Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 83 | 139 | 169 | 201 |
| 1440p QHD | 140 | 222 | 249 | 265 |
| 1080p Full HD | 192 | 254 | 275 | 299 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
The recorded data for Downfall on this AMD Ryzen 7 3700X and NVIDIA GeForce RTX 5090 combination covers three resolutions and four quality presets. All figures below are average FPS values from the database; no minimum or maximum frame rate data was captured for any configuration.
At 1920x1080, the lowest preset produces an average of 298.6 FPS. Moving to Medium yields 274.5 FPS, a drop of roughly 24 frames. High settings average 254.4 FPS, while Ultra remains far above the 60 FPS threshold at 191.8 FPS. The spread from Low to Ultra is about 107 FPS, which indicates that even the most demanding preset leaves a substantial performance cushion at this resolution.
At 2560x1440, the same pattern holds with slightly lower absolute numbers. Low settings average 264.7 FPS. Medium follows at 249.2 FPS, and High drops to 221.8 FPS. Ultra still manages 139.6 FPS, which is more than double the playable threshold. The difference between Low and Ultra at this resolution is roughly 125 FPS, showing that the Ultra preset imposes a meaningful cost but remains very playable.
At 3840x2160, the performance envelope tightens considerably. Low settings average 201.2 FPS, Medium drops to 168.7 FPS, and High comes in at 138.5 FPS. Ultra is the only preset that falls below the triple-digit mark, averaging 82.9 FPS. That still clears the 60 FPS playable threshold by a comfortable margin. The gap between Low and Ultra at 4K is about 118 FPS, which is similar in magnitude to the 1440p delta but starts from a lower baseline.
Across all resolutions, the data shows a consistent hierarchy: Low is fastest, then Medium, then High, then Ultra. No configuration in the measured set dips below 82.9 FPS average, which means every recorded preset at every resolution is playable by the database's 60 FPS standard.
Best Settings per Resolution
For 1920x1080, the best setting that remains at or above 60 FPS is Ultra, which averages 191.8 FPS. Since all presets clear the threshold, the recommendation is to run the game at its highest quality preset. There is no reason to compromise on visuals when the average frame rate is over three times the playable minimum.
At 2560x1440, Ultra is again the optimal choice. The recorded average is 139.6 FPS, which is still far above 60 FPS. Even with the resolution increase, the GPU and CPU combination has enough headroom to handle the most demanding preset without approaching the playable limit.
At 3840x2160, Ultra remains the best setting, averaging 82.9 FPS. This is the closest any configuration comes to the 60 FPS threshold, but it still clears it by nearly 23 frames. High settings at 4K average 138.5 FPS, but there is no need to step down because Ultra already delivers a comfortable margin.
The verdict data confirms that every resolution supports Ultra as the best playable preset. The database lists all four settings as playable at each resolution, with Ultra providing the highest visual quality while maintaining an average above 60 FPS.
CPU and GPU Roles
The performance scaling across resolutions reveals how the workload shifts between the CPU and GPU. At 1920x1080, the CPU has more influence because the GPU is not as heavily taxed. The difference between Low and Ultra is about 107 FPS, which is substantial but smaller than the scaling at higher resolutions. This suggests that at 1080p, the Ryzen 7 3700X with its 8 cores and 16 threads is doing meaningful work, but the RTX 5090 still has plenty of capacity to render frames quickly.
Moving to 2560x1440, the GPU load increases. The Low to Ultra gap widens to about 125 FPS, indicating that the graphics card becomes more of a limiting factor as pixel count rises. The CPU still contributes, but the GPU's rendering workload dominates the frame rate differences between presets. The average FPS at every preset remains high, which means neither component is bottlenecking to a severe degree.
At 3840x2160, the GPU is clearly the primary driver of performance. The Low to Ultra gap is about 118 FPS, similar to 1440p, but the absolute numbers are lower across the board. Low at 4K averages 201.2 FPS, while Ultra averages 82.9 FPS. The fact that Ultra still clears 60 FPS indicates the RTX 5090's 32 GB of GDDR7 memory and 1.79 TB/s bandwidth are sufficient for this game's demands at 4K. The CPU's role diminishes as resolution increases, because the GPU takes longer to render each frame, giving the processor more time to feed it data.
The scaling between presets reinforces this interpretation. At 1080p, the jump from Low to Ultra costs about 36% of the Low performance. At 1440p, the same preset jump costs about 47% of Low performance. At 4K, it costs about 59% of Low performance. This progressive increase in the cost of higher presets as resolution rises is a classic sign of the GPU becoming the dominant factor.
For this specific game, the data suggests that the Ryzen 7 3700X is not a limiting factor at any resolution. Even at 1080p Low, where the CPU's influence is strongest, the average FPS reaches 298.6, which is far beyond what most displays can show. The RTX 5090's raw compute power, reflected in its 104.8 TFLOPS FP32 performance, appears to carry the load effectively across all tested configurations.
Similar Performance Alternatives
The database provides nearest rival comparisons for both the CPU and GPU, based on average benchmark scores.
For the AMD Ryzen 7 3700X, the nearest rival is the AMD Ryzen AI 7 350, which has an average score of 34222 compared to the 3700X's 34260, a difference of just 0.1%. In practical terms, these two processors should produce nearly identical frame rates in Downfall. The Intel Core i5-13450HX scores 34333, which is 0.2% higher, placing it slightly ahead of the 3700X. The AMD EPYC 4244P scores 34220, also 0.1% behind. The Intel Core Ultra 7 165H scores 34083, which is 0.5% lower. For gaming, these differences are negligible and would not produce a visible change in FPS.
For the NVIDIA GeForce RTX 5090, the nearest rivals are closer in relative terms. The AMD Radeon RX 6850M XT scores 78940, which is 1.1% lower than the RTX 5090's 79842. The NVIDIA Tesla P100 PCIe 16 GB scores 79605, just 0.3% lower. The Tesla P100 PCIe 12 GB scores 79396, 0.6% lower. The AMD Radeon Pro Vega 64X scores 80959, which is 1.4% higher. These deltas are small, so any of these GPUs would deliver broadly similar performance in this game, though the RTX 5090's 32 GB memory capacity and modern feature set may matter for other workloads.
The CPU's percentile rank of 84 against all CPUs indicates it sits well above the median, and the GPU's percentile rank of 92 against all GPUs places it in the top tier. The combination's rank in this game is 309 out of 3716 tested combinations, meaning it outperforms the vast majority of systems in the database.
FAQ
Q: Can this system run Downfall at 60 FPS on Ultra settings at 1920x1080?
A: Yes. The measured average FPS at 1080p Ultra is 191.8, which is more than three times the 60 FPS threshold.
Q: What is the highest quality preset that maintains 60 FPS at 3840x2160?
A: Ultra settings at 4K average 82.9 FPS, so all four presets (Low, Medium, High, Ultra) clear the 60 FPS line at this resolution.
Q: How much performance does the Ultra preset cost compared to Low at 2560x1440?
A: At 1440p, Low averages 264.7 FPS while Ultra averages 139.6 FPS. The Ultra preset reduces average frame rate by approximately 125 FPS, yet it remains far above the playable threshold.
Q: Which component is more important for this game at 4K?
A: The data indicates the GPU plays the dominant role at 3840x2160, as the average FPS drops significantly with higher presets while the CPU has less influence at this pixel count.
Q: Is the Ryzen 7 3700X holding back the RTX 5090 in this game?
A: The recorded data shows no evidence of a CPU bottleneck. Even at 1080p Low, where CPU load is highest, the system averages 298.6 FPS, which is far beyond typical display refresh rates.
Q: How does this system compare to other tested combinations?
A: The combination ranks 309 out of 3716 in the database for Downfall, placing it in the top 9% of all tested systems.
The Verdict
This PC configuration can absolutely run Downfall at high frame rates across all tested resolutions and presets. The verdict data confirms that every resolution from 1920x1080 to 3840x2160 has all four settings listed as playable, meaning none drop below the 60 FPS threshold.
At 1920x1080, the system delivers exceptional performance. Ultra settings average 191.8 FPS, which is suitable for high refresh rate displays. Even the most demanding preset leaves a massive margin above the playable threshold.
At 2560x1440, performance remains excellent. Ultra averages 139.6 FPS, and even the heaviest load is more than double the 60 FPS requirement. This resolution is a sweet spot for this combination, offering high visual quality without compromising frame rate.
At 3840x2160, the system still clears the bar comfortably. Ultra averages 82.9 FPS, which is above the playable threshold by a solid margin. While this is the closest any configuration comes to the 60 FPS line, it does not approach it closely enough to cause concern.
The CPU's 84th percentile rank and the GPU's 92nd percentile rank support the conclusion that this is a high-performing system for Downfall. The Ryzen 7 3700X's 8 cores and 16 threads, combined with the RTX 5090's massive compute resources, produce frame rates that exceed the needs of nearly any display on the market.
For practical advice: if you own a 60 Hz monitor, you can run the game at 4K Ultra without any worry. If you have a 144 Hz display, 1440p Ultra will keep you near the refresh rate ceiling. At 1080p, the system is capable of driving high refresh rates beyond 240 Hz in lighter scenes, though the exact maximum will depend on other system factors not captured here.
The only caveat is that the database records no minimum or maximum frame rates, so transient dips cannot be assessed. However, given that the lowest average FPS across all measurements is 82.9, any temporary drops would need to be severe to fall below 60 FPS, and nothing in the data suggests such behavior for this title.
In summary, this is a system that handles Downfall with substantial headroom at every resolution and preset combination tested. The recommendation is to run Ultra at your display's native resolution, as there is no measurable benefit to lowering settings given the available performance.