Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

38%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
40 FPS

1440p (2K / QHD)

Low 1440p Measured
68 FPS
Ultra 1440p Measured
29 FPS

4K (Ultra HD)

Low 4K Measured
43 FPS
Ultra 4K Measured
18 FPS
15.6ms Frame Time
23ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 27,051
Graphics Card
Required 27,400
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 29 35 43
1440p QHD 29 46 56 68
1080p Full HD 40 64 78 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 64
1920x1080 Low 96
1920x1080 Medium 78
1920x1080 Ultra 40
2560x1440 High 46
2560x1440 Low 68
2560x1440 Medium 56
2560x1440 Ultra 29
3840x2160 High 29
3840x2160 Low 43
3840x2160 Medium 35
3840x2160 Ultra 18

Performance Analysis: Downfall on Your System

Downfall is a 2016 horror title, and this particular pairing, an AMD Ryzen 7 5700G paired with Intel Arc B370 graphics, is an unusual combination: a desktop AM4 CPU running alongside a 25 W integrated GPU built on Intel's 3 nm Xe3-LPG architecture. The database contains measured frame rates for this exact combo across three resolutions and four presets, and the short answer is that the game runs well at 1080p, marginally at 1440p, and not at all comfortably at 4K. Below, the recorded data is broken down in detail, along with where this hardware sits in the broader performance landscape.

FAQ

Q: Can the Ryzen 7 5700G + Arc B370 run Downfall at 60 FPS?

A: Yes, at 1920x1080. The measurements show 96 FPS at Low, 78 FPS at Medium, and 64 FPS at High, all at or above the 60 FPS playability threshold. At 2560x1440 only the Low preset clears the bar, at 68 FPS. At 3840x2160 no preset reaches 60 FPS: the best result is 43 FPS at Low.

Q: What is the highest settings preset this combo can use at 1080p?

A: High, at an average of 64 FPS. Ultra drops to 40 FPS at 1920x1080, which falls well short of the threshold.

Q: How does the Ryzen 7 5700G compare to rival CPUs?

A: The database places it in the 79th percentile of all CPUs, with an average benchmark score of 27051. Its nearest rivals are effectively tied: Intel Core i9-9900K (27097, 0.2% ahead), AMD Ryzen AI 7 445 (26936, 0.4% behind), Intel Core i5-14400T (27166, 0.4% ahead), and Intel Core i7-1370P (26900, 0.6% behind). All five sit within a fraction of a percent of each other.

Q: Is the Arc B370 a powerful GPU?

A: No. It sits in the 5th percentile of all GPUs in the database, with a single recorded 3DMark Steel Nomad DX12 score of 1184. Its rivals are the ATI Mobility Radeon HD 5570 (1186, 0.2% ahead), ATI Radeon HD 5570's desktop sibling the Radeon HD 5770 (1190, 0.5% ahead), AMD Radeon HD 7650M (1192, 0.7% ahead), and AMD FirePro M2000 (1168, 1.4% behind). That is entry-level territory.

Q: What are the key specs of the Ryzen 7 5700G?

A: Eight cores, sixteen threads, Zen 3 (Cezanne) architecture on TSMC's 7 nm node, a 3.80 GHz base clock boosting to 4.60 GHz, 16 MB of L3 cache, DDR4 dual-channel memory support with 51.2 GB/s of bandwidth, a 65 W TDP, and integrated Radeon Vega 8 graphics. It uses Socket AM4 and provides PCIe Gen 3 with 16 CPU lanes.

Q: Where does this CPU-and-GPU combination rank for Downfall specifically?

A: It ranks 3429 out of 3716 tested combinations in this game, placing it in the bottom portion of the chart. The CPU is strong; the integrated GPU is what drags the ranking down.

Similar Performance Alternatives

On the CPU side, the Ryzen 7 5700G is statistically indistinguishable from a tight cluster of chips. The Intel Core i9-9900K scores 27097 against the 5700G's 27051, a difference of 0.2%. The Ryzen AI 7 445 sits 0.4% behind at 26936, the Core i5-14400T is 0.4% ahead at 27166, and the Core i7-1370P trails by 0.6% at 26900. Anyone running one of those processors would get effectively identical CPU-side behavior in Downfall; the differences are within measurement noise for a game of this type. In raw throughput terms, the 5700G posts a Cinebench R23 multi-core score of 12830.5 with a single-core result of 1494, a Geekbench multi-core score of 9950, and a PassMark multithread score of 24419, all solid upper-mainstream numbers for a 65 W eight-core part.

The GPU side tells a very different story. The Arc B370's score of 1184 in 3DMark Steel Nomad DX12 lands it within touching distance of hardware that is, by modern standards, modest: the ATI Radeon HD 5770 is 0.5% ahead, the Mobility Radeon HD 5570 is 0.2% ahead, the Radeon HD 7650M is 0.7% ahead, and the FirePro M2000 is 1.4% behind. Anyone with one of those GPUs installed should expect Downfall to behave in nearly the same way as this combo does at every resolution and preset. The Arc B370 itself is an integrated solution: 1280 shading units, 40 TMUs, 20 ROPs, 10 RT cores, a 6.144 TFLOPS FP32 rate, a 48 GPixel/s pixel rate, a 96 GTexel/s texture rate, and shared system memory. It boosts to 2400 MHz from a 300 MHz base and supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6.

CPU and GPU Roles

The scaling data makes the bottleneck obvious. Moving from 1920x1080 to 3840x2160 at the Low preset drops the average from 96 FPS to 43 FPS, a loss of more than half the frame rate to a fourfold pixel count increase. At Medium, the drop is from 78 FPS to 35 FPS. At High, from 64 FPS to 29 FPS. At Ultra, from 40 FPS to 18 FPS. When frame rate collapses this steeply with resolution, the GPU is doing the limiting at every step.

Consider the counterfactual: the Ryzen 7 5700G is in the 79th percentile of all CPUs, with a single-thread PassMark score of 3283, a Geekbench single-core score of 1894, and a Cinebench R23 single-core result of 1494. A 2016 horror game with modest simulation demands will not strain a chip like that. The recorded 3DMark scaling for the CPU also supports this: the 5700G scores 899 in single-thread, 1758 with two threads, 3389 with four, 5648 with eight, and 6627 at max threads. The near-linear climb from four to eight threads shows the chip has plenty of headroom, and the max-threads score of 6627 versus 6629 on the 16-thread test confirms there is nothing left on the table being left unused.

The practical implication is simple: raising resolution or presets costs frame rate almost entirely because of the Arc B370, and lowering them recovers frame rate for the same reason. The CPU contributes stability rather than limits. In a horror game where consistent frame pacing matters for atmosphere, that balance is actually useful, since the strong CPU side means the dips that do occur come from render load, which the player controls via settings, rather than from simulation spikes.

There is one hardware note worth flagging. The 5700G provides only PCIe Gen 3 with 16 CPU lanes, which matters if the Arc B370 were ever paired externally, but since it is an IGP-class part with system-shared memory, bandwidth is governed by the dual-channel DDR4 subsystem, rated at 51.2 GB/s on this platform. That shared-memory design is part of why the GPU sits in the 5th percentile despite its modern 3 nm process node.

The Verdict

Can this PC run Downfall? Yes, with clear conditions.

At 1920x1080, the verdict is a confident yes. Three presets clear the 60 FPS threshold: Low at 96 FPS, Medium at 78 FPS, and High at 64 FPS. Only Ultra misses, at 40 FPS. A 1080p High experience at 64 FPS is entirely serviceable for a horror title of this vintage.

At 2560x1440, the verdict is a conditional yes. Only the Low preset reaches the threshold, at 68 FPS, and the Medium preset's 56 FPS average, which ranged between 48 and 64 FPS in the recorded run, sits just under the bar. Players sensitive to frame drops will notice the lows at Medium.

At 3840x2160, the verdict is no. The best recorded average is 43 FPS at Low, followed by 35 FPS at Medium (with a 30 to 40 FPS range), 29 FPS at High, and 18 FPS at Ultra. No preset is playable by the database's 60 FPS standard, and even by a looser 30 FPS standard only Low and Medium qualify, with Medium's minimum of 30 FPS sitting exactly at that line.

The overall combination ranking, 3429 of 3716 tested combos in Downfall, reflects this split personality: top-tier CPU throughput paired with a bottom-percentile GPU.

Best Settings per Resolution

Based on the measured data, the most demanding preset that stays at or above 60 FPS at each resolution is:

  • 1920x1080: High, 64 FPS average. This is the sweet spot for the combo. Medium at 78 FPS offers more headroom for players who prioritize smoothness over visual detail, and Low at 96 FPS is there if frame rate is everything, but High at 64 FPS clears the threshold while delivering the richest image available on this hardware.
  • 2560x1440: Low, 68 FPS average. Medium averages 56 FPS with dips to 48, which is below the playability line. Low is the only preset that qualifies.
  • 3840x2160: none. No preset reaches 60 FPS. The closest is Low at 43 FPS, which is a slideshow-adjacent experience for a game relying on tension and reaction. Players who insist on 4K output would be better served by rendering at a lower resolution and letting the display scale, though that approach is outside the scope of the recorded data.

A practical note on presets: the jump from Medium to High costs roughly 18% of the frame rate at 1080p (78 to 64 FPS), while High to Ultra costs far more proportionally (64 to 40 FPS). Ultra is not a realistic target on this GPU at any tested resolution, and even at 1080p it lands at 40 FPS, a third below the threshold.

How This Combo Ranks

Within the database's Downfall leaderboard, the Ryzen 7 5700G plus Arc B370 pairing ranks 3429 out of 3716 tested combinations. That placement is unambiguous: most tested hardware runs this game faster.

The composition of that ranking deserves unpacking, because it is not a uniform weakness. The CPU half of the pair competes with parts like the Core i9-9900K and Core i7-1370P within a fraction of a percent in aggregate benchmark score. The GPU half competes with the Radeon HD 5770 and Radeon HD 7650M, also within a fraction of a percent, but in the 5th percentile of all GPUs. In a game where the measured resolution scaling proves the GPU is the binding constraint, the ranking is a GPU ranking in practice.

For context on the CPU's own standing: its percentileVsAllCpus figure of 79 and average benchmark score of 27051 place it clearly in the upper tier, and its benchmark spread (Cinebench R15 multi-core of 2107, Geekbench multi-core of 9950, PassMark physics score of 999) shows consistent multi-threaded capability across suites. The Arc B370's lone recorded synthetic result, 1184 in 3DMark Steel Nomad DX12, is the number that predicts its in-game behavior, and the Downfall measurements bear that out.

The bottom line for a builder evaluating this setup: the game is from 2016 and the CPU is from 2021, and both are more than adequate. The graphics solution, despite its 2026 release date and 3 nm construction, is the component that sets the ceiling, and that ceiling sits at 1080p High for a 60 FPS experience in Downfall.