Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

39%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
40 FPS

1440p (2K / QHD)

Low 1440p Measured
68 FPS
Ultra 1440p Measured
29 FPS

4K (Ultra HD)

Low 4K Measured
43 FPS
Ultra 4K Measured
18 FPS
15.6ms Frame Time
23ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 27,896
Graphics Card
Required 27,400
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 29 35 43
1440p QHD 29 46 56 68
1080p Full HD 40 64 78 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 64
1920x1080 Low 96
1920x1080 Medium 78
1920x1080 Ultra 40
2560x1440 High 46
2560x1440 Low 68
2560x1440 Medium 56
2560x1440 Ultra 29
3840x2160 High 29
3840x2160 Low 43
3840x2160 Medium 35
3840x2160 Ultra 18

Performance Analysis: Downfall on Your System

Measured FPS Breakdown

The recorded data for Downfall with the AMD Ryzen 7 5800X3D and Intel Arc B370 shows a steep performance curve as resolution and preset complexity increase. At 3840x2160, the combination never reaches the 60 FPS threshold. The High preset averages 29 FPS, Medium averages 35 FPS with a recorded minimum of 30 FPS and maximum of 40 FPS, Low averages 43 FPS, and Ultra drops to 18 FPS. The gap between Low and Medium at 4K is 8 FPS, while the jump from Medium to High costs another 6 FPS. Ultra is the least viable option, falling 11 FPS below the High preset average.

At 2560x1440, the picture improves noticeably. Low settings deliver an average of 68 FPS, which clears the playable threshold. Medium averages 56 FPS with a minimum of 48 FPS and maximum of 64 FPS, placing it just below the 60 FPS line. High averages 46 FPS, and Ultra averages 29 FPS. The difference between Low and Medium at this resolution is 12 FPS, while High sits 10 FPS behind Medium. Ultra at 1440p matches the same average as High at 4K, 29 FPS, showing how resolution scaling and preset scaling interact.

At 1920x1080, the combination performs best overall. Low averages 96 FPS, Medium averages 78 FPS with a minimum of 67 FPS and maximum of 90 FPS, and High averages 64 FPS. All three presets clear the 60 FPS threshold. Ultra averages 40 FPS, which is the only non-playable preset at 1080p. The step from Low to Medium costs 18 FPS, Medium to High costs 14 FPS, and High to Ultra costs 24 FPS. The minimum FPS at Medium, 67, still stays above the playable line, indicating reasonable frame pacing even when the average dips.

Comparing across resolutions, the same preset shows significant scaling losses. Low drops from 96 FPS at 1080p to 68 FPS at 1440p, a reduction of 28 FPS, then to 43 FPS at 4K, another 25 FPS. Medium drops from 78 FPS at 1080p to 56 FPS at 1440p, then to 35 FPS at 4K. High drops from 64 FPS at 1080p to 46 FPS at 1440p, then to 29 FPS at 4K. Ultra drops from 40 FPS at 1080p to 29 FPS at 1440p, then to 18 FPS at 4K. The data shows a consistent pattern: each resolution step costs roughly 20 to 30 FPS depending on the preset.

How This Combo Ranks

The database ranks this combination at 3429 out of 3716 tested combos for Downfall. That places it in the lower portion of the ranking table, with roughly 92% of tested combinations performing better in this specific game. The rank reflects the Arc B370's position as a low-tier graphics solution. The GPU sits at the 5th percentile among all GPUs in the database, meaning 95% of recorded graphics cards score higher in the available benchmark. Its average benchmark score is 1184 points in the 3DMark Steel Nomad DX12 test.

The CPU, by contrast, is a strong part of the pairing. The AMD Ryzen 7 5800X3D sits at the 80th percentile among all CPUs, with an average benchmark score of 27896. Its multi-threaded results include 14317 in Cinebench R23 multi-core and 11765 in Geekbench multi-core. Single-thread performance is also solid, with 1452 in Cinebench R23 single-core and 2017 in Geekbench single-core. The processor is not the limiting factor in this combination; the data indicates the GPU holds the combo back in Downfall.

The gap between CPU and GPU tier placement is stark. A CPU at the 80th percentile paired with a GPU at the 5th percentile produces a combo rank near the bottom of the tested list. This suggests that for Downfall, the graphics subsystem dominates the overall frame rate outcome, especially at higher resolutions and presets where the GPU workload increases. At 1080p Low, the combination still only manages 96 FPS, which is far below what the CPU alone would suggest is possible if paired with a stronger GPU.

Similar Performance Alternatives

For the CPU, the nearest rivals in the database are closely clustered. The AMD Ryzen 7 6800U has an average score of 27887, a delta of 0% compared to the 5800X3D's 27896. The Intel Core i9-10900K scores 27872, which is 0.1% lower. The AMD Ryzen AI 5 PRO 340 scores 27932, 0.1% higher. The Intel Core i5-12600KF scores 27799, 0.3% lower. These four processors would behave nearly identically in terms of CPU-bound performance for Downfall, with deltas under one third of a percent.

For the GPU, the nearest rivals are much weaker in absolute terms. The ATI Mobility Radeon HD 5570 scores 1186, 0.2% higher than the Arc B370's 1184. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. These deltas are small, so any of these GPUs paired with the 5800X3D would produce frame rates very close to the recorded numbers in Downfall. The practical takeaway is that swapping the Arc B370 for any of these near-identical GPUs would not meaningfully change the playability verdict at any resolution.

The CPU rivals matter less for this game because the GPU is the bottleneck. Still, if a system used a Ryzen 7 6800U, Core i9-10900K, Ryzen AI 5 PRO 340, or Core i5-12600KF instead of the 5800X3D, the measured FPS in Downfall would remain essentially unchanged, since the Arc B370 would still constrain the frame rate. The data supports this interpretation: the CPU's nearest rivals all fall within 0.3% of its average score, a margin too small to shift any preset across the 60 FPS line.

The Verdict

Can this PC run Downfall? The answer depends entirely on resolution and preset. At 3840x2160, the verdict is no. No preset clears 60 FPS. The best option, Low, averages 43 FPS, which is 17 FPS below the playable threshold. Medium averages 35 FPS, High averages 29 FPS, and Ultra averages 18 FPS. None of these are close enough to 60 FPS to be considered playable.

At 2560x1440, the combination is playable only on Low. The Low preset averages 68 FPS, which clears the 60 FPS line by 8 FPS. Medium averages 56 FPS, 4 FPS short of playable. High averages 46 FPS and Ultra averages 29 FPS. The database lists Low as the best playable setting at this resolution, with 68 FPS at that setting.

At 1920x1080, three presets are playable: High, Low, and Medium. The best playable setting is High, averaging 64 FPS. Low averages 96 FPS and Medium averages 78 FPS. Ultra averages 40 FPS, which is not playable. The verdict by resolution is clear: 1080p offers the most headroom, 1440p is playable only at Low, and 4K is not playable at any preset.

FAQ

Q: What is the highest preset that stays above 60 FPS at 1920x1080?

A: High, with an average of 64 FPS. Low averages 96 FPS and Medium averages 78 FPS, but High is the most demanding preset that still clears the threshold.

Q: Is 2560x1440 playable with this combination?

A: Only on Low settings, which averages 68 FPS. Medium averages 56 FPS, just below the 60 FPS playable threshold, and High and Ultra fall further behind at 46 FPS and 29 FPS.

Q: Can this system run Downfall at 3840x2160?

A: No. The best result at 4K is Low at 43 FPS, followed by Medium at 35 FPS, High at 29 FPS, and Ultra at 18 FPS. Every preset misses the 60 FPS target.

Q: How does the Arc B370 compare to its nearest GPU rivals?

A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12. The ATI Mobility Radeon HD 5570 scores 1186, the ATI Radeon HD 5770 scores 1190, and the AMD Radeon HD 7650M scores 1192. The AMD FirePro M2000 scores 1168. All are within 1.4% of the Arc B370.

Q: Does the Ryzen 7 5800X3D limit performance in Downfall?

A: The CPU is unlikely to be the bottleneck. It ranks at the 80th percentile among all CPUs with an average score of 27896, while the GPU ranks at the 5th percentile with a score of 1184. The GPU is the constraining component.

Q: What frame rate does the Medium preset produce at 1920x1080?

A: Medium averages 78 FPS, with a minimum of 67 FPS and a maximum of 90 FPS. The minimum stays above the 60 FPS playable threshold.

Best Settings per Resolution

At 3840x2160, no preset reaches 60 FPS, so there is no recommended setting that meets the playable threshold. The closest option is Low at 43 FPS, but that remains 17 FPS short.

At 2560x1440, the best playable setting is Low, which averages 68 FPS. Medium is the next step up but averages 56 FPS, below the threshold. Users who prioritize visual quality over the 60 FPS target could consider Medium, but the data shows it does not meet the playability criterion.

At 1920x1080, the best playable setting is High, averaging 64 FPS. Medium averages 78 FPS and Low averages 96 FPS, but High offers the most visual quality while still clearing the 60 FPS line. Ultra is not recommended, as it averages 40 FPS.

CPU and GPU Roles

The data shows a clear division of labor in this pairing. The Ryzen 7 5800X3D is a high-tier CPU with an 80th percentile ranking, while the Arc B370 is a low-tier integrated-class GPU with a 5th percentile ranking. In Downfall, the GPU dominates the frame rate outcome.

At 1920x1080 Low, the combination reaches 96 FPS. At 2560x1440 Low, it drops to 68 FPS, a 28 FPS reduction. At 3840x2160 Low, it drops to 43 FPS, another 25 FPS reduction. These resolution-based drops are characteristic of a GPU-limited scenario: raising the pixel count increases the GPU workload while the CPU workload remains roughly constant. If the CPU were the bottleneck, the frame rate would stay flat across resolutions.

Preset scaling tells the same story. At 1080p, moving from Low to Ultra costs 56 FPS (96 to 40). At 1440p, the same preset change costs 39 FPS (68 to 29). At 4K, it costs 25 FPS (43 to 18). The diminishing cost at higher resolutions is consistent with a GPU that is already saturated; at 4K, even Low settings push the GPU to its limit, so the incremental cost of higher presets shrinks.

The CPU's role is to keep up with the GPU's demands, and the 5800X3D has ample headroom. Its multi-threaded scores, such as 14317 in Cinebench R23 and 28309 in Passmark multi-thread, far exceed what a game like Downfall would require for the frame rates recorded here. The GPU, with 1280 shading units, 40 TMUs, and 20 ROPs, is the limiting factor at every resolution. The recorded data indicates that upgrading the GPU would yield substantial FPS gains, while upgrading the CPU would not change the measured results in Downfall.