Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 29 | 35 | 43 |
| 1440p QHD | 29 | 46 | 56 | 68 |
| 1080p Full HD | 40 | 64 | 78 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
The recorded data for Downfall with the AMD Ryzen 7 9850X3D and Intel Arc B370 shows a stark resolution-dependent performance curve. At 1920x1080, the combo delivers playable frame rates across most presets. Low settings average 96 FPS, Medium averages 78 FPS with a recorded minimum of 67 FPS and maximum of 90 FPS, and High averages 64 FPS. Ultra drops to 40 FPS average, which falls short of the 60 FPS playability threshold.
Stepping up to 2560x1440, performance degrades noticeably. Low settings still clear the threshold with a 68 FPS average. Medium averages 56 FPS, with minimum and maximum readings of 48 and 64 FPS respectively. High falls to 46 FPS average, and Ultra drops further to 29 FPS. The gap between Low and Medium at this resolution is 12 FPS, while the jump from Medium to High costs another 10 FPS.
At 3840x2160, the picture becomes marginal across the board. Low settings average 43 FPS, Medium averages 35 FPS with a minimum of 30 and maximum of 40, High averages 29 FPS, and Ultra bottoms out at 18 FPS. None of the 4K presets reach the 60 FPS threshold. The scaling from 1080p to 1440p at High settings shows a 18 FPS drop (64 to 46), while the 1440p to 4K transition at High costs another 17 FPS (46 to 29). This indicates the Arc B370's rendering capacity is the limiting factor as pixel count rises.
The Medium preset is the only one with complete min/max data across all three resolutions. At 1080p the spread is 23 FPS (67 to 90), at 1440p it narrows to 16 FPS (48 to 64), and at 4K it compresses to 10 FPS (30 to 40). This tightening of frame pacing at higher resolutions suggests the GPU is operating closer to its sustained limits rather than bursting to higher peaks.
FAQ
Q: Can this combo run Downfall at 1920x1080 with High settings?
A: Yes. The recorded average FPS at 1080p High is 64, which exceeds the 60 FPS playability threshold.
Q: What is the best playable preset at 2560x1440?
A: Low settings is the only preset at 1440p that maintains 60 FPS or above, averaging 68 FPS. Medium falls to 56 FPS average, which is below the threshold.
Q: Does the Intel Arc B370 handle 4K in Downfall?
A: No. The highest average at 3840x2160 is 43 FPS on Low settings. High averages 29 FPS and Ultra averages 18 FPS. None of the 4K presets reach playable levels.
Q: How much performance is lost between 1080p and 1440p at Medium settings?
A: The average drops from 78 FPS at 1080p to 56 FPS at 1440p, a 22 FPS decrease. The minimum frame rate also falls from 67 to 48 FPS.
Q: What is the Ultra preset performance at 1080p?
A: Ultra averages 40 FPS at 1080p, which is 20 FPS below the 60 FPS threshold. It is not considered playable per the database criteria.
Q: How does the combo rank among all tested configurations for Downfall?
A: It ranks 3429 out of 3716 tested combos, placing it in the lower percentile of systems evaluated for this game.
CPU and GPU Roles
The performance scaling across resolutions reveals which component dominates in Downfall. From 1080p to 1440p, the average FPS at High settings drops from 64 to 46, a 28% reduction. From 1440p to 4K at High, the average drops from 46 to 29, another 37% reduction. This progressive degradation as resolution increases is characteristic of a GPU-bound scenario. The Arc B370's fill rate and shading capacity are being saturated as pixel workload grows.
The CPU's role is more visible at lower resolutions where the GPU has headroom. At 1080p Low, the combo reaches 96 FPS average, and at 1080p Medium it sustains 78 FPS. The Ryzen 7 9850X3D's 8 cores and 16 threads, with a boost clock of 5.60 GHz, are sufficient to feed the GPU at these settings. The 96 MB of shared L3 cache likely helps maintain consistent frame delivery in a horror title where scene complexity can spike unpredictably.
The settings scaling at a fixed resolution further confirms the GPU bottleneck. At 1080p, moving from Low to Medium costs 18 FPS (96 to 78), Medium to High costs 14 FPS (78 to 64), and High to Ultra costs 24 FPS (64 to 40). The Ultra preset's additional rendering features impose a disproportionate cost relative to the visual uplift, suggesting the Arc B370's 1280 shading units and 20 ROPs cannot sustain the full feature set.
At 1440p, the same settings ladder shows Low to Medium dropping 12 FPS (68 to 56), Medium to High dropping 10 FPS (56 to 46), and High to Ultra dropping 17 FPS (46 to 29). The pattern repeats at 4K with Low to Medium at 8 FPS (43 to 35), Medium to High at 6 FPS (35 to 29), and High to Ultra at 11 FPS (29 to 18). The diminishing absolute differences at higher resolutions indicate the GPU is already near its limits, leaving less room for settings-based variation.
The verdict is clear: Downfall is GPU-limited in this configuration at all resolutions above 1080p Low. The CPU's benchmark scores, including a Cinebench R23 multi-core score of 22807 and single-core score of 2228, place it well above the demands of this 2016 horror title. The processor is not the constraining factor in any of the measured scenarios.
How This Combo Ranks
The database places this configuration at rank 3429 out of 3716 tested combos for Downfall. This places it in the bottom 8% of all tested systems. The GPU's percentile ranking against all GPUs is 5, which is exceptionally low. Its 3DMark Steel Nomad DX12 score of 1184 places it near the ATI Mobility Radeon HD 5570 (1186, a 0.2% difference), ATI Radeon HD 5770 (1190, 0.5% ahead), and AMD Radeon HD 7650M (1192, 0.7% ahead). The AMD FirePro M2000 trails by 1.4% with a score of 1168.
The CPU, by contrast, performs far above the GPU relative to its peers. The Ryzen 7 9850X3D ranks in the 92nd percentile against all CPUs. Its average benchmark score of 58386 is statistically tied with the Intel Xeon Platinum 8260M (58323, 0.1% ahead), Intel Xeon w5-2545 (58504, 0.2% above), Intel Core i9-14900 (58115, 0.5% behind), and AMD Ryzen AI 9 HX 470 (58826, 0.7% above).
This massive imbalance between a top-tier CPU and a bottom-tier integrated GPU explains the combo's poor overall ranking. The system's performance in Downfall is dictated almost entirely by the Arc B370's capabilities, which are comparable to discrete GPUs from over a decade ago. The CPU's substantial headroom is effectively wasted in this title because the GPU cannot translate that processing power into higher frame rates.
The rank of 3429 reflects this reality: the system is far better suited to CPU-intensive workloads than to gaming at modern resolutions and presets. For Downfall specifically, the data shows a configuration where the processor is operating at a fraction of its potential while the GPU is saturated at every measured setting above 1080p Low.
The Verdict
Can this PC run Downfall? The answer depends entirely on the resolution and preset. At 1920x1080, the system is playable at Low (96 FPS), Medium (78 FPS), and High (64 FPS) presets. High is the most demanding settings level that maintains 60 FPS or above at this resolution. Ultra at 1080p averages 40 FPS, which is below the threshold.
At 2560x1440, only Low settings clear the 60 FPS bar with a 68 FPS average. Medium at 56 FPS, High at 46 FPS, and Ultra at 29 FPS all fail to reach playable levels. The 1440p experience is therefore limited to the lowest preset.
At 3840x2160, no preset achieves 60 FPS. The best case is Low at 43 FPS average, followed by Medium at 35 FPS, High at 29 FPS, and Ultra at 18 FPS. The verdictByResolution data confirms this: 4K has no playable settings, 1440p supports only Low, and 1080p supports Low, Medium, and High.
The practical conclusion is that this combo can run Downfall acceptably at 1080p with High settings, which represents the best visual quality at a playable frame rate. For 1440p users, the game must be run at Low to stay fluid. At 4K, the game is not comfortably playable at any preset.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 64 FPS. This is the recommended configuration for Full HD displays, offering the highest visual fidelity while maintaining a 6 FPS margin above the playability threshold.
For 2560x1440, the only preset that clears 60 FPS is Low, averaging 68 FPS. The database's bestSettings field for this resolution lists Low as the optimal choice. Any increase in settings drops the average below 60 FPS, with Medium at 56 FPS.
For 3840x2160, there is no preset that meets the 60 FPS threshold. The bestSettings field is null for this resolution, indicating that no configuration in the measured set is considered playable at 4K. Users at this resolution would need to accept sub-60 FPS performance or reduce the resolution.
The pattern is consistent: the Arc B370's limited rendering throughput caps the system at 1080p High for a stable 60 FPS experience. The 68 FPS result at 1440p Low shows that the GPU can still deliver fluid gameplay when visual features are minimized, but the margin is slim. The data does not support any playable configuration at 4K for this title with this hardware combination.