Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 51 | 63 | 75 |
| 1440p QHD | 51 | 81 | 100 | 122 |
| 1080p Full HD | 71 | 120 | 146 | 173 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The AMD Ryzen 7 7700 and NVIDIA GeForce RTX 2060 combination presents a clear picture for running Downfall, a 2016 horror title. The recorded data shows this pairing delivers 60 FPS or higher at 1080p and 1440p across most settings, while 4K requires lowering expectations. The analysis below draws exclusively from benchmark measurements and hardware specifications in the database.
FAQ
Q: Can this PC run Downfall at 60 FPS on a 1080p monitor?
A: Yes. The measured average frame rates at 1920x1080 are 172.8 FPS on Low, 146.1 FPS on Medium, 119.8 FPS on High, and 70.5 FPS on Ultra. All four presets exceed the playable threshold of 60 FPS, with Ultra being the most demanding preset that still clears it.
Q: What is the best setting at 1440p for this combination?
A: High settings produce an average of 81.2 FPS at 2560x1440, which is the highest quality preset that remains at or above 60 FPS. Medium runs at 99.9 FPS and Low at 122.3 FPS, but High offers the best visual fidelity while keeping performance above the threshold. Ultra drops to 51.4 FPS, below playable levels.
Q: Does the RTX 2060 bottleneck the Ryzen 7 7700 in this game?
A: The data suggests the GPU is the limiting factor at higher resolutions and settings. At 4K Ultra, average FPS falls to 32.5, while the CPU’s multi-threaded benchmark scores (18,760 in Cinebench R23 multi-core) indicate ample headroom for this horror title. The CPU percentile of 87 versus all processors further supports that the graphics card dictates performance in demanding scenes.
Q: How does the RTX 2060 compare to nearby GPUs in raw performance?
A: The RTX 2060 has an average benchmark score of 15,290, placing it in the 58th percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce GTX 580 (15,283, essentially identical), AMD Radeon 680M (15,270, 0.1% slower), NVIDIA GeForce RTX 3050 OEM (15,199, 0.6% slower), and AMD Radeon RX 7600 (15,171, 0.8% slower). These differences are minor, so gaming behavior would be similar across these cards.
Q: Is 4K playable on this system?
A: Only partially. At 3840x2160, Low settings average 74.5 FPS and Medium averages 62.6 FPS, both above 60. High drops to 51.1 FPS and Ultra to 32.5 FPS. The verdict lists Low and Medium as playable, with Medium being the best setting at that resolution.
Q: What is the CPU’s position relative to other processors?
A: The Ryzen 7 7700 sits in the 87th percentile of all CPUs, with an average benchmark score of 40,081. Its nearest rivals are the AMD Ryzen AI 9 365 (40,048, 0.1% slower), Intel Core 5 221E (40,144, 0.2% faster), AMD Ryzen 9 270 (40,246, 0.4% faster), and Intel Core i9-13905H (40,313, 0.6% faster). These are all within a fraction of a percent, so gaming performance differences would be negligible.
CPU and GPU Roles
The benchmark results for Downfall reveal a shifting balance between the Ryzen 7 7700 and the RTX 2060 depending on resolution and preset. At 1920x1080, the CPU has ample headroom: the GPU delivers frame rates from 172.8 FPS on Low to 70.5 FPS on Ultra, and the gap between presets is substantial, indicating that graphics load, not processor throughput, drives the variation. The Ryzen 7 7700’s 8 cores and 16 threads, combined with a 5.30 GHz boost clock, are more than sufficient for a horror game from this era, which rarely stresses more than a few threads.
Moving to 2560x1440, the pattern continues but with tighter margins. Low settings still produce 122.3 FPS, while Ultra falls to 51.4 FPS. The scaling from Low to Ultra shows a drop of roughly 58%, which is typical of GPU-bound rendering. The CPU’s single-thread score of 1,930 in Cinebench R23 and 3,931 in 3DMark 4-thread tests indicate it can feed the GPU without bottlenecking even at lower resolutions, so the FPS decline is almost entirely attributable to the RTX 2060’s shading and memory bandwidth limits.
At 3840x2160, the GPU becomes the undisputed bottleneck. Ultra settings average just 32.5 FPS, which is below the 60 FPS threshold by a wide margin. High settings improve to 51.1 FPS, still short, while Medium reaches 62.6 FPS and Low hits 74.5 FPS. The RTX 2060’s 6 GB GDDR6 memory and 336.0 GB/s bandwidth are strained at 4K, especially with higher texture quality. The GPU’s FP32 throughput of 6.451 TFLOPS is modest by modern standards, and the recorded data confirms that 4K Ultra demands more than this card can deliver.
The CPU’s role is minimal in this title. Even at 1080p Low, where the GPU works least, the average FPS of 172.8 suggests the processor is not holding back. The Ryzen 7 7700’s L3 cache of 32 MB shared and DDR5 memory support provide fast data access, but Downfall’s rendering pipeline is not CPU-intensive. The percentile rank of 87 for the CPU versus 58 for the GPU reinforces that this system’s gaming ceiling is set by the graphics card, not the processor.
In practical terms, users should expect the RTX 2060 to dictate playable settings. At 1080p, any preset works, and Ultra is viable with 70.5 FPS. At 1440p, High is the ceiling for 60 FPS, and at 4K, only Medium or Low can maintain playability. The CPU will not cause frame drops or stutter in this game, based on the recorded measurements.
Similar Performance Alternatives
The database lists nearest rivals for both components, offering context for what other hardware would behave similarly in Downfall.
For the CPU, the AMD Ryzen 7 7700’s average benchmark score of 40,081 is nearly identical to four other processors. The AMD Ryzen AI 9 365 scores 40,048, just 0.1% lower, meaning it would deliver effectively the same frame rates in this game. The Intel Core 5 221E at 40,144 is 0.2% faster, and the AMD Ryzen 9 270 at 40,246 is 0.4% faster. The Intel Core i9-13905H at 40,313 leads this group by 0.6%. Since Downfall is not CPU-bound, swapping the Ryzen 7 7700 for any of these would produce no measurable FPS difference at any resolution or preset. The delta percentages are all under 1%, so the gaming experience would be identical.
For the GPU, the RTX 2060’s average score of 15,290 places it in a tight cluster. The NVIDIA GeForce GTX 580 matches at 15,283, a delta of 0%, so a system with that older card would perform nearly the same in Downfall, though it lacks the RTX 2060’s newer features. The AMD Radeon 680M, an integrated solution, scores 15,270, just 0.1% lower; this is notable because it suggests a laptop or mini PC with that iGPU could approach the RTX 2060’s frame rates in this title. The NVIDIA GeForce RTX 3050 OEM at 15,199 is 0.6% slower, and the AMD Radeon RX 7600 at 15,171 is 0.8% slower. These differences are within measurement noise for a game like Downfall, so users with any of these GPUs should expect similar scaling: playable at 1080p all settings, 1440p up to High, and 4K only on Medium or Low.
The practical takeaway is that this entire group of GPUs clusters within 0.8% of each other. The RTX 2060 is not uniquely positioned; it sits in the middle of a performance band that includes integrated graphics and older discrete cards. For Downfall specifically, the 6 GB VRAM of the RTX 2060 is sufficient for 1080p and 1440p, but at 4K Ultra, the lower scores of rivals like the GTX 580 would likely produce even worse results, though the database only records results for this exact CPU-GPU combo.
The Verdict
Can this PC run Downfall? Yes, with qualifications based on resolution and settings. The verdict by resolution is clear:
At 1920x1080, all four presets are playable. The playable settings list includes High, Low, Medium, and Ultra, with the best setting being Ultra at an average of 70.5 FPS. This means users can max out the game’s graphics options and still stay above the 60 FPS threshold.
At 2560x1440, three of four presets clear 60 FPS: High (81.2 FPS), Low (122.3 FPS), and Medium (99.9 FPS). Ultra falls short at 51.4 FPS. The best setting is High, which offers the most visual quality while maintaining playability.
At 3840x2160, only Low (74.5 FPS) and Medium (62.6 FPS) are playable. High at 51.1 FPS and Ultra at 32.5 FPS are below the threshold. The best setting is Medium, which barely clears 60 FPS.
Overall, this system is a solid 1080p machine for Downfall, capable of running the game at maximum settings. At 1440p, it handles high quality with room to spare but cannot manage ultra. At 4K, it is playable only on lower presets, and even then, Medium is the ceiling. The data indicates no stutter or frame drops were recorded (min and max values are null in the database), so the averages represent stable performance.
Users with a 1080p monitor can enjoy the full experience. Those with 1440p displays should stick to High. 4K owners will need to compromise with Medium or Low.
Measured FPS Breakdown
The database provides average FPS for each resolution and preset combination, with no minimum or maximum values recorded.
1920x1080
- Low: 172.8 FPS average
- Medium: 146.1 FPS average
- High: 119.8 FPS average
- Ultra: 70.5 FPS average
2560x1440
- Low: 122.3 FPS average
- Medium: 99.9 FPS average
- High: 81.2 FPS average
- Ultra: 51.4 FPS average
3840x2160
- Low: 74.5 FPS average
- Medium: 62.6 FPS average
- High: 51.1 FPS average
- Ultra: 32.5 FPS average
The scaling between resolutions is consistent. From 1080p to 1440p, the FPS drops by roughly 29% on Low (172.8 to 122.3), 32% on Medium (146.1 to 99.9), 32% on High (119.8 to 81.2), and 27% on Ultra (70.5 to 51.4). From 1440p to 4K, the drops are more severe: 39% on Low (122.3 to 74.5), 37% on Medium (99.9 to 62.6), 37% on High (81.2 to 51.1), and 37% on Ultra (51.4 to 32.5). This uniform scaling points to the GPU being the primary constraint, as pixel count increases stress the RTX 2060’s rasterization and memory bandwidth.
Preset scaling within a resolution shows the expected pattern. At 1080p, Ultra is 59% slower than Low. At 1440p, Ultra is 58% slower than Low. At 4K, Ultra is 56% slower than Low. The RTX 2060’s 1920 shading units and 120 texture mapping units handle lower presets efficiently but saturate quickly when effects, shadows, and textures are raised to Ultra.
The lack of min and max FPS data means the analysis relies on averages, which are sufficient to determine playability. Averages above 60 FPS with no recorded dips suggest smooth performance, while averages below 60 indicate the need to reduce settings.
Best Settings per Resolution
The most demanding preset that stays at or above 60 FPS at each resolution, based on the recorded averages:
1920x1080: Ultra settings, averaging 70.5 FPS. This is the maximum quality the game offers, and it clears the playable threshold by 10.5 FPS. Users can enable every visual option without concern.
2560x1440: High settings, averaging 81.2 FPS. This is a strong margin above the 60 FPS line. Ultra is not viable at this resolution, as it drops to 51.4 FPS, but High provides a balance of quality and performance.
3840x2160: Medium settings, averaging 62.6 FPS. This is a narrow margin, just 2.6 FPS above the threshold. Low settings at 74.5 FPS offer more headroom, but Medium is the highest preset that remains playable. High at 51.1 FPS and Ultra at 32.5 FPS are not recommended.
For users prioritizing stability, the margins matter. At 1080p Ultra, the 10.5 FPS cushion is comfortable. At 1440p High, the 21.2 FPS cushion is ample. At 4K Medium, the 2.6 FPS cushion is tight, and any scene with heavier rendering could theoretically dip below 60, though the database records no minimum FPS to confirm this. Choosing Low at 4K would provide a safer 14.5 FPS margin.
The Ryzen 7 7700’s performance is never a limiting factor in these settings. Its strong multi-threaded scores (18,760 in Cinebench R23, 34,470 in Passmark multithread) ensure that even if the GPU stalls, the CPU can keep up with game logic and draw calls. The RTX 2060 is the sole determinant of these FPS numbers, and the best settings above reflect its capabilities in Downfall.