Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

72%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
163 FPS
Ultra 1080p Measured
68 FPS

1440p (2K / QHD)

Low 1440p Measured
116 FPS
Ultra 1440p Measured
49 FPS

4K (Ultra HD)

Low 4K Measured
72 FPS
Ultra 4K Measured
30 FPS
9.2ms Frame Time
14ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 27,578
Graphics Card
Required 27,400
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 49 59 72
1440p QHD 49 78 95 116
1080p Full HD 68 109 133 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 109
1920x1080 Low 163
1920x1080 Medium 133
1920x1080 Ultra 68
2560x1440 High 78
2560x1440 Low 116
2560x1440 Medium 95
2560x1440 Ultra 49
3840x2160 High 49
3840x2160 Low 72
3840x2160 Medium 59
3840x2160 Ultra 30

Performance Analysis: Downfall on Your System

The AMD Ryzen 7 5700X paired with the Intel Arc B570 delivers a surprisingly capable experience in Downfall, a 2016 horror title that scales predictably across resolutions. Benchmark data shows a system that comfortably handles 1080p at maximum settings, remains fluid at 1440p on high presets, but struggles to maintain a consistent 60 FPS at 4K beyond low settings. The measured frame rates reveal a clear hierarchy where GPU load dominates at higher resolutions, while the CPU's eight Zen 3 cores provide ample headroom even at lower settings where frame rates climb well past the playability threshold.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Low, delivering an average of 72 FPS. Medium falls just short of the playability threshold with 59 FPS average, though its minimum of 50 FPS indicates noticeable dips below 60. High drops further to 49 FPS, and Ultra is unplayable at 30 FPS.

At 2560x1440, the best playable setting is High, averaging 78 FPS. Medium runs faster at 95 FPS with a minimum of 81 and maximum of 110, but High remains the highest visual quality option that clears 60 FPS. Low reaches 116 FPS, while Ultra drops to 49 FPS, missing the threshold entirely.

At 1920x1080, Ultra is the best setting, averaging 68 FPS. This is the only resolution where the maximum preset stays above 60 FPS. High delivers 109 FPS, Medium 133 FPS with a tight 113-153 FPS range, and Low peaks at 163 FPS. The data shows a progressive performance curve: each step down in settings at 1080p yields roughly 24-30 FPS gains, while at 4K the gap between Low and Ultra is a stark 42 FPS.

CPU and GPU Roles

The scaling between resolutions indicates a heavily GPU-bound workload at higher pixel counts. At 1080p Low, the system produces 163 FPS, but at 4K Low it falls to 72 FPS — a 55.8% reduction. This drop occurs despite identical settings, isolating the GPU's rendering load as the primary constraint. The Arc B570's 10 GB GDDR6 memory and 380.0 GB/s bandwidth appear sufficient for the game's demands, but the 160-bit bus width limits throughput at 4K.

The CPU's role becomes more visible at lower resolutions. At 1080p, the Ryzen 7 5700X's 8 cores and 16 threads with a 4.60 GHz boost clock keep pace with the GPU's output, evidenced by the 163 FPS Low result. Moving from 1080p Low to 1440p Low drops frames by 28.8% (163 to 116 FPS), and from 1440p Low to 4K Low by another 37.9% (116 to 72 FPS). This consistent degradation across resolution steps suggests the CPU is not the bottleneck — if it were, frame rates would plateau rather than scale so linearly with pixel count.

Preset scaling reinforces this interpretation. At 1080p, Ultra (68 FPS) is 58.3% slower than Low (163 FPS), a massive gap driven almost entirely by GPU effects workload. At 1440p, the same preset gap yields a 57.8% difference (49 vs 116 FPS), and at 4K, 58.3% (30 vs 72 FPS). The near-identical percentage drops across resolutions indicate the GPU handles the added visual complexity uniformly, while the CPU maintains consistent frame delivery. The Ryzen 7 5700X's single-thread score of 921 in 3DMark and Geekbench single-core score of 2016 suggest adequate per-core performance for a 2016 horror title that likely relies on modest thread counts.

How This Combo Ranks

This combination ranks 2988 out of 3716 tested combos, placing it in the bottom 19.6% of all CPU-GPU pairings in the benchmark database. The low rank reflects the modest GPU tier — the Arc B570 sits at the 65th percentile among all GPUs, while the Ryzen 7 5700X achieves the 79th percentile among CPUs. The pairing is somewhat lopsided: the processor outperforms the graphics card in relative standing, yet the game's demands at 4K expose the GPU as the limiting factor.

Despite the low overall rank, the measured results tell a more nuanced story. At 1080p Ultra, the combo delivers 68 FPS, which is 13.3% above the 60 FPS playability threshold. At 1440p High, it hits 78 FPS, 30% above threshold. Only at 4K does the rank's implication become concrete, where only Low settings achieve playability. The rank of 2988 primarily reflects the GPU's position relative to other cards in the database — the Intel Arc B570's average benchmark score of 20556 places it near the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% delta) and Intel Arc A750 (20582, -0.1% delta), both of which are mobile or previous-generation parts that would struggle with modern titles but handle a 2016 horror game adequately.

FAQ

Q: Can this PC run Downfall at 4K with high settings?

A: No. At 3840x2160 High, the average frame rate is 49 FPS, which falls 18.3% below the 60 FPS playability threshold. Only Low settings at 4K achieve playable performance, averaging 72 FPS.

Q: What is the best resolution for this combo?

A: 1920x1080 is the only resolution where Ultra settings remain playable, averaging 68 FPS. At 2560x1440, the best playable preset is High at 78 FPS, while 3840x2160 is limited to Low at 72 FPS.

Q: How does the Arc B570 compare to similar GPUs in this game?

A: The Arc B570's average benchmark score of 20556 is within 0.1% of the NVIDIA GeForce RTX 3070 Mobile (20534) and Intel Arc A750 (20582). The AMD Radeon R9 M390X (20662) is 0.5% faster, and the NVIDIA Quadro M4000M (20480) is 0.4% slower.

Q: Is the Ryzen 7 5700X a bottleneck at 1080p?

A: No. The CPU's 3DMark single-thread score of 921 and multi-thread score of 6850 suggest adequate headroom. At 1080p Low, the system reaches 163 FPS, indicating the GPU remains the primary limiter even at lower resolutions.

Q: What frame rate variance does the Medium preset show?

A: At 1920x1080 Medium, the average is 133 FPS with a minimum of 113 and maximum of 153, a 40 FPS spread. At 2560x1440 Medium, the average is 95 FPS with a minimum of 81 and maximum of 110, a 29 FPS spread. At 3840x2160 Medium, the average is 59 FPS with a minimum of 50 and maximum of 68, an 18 FPS spread.

Q: Why does the combo rank so low despite playable frame rates?

A: The rank of 2988 out of 3716 reflects the GPU's performance percentile (65th) rather than the game-specific outcome. The Arc B570's nearest rivals include mobile GPUs like the RTX 3070 Mobile, indicating the card competes with parts not designed for high-end desktop 4K gaming.

Measured FPS Breakdown

3840x2160 (4K):

  • Ultra: 30 FPS average
  • High: 49 FPS average
  • Medium: 59 FPS average, 50 FPS minimum, 68 FPS maximum
  • Low: 72 FPS average

2560x1440 (1440p):

  • Ultra: 49 FPS average
  • High: 78 FPS average
  • Medium: 95 FPS average, 81 FPS minimum, 110 FPS maximum
  • Low: 116 FPS average

1920x1080 (1080p):

  • Ultra: 68 FPS average
  • High: 109 FPS average
  • Medium: 133 FPS average, 113 FPS minimum, 153 FPS maximum
  • Low: 163 FPS average

The data reveals consistent scaling patterns. Across all resolutions, Ultra settings reduce performance by roughly 58% compared to Low. The Medium preset shows the only recorded minimum and maximum values, providing insight into frame-time stability — the 1080p Medium range of 113-153 FPS indicates a 35.4% variance from minimum to maximum, while 1440p Medium shows a 35.7% variance, and 4K Medium a 36% variance. This consistency suggests the game's optimization is uniform across resolutions.

The Verdict

This PC can run Downfall, but the playability envelope is defined by resolution. At 1920x1080, all four presets clear the 60 FPS threshold, with Ultra at 68 FPS, High at 109 FPS, Medium at 133 FPS, and Low at 163 FPS. This is the target resolution for the best experience.

At 2560x1440, three presets are playable: High (78 FPS), Low (116 FPS), and Medium (95 FPS). Ultra at 49 FPS misses the mark by 18.3%. Users willing to sacrifice ultra settings can enjoy smooth gameplay at this resolution.

At 3840x2160, only Low (72 FPS) achieves playability. Medium falls just short at 59 FPS, while High (49 FPS) and Ultra (30 FPS) are not viable. The verdictByResolution data confirms this: 4K is limited to Low settings, 1440p supports up to High, and 1080p supports Ultra.

The system's overall capability is best described as a strong 1080p performer and a capable 1440p machine, with 4K reserved for low settings. The 60 FPS threshold is consistently met at 1080p and 1440p for most presets, making this a reliable choice for the game at those resolutions.

Similar Performance Alternatives

The Ryzen 7 5700X's nearest CPU rivals, based on average benchmark scores, include the Intel Core i5-12600K (27578, 0% delta), AMD Ryzen 5 7600X (27636, -0.2% delta), AMD Ryzen 7 5800 (27535, 0.2% delta), and Intel Core Ultra 5 125H (27507, 0.3% delta). Any of these processors would deliver nearly identical CPU performance in Downfall, meaning the game's frame rates would remain unchanged if the GPU stayed the same.

The Intel Arc B570's nearest GPU rivals are the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% delta), Intel Arc A750 (20582, -0.1% delta), NVIDIA Quadro M4000M (20480, 0.4% delta), and AMD Radeon R9 M390X (20662, -0.5% delta). Substituting any of these cards would produce benchmark scores within 0.5% of the Arc B570, implying near-identical frame rates in Downfall — the RTX 3070 Mobile might offer slightly better driver optimization for older titles, while the R9 M390X could exhibit different scaling due to its older architecture, but the measured deltas are too small to expect meaningful FPS differences.

For users considering alternatives, the Intel Arc A750 is the most direct comparison — same architecture family, nearly identical average score, and likely similar driver behavior. The RTX 3070 Mobile's 0.1% advantage is negligible in real-world terms. The R9 M390X's 0.5% lead suggests marginally better raw performance, though its older GCN architecture may not support all modern DirectX 12 features that Downfall could utilize. The Quadro M4000M, being a professional card, would perform similarly but lacks gaming-specific optimizations.