Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 29 | 35 | 43 |
| 1440p QHD | 29 | 46 | 56 | 68 |
| 1080p Full HD | 40 | 64 | 78 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
The recorded data for Downfall with the AMD Ryzen 7 9800X3D and Intel Arc B370 combination spans three resolutions and four quality presets. The measurements show a clear pattern: performance degrades sharply as resolution increases, and the Ultra preset is consistently the most demanding.
At 1920x1080, the combination delivers its strongest results. The Low preset produces an average of 96 FPS, which is the highest recorded figure across the entire test matrix. The Medium preset averages 78 FPS, with a minimum of 67 FPS and a maximum of 90 FPS. High settings average 64 FPS, remaining above the 60 FPS threshold. Ultra is the outlier, dropping to an average of 40 FPS, which falls below the playable threshold.
Moving to 2560x1440, performance drops noticeably across every preset. Low settings average 68 FPS, still above the 60 FPS line. Medium averages 56 FPS, with a minimum of 48 FPS and a maximum of 64 FPS. High settings average 46 FPS, and Ultra drops to 29 FPS. The gap between Low and Ultra at this resolution is 39 FPS, indicating a heavy scaling penalty for the highest quality preset.
At 3840x2160, the combination struggles. Low settings average 43 FPS, Medium averages 35 FPS with a minimum of 30 FPS and a maximum of 40 FPS, High averages 29 FPS, and Ultra averages just 18 FPS. None of these averages reach the 60 FPS threshold, and even the best case, Low at 43 FPS, falls well short of playable performance.
The min and max FPS data is only recorded for the Medium preset at each resolution. At 1920x1080 Medium, the spread is 23 FPS between the 67 FPS minimum and 90 FPS maximum. At 2560x1440 Medium, the spread is 16 FPS between 48 FPS and 64 FPS. At 3840x2160 Medium, the spread is 10 FPS between 30 FPS and 40 FPS. The narrowing range at higher resolutions suggests that frame pacing becomes more consistent as the GPU becomes the primary bottleneck, though average performance continues to decline.
Resolution scaling is steep. Comparing Low presets, 1920x1080 averages 96 FPS, 2560x1440 averages 68 FPS, and 3840x2160 averages 43 FPS. That is a 28 FPS drop from 1080p to 1440p and a further 25 FPS drop from 1440p to 4K. For the High preset, the progression is 64 FPS, 46 FPS, and 29 FPS respectively. Ultra shows the most severe scaling, moving from 40 FPS at 1080p to 29 FPS at 1440p to 18 FPS at 4K.
Best Settings per Resolution
The playable threshold is defined as 60 FPS or higher. Based on the measured averages, this combination achieves playable performance only at 1920x1080 and 2560x1440, and only under specific presets.
At 3840x2160, no preset reaches the threshold. The highest average is 43 FPS on Low settings, which is 17 FPS below the playable line. The verdict data confirms that no playable settings exist at this resolution. The best available average remains 43 FPS, but it is not sufficient for smooth gameplay.
At 2560x1440, the only playable preset is Low, which averages 68 FPS. Medium falls to 56 FPS, High to 46 FPS, and Ultra to 29 FPS. Therefore, the most demanding preset that stays at or above 60 FPS is Low, with an average of 68 FPS. This leaves a modest margin of 8 FPS above the threshold, but there is no room to increase quality without crossing below 60 FPS.
At 1920x1080, three presets clear the threshold: Low at 96 FPS, Medium at 78 FPS, and High at 64 FPS. Ultra drops to 40 FPS and is not playable. The most demanding preset that remains at or above 60 FPS is High, with an average of 64 FPS. The margin above the threshold is only 4 FPS, so users should expect occasional dips below 60 FPS during heavy scenes, though the average stays within the playable range.
FAQ
Q: Can this PC run Downfall at 4K resolution?
A: No. At 3840x2160, the highest average FPS is 43 on Low settings. Medium averages 35 FPS, High averages 29 FPS, and Ultra averages 18 FPS. None of these meet the 60 FPS playable threshold, and the verdict data lists no playable settings for this resolution.
Q: What is the best playable preset at 2560x1440?
A: Low settings is the only preset that reaches 60 FPS at 2560x1440, averaging 68 FPS. Medium averages 56 FPS, which is below the threshold.
Q: What is the best playable preset at 1920x1080?
A: High settings is the most demanding preset that stays at or above 60 FPS, averaging 64 FPS. Low averages 96 FPS and Medium averages 78 FPS, both also playable, but High offers the highest quality among the playable options.
Q: How does the Ultra preset compare to High at 1920x1080?
A: High averages 64 FPS, while Ultra averages 40 FPS. That is a 24 FPS drop, or roughly 37.5% lower performance, for the highest quality preset.
Q: Which resolution offers the largest performance margin above 60 FPS?
A: 1920x1080 on Low settings averages 96 FPS, which is 36 FPS above the threshold. The next closest is 2560x1440 on Low at 68 FPS, which is 8 FPS above the threshold.
Q: Is the Medium preset at 2560x1440 close to playable?
A: Medium averages 56 FPS at 2560x1440, which is 4 FPS below the 60 FPS threshold. The minimum recorded is 48 FPS and the maximum is 64 FPS, so it is borderline but not consistently playable.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU in this combination provide context for what other hardware would behave similarly in Downfall.
For the AMD Ryzen 7 9800X3D, the closest comparable processors are drawn from the database’s average benchmark scores. The AMD Ryzen 7 PRO 8840HS scores 39603, which is 0.4% lower than the 9800X3D’s average of 39768. The AMD Ryzen AI 9 365 scores 40048, which is 0.7% higher. The AMD Ryzen AI 7 450 scores 39485, which is 0.7% lower. The AMD Ryzen 7 7700 scores 40081, which is 0.8% higher. These deltas are all within 1% of the 9800X3D, meaning any of these CPUs would likely produce nearly identical frame rates in Downfall when paired with the same GPU, assuming no other bottlenecks.
For the Intel Arc B370, the closest GPU rivals are much older parts. The ATI Mobility Radeon HD 5570 scores 1186, which is 0.2% higher than the Arc B370’s average of 1184. The ATI Radeon HD 5770 scores 1190, which is 0.5% higher. The AMD Radeon HD 7650M scores 1192, which is 0.7% higher. The AMD FirePro M2000 scores 1168, which is 1.4% lower. These are all within 1.5% of the Arc B370, so a system using any of these GPUs with a similarly capable CPU would likely produce very similar FPS in Downfall.
The practical interpretation is that the GPU side of this combination is the limiting factor. The CPU’s rivals are all modern processors with comparable multi-threaded scores, while the GPU’s rivals are legacy parts from a much older era. This suggests that swapping the 9800X3D for any of its near-equal CPUs would not meaningfully change Downfall’s performance, but the same cannot be said for the GPU side, where the nearest rivals are not comparable modern alternatives.
CPU and GPU Roles
The data shows a clear division of labor between the CPU and GPU in Downfall. The AMD Ryzen 7 9800X3D is a high-end desktop processor with strong benchmark scores, including a Cinebench R23 multicore score of 23230 and a single-core score of 2080. The Intel Arc B370, by contrast, is an integrated graphics solution with a 3DMark Steel Nomad score of 1184 and a percentile rank of 5 among all GPUs. This means the GPU is far below average, while the CPU sits at the 87th percentile.
The scaling between resolutions and presets confirms that the GPU is the dominant constraint. At 1920x1080, the combination reaches 96 FPS on Low and 64 FPS on High. At 2560x1440, the same presets drop to 68 FPS and 46 FPS. At 3840x2160, they fall to 43 FPS and 29 FPS. This pattern is typical of GPU-bound scenarios: as pixel count increases, the GPU’s workload grows faster than the CPU’s, and frame rates drop accordingly.
The preset scaling further supports this. At 1920x1080, moving from Low to Ultra costs 56 FPS (96 to 40). At 2560x1440, the same move costs 39 FPS (68 to 29). At 3840x2160, it costs 25 FPS (43 to 18). The absolute cost of raising settings shrinks at higher resolutions because the GPU is already saturated, so additional quality settings have diminishing impact on frame rate. This is a classic GPU-limited signature.
The CPU’s role becomes more relevant at lower resolutions and lower presets, where frame rates are higher and the CPU must feed frames faster. At 1920x1080 Low, the 96 FPS average suggests the CPU is capable of driving well above the GPU’s comfortable range. However, the GPU quickly becomes the ceiling as resolution or quality increases. The verdict data reinforces this: the only playable presets are Low at 2560x1440 and High, Medium, and Low at 1920x1080, all of which keep the GPU workload relatively modest.
In summary, the AMD Ryzen 7 9800X3D provides ample headroom for Downfall, but the Intel Arc B370 cannot translate that CPU capability into playable 4K performance. At 2560x1440, only the least demanding preset is playable, and at 1920x1080, the most demanding playable preset averages just 64 FPS.
The Verdict
The question is whether the AMD Ryzen 7 9800X3D and Intel Arc B370 can run Downfall. The answer depends entirely on the resolution and preset.
At 3840x2160, the answer is no. The verdict data lists no playable settings, and the highest average FPS is 43 on Low. Medium averages 35 FPS, High averages 29 FPS, and Ultra averages 18 FPS. All of these fall short of the 60 FPS playable threshold by at least 17 FPS.
At 2560x1440, the answer is yes, but only barely. Low settings average 68 FPS, which clears the threshold. Medium averages 56 FPS, High averages 46 FPS, and Ultra averages 29 FPS, all below 60 FPS. The best playable preset is Low at 68 FPS, which leaves a margin of 8 FPS above the line.
At 1440p, the answer is yes, but only on Low settings. High averages 64 FPS, Low averages 96 FPS, and Medium averages 78 FPS. Ultra averages 40 FPS, which does not meet the threshold. The best playable preset is High at 64 FPS, a margin of 4 FPS above the line.
In short, this combination is playable at 1440p on Low and 1440p is playable on High, Medium, and Low, but not Ultra. At 4K, it is not playable on any setting. Users who want to play at 1440p or above will need a more capable GPU, as the CPU is not the limiting factor in Downfall at higher resolutions.
How This Combo Ranks
In the database, this combination ranks 3429 out of 3716 tested combos for Downfall. That places it in the lower portion of the field, with only 287 combinations ranked below it. The rank reflects the GPU’s limited performance, as the CPU is a high-end part with an 87th percentile ranking among all CPUs.
The combination’s percentile rank among GPUs is 5, meaning the Intel Arc B370 is in the bottom 5% of all GPUs in the database. This low GPU percentile aligns with the measured FPS results: the system only achieves playable performance at 1920x1080 and 2560x1440, and only under the least demanding presets.
The rank of 3429 out of 3716 indicates that the vast majority of tested combinations deliver better Downfall performance. For users seeking higher frame rates or higher quality settings, the GPU is the clear upgrade path. The CPU’s nearest rivals all fall within 1% of its average benchmark score, so changing the CPU would have minimal impact on this game. The recorded data points to the GPU as the decisive factor in this combination’s low standing.