Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 32 | 39 | 47 |
| 1440p QHD | 32 | 51 | 62 | 76 |
| 1080p Full HD | 44 | 71 | 87 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
At 3840x2160, the AMD Ryzen 7 5700X and Intel Arc B390 combination delivers its lowest performance tier. With Low settings, the average frame rate reaches 47 FPS, which is the highest recorded at this resolution. Medium settings produce an average of 39 FPS, with a minimum of 33 FPS and a maximum of 44 FPS. High settings drop further to 32 FPS on average. The most demanding preset, Ultra, yields only 20 FPS on average. None of these values approach the 60 FPS playability threshold, and the gap widens noticeably as visual quality increases. The step from Low to Medium costs 8 FPS on average, while moving from Medium to High costs another 7 FPS. The jump from High to Ultra is even steeper, losing 12 FPS on average, which suggests that the Ultra preset imposes a particularly heavy load on this hardware at 4K resolution.
At 2560x1440, the picture improves considerably. Low settings produce an average of 76 FPS, which clears the 60 FPS threshold with some headroom. Medium settings average 62 FPS, with a minimum of 53 FPS and a maximum of 71 FPS. This places Medium right at the edge of playability, where average performance is acceptable but occasional dips below 60 FPS can occur. High settings average 51 FPS, which falls short of the threshold. Ultra settings average 32 FPS, matching the 4K High result and indicating that the Ultra preset at 1440p is roughly as demanding as High at 4K for this system. The scaling between presets at this resolution shows a consistent pattern: each step up in quality reduces the average frame rate by roughly 10 to 19 FPS, with the largest single drop occurring between High and Ultra.
At 1920x1080, this combination performs best. Low settings deliver an average of 106 FPS, which is the highest recorded value across all resolutions and presets. Medium settings average 87 FPS, with a minimum of 74 FPS and a maximum of 100 FPS, providing comfortable headroom above the 60 FPS threshold. High settings average 71 FPS, still safely above the playability line. Ultra settings drop to 44 FPS on average, falling short of the threshold despite the lower resolution. The pattern here mirrors the other resolutions: the Ultra preset creates a disproportionate performance penalty compared to High. The difference between Medium and High is 16 FPS on average, while the difference between High and Ultra is 27 FPS, nearly double the previous step.
The recorded data shows that the gap between presets grows as resolution increases. At 1080p, the spread between Low and Ultra is 62 FPS on average. At 1440p, that spread narrows to 44 FPS. At 4K, it narrows further to 27 FPS. This compression at higher resolutions indicates that the GPU becomes the limiting factor more severely as pixel count rises, leaving less performance headroom for preset adjustments to exploit.
Best Settings per Resolution
At 3840x2160, no preset achieves the 60 FPS playability threshold. The best available option would be Low settings at 47 FPS on average, but even this falls 13 FPS short of the target. The database records no playable settings for this resolution, meaning the system cannot maintain smooth performance at 4K regardless of quality level. Users who insist on 4K would need to accept average frame rates in the 20 to 47 FPS range, with the lowest preset being the only remotely playable option, though still below the threshold.
At 2560x1440, two presets clear the 60 FPS line: Low at 76 FPS and Medium at 62 FPS. The most demanding preset that stays at or above 60 FPS is Medium, with an average of 62 FPS. This makes Medium the recommended choice for 1440p gaming, as it provides the best visual quality while maintaining average performance above the threshold. The minimum recorded frame rate at Medium is 53 FPS, so users should expect occasional dips below 60 FPS during intense scenes, but the average remains acceptable. High settings at 51 FPS and Ultra at 32 FPS are not viable for smooth gameplay at this resolution.
At 1920x1080, three presets achieve playable performance: Low at 106 FPS, Medium at 87 FPS, and High at 71 FPS. The most demanding preset that stays at or above 60 FPS is High, with an average of 71 FPS. This provides roughly 18% headroom above the threshold, which should absorb most frame time spikes without dropping below 60 FPS. Ultra at 44 FPS is not playable. The jump from Medium to High costs 16 FPS on average, but the visual improvement may be worth it for users with 1080p displays, since the average remains comfortably above the playability line.
The data indicates a clear pattern: this system can handle medium-tier presets at 1440p and high-tier presets at 1080p, but it cannot manage 4K at any quality level. The verdict data confirms this, listing Low and Medium as playable at 1440p with Medium as the best setting, and High, Low, and Medium as playable at 1080p with High as the best setting.
CPU and GPU Roles
The interaction between the AMD Ryzen 7 5700X and the Intel Arc B390 reveals which component drives performance in Downfall. The Arc B390 is an integrated GPU with a modest benchmark profile, ranking in the 9th percentile among all GPUs. Its nearest rivals include the NVIDIA GeForce GT 520MX, GeForce 800M, GT 625 OEM, and GT 710, all of which are entry-level parts. The Ryzen 7 5700X, by contrast, ranks in the 79th percentile among all CPUs, with an average benchmark score of 27578, placing it near the Intel Core i5-12600K and AMD Ryzen 5 7600X. This large discrepancy in relative performance suggests the GPU is the primary bottleneck.
The scaling between resolutions supports this conclusion. Moving from 1080p to 1440p to 4K produces substantial frame rate drops across all presets. At High settings, the average frame rate falls from 71 FPS at 1080p to 51 FPS at 1440p, a reduction of 28%, and then to 32 FPS at 4K, another 37% reduction. At Low settings, the progression goes from 106 FPS at 1080p to 76 FPS at 1440p to 47 FPS at 4K. If the CPU were the limiting factor, these resolution changes would have a smaller impact, since CPU workload remains relatively constant as resolution changes. The steep declines indicate that the GPU is struggling to fill pixels at higher resolutions.
Preset scaling also points to GPU dominance. The difference between Low and Ultra at 1080p is 62 FPS on average; at 1440p it is 44 FPS; at 4K it is 27 FPS. As resolution increases, the absolute frame rate loss from cranking up settings shrinks, but the percentage loss remains similar. This is consistent with a GPU that is already near its limit at high resolutions, leaving little room for additional settings to make a difference. At 1080p, the GPU has more headroom, so raising presets has a larger absolute effect.
The Ryzen 7 5700X, with 8 cores and 16 threads, provides ample processing power for a horror game like Downfall, which is not typically associated with extreme CPU demands. The CPU's multi-threaded benchmark scores, such as 13184 in Cinebench R23 multicore and 26612 in Passmark multithread, indicate strong general-purpose performance. However, these capabilities are unlikely to be fully utilized in a game that appears to scale primarily with GPU load. The system's overall ranking in the game, 3303 out of 3716 tested combos, reflects the GPU's limitations rather than the CPU's capabilities.
At 1080p, the CPU has more influence because the GPU can produce higher frame rates, which increases the chance that CPU processing becomes relevant in certain scenes. But even at 1080p Low, where the average reaches 106 FPS, the GPU is still the dominant factor, as evidenced by the large drops when moving to higher presets. At 1440p and 4K, the GPU's role becomes even more pronounced, with the CPU contributing little to overall performance differences.
Similar Performance Alternatives
For the CPU, the AMD Ryzen 7 5700X sits in a tight cluster of comparable processors. The Intel Core i5-12600K matches its average score exactly at 27578, with a performance difference of 0%. The AMD Ryzen 5 7600X is 0.2% behind, with an average score of 27636. The AMD Ryzen 7 5800 is 0.2% ahead, scoring 27535. The Intel Core Ultra 5 125H is 0.3% ahead, with a score of 27507. These four alternatives would behave nearly identically in Downfall, as the performance deltas are within a fraction of a percent. Users upgrading from or between these CPUs should expect no meaningful frame rate changes in this game.
For the GPU, the Intel Arc B390 is in a much less competitive position. Its nearest rivals are all NVIDIA entry-level parts. The NVIDIA GeForce GT 520MX scores 1463, which is 1.3% behind the Arc B390's 1482. The NVIDIA GeForce 800M scores 1460, 1.5% behind. The NVIDIA GeForce GT 625 OEM scores 1446, 2.5% behind. The NVIDIA GeForce GT 710 scores 1443, 2.7% behind. These deltas are small, meaning any of these GPUs would produce essentially the same performance in Downfall. The Arc B390 is only marginally faster than these older parts, and none of them would meaningfully change the playability verdicts recorded for this system.
The combination of a high-ranking CPU with a low-ranking GPU creates an unusual pairing. The Ryzen 7 5700X is capable of far more demanding workloads, as its benchmark scores show, but the Arc B390 holds the system back. In terms of gameplay behavior, swapping the CPU for any of its nearest rivals would change nothing, since the GPU remains the bottleneck. Swapping the GPU for any of its nearest rivals would also change little, since they are all clustered within a few percent of each other.
FAQ
Q: Can this system run Downfall at 1920x1080 with High settings?
A: Yes. The measured average frame rate at 1080p High is 71 FPS, which is above the 60 FPS playability threshold. The database lists High as the best playable setting at this resolution.
Q: What is the best setting for 2560x1440?
A: Medium settings, which produce an average of 62 FPS. This is the most demanding preset that stays at or above 60 FPS at 1440p. Low settings also work at 76 FPS, but Medium offers better visual quality while still clearing the threshold.
Q: Is 4K playable with this hardware?
A: No. At 3840x2160, the highest average frame rate is 47 FPS on Low settings, which falls below the 60 FPS threshold. Medium averages 39 FPS, High averages 32 FPS, and Ultra averages 20 FPS. The verdict data confirms no playable settings exist at 4K.
Q: How does the Intel Arc B390 compare to its closest GPU rivals?
A: The Arc B390 scores 1482 in the recorded benchmark. The NVIDIA GeForce GT 520MX is 1.3% slower, the GeForce 800M is 1.5% slower, the GT 625 OEM is 2.5% slower, and the GT 710 is 2.7% slower. These differences are small enough that gameplay performance would be nearly identical.
Q: Which component is the bottleneck in this system?
A: The GPU. The Arc B390 ranks in the 9th percentile among all GPUs, while the Ryzen 7 5700X ranks in the 79th percentile among CPUs. The large frame rate drops when increasing resolution or settings indicate that the GPU is the limiting factor.
Q: What happens to frame rates when switching from High to Ultra?
A: The drop is severe at every resolution. At 1080p, High averages 71 FPS and Ultra averages 44 FPS, a loss of 27 FPS. At 1440p, High averages 51 FPS and Ultra averages 32 FPS, a loss of 19 FPS. At 4K, High averages 32 FPS and Ultra averages 20 FPS, a loss of 12 FPS. Ultra is not playable at any resolution.
The Verdict
This PC can run Downfall, but only at certain resolutions and settings. At 1920x1080, the system delivers playable performance on High, Low, and Medium presets, with High being the best option at an average of 71 FPS. This resolution offers the most flexibility and the highest visual quality among playable options. At 2560x1440, Low and Medium are playable, with Medium being the best at 62 FPS on average. This is a viable option for users who prefer 1440p, though the minimum recorded frame rate of 53 FPS at Medium means occasional dips below 60 FPS are possible. At 3840x2160, no settings are playable, with the highest average being 47 FPS on Low. The system cannot maintain smooth gameplay at 4K, and even the most demanding preset, Ultra, averages only 20 FPS.
The overall verdict is mixed. The system clears 60 FPS at 1080p and 1440p with the right presets, making it suitable for mainstream gaming on those resolutions. Users with 1080p displays will have a comfortable experience with High settings, with 71 FPS on average and enough headroom for demanding scenes. Users with 1440p displays will need to accept Medium settings to stay above 60 FPS, which is workable but less comfortable. Users with 4K displays will find the system inadequate, as it falls short of the threshold at every preset.
The playable threshold is defined as 60 FPS, and the database records verdicts accordingly. At 1080p, the system exceeds it by 11 FPS at High, 27 FPS at Low, and 46 FPS at Medium. At 1440p, it exceeds it by 16 FPS at Low and 2 FPS at Medium. At 1080p, it exceeds it by 11 FPS at High. These numbers show where the system has strength and where it falls short.
For most users, the answer is yes, this PC can run Downfall, provided they avoid 4K and the Ultra preset. The system is best suited for 1080p High and 1440p Medium gaming, where it delivers smooth performance with acceptable visual quality.
How This Combo Ranks
The AMD Ryzen 7 5700X and Intel Arc B390 combination ranks 3303 out of 3716 tested combos in Downfall. This places it in the lower half of all tested hardware pairings, reflecting the GPU's limitations. The system's position in the bottom 11% of the ranking is driven almost entirely by the Arc B390's low GPU percentile and benchmark scores, rather than the Ryzen 7 5700X's strong CPU performance. The CPU, by contrast, ranks near the top tier among processors, sitting in the 79th percentile among all CPUs with an average benchmark score of 27578, putting it on par with the Intel Core i5-10800K and AMD Ryzen 7 5800X. This disconnect between CPU ranking and in-game ranking shows how a powerful CPU cannot compensate for a weak GPU in this title.
The in-game ranking of 3303 out of 3716 means the system outperforms a small portion of tested configurations, but falls behind the vast majority. The recorded data shows that the combination is capable of playable frame rates at 1080p and 1440p with appropriate settings, yet it remains far from competitive among tested combos. The GPU's 9th percentile ranking among all GPUs is the dominant factor in this low position, as the game's performance scaling with resolution and presets demonstrates.
The CPU's nearest rivals, including the Intel Core i5-12600K, AMD Ryzen 5 7600X, AMD Ryzen 7 5800, and Intel Core Ultra 5 125H, all cluster within 0.3% of its average score. The GPU's nearest rivals, including the NVIDIA GeForce GT 520MX, GeForce 800M, GT 625 OEM, and GT 710, cluster within 2.7% of its score. This means that swapping either component for a direct alternative would produce nearly identical in-game results, keeping the system in the same ranking region. The combination ranking at 3303 out of 3716 is a fair representation of what this hardware can achieve in Downfall, and it highlights the need for a stronger GPU to improve the overall position.