Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 49 | 59 | 72 |
| 1440p QHD | 49 | 78 | 95 | 116 |
| 1080p Full HD | 68 | 109 | 133 | 163 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The AMD Ryzen 7 5700G and Intel Arc B570 combination delivers a distinctly mixed bag for Downfall, a 2016 horror title that proves far more demanding at 4K than its age suggests. The data shows a system that is comfortably playable at 1080p and 1440p across most presets, but which stumbles at 4K unless settings are dropped significantly. This analysis breaks down exactly where this pairing stands, how it compares to nearby hardware, and which settings you should actually use.
Similar Performance Alternatives
The CPU and GPU in this combo each sit near specific rivals in aggregate benchmark scores, which helps contextualize their behavior in Downfall. The AMD Ryzen 7 5700G posts an average benchmark score of 27051, placing it nearly dead-even with the Intel Core i9-9900K, which scores 27097 with a deltaPct of -0.2%. That is a negligible difference, meaning a system built around that older Intel flagship would likely produce almost identical frame rates in CPU-bound scenarios. Similarly, the Intel Core i5-14400T scores 27166 (deltaPct -0.4%), and the AMD Ryzen AI 7 445 scores 26936 (deltaPct 0.4%), all within a fraction of a percent of the 5700G. In practical terms, swapping the 5700G for any of these three rivals would not perceptibly change Downfall performance; the CPU is not the limiting factor here.
On the GPU side, the Intel Arc B570 averages 20556, which lands it within a hair of the NVIDIA GeForce RTX 3070 Mobile (score 20534, deltaPct 0.1%) and the Intel Arc A750 (score 20582, deltaPct -0.1%). The Radeon R9 M390X (score 20662, deltaPct -0.5%) and Quadro M4000M (score 20480, deltaPct 0.4%) are similarly close. These deltas are all under one percent, so a gamer moving from an Arc A750 to the B570 should expect nearly identical frame pacing in Downfall. The RTX 3070 Mobile comparison is particularly relevant for laptop users, as the B570's desktop performance mirrors that mobile part's output. Notably, the B570's percentile rank among all GPUs is 65, while the 5700G sits at 79 among CPUs, suggesting the GPU is the weaker link in this pairing for this specific title.
Measured FPS Breakdown
The measured frame rates for this combo in Downfall reveal a clear scaling pattern across resolutions and presets. At 1920x1080, the system is thoroughly capable. Low settings produce an average of 163 FPS, while Medium drops to 133 FPS with a minimum of 113 and maximum of 153. High settings still deliver 109 FPS average, and even Ultra maintains 68 FPS. That means at 1080p, every preset clears the 60 FPS playability threshold, with Ultra having a comfortable 8 FPS headroom.
Moving to 2560x1440, the numbers tighten but remain playable for most settings. Low averages 116 FPS, Medium 95 FPS (min 81, max 110), and High 78 FPS. Ultra, however, falls to 49 FPS average, which is 11 FPS below the playable threshold. The drop from High to Ultra at 1440p is a steep 29 FPS, indicating a heavy load from the Ultra preset's additional effects.
At 3840x2160, the picture changes dramatically. Low settings average 72 FPS, just barely above the 60 FPS threshold. Medium averages 59 FPS with a minimum of 50 and maximum of 68, meaning even the average dips below playable. High drops to 49 FPS, and Ultra plummets to 30 FPS. The 4K Ultra result is exactly half the 1080p Ultra figure, showing how brutally this resolution scales. Notably, the gap between Low and High at 4K is only 23 FPS (72 to 49), while at 1080p the same preset gap is 54 FPS (163 to 109). This suggests the game becomes increasingly GPU-bound at higher resolutions, compressing the performance deltas between settings.
How This Combo Ranks
Among all tested combinations in Downfall, this CPU-GPU pairing ranks 2988 out of 3716 combos. That places it in the bottom 20% of all systems tested, which might seem surprising given the 1080p results. The ranking reflects the 4K performance drag; many competing combos presumably handle Ultra at 4K more gracefully. The percentile positions of the individual components reinforce this: the 5700G at 79th percentile among CPUs is solidly mid-high range, but the B570 at 65th percentile among GPUs is more modest.
The rank suggests that for a 2016 horror game, this combo is not optimized for maximum fidelity at high resolutions. It will run the game, but it will not be among the top performers. The 4K Ultra average of 30 FPS is a clear anchor on the overall ranking. If the game were only played at 1080p, this combo would likely rank much higher, but the benchmark database weighs all resolutions equally. For a builder targeting 1440p or lower, the rank understates the actual experience; for a 4K enthusiast, it accurately reflects the hardware's limitations.
The Verdict
This PC can run Downfall, but the playable envelope depends heavily on resolution. At 1920x1080, every preset from Low to Ultra clears 60 FPS, with Ultra averaging 68 FPS. That is a fully playable experience at maximum settings, with enough headroom to avoid most dips. At 2560x1440, High settings average 78 FPS, which is smooth, and Medium hits 95 FPS. Ultra at 1440p fails the 60 FPS threshold at 49 FPS, so you must cap at High for a locked experience. At 3840x2160, only Low settings average above 60 FPS (72 FPS). Medium sits at 59 FPS, which is technically below the threshold, and High and Ultra are unplayable at 49 and 30 FPS respectively. The verdict is straightforward: this combo is a 1080p and 1440p machine for Downfall, not a 4K one. If you own a 4K monitor, you will need to run Low settings to stay fluid, which undermines the visual experience in a horror game where atmosphere matters.
CPU and GPU Roles
The scaling data clarifies which component drives performance at each resolution. At 1080p, the CPU has more influence, as evidenced by the wide spread between Low (163 FPS) and Ultra (68 FPS). The 5700G's strong single-thread and multi-thread scores (Cinebench R23 single-core 1494, multi-core 12830.5) keep the engine fed even at Low settings, where the GPU is less taxed. The 8-core, 16-thread configuration is overkill for a 2016 horror title, meaning the CPU will not bottleneck at 1080p.
As resolution increases, the GPU becomes the dominant factor. At 1440p, the Ultra preset drops to 49 FPS, a 19 FPS decline from High (78 FPS), showing that the B570's 10 GB of GDDR6 memory and 380.0 GB/s bandwidth are strained by the higher pixel count. At 4K, the GPU is clearly the limiting component. The difference between Low (72 FPS) and Medium (59 FPS) is just 13 FPS, and between Medium and High (49 FPS) it is 10 FPS. These compressed deltas indicate the GPU is saturated at 4K, and the CPU has spare capacity. The B570's 2304 shading units and 11.52 TFLOPS FP32 throughput are simply not enough for 4K Ultra in this title, regardless of the CPU's readiness. For builders, this means upgrading the GPU would yield larger gains at 4K, while a CPU upgrade would only matter at 1080p with a faster GPU.
Best Settings per Resolution
For each resolution, the most demanding preset that stays at or above 60 FPS average is the target. At 1920x1080, that is Ultra, which averages 68 FPS. This is the clear choice for maximum visual quality without sacrificing smoothness. The 68 FPS average leaves a small buffer, so occasional dips below 60 are possible, but the overall experience will be fluid.
At 2560x1440, High is the best playable preset, averaging 78 FPS. Medium also works at 95 FPS, but High provides better image quality while still clearing the threshold by 18 FPS. Ultra at 49 FPS is not viable, so High is the sweet spot. The 78 FPS average gives ample room for demanding scenes, and the visual upgrade from Medium to High is worth the 17 FPS cost.
At 3840x2160, Low is the only preset that averages above 60 FPS, hitting 72 FPS. Medium sits at 59 FPS, which is tempting but technically below the playable threshold. Low at 72 FPS is the safe recommendation, though the visual compromise is significant. The 23 FPS gap between Low and High at 4K means you are sacrificing a substantial amount of fidelity to stay playable. For 4K users, the practical advice is to accept Low settings or drop to 1440p for a better balance of quality and performance. The data does not support any higher preset at 4K for this combo.