below the threshold, which may be acceptable for some players but does not meet the defined playability standard. High (49 FPS) and Ultra (30 FPS) are not recommended for smooth gameplay.
The verdict data confirms these results: playable settings are listed as Low only at 3840x2160, High/Low/Medium at 2560x1440, and all four presets at 1920x1080. The system is best suited for 1080p and 1440p gaming in Downfall, with 4K requiring substantial graphical compromises.
How This Combo Ranks
The AMD Ryzen 9 5950X + Intel Arc B570 combination ranks 2988 out of 3716 tested configurations in Downfall, placing it in the 20th percentile of all tested systems. This ranking reflects the Arc B570's mid-tier GPU positioning (65th percentile among all GPUs) combined with the high-end CPU (91st percentile among all CPUs). The GPU's performance ceiling limits the overall combination score, despite the CPU's strong benchmark results.
The low ranking relative to the CPU's percentile suggests the GPU is the determining factor in this game's performance. Systems with weaker CPUs but stronger GPUs would likely rank higher in Downfall, given the game's resolution-dependent scaling that favors GPU throughput. The 3716 total combinations in the database indicate a wide range of hardware configurations, and this pairing sits below the median performer.
For context, the GPU's average benchmark score of 20556 places it alongside mid-range options like the RTX 3070 Mobile and Arc A750, while the CPU's 51947 average score is competitive with top-tier desktop processors. The disparity between these component tiers explains the combined rank: the system punches above its weight at lower resolutions where CPU performance matters more, but falls behind at higher resolutions where GPU limits dominate.