Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 60 | 73 | 89 |
| 1440p QHD | 60 | 96 | 118 | 144 |
| 1080p Full HD | 84 | 135 | 165 | 201 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The AMD Ryzen 7 5800X paired with the NVIDIA GeForce RTX 5050 delivers a clear performance profile in Downfall, with benchmark results showing a strong 1080p and 1440p experience and a more constrained 4K showing. The data indicates that the most demanding preset that maintains at least 60 FPS at 3840x2160 is High, with an average of 60 FPS. Moving down to 2560x1440, the combination reaches the Ultra preset at exactly 60 FPS average. At 1920x1080, the system handles Ultra settings with an average of 84 FPS, leaving substantial headroom above the playable threshold.
Best Settings per Resolution
The measured FPS data reveals a clear hierarchy of playable settings across the three resolutions tested. At 3840x2160, the High preset is the most demanding option that stays at or above 60 FPS, averaging 60 FPS. The Medium preset at this resolution averages 73 FPS, with a minimum of 62 FPS and a maximum of 84 FPS, while Low reaches 89 FPS average. The Ultra preset at 4K falls below the playable threshold, averaging 37 FPS.
At 2560x1440, the Ultra preset becomes playable, averaging exactly 60 FPS. The High preset averages 96 FPS, Medium averages 118 FPS with a minimum of 100 FPS and maximum of 135 FPS, and Low reaches 144 FPS average. This resolution shows a smooth scaling pattern, with each step down in quality yielding roughly a 20-25 FPS improvement.
For 1920x1080, the Ultra preset averages 84 FPS, comfortably above the 60 FPS threshold. The High preset averages 135 FPS, Medium averages 165 FPS with a minimum of 140 FPS and maximum of 189 FPS, and Low reaches 201 FPS average. The gap between Ultra and High at 1080p is 51 FPS, indicating that the Ultra preset imposes a significant load on the GPU, yet the system still maintains solid performance.
FAQ
*Q: Can this PC run Downfall at 4K resolution?*
A: Yes, but only up to the High preset. The data shows an average of 60 FPS at 3840x2160 with High settings, while the Medium preset averages 73 FPS and Low averages 89 FPS. The Ultra preset at this resolution averages 37 FPS, which falls below the 60 FPS playable threshold.
Q: What is the best preset for 1440p gaming?
A: The Ultra preset is playable at 2560x1440, averaging exactly 60 FPS. This is the most demanding preset that clears the playable threshold at this resolution, with High averaging 96 FPS, Medium 118 FPS, and Low 144 FPS.
Q: How does the 1080p Ultra performance compare to 4K Ultra?
A: At 1920x1080 Ultra, the average FPS is 84, while at 3840x2160 Ultra, the average drops to 37 FPS. This represents a 47 FPS difference, indicating that the 4K Ultra preset is not viable for this combination.
Q: Is the RTX 5050 the limiting factor at 4K Ultra?
A: The data shows a significant drop from 60 FPS at 4K High to 37 FPS at 4K Ultra, a 23 FPS decline. The GPU benchmark percentile of 66 and the measured FPS scaling suggest the graphics card is the primary constraint at this resolution and preset level.
Q: What minimum FPS can be expected at 1440p Medium?
A: The benchmark results show a minimum of 100 FPS at 2560x1440 with Medium settings, with an average of 118 FPS and a maximum of 135 FPS. This indicates consistent frame delivery without major dips.
Q: Does the CPU keep up with the GPU at 1080p?
A: The Ryzen 7 5800X has a percentile vs all CPUs of 81, with a multi-thread score of 27732 in Passmark. At 1920x1080 Low, the system reaches 201 FPS average, suggesting the CPU provides sufficient headroom for high frame rates in this title.
How This Combo Ranks
The AMD Ryzen 7 5800X and NVIDIA GeForce RTX 5050 combination ranks 2281 out of 3716 tested combos in Downfall, placing it in the upper-middle tier of the database. This rank reflects the system's ability to handle the game at most resolutions and presets, with only the 4K Ultra setting falling below the playable threshold. The ranking context shows that roughly 61% of tested combinations perform better, while 39% perform worse. The GPU's percentile of 66 vs all GPUs and the CPU's percentile of 81 vs all CPUs indicate that the processor is relatively stronger than the graphics card in this pairing. The benchmark results show that this combo excels at 1080p and 1440p, where it maintains high frame rates even at Ultra settings, but struggles at 4K Ultra, which is consistent with the overall rank position.
Similar Performance Alternatives
Looking at the CPU's nearest rivals, the Intel Core Ultra 5 135H has an average score of 29093, which is 0.1% higher than the Ryzen 7 5800X's average of 29123. The Intel Xeon Phi 7210 scores 29245, 0.4% higher, while the Intel Core i5-13500HX scores 29270, 0.5% higher. The AMD Ryzen 5 5600XT scores 28940, which is 0.6% lower. These differences are all within a narrow band, meaning any of these processors would deliver nearly identical CPU-bound performance in Downfall. The Intel Core i5-13500HX and Xeon Phi 7210 would be marginally faster, while the Ryzen 5 5600XT would be slightly slower, but the practical difference in gaming FPS would be minimal.
For the GPU, the AMD Radeon RX Vega M GL has an average score of 21153, which is 0.6% lower than the RTX 5050's 21035. The AMD Radeon HD 8970M scores 21237, 1% higher, the AMD Radeon RX 5600 XT scores 20713, 1.6% lower, and the NVIDIA RTX A4000 Mobile scores 21379, 1.6% higher. These rivals are all within a 1.6% performance delta, suggesting that swapping the RTX 5050 for any of these would produce nearly identical frame rates in Downfall. The RTX A4000 Mobile would be the fastest option, while the RX 5600 XT would be the slowest, but none of these changes would meaningfully alter the playable settings at each resolution.
Measured FPS Breakdown
The measured FPS data provides a detailed view of performance across all resolution and settings combinations. At 3840x2160, the Low preset averages 89 FPS, the Medium preset averages 73 FPS with a minimum of 62 FPS and maximum of 84 FPS, the High preset averages 60 FPS, and the Ultra preset averages 37 FPS. The Medium preset shows the only complete min/max data at this resolution, with a 22 FPS spread between minimum and maximum.
At 2560x1440, the Low preset averages 144 FPS, Medium averages 118 FPS with a minimum of 100 FPS and maximum of 135 FPS, High averages 96 FPS, and Ultra averages 60 FPS. The Medium preset at 1440p shows a 35 FPS spread between minimum and maximum, indicating more variance than the 4K Medium result.
At 1920x1080, the Low preset averages 201 FPS, Medium averages 165 FPS with a minimum of 140 FPS and maximum of 189 FPS, High averages 135 FPS, and Ultra averages 84 FPS. The Medium preset at 1080p shows a 49 FPS spread, the widest variation among all measured settings.
The scaling patterns show consistent behavior: moving from Low to Medium costs roughly 15-20% performance, Medium to High costs another 20-25%, and High to Ultra costs 30-40% at 4K and 1440p, but a steeper 38% drop at 1080p.
The Verdict
The verdict by resolution is clear: this PC can run Downfall at all three tested resolutions, but with different preset ceilings. At 3840x2160, the playable settings are High, Low, and Medium, with High being the best option at exactly 60 FPS average. The Ultra preset at this resolution averages 37 FPS, which falls below the 60 FPS playable threshold.
At 2560x1440, all four presets are playable, with Ultra being the best option at exactly 60 FPS average. This means the system can run the game at maximum quality settings at 1440p and still maintain playable frame rates. The High preset at this resolution averages 96 FPS, providing a comfortable buffer above the threshold.
At 1920x1080, all four presets are playable, with Ultra being the best option at 84 FPS average. This provides the most headroom, with the Ultra preset running 24 FPS above the playable threshold. The system can handle the game at maximum settings at 1080p with solid performance.
CPU and GPU Roles
The benchmark data reveals how the CPU and GPU each contribute to performance in Downfall across resolutions. The Ryzen 7 5800X, with a percentile of 81 vs all CPUs and a Passmark multi-thread score of 27732, provides strong compute headroom. The RTX 5050, with a percentile of 66 vs all GPUs and a Passmark G3D score of 17326, is the component that limits the highest settings.
At 3840x2160, the GPU is clearly the dominant factor. The drop from 60 FPS at High to 37 FPS at Ultra represents a 38% performance loss, which aligns with the GPU's mid-tier positioning. The CPU's strong single-thread score of 3445 in Passmark and Cinebench R23 single-core score of 1574.5 suggest it is not the bottleneck at this resolution, as the frame rates scale primarily with GPU load.
At 2560x1440, the balance shifts slightly. The Ultra preset at 60 FPS shows that the GPU is still the primary constraint, but the CPU's role becomes more apparent in the higher frame rates. The Low preset at 144 FPS and Medium at 118 FPS indicate that the CPU can supply frames faster than the GPU can render at lower quality settings. The CPU's 16 threads and 8 cores provide enough processing power for the game's horror-genre workloads.
At 1920x1080, the CPU and GPU roles are more balanced. The Low preset reaches 201 FPS, suggesting the CPU can drive very high frame rates. The Ultra preset at 84 FPS shows the GPU taking on a larger share of the workload as settings increase. The scaling between resolutions shows that moving from 1080p to 1440p at Ultra drops from 84 FPS to 60 FPS, a 29% decrease, while moving from 1440p to 4K at Ultra drops from 60 FPS to 37 FPS, a 38% decrease. This indicates the GPU's load grows disproportionately at higher resolutions, while the CPU maintains consistent performance across all three.