Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
381 FPS
Ultra 1080p Measured
187 FPS

1440p (2K / QHD)

Low 1440p Measured
317 FPS
Ultra 1440p Measured
133 FPS

4K (Ultra HD)

Low 4K Measured
196 FPS
Ultra 4K Measured
86 FPS
3.4ms Frame Time
5ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 27,578
Graphics Card
Required 27,400
Your GPU 60,347

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 86 131 160 196
1440p QHD 133 209 261 317
1080p Full HD 187 297 350 381

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 297
1920x1080 Low 381
1920x1080 Medium 350
1920x1080 Ultra 187
2560x1440 High 209
2560x1440 Low 317
2560x1440 Medium 261
2560x1440 Ultra 133
3840x2160 High 131
3840x2160 Low 196
3840x2160 Medium 160
3840x2160 Ultra 86

Performance Analysis: Downfall on Your System

The AMD Ryzen 7 5700X paired with NVIDIA's GeForce RTX 4090 is a deliberately lopsided combination: an 8-core, 16-thread Zen 3 CPU sitting in the 79th percentile of all tested processors, attached to a flagship Ada Lovelace GPU in the 88th percentile. Against Downfall, a 2016 horror title, the benchmark data shows this pairing is not merely adequate — it overkills the game at every resolution and every preset in the database. All twelve measured configurations, from 1920x1080 Low through 3840x2160 Ultra, clear the 60 FPS playability threshold, and most clear it by enormous margins.

Measured FPS Breakdown

Starting at 1920x1080, the numbers are straightforward. Low averages 380.9 FPS, Medium 349.8, High 296.5, and Ultra 186.5. Even the heaviest preset at the most common competitive resolution delivers roughly three times the playable threshold. What's interesting here is the compression between Low and Medium — only about 31 FPS separate them — while the drop from High to Ultra is far steeper, over 100 FPS. That gap suggests Ultra enables something expensive, and the data invites the question of whether the visual return justifies the frame cost.

At 2560x1440 the pattern repeats with expected attenuation: 316.7 FPS on Low, 260.8 on Medium, 209.3 on High, and 132.7 on Ultra. The Ultra figure is still more than double the 60 FPS threshold, but note the scaling story — moving from 1080p to 1440p at Ultra costs about 54 FPS, a meaningful but proportionate reduction as the pixel count grows.

At 3840x2160, the pairing posts 195.9 FPS on Low, 159.8 on Medium, 131.3 on High, and 86.1 on Ultra. Even native 4K at the maximum preset stays comfortably above 60 FPS. The 4K-to-1080p ratio at Ultra — 186.5 down to 86.1, roughly a halving — is close to what pure pixel-count scaling would predict, which hints that at higher resolutions and presets the RTX 4090, not the Ryzen 7 5700X, is the component setting the ceiling. The dataset records average FPS only; minimum and maximum frame rates were not captured for these runs, so frame-time consistency claims can't be made from this data.

Best Settings per Resolution

Because every preset at every resolution clears 60 FPS, the "best settings" answer is simply the most demanding preset available:

  • 1920x1080 — Ultra, 186.5 FPS average. The ceiling is nowhere near the threshold.
  • 2560x1440 — Ultra, 132.7 FPS average. Still more than double the playability line.
  • 3840x2160 — Ultra, 86.1 FPS average. The tightest result in the dataset, yet comfortably playable.

There is no resolution in this test where a compromise is required. The only scenario where a player might consider stepping down is 4K Ultra with a very high refresh target — dropping to 4K High would recover 131.3 FPS — but for a 60 FPS standard, Ultra is the answer everywhere.

FAQ

Q: Can the Ryzen 7 5700X + RTX 4090 run Downfall at 4K?

A: Yes, and not marginally. At 3840x2160 Ultra the pairing averages 86.1 FPS, above the 60 FPS threshold, and dropping to High raises that to 131.3 FPS. All four presets at 4K are playable.

Q: What is the highest FPS this combo achieves in Downfall?

A: 380.9 FPS, at 1920x1080 on the Low preset. The Medium preset at the same resolution follows closely at 349.8 FPS.

Q: How much performance is lost going from 1080p to 4K on Ultra?

A: Average FPS falls from 186.5 at 1920x1080 to 86.1 at 3840x2160 — still above 60 FPS, but a reduction of just over half.

Q: Does the CPU hold this pairing back?

A: The data suggests it does not. Even at 1920x1080 Ultra, where CPU load is typically highest, the combo delivers 186.5 FPS. The Ryzen 7 5700X sits in the 79th percentile of tested CPUs with a single-thread Passmark score of 3385, and no configuration in the dataset shows a CPU-limited plateau.

Q: Where does this combo rank among tested Downfall configurations?

A: It ranks 152 out of 3716 tested combinations — inside the top tier of results for this game, though not the absolute fastest.

Q: Is any preset in Downfall unplayable on this hardware?

A: No. All twelve measured resolution-and-preset combinations average well above the 60 FPS playable threshold; the lowest recorded average is 86.1 FPS at 4K Ultra.

The Verdict

Yes — emphatically. The verdict data confirms that at all three tested resolutions (1920x1080, 2560x1440, 3840x2160), every preset from Low through Ultra is playable, and the best settings at each resolution are:

  • 1920x1080: Ultra at 186.5 FPS
  • 2560x1440: Ultra at 132.7 FPS
  • 3840x2160: Ultra at 86.1 FPS

For a game released in 2016, this is expected: the hardware is generations newer and several performance tiers above what the title was designed around. The verdict isn't whether this PC can run Downfall — it's that Downfall cannot challenge this PC. Players buying or building this combination for this game are overspending on performance the title will never use, though the same rig obviously serves far more demanding titles.

Similar Performance Alternatives

On the CPU side, the nearestRivals data shows the Ryzen 7 5700X's aggregate benchmark position is nearly indistinguishable from several alternatives. The Intel Core i5-12600K posts an identical average score, AMD's Ryzen 7 5800 sits 0.2% behind, the Ryzen 5 7600X is 0.2% ahead, and Intel's Core Ultra 5 125H trails by 0.3%. Any of these processors would behave essentially the same in Downfall — sub-percentage deltas in CPU-class performance are invisible when the game is already running at triple-digit frame rates. That's a curious finding in itself: this game simply does not discriminate among modern mid-to-upper-tier CPUs.

On the GPU side, the listed rivals are less conventional companions. The Intel Arc Pro A60 matches the RTX 4090's aggregate score exactly (delta 0%), the Radeon Pro Vega 48 sits 0.3% behind, the Radeon Pro W6600M is 2.5% ahead, and the Radeon PRO V710 trails by 2.9%. These aggregate-database equivalences don't necessarily translate to identical gaming behavior — the 4090's 24 GB of GDDR6X and 1.01 TB/s of memory bandwidth are far beyond what Downfall needs — but per the rival data, systems built around those GPUs would land in the same overall performance band. For a title this light, the practical takeaway is that nearly any hardware in this performance neighborhood saturates the game.

How This Combo Ranks

Out of 3716 tested hardware combinations in Downfall, the Ryzen 7 5700X + RTX 4090 ranks 152nd. That places it in roughly the top 4% of results for this game — elite company, yet not the podium. What does rank 152 versus rank 1 actually mean here? Given that the slowest measured configuration still averages 86.1 FPS and the fastest 380.9 FPS, the ranking spread reflects how far past the playability threshold each combo travels rather than whether the game runs. The combos above this one presumably pair even faster GPUs with stronger CPUs and push the low-resolution, low-preset numbers higher. For any practical purpose — 60 FPS play, high-refresh play, 4K play — rank 152 and rank 1 are functionally identical in this title. The ranking matters more as a database signal of where this asymmetric CPU-flagship-GPU pairing sits relative to balanced high-end builds.

CPU and GPU Roles

Which component matters more for Downfall? The scaling data tells a clear story that shifts by resolution. Moving from 1920x1080 Ultra to 3840x2160 Ultra drops the average from 186.5 to 86.1 FPS — a near-halving that tracks the fourfold increase in pixel count and indicates GPU-bound behavior at the top end. When resolution is the only variable and performance scales proportionally with pixel throughput, the RTX 4090 is the limiting factor, and its 82.58 TFLOPS of FP32 compute and 443.5 GPixel/s pixel rate are what's being spent.

At the low-resolution, low-preset corner the picture inverts. At 1920x1080 Low the combo hits 380.9 FPS — a region where the GPU is barely working and the CPU's ability to feed frames becomes the constraint. Here the Ryzen 7 5700X's characteristics matter most: its single-thread Passmark score of 3385, Geekbench single-core result of 2016, and boost clock of 4.60 GHz determine whether frame delivery keeps pace. The fact that the number reaches 380.9 FPS suggests the Zen 3 core is not a bottleneck even at this extreme.

Preset scaling adds nuance. At fixed 1080p, going Low to Ultra costs 194.4 FPS (380.9 to 186.5) — a larger absolute loss than the 1080p-to-1440p resolution drop at Ultra (53.8 FPS). Downfall's Ultra preset is more expensive than a resolution step, at least on this hardware. For players, the implication is simple: at 4K, preset choice is the meaningful lever (131.3 on High versus 86.1 on Ultra), while at 1080p and 1440p there is enough headroom that no choice matters. The GPU dominates at high resolution and high settings; the CPU's contribution only becomes visible at frame rates most monitors can't display.