Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

53%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
106 FPS
Ultra 1080p Measured
44 FPS

1440p (2K / QHD)

Low 1440p Measured
76 FPS
Ultra 1440p Measured
32 FPS

4K (Ultra HD)

Low 4K Measured
47 FPS
Ultra 4K Measured
20 FPS
14.1ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 41,376
Graphics Card
Required 27,400
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 32 39 47
1440p QHD 32 51 62 76
1080p Full HD 44 71 87 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 106
1920x1080 Medium 87
1920x1080 Ultra 44
2560x1440 High 51
2560x1440 Low 76
2560x1440 Medium 62
2560x1440 Ultra 32
3840x2160 High 32
3840x2160 Low 47
3840x2160 Medium 39
3840x2160 Ultra 20

Performance Analysis: Downfall on Your System

Measured FPS Breakdown

The recorded data for this combination of AMD Ryzen 9 5900X and Intel Arc B390 in Downfall shows a clear pattern: performance scales predictably with resolution and settings, but the playable envelope is limited to lower resolutions and more moderate presets. At 1920x1080, the system delivers its strongest results. With Low settings, the average frame rate reaches 106 FPS, which is the highest recorded value across the entire dataset. Medium settings produce an average of 87 FPS, with a minimum of 74 FPS and a maximum of 100 FPS. High settings drop the average to 71 FPS, while Ultra settings fall to 44 FPS. The gap between Low and Ultra at this resolution is substantial, a 62 FPS difference, indicating that the graphics preset has a dominant effect on performance.

Moving to 2560x1440, the numbers decline across the board. Low settings yield an average of 76 FPS, which remains comfortably above the 60 FPS threshold. Medium settings average 62 FPS, with a minimum of 53 FPS and a maximum of 71 FPS. High settings drop to 51 FPS, and Ultra settings fall to 32 FPS. The transition from 1920x1080 to 2560x1440 costs roughly 30 FPS at Low settings, from 106 to 76, and about 19 FPS at High settings, from 71 to 51. This scaling suggests that pixel count is a significant factor for this GPU, but the preset still matters more than resolution in terms of absolute frame rate swings.

At 3840x2160, the system struggles to maintain playability. Low settings average 47 FPS, Medium settings average 39 FPS with a minimum of 33 and a maximum of 44, High settings average 32 FPS, and Ultra settings average 20 FPS. None of these values reach the 60 FPS threshold, and even the best case at Low settings falls short by 13 FPS. The minimum recorded at 4K Medium, 33 FPS, indicates that frame pacing can become erratic under load, though the maximum of 44 FPS shows some headroom in less demanding scenes. The overall trend across all resolutions is that Low and Medium presets are the only viable options, and only at 1920x1080 and 2560x1440.

The data also reveals that the GPU is the primary constraint in this pairing. The CPU, a 12-core, 24-thread Zen 3 part, has ample compute resources, as indicated by its multi-threaded benchmark scores. However, the Intel Arc B390, with its integrated graphics class specifications, is the limiting factor. The recorded FPS values show a steep drop when moving from 2560x1440 to 3840x2160, and the preset scaling at each resolution is consistent with a GPU-bound scenario. In contrast, CPU-bound scenarios would typically show less variation across resolutions, but the data here shows a clear resolution dependency.

Best Settings per Resolution

For each resolution, the most demanding preset that maintains an average of at least 60 FPS is identified from the recorded data. At 1920x1080, the best playable setting is High, which delivers an average of 71 FPS. This preset exceeds the 60 FPS threshold by 11 FPS, providing a solid margin for typical gameplay. The Ultra preset at this resolution averages 44 FPS, so it is not recommended for a consistent 60 FPS experience.

At 2560x1440, the best playable setting is Medium, with an average of 62 FPS. This is just above the 60 FPS threshold, leaving a narrow margin of 2 FPS. The Low preset at this resolution averages 76 FPS, which is also playable, but Medium offers higher visual fidelity while still meeting the threshold. The High preset at 2560x1440 averages 51 FPS, so it falls short of the playable criterion.

At 3840x2160, no preset achieves an average of 60 FPS. The closest is Low settings at 47 FPS, which is 13 FPS below the threshold. Medium settings average 39 FPS, High settings average 32 FPS, and Ultra settings average 20 FPS. As such, the database records no playable settings for this resolution, and the verdict is that the system cannot sustain 60 FPS at 4K in Downfall.

FAQ

Q: What is the highest average FPS recorded for this system in Downfall?

A: The highest average FPS is 106, recorded at 1920x1080 with Low settings.

Q: Can this system run Downfall at 2560x1440 with High settings?

A: No, the average FPS at 2560x1440 High is 51, which is below the 60 FPS playable threshold.

Q: Does the system maintain 60 FPS at 3840x2160 on any preset?

A: No, the best average at 3840x2160 is 47 FPS on Low settings, which is below the 60 FPS threshold.

Q: What is the frame rate range at 1920x1080 Medium settings?

A: The recorded minimum is 74 FPS and the maximum is 100 FPS, with an average of 87 FPS.

Q: How does the Ultra preset compare to Low at 2560x1440?

A: Ultra averages 32 FPS, while Low averages 76 FPS, a difference of 44 FPS.

Q: Which resolution and preset combination offers the best balance of visual quality and playability?

A: The data indicates 1920x1080 High settings at 71 FPS average is the most demanding preset that remains at or above 60 FPS, offering a better visual experience than Medium or Low while staying playable.

How This Combo Ranks

In the database of tested combinations for Downfall, this pairing of AMD Ryzen 9 5900X and Intel Arc B390 ranks 3303 out of 3716 total combinations. This places it in the lower percentile of tested systems, specifically around the 11th percentile from the top. The rank reflects the GPU's limited performance, as the CPU is a high-end part, but the overall system is constrained by the integrated graphics-class adapter.

The recorded data for the GPU shows a Steel Nomad DX12 score of 1482, which is a low result compared to dedicated graphics cards. This score places the GPU in the 9th percentile among all GPUs in the database. The CPU, by contrast, ranks in the 87th percentile among all CPUs, with an average benchmark score of 41376. The disparity between the CPU's high percentile and the GPU's low percentile explains why the combo ranks so far down the list: the GPU drags the overall system performance down despite the CPU's strength.

In practical terms, this rank means that most other tested combinations will outperform this system in Downfall, particularly at higher resolutions and settings. The system is only competitive at 1920x1080 and 2560x1440 with lower presets, which aligns with the measured FPS data. The rank of 3303 out of 3716 suggests that roughly 89% of tested combos deliver better performance, making this a below-average configuration for this game.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide context for what other hardware would behave similarly. For the AMD Ryzen 9 5900X, the closest matches in average benchmark score are the Intel Core Ultra 7 366H, with a score of 41263 and a delta of 0.3%, the Intel Core Ultra 7 356H at 41215 with a delta of 0.4%, the AMD Ryzen AI 5 PRO 440 at 41208 with a delta of 0.4%, and the Intel Core i7-14650HX at 41576 with a delta of -0.5%. These CPUs all fall within a narrow range of the 5900X's average score, meaning they would offer similar compute performance in CPU-bound scenarios.

For the Intel Arc B390, the nearest rivals are all NVIDIA GPUs with low benchmark scores. The GeForce GT 520MX scores 1463 with a delta of 1.3%, the GeForce 800M scores 1460 with a delta of 1.5%, the GeForce GT 625 OEM scores 1446 with a delta of 2.5%, and the GeForce GT 710 scores 1443 with a delta of 2.7%. These GPUs are all within a few percentage points of the Arc B390's score of 1482, indicating that they would deliver similar frame rates in Downfall, which is to say, generally below the playable threshold at higher resolutions.

Substituting the CPU with any of the near rivals would likely produce negligible changes in FPS, since the game is GPU-bound in this configuration. Substituting the GPU with a near rival would also yield similar results, as the deltas are all under 3%. The practical takeaway is that this system's performance in Downfall is representative of a broad class of low-end GPUs paired with mid-to-high-end CPUs, and any of these alternatives would behave comparably.

The Verdict

The verdict by resolution is clear from the recorded data. At 1920x1080, the system can run Downfall with playable settings, meaning an average of at least 60 FPS. The best playable setting is High, which delivers 71 FPS on average. Low and Medium settings also qualify, with averages of 106 FPS and 87 FPS respectively. Ultra settings are not playable, with an average of 44 FPS.

At 2560x1440, the system remains playable but with more restrictions. The best playable setting is Medium, with an average of 62 FPS. Low settings also qualify, with an average of 76 FPS. High and Ultra settings are not playable, with averages of 51 FPS and 32 FPS respectively.

At 3840x2160, the system cannot maintain 60 FPS on any preset. The highest average is 47 FPS at Low settings, which is below the playable threshold. Medium averages 39 FPS, High averages 32 FPS, and Ultra averages 20 FPS. Therefore, the database records no playable settings at this resolution.

In summary, this PC can run Downfall, but only at 1920x1080 and 2560x1440, and only with presets up to High at 1080p and Medium at 1440p. For users targeting 4K, this system is not suitable for a smooth 60 FPS experience.

CPU and GPU Roles

The data shows that the GPU is the dominant factor in determining Downfall's performance for this combination. The Intel Arc B390 has a low benchmark score, 1482 in Steel Nomad DX12, and a 9th percentile ranking among all GPUs. The CPU, by contrast, is a high performer with an 87th percentile ranking. When examining the FPS scaling across resolutions, the pattern is consistent with GPU-bound rendering.

At 1920x1080, the average FPS ranges from 106 at Low to 44 at Ultra, a spread of 62 FPS. At 2560x1440, the spread is 44 FPS, from 76 at Low to 32 at Ultra. At 3840x2160, the spread is 27 FPS, from 47 at Low to 20 at Ultra. The narrowing spread at higher resolutions suggests that the GPU is increasingly saturated, leaving less headroom for preset changes. This is typical of a GPU-bound scenario where the fill rate and shading capacity are the limiting factors.

The resolution scaling also points to GPU dominance. Moving from 1920x1080 to 2560x1440 reduces FPS by roughly 30% at Low settings, from 106 to 76. Moving from 2560x1440 to 3840x2160 reduces FPS by about 38% at Low settings, from 76 to 47. These large drops indicate that pixel throughput is a primary constraint, which is a GPU characteristic. If the CPU were the bottleneck, resolution changes would have a smaller effect on FPS, as the CPU workload per frame would not increase proportionally with pixel count.

The CPU's role is to ensure that the system does not introduce additional bottlenecks. The Ryzen 9 5900X, with its 12 cores and 24 threads, has more than enough compute power for a horror game like Downfall, which is unlikely to be heavily threaded. The CPU's benchmark scores, such as a Cinebench R23 multi-core score of 16262 and a single-core score of 1527, indicate that it can handle complex game logic and physics without becoming the limiting factor. However, because the GPU is so weak, the CPU's performance headroom is not fully utilized in this game.

Ultimately, the GPU is the decisive component for Downfall performance in this system. The CPU provides ample compute resources, but the GPU's low rendering capability caps the frame rates at all resolutions and presets. Users seeking higher FPS would need to upgrade the GPU, as the CPU already ranks in the 87th percentile and would not be the primary constraint.