Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

84%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
334 FPS
Ultra 1080p Measured
140 FPS

1440p (2K / QHD)

Low 1440p Measured
238 FPS
Ultra 1440p Measured
100 FPS

4K (Ultra HD)

Low 4K Measured
148 FPS
Ultra 4K Measured
62 FPS
4.5ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 25,517
Graphics Card
Required 27,400
Your GPU 40,377

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 99 121 148
1440p QHD 100 160 195 238
1080p Full HD 140 224 273 334

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 224
1920x1080 Low 334
1920x1080 Medium 273
1920x1080 Ultra 140
2560x1440 High 160
2560x1440 Low 238
2560x1440 Medium 195
2560x1440 Ultra 100
3840x2160 High 99
3840x2160 Low 148
3840x2160 Medium 121
3840x2160 Ultra 62

Performance Analysis: Downfall on Your System

How This Combo Ranks

The AMD Ryzen 7 5700 and NVIDIA GeForce RTX 5070 combination places 768th out of 3,716 tested combos for Downfall, which puts it comfortably inside the top 21% of all configurations. That rank reflects a system that is heavily weighted toward GPU performance; the RTX 5070 sits at the 82nd percentile among all GPUs, while the Ryzen 7 5700 lands at the 78th percentile among all CPUs. Neither component is a bottleneck in any meaningful sense for this title, and the combo rank suggests the pairing is well balanced for a horror game that demands strong rasterization throughput rather than extreme CPU single-thread performance.

The data shows that this combo clears the 60 FPS playability threshold at every resolution and settings preset tested, including 4K Ultra. The RTX 5070's average benchmark score of 40,377 is the dominant factor here, and the CPU's multi-threaded score of 25,517 is sufficient to feed the GPU without holding it back. In practical terms, this is a system that does not require compromise; it delivers headroom even at the most demanding settings, which is rare for a mid-range CPU paired with a high-end GPU. The rank of 768 out of 3,716 also implies that a large number of tested combos—roughly 2,948—fall below this pairing, many of which will struggle to maintain 60 FPS at 4K Ultra in this title.

CPU and GPU Roles

Benchmark results indicate that the GPU is the primary driver of performance in Downfall, with the CPU playing a supporting role that becomes less relevant as resolution increases. At 1920x1080 Low, the combo produces 334 FPS, which is the highest recorded average in the entire dataset. Dropping to 2560x1440 Low reduces that to 238 FPS, and at 3840x2160 Low it falls to 148 FPS. This scaling pattern—roughly a 30% reduction from 1080p to 1440p, and another 38% from 1440p to 4K—shows that the render resolution is the dominant variable, and the GPU's fill rate and memory bandwidth are what determine the outcome.

The transition from Low to Ultra settings at each resolution further clarifies the division of labor. At 1080p, Low yields 334 FPS and Ultra yields 140 FPS, a 58% drop that is entirely attributable to increased shading, texture, and post-processing loads handled by the GPU. At 1440p, the same settings span from 238 FPS to 100 FPS, a 58% reduction. At 4K, Low produces 148 FPS and Ultra produces 62 FPS, a 58% drop as well. This consistent 58% penalty across resolutions indicates that the CPU is not introducing a variable bottleneck; if it were, the percentage drop would shrink at higher resolutions where the GPU is more heavily loaded. Instead, the uniform scaling points to a GPU-bound scenario throughout.

The CPU's role is most visible at the lowest resolution and settings, where 334 FPS at 1080p Low suggests the Ryzen 7 5700's eight cores and sixteen threads are sufficient to sustain very high frame rates without becoming a limiting factor. The CPU's 3DMark single-thread score of 901 and multi-thread score of 6,617 are modest by modern standards, but Downfall is not a CPU-intensive title. The data shows that even at 1080p Ultra, which demands both high geometry and heavy shading, the combo holds 140 FPS, indicating the CPU never becomes the constraint. For users targeting 4K, the CPU matters even less; the 62 FPS at 4K Ultra is purely a GPU result, and the CPU's workload is trivial by comparison.

Similar Performance Alternatives

Looking at the CPU's nearest rivals, the AMD Ryzen 7 5700 performs within a narrow band of similarly capable processors. The Intel Xeon D-2752TER scores 25,530, which is 0.1% higher, meaning it would deliver effectively identical frame rates in Downfall. The AMD Ryzen 5 7640U scores 25,485, 0.1% lower, and the AMD Ryzen 5 6600H scores 25,550, 0.1% higher. The AMD Ryzen 7 5825U scores 25,446, 0.3% lower. All four rivals fall within a 0.4% spread of the Ryzen 7 5700, so swapping in any of them would not change the measured FPS in any perceptible way. None of these alternatives would push the combo above or below the 60 FPS threshold at any resolution, because the GPU is doing the heavy lifting.

On the GPU side, the RTX 5070's nearest rivals are all AMD workstation cards, which is an interesting quirk of the benchmark database. The AMD Radeon Pro 580 scores 40,318, just 0.1% higher than the RTX 5070's 40,377. The AMD Radeon Pro WX 7100 scores 40,063, 0.8% lower. The AMD Radeon Pro 5300 scores 40,870, 1.2% higher, and the NVIDIA RTX A500 Mobile scores 39,568, 2.0% lower. These cards would produce nearly identical frame rates in Downfall. For example, the Radeon Pro 5300, being 1.2% faster, would likely push 4K Ultra from 62 FPS to roughly 63 FPS, while the RTX A500 Mobile, being 2.0% slower, might drop 4K Ultra to roughly 61 FPS—still above the 60 FPS threshold. The practical takeaway is that this performance tier is well populated, and any of these alternatives would deliver a playable experience at all settings.

The Verdict

This PC can run Downfall without any meaningful compromise. The verdict by resolution is unambiguous: at 3840x2160, all four settings presets—Low, Medium, High, and Ultra—are playable, with the best setting being Ultra at 62 FPS average. At 2560x1440, the same is true, with Ultra delivering 100 FPS. At 1920x1080, Ultra delivers 140 FPS. The playable threshold is 60 FPS, and every single measured configuration clears it, including the most demanding 4K Ultra preset, which sits just 2 FPS above the threshold.

The data shows that this is not a system that requires settings tuning or resolution scaling to hit playable frame rates. Even the worst-case scenario—4K Ultra—averages 62 FPS, which is acceptable for a horror game that benefits from smooth motion but does not demand competitive-level refresh rates. At 1440p and 1080p, the combo offers substantial headroom, with 100 FPS and 140 FPS at Ultra respectively. For users with high-refresh monitors, the 1440p Ultra result is particularly strong, as it clears 100 FPS and provides a smooth experience. The only caveat is that the 4K Ultra result is close to the threshold, so any future patch or added post-processing could push it below 60 FPS, but based on the measured data, this system is fully capable for Downfall.

Measured FPS Breakdown

At 3840x2160, the lowest settings preset produces 148 FPS average. Medium settings drop that to 121 FPS average, with a minimum of 103 FPS and a maximum of 139 FPS. High settings yield 99 FPS average, and Ultra settings produce 62 FPS average. The spread from Low to Ultra at 4K is 86 FPS, and the minimum recorded frame rate across all 4K presets is 103 FPS at Medium, which is still well above the 60 FPS threshold.

At 2560x1440, Low settings deliver 238 FPS average. Medium settings reduce that to 195 FPS average, with a minimum of 166 FPS and a maximum of 224 FPS. High settings produce 160 FPS average, and Ultra settings yield 100 FPS average. The gap between Low and Ultra at 1440p is 138 FPS, and the lowest minimum recorded is 166 FPS at Medium, which is more than 2.7 times the playable threshold.

At 1920x1080, Low settings produce 334 FPS average, the highest figure in the dataset. Medium settings drop to 273 FPS average, with a minimum of 232 FPS and a maximum of 314 FPS. High settings yield 224 FPS average, and Ultra settings produce 140 FPS average. The difference between Low and Ultra at 1080p is 194 FPS, and the minimum recorded at Medium is 232 FPS, which is nearly four times the 60 FPS threshold. Across all resolutions, the minimum frame rate data is only available for Medium presets, but those figures—103 FPS at 4K, 166 FPS at 1440p, and 232 FPS at 1080p—confirm that even the worst dips stay far above playability.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 62 FPS. This is the only resolution where the best setting is close to the threshold, so users who want a safety margin might prefer High at 99 FPS, but the data confirms Ultra is playable. The recommendation is to run Ultra if visual fidelity is the priority, or High if you want to ensure no dips below 60 FPS in demanding scenes.

At 2560x1440, the best settings preset is Ultra, averaging 100 FPS. This provides a 40 FPS buffer above the threshold, making it a safe choice for any scene. The minimum recorded frame rate at 1440p is 166 FPS at Medium, and while Ultra minimums are not listed, the 100 FPS average suggests that even the worst dips would remain comfortably above 60 FPS.

At 1920x1080, the best settings preset is Ultra, averaging 140 FPS. This is more than double the playable threshold, and the 232 FPS minimum at Medium indicates that the system has enormous headroom at 1080p. Users with 144Hz or 240Hz monitors can run Ultra and still have plenty of margin. The data shows that this combo does not need to sacrifice any settings at any resolution to achieve a playable experience, and the only decision is whether to prioritize maximum fidelity at 4K or maximum frame rate at lower resolutions.