Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
334 FPS
Ultra 1080p Measured
140 FPS

1440p (2K / QHD)

Low 1440p Measured
238 FPS
Ultra 1440p Measured
100 FPS

4K (Ultra HD)

Low 4K Measured
148 FPS
Ultra 4K Measured
62 FPS
4.5ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 69,996
Graphics Card
Required 27,400
Your GPU 40,377

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 99 121 148
1440p QHD 100 160 195 238
1080p Full HD 140 224 273 334

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 224
1920x1080 Low 334
1920x1080 Medium 273
1920x1080 Ultra 140
2560x1440 High 160
2560x1440 Low 238
2560x1440 Medium 195
2560x1440 Ultra 100
3840x2160 High 99
3840x2160 Low 148
3840x2160 Medium 121
3840x2160 Ultra 62

Performance Analysis: Downfall on Your System

The AMD Ryzen 7 9700F and NVIDIA GeForce RTX 5070 combination delivers remarkably high frame rates in Downfall, a 2016 horror title that clearly favors modern hardware. The data shows that this pairing is not merely adequate but overwhelmingly capable, pushing average FPS well beyond the 60 FPS playable threshold at every resolution and preset tested. From 1080p to 4K, the RTX 5070’s Blackwell architecture and the Ryzen 7’s Zen 5 cores combine to produce a fluid experience, though the scaling patterns reveal distinct performance ceilings and bottlenecks at different settings.

Measured FPS Breakdown

At 1920x1080, the combination produces its highest raw numbers. The Low preset averages 334 FPS, a figure that suggests the CPU is the primary driver at this resolution, as the GPU is almost certainly not breaking a sweat. Moving to Medium drops the average to 273 FPS, with a minimum of 232 FPS and a maximum of 314 FPS, indicating strong frame pacing even under load. The High preset averages 224 FPS, still far above any display refresh rate, while Ultra settles at 140 FPS. These numbers illustrate a linear progression: each step from Low to Ultra reduces the average by roughly 50 to 60 FPS, but even the most demanding setting at 1080p is over twice the 60 FPS playable threshold.

At 2560x1440, the pattern shifts as the GPU begins to take on more work. Low averages 238 FPS, a modest drop from 1080p’s 334 FPS, showing that pixel count is starting to matter. Medium delivers 195 FPS, with a minimum of 166 FPS and a maximum of 224 FPS, maintaining a tight frame window. High averages 160 FPS, and Ultra drops to 100 FPS. The gap between Low and Ultra at 1440p is 138 FPS, larger than the 194 FPS gap at 1080p, which signals that the GPU’s workload is scaling with resolution. Still, the minimum FPS at Medium (166) is comfortably above the 60 FPS threshold, and even the Ultra preset’s average of 100 FPS leaves substantial headroom.

At 3840x2160, the combination shows its limits, though they are high limits. Low averages 148 FPS, a significant drop from 1440p’s 238 FPS, confirming that 4K demands substantial GPU resources. Medium averages 121 FPS, with a minimum of 103 FPS and a maximum of 139 FPS, which is the only preset in the dataset that includes min/max values at 4K. High averages 99 FPS, and Ultra averages 62 FPS. The Ultra result is critical: it just clears the 60 FPS playable threshold, meaning the game is playable at maximum settings in 4K, but with only 2 FPS of headroom. The scaling from 1440p Ultra (100 FPS) to 4K Ultra (62 FPS) represents a 38% reduction, underscoring the heavy toll of 4K rendering.

FAQ

Q: What is the best preset for 4K gaming?

A: At 3840x2160, the Ultra preset averages 62 FPS, which clears the 60 FPS playable threshold. High averages 99 FPS, Medium averages 121 FPS, and Low averages 148 FPS. The data shows Ultra is viable, but it leaves only 2 FPS of headroom, so High at 99 FPS is a safer choice for sustained performance.

Q: How does the CPU influence performance at 1080p?

A: At 1920x1080, the Low preset hits 334 FPS, while Ultra drops to 140 FPS. The large gap between presets at this resolution indicates the GPU is still the limiting factor, but the extremely high averages suggest the Ryzen 7 9700F has ample single-thread headroom to feed the RTX 5070 without bottlenecking.

Q: Is the RTX 5070’s 12 GB memory sufficient for this game?

A: The FACT PACK lists the GPU’s memory as 12 GB of GDDR7 with a 192-bit bus and 672.0 GB/s bandwidth. Downfall is a 2016 title, and the measured FPS at all resolutions and presets shows no obvious memory-related stutters, as minimum FPS values at Medium presets remain high (232 FPS at 1080p, 166 FPS at 1440p, 103 FPS at 4K).

Q: What frame rate can I expect at 1440p with High settings?

A: At 2560x1440 with High settings, the average FPS is 160, with no min/max data provided. This is far above the 60 FPS threshold, leaving plenty of room for high-refresh-rate monitors.

Q: Does the game scale well from 1080p to 4K?

A: The data shows a clear resolution scaling curve. At Low, the average FPS drops from 334 at 1080p to 238 at 1440p (a 29% reduction) and then to 148 at 4K (a 38% reduction from 1440p). At Ultra, the drop is from 140 at 1080p to 100 at 1440p (a 29% reduction) and then to 62 at 4K (a 38% reduction). This consistent percentage drop indicates the game scales predictably with pixel count.

Q: How does the Ryzen 7 9700F compare to its nearest rivals?

A: The Ryzen 7 9700F has an average benchmark score of 69996, which is 0.2% higher than the AMD Ryzen 9 7940HX (69875), 0.2% lower than the Intel Core i7-14700KF (70163), 0.7% higher than the AMD Ryzen 9 7950X (69515), and 0.9% higher than the Intel Core i7-14700K (69355). This places it in the 94th percentile of all CPUs.

CPU and GPU Roles

The division of labor between the AMD Ryzen 7 9700F and NVIDIA GeForce RTX 5070 becomes clear when examining the scaling across resolutions and presets. At 1920x1080, the CPU’s influence is most pronounced. The Low preset averages 334 FPS, which is a figure that typically requires strong single-thread performance; the Ryzen 7’s boost clock of 5.50 GHz and Zen 5 architecture are well-suited for this task. As settings rise to Ultra, the average drops to 140 FPS, but the GPU is still not fully taxed at this resolution, as evidenced by the 224 FPS average at High. The data suggests that at 1080p, both components have headroom, but the CPU is the primary driver of the extremely high Low-preset numbers.

Moving to 2560x1440, the GPU’s role increases. The Low preset drops to 238 FPS, a 29% reduction from 1080p, while Ultra drops to 100 FPS, a 29% reduction as well. This proportional scaling indicates that the RTX 5070 is now the limiting factor, as the CPU’s workload is largely resolution-independent. The Medium preset’s minimum FPS of 166 at 1440p, compared to 232 at 1080p, further confirms that the GPU is under more strain. The Ryzen 7 remains capable of feeding the GPU, but the frame rates are now dictated by the graphics card’s pixel and texture throughput.

At 3840x2160, the GPU is unequivocally the bottleneck. The Low preset averages 148 FPS, a 38% drop from 1440p, and Ultra averages 62 FPS, just 2 FPS above the playable threshold. The RTX 5070’s 12 GB memory and 672.0 GB/s bandwidth are being pushed hard at this resolution. The CPU’s role diminishes further, as even the fastest possible single-thread performance cannot compensate for the GPU’s rendering workload. The data shows that the Ryzen 7 9700F’s 8 cores and 16 threads are more than sufficient for Downfall at any resolution; the game does not appear to be multithreaded in a way that would stress the CPU, given the high FPS even at 4K Low.

The Verdict

Yes, this PC can run Downfall with ease. The verdictByResolution data confirms that all four presets at every resolution clear the 60 FPS playable threshold. At 1920x1080, the Ultra preset averages 140 FPS, which is more than double the threshold and suitable for high-refresh-rate displays. At 2560x1440, Ultra averages 100 FPS, still a comfortable margin above 60 FPS, and the Medium preset’s minimum of 166 FPS ensures no dips below playability. At 3840x2160, Ultra averages 62 FPS, which technically clears the threshold, but the margin is slim. For 4K gaming, the High preset at 99 FPS is the more practical choice for maintaining a stable experience, while Ultra is reserved for those who prioritize maximum visual fidelity over frame rate stability.

The game’s 2016 release date means it lacks the demanding ray tracing or mesh shading features found in modern titles, so the RTX 5070’s 48 RT cores and 192 tensor cores are largely unused. The benchmark results reflect this: even at 4K Ultra, the combination averages 62 FPS, which is a strong result for a horror game that likely has modest scene complexity. The Ryzen 7 9700F’s 94th percentile ranking among all CPUs and the RTX 5070’s 82nd percentile among all GPUs indicate that this is a high-end pairing, and the measured FPS data confirms that Downfall is nowhere near a challenge for it.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 140 FPS. This provides a significant cushion above the threshold, allowing for both high visual quality and smooth gameplay. The Medium preset’s 273 FPS average is overkill for most displays, but it demonstrates the system’s capacity for esports-level frame rates.

At 2560x1440, the best settings are also Ultra, averaging 100 FPS. This is a more balanced result, offering maximum quality while still maintaining a 40 FPS buffer above the playable threshold. The High preset at 160 FPS is an alternative for those with 144 Hz or 165 Hz monitors, but Ultra’s 100 FPS is sufficient for most refresh rates.

At 3840x2160, the best settings are Ultra, with an average of 62 FPS. This is a marginal pass, as the 2 FPS headroom over the 60 FPS threshold leaves little room for scene complexity spikes. The High preset at 99 FPS is the recommended choice for a stable 4K experience, as it provides a 39 FPS buffer while still delivering high-quality visuals. The data shows that Ultra at 4K is playable, but it is the only setting across all resolutions where the average FPS falls below 100.

How This Combo Ranks

The AMD Ryzen 7 9700F and NVIDIA GeForce RTX 5070 combination ranks 768th out of 3716 tested combos in Downfall, placing it in the top 21% of all systems tested. This rank is notable given the game’s age; many higher-ranked combos likely feature newer or more expensive hardware, but this pairing still delivers excellent results. The CPU’s average benchmark score of 69996 places it in the 94th percentile of all CPUs, and its nearest rivals—the AMD Ryzen 9 7940HX (0.2% higher), Intel Core i7-14700KF (0.2% lower), AMD Ryzen 9 7950X (0.7% higher), and Intel Core i7-14700K (0.9% higher)—are all flagship or near-flagship parts. The GPU’s average benchmark score of 40377 places it in the 82nd percentile of all GPUs, with nearest rivals including the AMD Radeon Pro 580 (0.1% higher), AMD Radeon Pro WX 7100 (0.8% higher), AMD Radeon Pro 5300 (1.2% lower), and NVIDIA RTX A500 Mobile (2% higher). These rivals are professional or mobile parts, indicating that the RTX 5070’s desktop performance is well above typical consumer cards. The rank of 768 out of 3716 suggests that while many combos outperform this one, the vast majority of systems would struggle to match its Downfall performance, particularly at 4K Ultra where it still clears 60 FPS.